musu.9205 Posted March 29, 2018 Share Posted March 29, 2018 it's the new trend of pvp forum . i thought the sanity would have stopped them at perma evade . Link to comment Share on other sites More sharing options...
Levetty.1279 Posted March 29, 2018 Share Posted March 29, 2018 No what are you talking about, if you use all these foods, runes and sigils that every class can use then you can evade a lot nerf mesmer pls Link to comment Share on other sites More sharing options...
Jace al Thor.6745 Posted March 29, 2018 Share Posted March 29, 2018 Sanity? What sanity? Confusion has driven them into such a state they don’t know what they’re talking about. I’ve seen three or four complain that confusion is STILL TOO STRONG. You know the one that got nerfed into uselessness? Link to comment Share on other sites More sharing options...
OriOri.8724 Posted March 29, 2018 Share Posted March 29, 2018 I learned on the pvp forum yesterday that mesmer has a 6 second block on shield 4. Been playing the class for years and never knew Link to comment Share on other sites More sharing options...
Musty.3148 Posted March 29, 2018 Share Posted March 29, 2018 > @"OriOri.8724" said: > I learned on the pvp forum yesterday that mesmer has a 6 second block on shield 4. Been playing the class for years and never knew I'd take that aaaaaall day long LOL Link to comment Share on other sites More sharing options...
SlimChance.6593 Posted March 29, 2018 Share Posted March 29, 2018 Well, a major part of the mesmer design is to confuse the enemy. Looking at those posts, I'd say they are legitimately confused. But I do agree on at least one thing, something needs to be done about phantasms after the illusion rework. I'd start with changing Chronophantasma. Maybe make so only one phantasm per skill use is copied. Or maybe make it reduce the cool down of the skill itself after being used once (50%). Making it a more 'active' trait, less passive. Link to comment Share on other sites More sharing options...
Jace al Thor.6745 Posted March 29, 2018 Share Posted March 29, 2018 > @"SlimChance.6593" said: > Well, a major part of the mesmer design is to confuse the enemy. > > Looking at those posts, I'd say they are legitimately confused. > > But I do agree on at least one thing, something needs to be done about phantasms after the illusion rework. I'd start with changing Chronophantasma. > > Maybe make so only one phantasm per skill use is copied. > > Or maybe make it reduce the cool down of the skill itself after being used once (50%). Making it a more 'active' trait, less passive. If you cap phantasms to three you probably wouldn’t have to touch CP Link to comment Share on other sites More sharing options...
SlimChance.6593 Posted March 29, 2018 Share Posted March 29, 2018 And if fix CP and make it an "active" trait instead of one of the most powerful "passive" traits in the game, then you wouldn't have to limit phantasms. Link to comment Share on other sites More sharing options...
Jace al Thor.6745 Posted March 29, 2018 Share Posted March 29, 2018 > @"SlimChance.6593" said: > And if fix CP and make it an "active" trait instead of one of the most powerful "passive" traits in the game, then you wouldn't have to limit phantasms. You still would because of F5 and SoE. Not that anyone is going to use SoE just to get more phantasms in PvP but I’ve seen people complain about it. Link to comment Share on other sites More sharing options...
SlimChance.6593 Posted March 29, 2018 Share Posted March 29, 2018 But with F5 and SOE, you have to give up something for them. F5 is costing you clones and the cool down between phantasm casts. SOE is costing you a slot and has to be activated between phantasm casts. CP let's the game re-cast the phantasm for you. It doesn't cost anything. There's no counter to it. It's as passive as they come. It's way worse then EM. Fix CP, then we can discuss whether phantasm limits are needed. Link to comment Share on other sites More sharing options...
Levetty.1279 Posted March 29, 2018 Share Posted March 29, 2018 > @"SlimChance.6593" said: > Well, a major part of the mesmer design is to confuse the enemy. > > Looking at those posts, I'd say they are legitimately confused. > > But I do agree on at least one thing, something needs to be done about phantasms after the illusion rework. I'd start with changing Chronophantasma. > > Maybe make so only one phantasm per skill use is copied. > > Or maybe make it reduce the cool down of the skill itself after being used once (50%). Making it a more 'active' trait, less passive. How about you go back to the thief board and stop trolling here. Link to comment Share on other sites More sharing options...
SlimChance.6593 Posted March 30, 2018 Share Posted March 30, 2018 guess again.... Since the phantasm no longer gets applied to our shatters... we need to look differently at those phantasm skills.. They are weapon/utility skills with a cool animation... If you place a cap on phantasms, like Jace has mentioned, now your punishing the player that can chain several skills in a row. Are other professions going to get punished for chaining several skills in a row?? I don't want another knee jerk nerf like the "quickness/slow" no longer affects rez/stomps.. Do other professions have such stupid restrictions on where they can be used? Why put a restrictions on chaining phantasm skills. Chronophantasma give us two skill executions with the risk of one. Chronophantasma is the first trait that should be looked at. Make CP a cooldown reduction.. "after summoning a phantasm, for 10 seconds that phantasm skill's cooldown is 1 sec" Now, a good player can chain the same skill right after the other. And still get the same benefit, but there's a cost. A chance for countering,, Link to comment Share on other sites More sharing options...
OriOri.8724 Posted March 30, 2018 Share Posted March 30, 2018 > @"Jace al Thor.6745" said: > > @"SlimChance.6593" said: > > Well, a major part of the mesmer design is to confuse the enemy. > > > > Looking at those posts, I'd say they are legitimately confused. > > > > But I do agree on at least one thing, something needs to be done about phantasms after the illusion rework. I'd start with changing Chronophantasma. > > > > Maybe make so only one phantasm per skill use is copied. > > > > Or maybe make it reduce the cool down of the skill itself after being used once (50%). Making it a more 'active' trait, less passive. > > If you cap phantasms to three you probably wouldn’t have to touch CP Take imagined burden. Use iZerker, swap to staff, use iWarlock. Boom 4 phantasms out, but your proposed "fix" would negate half of iWarlock, and that skill is designed around having 2 phantasms be summoned, because each one is pretty weak on its own. Capping phantasms is the wrong solution. Addressing the poweful synergies between imagined burden, CP, SotE and CS are the answer. Link to comment Share on other sites More sharing options...
SlimChance.6593 Posted March 30, 2018 Share Posted March 30, 2018 > @"OriOri.8724" said: > > @"Jace al Thor.6745" said: > > > @"SlimChance.6593" said: > > > Well, a major part of the mesmer design is to confuse the enemy. > > > > > > Looking at those posts, I'd say they are legitimately confused. > > > > > > But I do agree on at least one thing, something needs to be done about phantasms after the illusion rework. I'd start with changing Chronophantasma. > > > > > > Maybe make so only one phantasm per skill use is copied. > > > > > > Or maybe make it reduce the cool down of the skill itself after being used once (50%). Making it a more 'active' trait, less passive. > > > > If you cap phantasms to three you probably wouldn’t have to touch CP > > Take imagined burden. Use iZerker, swap to staff, use iWarlock. Boom 4 phantasms out, but your proposed "fix" would negate half of iWarlock, and that skill is designed around having 2 phantasms be summoned, because each one is pretty weak on its own. > > Capping phantasms is the wrong solution. Addressing the poweful synergies between imagined burden, CP, SotE and CS are the answer. YES.. EXACTLY!!!! For example, Change Imagined Burden so the phantasm makes two attacks (reduced damage on 2nd). Now you have the same affect and better synergy with CP. Link to comment Share on other sites More sharing options...
Kundry.1249 Posted March 30, 2018 Share Posted March 30, 2018 > @"OriOri.8724" said: > > @"Jace al Thor.6745" said: > > > @"SlimChance.6593" said: > > > Well, a major part of the mesmer design is to confuse the enemy. > > > > > > Looking at those posts, I'd say they are legitimately confused. > > > > > > But I do agree on at least one thing, something needs to be done about phantasms after the illusion rework. I'd start with changing Chronophantasma. > > > > > > Maybe make so only one phantasm per skill use is copied. > > > > > > Or maybe make it reduce the cool down of the skill itself after being used once (50%). Making it a more 'active' trait, less passive. > > > > If you cap phantasms to three you probably wouldn’t have to touch CP > > Take imagined burden. Use iZerker, swap to staff, use iWarlock. Boom 4 phantasms out, but your proposed "fix" would negate half of iWarlock, and that skill is designed around having 2 phantasms be summoned, because each one is pretty weak on its own. > > Capping phantasms is the wrong solution. Addressing the poweful synergies between imagined burden, CP, SotE and CS are the answer. Is that build even meta though? Link to comment Share on other sites More sharing options...
Curunen.8729 Posted March 30, 2018 Share Posted March 30, 2018 > @"SlimChance.6593" said: > guess again.... > > Since the phantasm no longer gets applied to our shatters... we need to look differently at those phantasm skills.. They are weapon/utility skills with a cool animation... > If you place a cap on phantasms, like Jace has mentioned, now your punishing the player that can chain several skills in a row. Are other professions going to get punished for chaining several skills in a row?? > > I don't want another knee jerk nerf like the "quickness/slow" no longer affects rez/stomps.. Do other professions have such stupid restrictions on where they can be used? Why put a restrictions on chaining phantasm skills. > > Chronophantasma give us two skill executions with the risk of one. Chronophantasma is the first trait that should be looked at. > > Make CP a cooldown reduction.. "after summoning a phantasm, for 10 seconds that phantasm skill's cooldown is 1 sec" > Now, a good player can chain the same skill right after the other. And still get the same benefit, but there's a cost. A chance for countering,, I like the idea of Chronophantasma being kind of like "Mimic" for phantasm skills. Link to comment Share on other sites More sharing options...
apharma.3741 Posted March 30, 2018 Share Posted March 30, 2018 > @"OriOri.8724" said: > I learned on the pvp forum yesterday that mesmer has a 6 second block on shield 4. Been playing the class for years and never knew I learnt Mesmer has the highest blocks of any class. I learnt Mesmer has the highest invuln uptime of any class. I learnt Mesmer has the highest number of dodges out of any class. I learnt Mesmer has the highest power dps of any class. They have all these in one build. I’m just waiting for Jazzman to explain it all to me in a clearly and concisely crafted guide or Pyro to condescendingly point it all out to me. Link to comment Share on other sites More sharing options...
Refia Montes.3205 Posted March 30, 2018 Share Posted March 30, 2018 Mesmers with fucking perma all boons are cancer that need to be nerfed! I got hit by a Disenchanter that one shot me for 12k damage! Literally no counterplay smh. Link to comment Share on other sites More sharing options...
Simonoly.4352 Posted March 30, 2018 Share Posted March 30, 2018 It truly does have everything of all the things at every moment in all instances. Link to comment Share on other sites More sharing options...
musu.9205 Posted March 30, 2018 Author Share Posted March 30, 2018 > @"OriOri.8724" said: > > @"Jace al Thor.6745" said: > > > @"SlimChance.6593" said: > > > Well, a major part of the mesmer design is to confuse the enemy. > > > > > > Looking at those posts, I'd say they are legitimately confused. > > > > > > But I do agree on at least one thing, something needs to be done about phantasms after the illusion rework. I'd start with changing Chronophantasma. > > > > > > Maybe make so only one phantasm per skill use is copied. > > > > > > Or maybe make it reduce the cool down of the skill itself after being used once (50%). Making it a more 'active' trait, less passive. > > > > If you cap phantasms to three you probably wouldn’t have to touch CP > > Take imagined burden. Use iZerker, swap to staff, use iWarlock. Boom 4 phantasms out, but your proposed "fix" would negate half of iWarlock, and that skill is designed around having 2 phantasms be summoned, because each one is pretty weak on its own. > > Capping phantasms is the wrong solution. Addressing the poweful synergies between imagined burden, CP, SotE and CS are the answer. mostly agree but even tho synergies between imagined burden, CP, SotE and CS is too much ,its hardly meta given Signet heal is still quite bad ,burning entire skill bar with long cd will never become viable . capping phantasms will just lead to tedious game play and back to step 1 : mesmer will be punished for using their phantasm skills . keep in mind , we just have an okish power dps build in pve , fundamental change should take care of both sides . easiest solution would be reduce phantasms damage when traited with CP and buff phantasms damage scale in pve . Link to comment Share on other sites More sharing options...
musu.9205 Posted March 30, 2018 Author Share Posted March 30, 2018 and btw , pvp forum ignored or forgot the fact anet just nuked confusion mirage into non existence(while every other op build remain viable if not still op ) . and they still claimed that they don't want this class being deleted lol . Link to comment Share on other sites More sharing options...
Lincolnbeard.1735 Posted March 30, 2018 Share Posted March 30, 2018 I would like for dune cloak or desert distortion to be changed into if you evade sucessfully you get x barrier, just to see people complain about one more thing. :) Link to comment Share on other sites More sharing options...
Exciton.8942 Posted March 30, 2018 Share Posted March 30, 2018 > @"Refia Montes.3205" said: > Mesmers with kitten perma all boons are cancer that need to be nerfed! I got hit by a Disenchanter that one shot me for 12k damage! Literally no counterplay smh. Dodging sth every 30 sec seems too hard for you. Link to comment Share on other sites More sharing options...
Imperadordf.2687 Posted March 30, 2018 Share Posted March 30, 2018 > @"Exciton.8942" said: > > @"Refia Montes.3205" said: > > Mesmers with kitten perma all boons are cancer that need to be nerfed! I got hit by a Disenchanter that one shot me for 12k damage! Literally no counterplay smh. > > Dodging sth every 30 sec seems too hard for you. It was sarcasm. Link to comment Share on other sites More sharing options...
Exciton.8942 Posted March 30, 2018 Share Posted March 30, 2018 > @"Imperadordf.2687" said: > > @"Exciton.8942" said: > > > @"Refia Montes.3205" said: > > > Mesmers with kitten perma all boons are cancer that need to be nerfed! I got hit by a Disenchanter that one shot me for 12k damage! Literally no counterplay smh. > > > > Dodging sth every 30 sec seems too hard for you. > > It was sarcasm. Oh, okay. Sorry I am too dumb to get it. Link to comment Share on other sites More sharing options...
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