Tom Hsiao.9705 Posted April 8, 2018 Share Posted April 8, 2018 Is there any particular reason why flesh golem can't be in the water? This has been bothering me for a while every time I get in the water and boom my flesh golem is gone and rest of the not so useful minions still around... Please make Flesh golem able to survive in the water or come up with another Elite summon that can swim in the water!!! Link to comment Share on other sites More sharing options...
Merlin Dyfed Avalon.5046 Posted April 8, 2018 Share Posted April 8, 2018 This is one of the mysteries of necromancers and won't ever be answered because it's so mysterious. Link to comment Share on other sites More sharing options...
derd.6413 Posted April 8, 2018 Share Posted April 8, 2018 probably to do with charge. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted April 8, 2018 Share Posted April 8, 2018 This has been bothering me since launch ;) . > @"derd.6413" said: > probably to do with charge. Orr's undead sharks and even gw2's living sharks can perfectly charge underwater... Link to comment Share on other sites More sharing options...
derd.6413 Posted April 8, 2018 Share Posted April 8, 2018 > @"Dadnir.5038" said: > This has been bothering me since launch ;) . > > > @"derd.6413" said: > > probably to do with charge. > > Orr's undead sharks and even gw2's living sharks can perfectly charge underwater... probably different charge in pasta code Link to comment Share on other sites More sharing options...
Pansoul.9436 Posted April 8, 2018 Share Posted April 8, 2018 > @"derd.6413" said: > > @"Dadnir.5038" said: > > This has been bothering me since launch ;) . > > > > > @"derd.6413" said: > > > probably to do with charge. > > > > Orr's undead sharks and even gw2's living sharks can perfectly charge underwater... > > probably different charge in pasta code Aren't flesh golem use charr animation, which has "charge" animation while underwater? Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted April 8, 2018 Share Posted April 8, 2018 When they changed the look of ranger spirits underwater, they should have done the same for flesh golem and given us a flesh shark. Link to comment Share on other sites More sharing options...
derd.6413 Posted April 8, 2018 Share Posted April 8, 2018 > @"Pansoul.9436" said: > > @"derd.6413" said: > > > @"Dadnir.5038" said: > > > This has been bothering me since launch ;) . > > > > > > > @"derd.6413" said: > > > > probably to do with charge. > > > > > > Orr's undead sharks and even gw2's living sharks can perfectly charge underwater... > > > > probably different charge in pasta code > > Aren't flesh golem use charr animation, which has "charge" animation while underwater? i'm not talking about animations Link to comment Share on other sites More sharing options...
vicious.5683 Posted April 8, 2018 Share Posted April 8, 2018 Because they're waiting for next expansion, where they'll give us the Aquamancer, an elite spec that revolves around summoning undead sea creatures. Link to comment Share on other sites More sharing options...
Catchyfx.5768 Posted April 8, 2018 Share Posted April 8, 2018 Because Anet And necro. They dont like each other. Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted April 9, 2018 Share Posted April 9, 2018 I’m fine with it not “working” underwater. What I absolutely hate is how it goes on _cooldown_ if you as much dip your toes in a puddle! :( Link to comment Share on other sites More sharing options...
Manpag.6421 Posted April 9, 2018 Share Posted April 9, 2018 > @"Oglaf.1074" said: > What I absolutely hate is how it goes on _cooldown_ if you as much dip your toes in a puddle! :( Agreed. While I feel it _should_ work underwater (other minions do, it's not overpowered and, as has been pointed out, the animations definitely exist), something to stop that (stowing like a ranger pet?) would be nice. I get that they can't remove the cooldown in water else you could just summon it, get it killed and dive into the nearest water to instantly recharge your elite, but an alternative would be great. The Skimmer is a godsend in terms of keeping the golem on more watery maps, but it's a workaround that shouldn't be necessary. Link to comment Share on other sites More sharing options...
Etterwyn.5263 Posted April 9, 2018 Share Posted April 9, 2018 > @"Oglaf.1074" said: > I’m fine with it not “working” underwater. > > What I absolutely hate is how it goes on _cooldown_ if you as much dip your toes in a puddle! :( That's because you automatically switch to your underwater elite. And yes, this is annoying as all get out. I don't care what the animation looks like as long as I can use it! Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted April 9, 2018 Share Posted April 9, 2018 There were, originally, only an elite, maybe two, that could be used under water by each profession. I would guess FG did not make the cut. There have been no significant improvements to UW combat since 2012. It is not something Arenanet wants to invest in. Link to comment Share on other sites More sharing options...
Biff.5312 Posted April 26, 2018 Share Posted April 26, 2018 I always assumed it was because the existing skill set for submerged necros is OP, so allowing the golem as well would be unbalanced. It's function is essentially to tank, and underwater you really don't need that since a lot of aoes radiate from your location. Link to comment Share on other sites More sharing options...
Tom Hsiao.9705 Posted April 27, 2018 Author Share Posted April 27, 2018 > @"Biff.5312" said: > I always assumed it was because the existing skill set for submerged necros is OP, so allowing the golem as well would be unbalanced. It's function is essentially to tank, and underwater you really don't need that since a lot of aoes radiate from your location. It just kills the summon build in water without flesh golem...the other summons are just not strong enough to tank any elite they die so fast Link to comment Share on other sites More sharing options...
Elva.6372 Posted April 27, 2018 Share Posted April 27, 2018 I don't understand why the FG can't work underwater...it makes no sense to me how it could a technical limitation. It's especially irritating when your Necro slips momentarily into water and loses the FG. Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted May 2, 2018 Share Posted May 2, 2018 I'm hoping that this will be in that big underwater balance patch they've announced. Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted May 2, 2018 Share Posted May 2, 2018 I do not expect FG underwater. Most likely, the UI will be updated to make movement less clumsy and fiddly. The trailing camera could be changed and UW skills and auto-attacks may be refreshed. Things like mobility skills may get polished for better performance. Sink and float could be changed, and so on. Honestly, Necro is not as bad underwater as many other professions. Expect a map with more UW content coming. Link to comment Share on other sites More sharing options...
Conncept.7638 Posted May 5, 2018 Share Posted May 5, 2018 It can't go in water because it uses the same rig as Trolls, a terrestrial mob without a swimming animation. Because of this, the Troll mob will not ever enter water, but the flesh golem on the other hand has to follow the PC, so it dies instead. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted May 6, 2018 Share Posted May 6, 2018 yes lol someone give this person a high five Link to comment Share on other sites More sharing options...
ArenaNet Staff Irenio CalmonHuang.2048 Posted May 7, 2018 ArenaNet Staff Share Posted May 7, 2018 Flesh Golem underwater is something we've been specifically looking into, but won't be getting changed with tomorrow's patch. Link to comment Share on other sites More sharing options...
Tobias.8632 Posted May 7, 2018 Share Posted May 7, 2018 > @"Irenio CalmonHuang.2048" said: > Flesh Golem underwater is something we've been specifically looking into, but won't be getting changed with tomorrow's patch. Just to make it clear, we all care about being able to bring our necros to raids much more then we care about being able to use flesh golem underwater. PvE buffs pls. Link to comment Share on other sites More sharing options...
Endelon.1042 Posted May 8, 2018 Share Posted May 8, 2018 > @"Irenio CalmonHuang.2048" said: > Flesh Golem underwater is something we've been specifically looking into, but won't be getting changed with tomorrow's patch. Why not just make it an undead shark? There's already a model (Risen Shark) and I believe sharks already have a rush/dash animation. Moa signet and ranger spirits use different models underwater, why not the necro minions? Link to comment Share on other sites More sharing options...
Gulesave.5073 Posted May 8, 2018 Share Posted May 8, 2018 > @"Tobias.8632" said: > > @"Irenio CalmonHuang.2048" said: > > Flesh Golem underwater is something we've been specifically looking into, but won't be getting changed with tomorrow's patch. > > Just to make it clear, we all care about being able to bring our necros to raids much more then we care about being able to use flesh golem underwater. PvE buffs pls. "All"? Ehhh, last I checked, the raiding crowd was still a small - yet important and vocal - crowd. I hope you guys get the balance fixes you need, but Open World is still a much bigger part of the game, population-wise. Link to comment Share on other sites More sharing options...
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