Kunzaito.8169 Posted April 2, 2018 Share Posted April 2, 2018 So has anyone else experienced a lot of frustration with the start of the races? (This happened to me in all the festival races, not just this one) 1. The timer ticks down to zero. BUT DON'T GO YET. Otherwise, you'll get the title error. 2. The start area marker drops a second after the timer ticks off. BUT DON'T GO YET. Otherwise, you'll get the title error. So you kinda vaguely have to go about a second or two after the start pen goes away in order to not get the error. Except it doesn't seem to be consistently enforced because usually I have several racers out in front of me when I get disqualified. So what gives? How are you supposed to time the start of this? And can we get the cues to line up better (timer hitting 0, barrier dropping, and "real" start)? Link to comment Share on other sites More sharing options...
Just a flesh wound.3589 Posted April 2, 2018 Share Posted April 2, 2018 Could it be lag that makes you get the notice after other people? Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted April 2, 2018 Share Posted April 2, 2018 I've not noticed this. I was even in first once, in a race, until I missed a turn. = ( ('Twas my only time in first.) Lol. Link to comment Share on other sites More sharing options...
Jojo.6140 Posted April 2, 2018 Share Posted April 2, 2018 You have to wait until the first checkpoint becomes green, then you can go. A few people are making the mistake of going as soon as the timer hits zero. Link to comment Share on other sites More sharing options...
Ohoni.6057 Posted April 2, 2018 Share Posted April 2, 2018 Yeah, I get this fairly often. They need to be a bit more flexible. The worst though is when the first gate just - will - not - unlock, and you have to just loop in circles around it until it eventually does. Link to comment Share on other sites More sharing options...
Pifil.5193 Posted April 2, 2018 Share Posted April 2, 2018 > @"Ohoni.6057" said: > Yeah, I get this fairly often. They need to be a bit more flexible. The worst though is when the first gate just - will - not - unlock, and you have to just loop in circles around it until it eventually does. Yeah, that's very annoying, happens a lot (maybe always?) on certain races like the Olmakhan village race, but I think they fixed that _particular_ instance of the bug. These kind of bugs really work against the fundamental idea of the races though, is the OP's issue simply a server/client synchronisation issue I wonder? You know, where the countdown is client side and is ahead of the server side for some reason? Link to comment Share on other sites More sharing options...
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