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Kunzaito.8169

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  1. There needs to be some mechanism for rejoining your party's instance if you crash out. Two nights in a row now the game has crashed on me in a Lake Doric CM game right at the boss. When this happens you are SOL - there is NO way back into the instance. You don't get a prompt, if you enter through the portal it takes you to a brand new instance, and if you right click a party member there is no "join your friend in..." option. It wastes your time, and in many cases the party's time if they can't beat the timer down a player.
  2. Still happening, in both SPvP and now in Dragonball. Same as Snowball Mayhem, when it happens in DB it puts you back at the Queensdale entrance to DR.
  3. Is anyone else unable to load into the game AT ALL now? I log in, get to character select, choose a character, and immediately get a white screen with a "client unable to contact the login server" error. The game then shuts down back to the launcher.
  4. > @"Hesione.9412" said: > > @"Sarpan.9074" said: > > OP is right. I just got my Warclaw and noticed how it's like driving a 1950s Massey Ferguson. Another issue I have is when I'm running and mount up, it usually takes a sharp turn of at least 90 degrees but up to 180. That is at minimum frustrating, and at worst has lead to my death several times when trying to escape a group. > > > > I think it's the WvW maps that is the problem. I tested the Warclaw and other mounts in Tyria and did not have these problems. > > Oh good, I kept thinking it was only me that had the problem. Today's effort was mounting, immediately falling down a cliff because the mount wasn't facing the way I was facing when I mounted it, and then being killed by two players at the bottom of the cliff while I was in downstate from the fall. This happens with a few other skills too - e.g. using the 3 or 5 skill too quickly after picking up/swapping to ele Fiery Greatsword or warrior greatsword. Not sure if that helps pinpoint the problem, but it *is* really annoying (and usually fatal) to end up charging BACK into the mess you were trying to get away from however you do it. How did you end up in downstate after falling off the cliff, though? If the fall does enough damage to dismount you, unlike PvE you go straight to dead.
  5. > @"Svarty.8019" said: > * How could that be fixed then? > * How can you reconcile the ganker's complaints with fun? > * Is that even possible? I don't think it can be fixed, because like kami said, it kinda already was fun at certain points, they just took all the things that made it fun away (read: anything that actually changed the way WvW was played). Which means they looked at a fun mount and said, "we have to move away from this." No way they backpedal again. More than that, it's one of those situations where you can't possibly please everyone. There are WvW purists who'd still be happy if core guardian meleeball was still the meta and had never changed in 8 years. Then there are people who want the whole system blown up and rethought. And everyone in-between. Personally, I fall in the middle. I think video game fanbases have developed the expectation that games like this will be constantly introducing new things to shake up gameplay. (I specify video games because there are plenty of board games that have been enjoyed by players for decades (if not centuries) using the same rule set, but most video gamers lose interest if they're not being fed "new content" regularly.) So we all need to reconcile that change is going to happen. And, on the other hand, resources are finite, and big changes to WvW are not going to draw in fabulous pools of cash, so I wouldn't expect anything too dramatic. As far as what would make the WC fun: in my opinion, the more unique utility the WC has, the more reasons you have to think about when/whether to mount up in a situation (or whether the enemy is mounted), the more using it feels like a dramatic difference from being on foot, the more fun it is. Because then it is bringing a new dimension, a new experience. If it (like now) is functionally the same as being on foot (or worse in the case of some highly mobile builds) but just acts like a bit of extra meatshield... that's pretty damn boring. ANet saw an opportunity to relatively cheaply expand existing content from one part of the game into another and provide some of that mixup/fun with the WC. Then they took away all of the things that actually affected gameplay choices, for likely a combination of reasons. As to what their overarching philosophy is on how much and how frequently to change how WvW is played, what their metrics for success are, who they listen to, and what they ultimately want the game mode to be... only ANet can say, and they ain't talkin'.
  6. As someone else pointed out, it *used* to feel much better to use, and had much more powerful masteries. It behaved more like other mounts and was faster and more maneuverable than it is now. It got nerfed into oblivion due to a combination of vectors for abuse being fixed and ENDLESS complaining by gankers and others here about WC's effect on WvW. In its current form it's essentially an extra 8k health, 2 dodges, and swiftness in case your build doesn't have access to it for when you're running around. You use it because it's there, not because it's actually fun.
  7. If you powerlevel to 80 with tomes and such and you really want to redo the personal story (either for rewards or character lore or whatever) it doesn't take a lot of time at that point. I do up to lv. 60 fairly regularly for the keys, and it probably takes less than an hour (skipping cutscenes, etc.) to get thorough that point. You could probably finish the rest in another hour.
  8. Probably related to the (still ongoing) PvP disconnects: Many times upon completion of a round of Snowball Mayhem (the Wintersday festival PvP activity) I get this exact same disconnect and error. Curiously, when I log back in I have been moved to the Queensdale entrance of Divinity's Reach (instead of back by the SM portal). Maybe this will help you track down the bug.
  9. Aww! I missed it! Santa Charr is awesome, it was fun getting his mail last year. Happy Wintersday to all the good Tyrians who *did* earn a visit from Santa Charr this year!
  10. Wait, I'm confused, so is the current release limited play? As in, do it now or it disappears? Or is there a cycle like Strikes used to have?
  11. Still happening, 3 months later, after roughly half of my matches. This gets really annoying.
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