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Sandswept Isles water portions of the map seem wasted/underused


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I really like the new map (one of my favourite maps of all gw2) but I've got the feeling that despite being isles, with a lot of water parts, these parts are basically useless, just used as a road or to farm difluorite nodes, no relevant events/achievements take place in underwater parts.

Did you think about it? Was it deemed unworthy to be put effort in or something else?

Just curious because it could've made the map even more perfect imo.

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I don't exactly agree on that representation you did (why including Invariant Enclave in "Dead Space"?) but I agree about the genereal idea OP said, specific areas like Chukara Sea, Tyrulu Sea and especially Sargol Sea, could have used a bit more of love like, idk, some underwater cave/scavenging hunt or just some sunken chests.

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