ZeftheWicked.3076 Posted September 23, 2017 Share Posted September 23, 2017 Is it just me, or barrier dies out around 1s after cast instead of 2.5? Link to comment Share on other sites More sharing options...
Nijjion.2069 Posted September 23, 2017 Share Posted September 23, 2017 I thought it started to decay at 2 seconds... but yes it is indeed decaying at 1 second to my timings as well. Link to comment Share on other sites More sharing options...
Nyel.1843 Posted September 23, 2017 Share Posted September 23, 2017 This must be changed. It decays way too fast to have any impact. Link to comment Share on other sites More sharing options...
Justine.6351 Posted September 23, 2017 Share Posted September 23, 2017 Idk if people were barrier bunkering or not but if they were that could be the reason. Link to comment Share on other sites More sharing options...
Aesa.4819 Posted September 23, 2017 Share Posted September 23, 2017 Yes it's almost instant, it should be like 3-4 seconds before it starts to decay IMO. Link to comment Share on other sites More sharing options...
Belenwyn.8674 Posted September 23, 2017 Share Posted September 23, 2017 As long as Arenanet refuses to split the barrier mechanics between WvW and PvE it will stay like this. Longer grace times would be too op in WvW where 15 to 20 Scourges can pump out massive amounts of barriers. Link to comment Share on other sites More sharing options...
Nyel.1843 Posted September 23, 2017 Share Posted September 23, 2017 > @Belenwyn.8674 said: > As long as Arenanet refuses to split the barrier mechanics between WvW and PvE it will stay like this. Longer grace times would be too op in WvW where 15 to 20 Scourges can pump out massive amounts of barriers. I really don't get this. Barrier is capped at 50%. They should rather have the cap diminish instead of making Barrier decay so fast. What do I mean? Well instead of starting to decay after ~ 1sec they should lower the cap each time you have the Barrier cap, e.g. first time 50%, then for the next 5 seconds the cap is 33% and the last stage is 25% but with a much slower decay. Link to comment Share on other sites More sharing options...
Arcaedus.7290 Posted September 23, 2017 Share Posted September 23, 2017 > @Belenwyn.8674 said: > As long as Arenanet refuses to split the barrier mechanics between WvW and PvE it will stay like this. Longer grace times would be too op in WvW where 15 to 20 Scourges can pump out massive amounts of barriers. This is a good idea. I think a longer grace time (2-4 seconds) in fractals, raids, etc. would be greatly appreciated but if it was any longer than 2s in wvw, it would most definitely shift the meta and result in a lot of unhappy players. Link to comment Share on other sites More sharing options...
Amenon.9126 Posted September 23, 2017 Share Posted September 23, 2017 So people were complaining about the barrier decaying too fast in the last beta test, and Anet decided to further half the decay time. GG Link to comment Share on other sites More sharing options...
Zefiris.8297 Posted September 23, 2017 Share Posted September 23, 2017 Look, scourge is not actually a support spec - whatever dev originally planned that obviously got overruled. This means our main purpose is damage. Barrier can therefore not be superb to begin with. Use it right before dangerous mechanics, and it actually DOES shine. It is even worth delaying F5 for that. F5+Heal = a TON of barrier. Link to comment Share on other sites More sharing options...
Nyel.1843 Posted September 23, 2017 Share Posted September 23, 2017 > @Zefiris.8297 said: > Look, scourge is not actually a support spec - whatever dev originally planned that obviously got overruled. > > This means our main purpose is damage. Barrier can therefore not be superb to begin with. Use it right before dangerous mechanics, and it actually DOES shine. It is even worth delaying F5 for that. F5+Heal = a TON of barrier. Well, F5 Barrier is exclusive to you. I wish there would be a trait making it group wide. Link to comment Share on other sites More sharing options...
Famine.7915 Posted September 23, 2017 Share Posted September 23, 2017 If the barrier decay had to stay the same they could at least reset the decay timer when you take hits so that the barrier can stick around long enough to absorb something. But yeah, atm I agree it decays waay too fast. Link to comment Share on other sites More sharing options...
Exqq.7451 Posted September 23, 2017 Share Posted September 23, 2017 Barrier should only decay when you're out of combat. In combat, no decay. Link to comment Share on other sites More sharing options...
Justine.6351 Posted September 23, 2017 Share Posted September 23, 2017 > @Exqq.7451 said: > Barrier should only decay when you're out of combat. In combat, no decay. Because barrier-face-tank meta totally wouldn't happen? Link to comment Share on other sites More sharing options...
Exqq.7451 Posted September 23, 2017 Share Posted September 23, 2017 > @Justine.6351 said: > > @Exqq.7451 said: > > Barrier should only decay when you're out of combat. In combat, no decay. > > Because barrier-face-tank meta totally wouldn't happen? I would expect the numbers to get adjusted. But just from a feeling of the skill, I do not think it should decay. Adjust how quickly you can stack barrier sure. Link to comment Share on other sites More sharing options...
Justine.6351 Posted September 23, 2017 Share Posted September 23, 2017 > @Exqq.7451 said: > > @Justine.6351 said: > > > @Exqq.7451 said: > > > Barrier should only decay when you're out of combat. In combat, no decay. > > > > Because barrier-face-tank meta totally wouldn't happen? > > I would expect the numbers to get adjusted. But just from a feeling of the skill, I do not think it should decay. Adjust how quickly you can stack barrier sure. So instead of catching a spike of 1-2 seconds you want a permanent weak health shield that will get vaporized by random cleave and aoe. Link to comment Share on other sites More sharing options...
Doodledibob.2456 Posted September 23, 2017 Share Posted September 23, 2017 Yes, it decays too fast. See the way it works is this: if you apply barrier, and then barrier again, it resets the decay timer. The problem: You don't have enough skills that apply barrier, and those that do are mostly on too long a cooldown to allow you to repeatedly have stacks. Also, why have barrier on your party if a druid can just out-heal the damage taken, and provide more meaningful contributions? Since you're already giving up DPS in favor of might/barrier support (which is a compromise something like cPS doesn't have to make). Link to comment Share on other sites More sharing options...
Justine.6351 Posted September 23, 2017 Share Posted September 23, 2017 > @Doodledibob.2456 said: > Yes, it decays too fast. > > See the way it works is this: if you apply barrier, and then barrier again, it resets the decay timer. > > The problem: You don't have enough skills that apply barrier, and those that do are mostly on too long a cooldown to allow you to repeatedly have stacks. > > Also, why have barrier on your party if a druid can just out-heal the damage taken, and provide more meaningful contributions? Since you're already giving up DPS in favor of might/barrier support (which is a compromise something like cPS doesn't have to make). Maybe because they didn't expect one class to rule them all? Why is everyone all "we must have permanent barrier"? Link to comment Share on other sites More sharing options...
Muchacho.2390 Posted September 23, 2017 Share Posted September 23, 2017 I agree. The decays starts too fast. Well you can time your barriers with your instant f skills but for the non instant skills (sand flare etc.) it is annoying. Link to comment Share on other sites More sharing options...
Bhawb.7408 Posted September 23, 2017 Share Posted September 23, 2017 Absolutely needs to be about 1 second slower to decay. I'm fine with the idea of barrier being all about catching burst, but 1s is too small of a window for Necromancer. Link to comment Share on other sites More sharing options...
Jelzouki.4128 Posted September 24, 2017 Share Posted September 24, 2017 Scourge as it stands, is really powerful. Any kind of assistance to us right now would be unfair. Link to comment Share on other sites More sharing options...
Swiftwynd.1685 Posted September 24, 2017 Share Posted September 24, 2017 It's fine as is. I was rocking a haphazard Mathias trial run using a mix of magi and minstels and harriers. You have to time it well and use sand savant to extend the duration and to use the f3 and heal for the initial bulky shield. There unfortunately is a bug with sand savants targetting though... it isnt correctly hitti g the 10 man squqd unless you spread out. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted September 24, 2017 Share Posted September 24, 2017 It may be just me but while the decay happen faster it seem slower than in the beta. But overall, it make me wonder how aegis would be seen if it was lasting just one second before disappearing. What's fun is that barrier is designed to be a counter to conditions rather than a counter to power damage, yet the conditions are longlasting and the barrier is not. Link to comment Share on other sites More sharing options...
HardRider.2980 Posted September 24, 2017 Share Posted September 24, 2017 > @Jelzouki.4128 said: > Scourge as it stands, is really powerful. Any kind of assistance to us right now would be unfair. Tbh.. We still need more sources of LF gain outside .. Otherwise.. in pve we're pretty good.. Not sure about raids though.. Although I've been hearing nice numbers Link to comment Share on other sites More sharing options...
Muchacho.2390 Posted September 24, 2017 Share Posted September 24, 2017 > @Dadnir.5038 said: > It may be just me but while the decay happen faster it seem slower than in the beta. No i think it the same Link to comment Share on other sites More sharing options...
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