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[Elite Suggestion] Sea Witch


Regon Phoenix.8215

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Theme: a necromancer joined a crew of pirates, but the ship he was on was attacked and sank together with all the crew. As necromancer was dying, strange new dark powers emerged from the deep and transformed him into Water Lich. He resurrected his crew as some sort of undead fishmen and toke over lark portions of sea trading routes. Some heroes banded together and eventually killed this Water Lich, but they also gained knowledge (dairies, notes, items) how to turn necromancer into something similar to a Water Lich. From that knowledge a new school of water-based necromancy was born.

 

 

 

Main builds:

1) Single target mid-low range power bruiser (spear) -> main build

2) Single target long range bleed build (trident) -> main build

3) Tank build (any weapon) ->off build

 

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> **Adept Minor Trait** (Master of Dark Seas)

> **You now can use Trident and Spear on land** and allow you to use **Tide** abilities.

> Replace your **Death Shroud** with **Witch's Shroud**.

>

> _Adept Major Trait Line_

> **Major Trait 1** (Whale Terror)

> Increase you toughness by 100 and concentration by 100 while wielding a Spear on land.

> **Major Trait 2** (Master of Undead Piranhas)

> Increase your condition damage by 180 while wielding a Trident on land.

> **Major Trait 3** (Dark Water Barrier)

> Gain 5 sec of aegis when you take critical damage (cooldown: 5 sec). Gain 3.5% of your maximum life force every second while you have aegis in combat.

 

-

 

> **Master Minor Trait** (Bringer of Souls Lost in the Sea)

> Allow you to use your utility abilities while in shroud.

>

> _Master Major Trait Line_

> **Major Trait 4** (Aspect of Death: Hunger)

> Your shroud 1 now also leech health dealing 90 (scales with power) damage and 110 (scales with healing power) healing.

> **Major Trait 5** (Aspect of Death: Exsanguination)

> Inflicting 8 or more stacks of bleed on a target will also deal 900 (scales with condition damage) direct damage to that target. Cooldown: 10 sec.

> **Major Trait 6** (Dark Liquid Fortress)

> Gain aegis when you enter combat (cooldown: 20 sec). Cooldown refresh when you dodge in combat.

 

-

 

> **Grandmaster Minor Trait** (Smell of Blood)

> Increase you critical strike chance by 10% when you are attacking a bleeding enemy.

>

> _Grandmaster Major Trait Line_

> **Major Trait 7** (Crushing Waves)

> Gain fury for 2 sec when you score a critical hit. Increase your toughness by 100 while you have fury.

> **Major Trait 8** (Sharp Reef)

> Disabling an enemy will inflict it with 3 stacks of bleed for 8 sec on it.

> **Major Trait 9** (Master of the Tides)

> Increase your toughness by 3%. Gain 150 toughness for 6 sec when you enter a new tide.

 

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> **F1** (Witch's Shroud)

> Enter the shroud. While in this shroud you retain range of your main-hand weapon.

> Cooldown: 5 sec

 

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> **Land Spear 1** (True Impale)

> First hit of two hit chain. Impale your target dealing damage and inflict bleeding.

> * Casting time: 3/4 sec

> * Range: 300

> * Damage: 550 (scales with power)

> * Bleed: 1 stack for 5 sec

 

-

 

> **Land Spear 1** (Spear Through)

> Second hot of two hit chain. Impale your target dealing damage and inflict vulnerability.

> * Casting time: 3/4 sec

> * Range: 300

> * Damage: 650 (scales with power)

> * Vulnerability: 2 stacks for 10 sec

 

-

 

> **Land Spear 2** (Nasty Whirlwind)

> Block all attacks while channeling. Counter-attack any enemies who strike you in melee range.

> * Casting time: instant

> * Channel duration: 2 sec

> * Cooldown: 30 sec

> * Damage: 300 (scales with power)

 

-

 

> **Land Spear 3** (Spear form the Dark)

> Throw your spear at your target, bleed and deal damage to it. If this ability hits, then your target will be pulled to you. Unblockable.

> * Casting time: 3/4 sec

> * Cooldown: 20 sec

> * Range: 900

> * Damage: 900 (scales with power)

> * Bleed: 1 stack for 15 sec

 

-

 

> **Land Spear 4** (Whirlpool)

> Whirl your spear around knocking all nearby enemies down.

> * Casting time: 1 sec

> * Cooldown: 25 sec

> * Radius: 300

> * Damage: 400 (scales with power)

> * Knockdown: 1 sec

> * Whirl combo finisher

 

-

 

> **Land Spear 5** (Gut and Devour)

> Leech health from nearby enemies.

> * Casting time: 1/2 sec

> * Cooldown: 18 sec

> * Radius: 300

> * Leech damage: 250 (scales with power)

> * Leech healing: 320 (scales with healing power)

 

-

 

-

 

> **Land Trident 1** (Hungry Fishes)

> Cause your target to bleed by summoning a swarm of spectral piranhas.

> * Casting time: 1/2 sec

> * Range: 1200

> * Damage: 300 (scales with power)

> * Bleed: 2 stacks for 10 sec

> * Not a projectile

 

-

 

> **Land Trident 2** (Gloomy Waters)

> Bleed enemies in targeted are and spawn a water field.

> * Casting time: 1/2 sec

> * Cooldown: 12 sec

> * Range: 1200

> * Radius: 240

> * Bleed: 4 stacks for 10 sec

> * Field duration: 3 sec

> * Water combo field

 

-

 

> **Land Trident 3** (Rushing Pulse)

> Blast enemies around your target launching them into air.

> * Casting time: 1/2 sec

> * Cooldown: 20 sec

> * Range: 1200

> * Radius: 130

> * Damage: 440 (scales with power)

> * Blowout duration: 1 and 1/2 sec

> * Blast combo finisher

 

-

 

> **Land Trident 4** (Tides Against the Reef)

> Knock nearby enemies away from yourself and bleed them.

> * Casting time: 1/4 sec

> * Cooldown: 28 sec

> * Radius: 300

> * Knockback distance: 400

> * Damage: 400 (scales with power)

> * Bleed: 2 stacks for 12 sec

 

-

 

> **Land Trident 5** (Water of the Underworld)

> Surround you with dark waters. Inflict fear and chill on the next enemy who strike you.

> * Casting time: 1/2 sec

> * Cooldown: 30 sec

> * Duration: 4 sec

> * Fear: 1 sec

> * Chill: 3 sec

 

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> **Shroud 1** (Spectral Piranha)

> Cause spectral piranha to attack your target.

> * Casting time: 3/4 sec

> * Range: (equal to your main-hand weapon's autoattack range)

> * Damage: 600 (scales with power)

 

> **Shroud 2** (Waverider)

> Ride a wave forward knocking enemies to the sides.

> * Casting time: instant

> * Cooldown: 20 sec

> * Range: 600

> * Damage: 300 (scales with power)

> * Knock back distance: 300

 

> **Shroud 3** (Deep Sea Anomaly)

> Throw a mutated spectral piranha at your target fearing and bleeding it. If possible, this piranha will jump to another nearby enemy.

> * Casting time: 1/2 sec

> * Cooldown: 35 sec

> * Range: (equal to your main-hand weapon's autoattack range)

> * Jump range: 130

> * Maximum number of jumps: 3

> * Fear: 1 and 1/2 sec

> * Bleed: 4 stacks for 6 sec

 

> **Shroud 4** (Shore of the Underworld)

> Create a water field under your feet. Enemies in this field take damage and allies in this area are healed every second.

> * Casting time: 1/2 sec

> * Cooldown: 20 sec

> * Radius: 240

> * Duration: 4 sec

> * Damage per sec: 250 (scales with power)

> * Healing per sec: 140 (scales with healing power)

 

> **Shroud 5** (Unholy Abyss)

> Launch your target into the air in a bubble of dark water dealing damage to your target.

> * Casting time: 3/4 sec

> * Cooldown: 40 sec

> * Range: 300 +(equal to your main-hand weapon's autoattack range)

> * Blowout duration: 2 sec

> * Damage: 800 (scales with power)

 

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> **Healing Tide** (Spring's Tide)

> Heal yourself and enter into state of healing tides. Exit all other states connected to tide abilities.

> * Casting time: 1/2 sec

> * Cooldown: 10 sec

> * Healing: 3000 (scales with power)

> * Healing tides: heal yourself by 5% of damage you do

 

-

 

> **Utility Tide 1** (Winter's Tide)

> Gain aegis and enter into state of frozen tides. Exit all other states connected to tide abilities.

> * Casting time: 3/4 sec

> * Cooldown: 15 sec

> * Aegis: 10sec

> * Frozen tides: chill enemies who strike you in melee range.

> * Chill: 1 sec

 

-

 

> **Utility Tide 2** (Tropical Tide)

> Bleed nearby enemies and enter into state of crimson tides. Exit all other states connected to tide abilities.

> * Casting time: 1/2 sec

> * Cooldown: 12 sec

> * Radius: 450

> * Bleed: 3 stacks for 6 sec

> * Crimson tides: bleeds you inflict will last 33% longer.

 

-

 

> **Utility Tide 3** (Calm Tide)

> Gain protection and enter into state of steel tides. Exit all other states connected to tide abilities.

> * Casting time: instant

> * Cooldown: 20 sec

> * Protection: 5 sec

> * Steel tides: gain 150 bonustoughness

> * Stunbreaker

 

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> **Utility Tide 4** (Storm's Tide)

> Fly to targeted area and enter into state of swift tides. Exit all other states connected to tide abilities.

> * Casting time: 1/2 sec

> * Cooldown: 25 sec

> * Range: 900

> * Swift tides: your other utility abilities will recharge 20% faster

 

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> **Elite Tide** (Unholy Tide)

> Knock down nearby enemies, gain stability and enter into state of dark tides. Exit all other states connected to tide abilities.

> * Casting time: 3/4 sec

> * Cooldown: 40 sec

> * Radius: 450

> * Stability: 2 stacks for 4 sec

> * Knockdown: 1 sec

> * Damage: 400 (scales with power)

> * Dark tides: gain 4% of your maximum life force every second while you are in combat

 

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Update: changed some stuff, major change to major trait 9, some minor changes to spear.

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> @"EremiteAngel.9765" said:

> The idea and theme of this is great.

> One thing I am not sure about though is the use of trident and spear as their skins are quite limited =(

 

Yeah, me too. But they already have some skins and they fit very well. In addition, imagine the next expansion being somewhere in seas discovering new continent or new islands. That would give incentive to make more skins for water weapons and would actually make this elite extremely fitting.

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