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Stand The Wall.6987

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Everything posted by Stand The Wall.6987

  1. rewards helped revive pvp from the brink of death back when we still had the old lobby. i think rewarding only winners is ok tho.
  2. poison dart volley does plenty of damage. if they're gonna decrease damage on skills like grenade barrage, then they should at least lower cd. not sure how such basic math escapes these people.
  3. do you guys experience lag from 3 way fights on other maps? i shoulda added that one to the polls.
  4. > @"Kurowolfe.7124" said: > snips its weird how people with good and bad connections get shafted. its all over the place. my only conclusion is i don't think cloud networks are good for gaming.
  5. ESO can never be taken seriously cuz of all the auto procs it has. i was thinking about getting into it until i figured this out on their forums.
  6. conquest is a horrible mode for a bunch of randoms. great for coordinated teams tho.
  7. > 63k worldly impact lololololol thats just mean lol. i got hit by that in game a couple times too.
  8. > @"Shao.7236" said: > Wow, it's worst than I remember. my first wake up moment was when i got hit for a 14k (in that ballpark) ranger axe 3. pvp was a giant meme back then and anyone who tells you otherwise is lying.
  9. a rev is really a teef with team support so its no wonder they will always be stronk
  10. ![](https://i.imgur.com/TXGQ8KD.jpg "") pre megapatch pvp was a meme. post patch still a meme but different combat. who wins? you decide at ePiC mEmE bAtTlEs Of HiStOrY ~~~ >! btw that meme damage could be done on any class
  11. > @"Entropo.1524" said: > pls add woden stick as a weapons . other weapons just deal too much dmg don't forget throw rock for ranged play
  12. > @"Lan Deathrider.5910" said: > ^ This. Do you know how many warriors would kill to have the knockback on Staggering Blow and Kick reduced to 100? Serious Ranger buff right there. if you buff kick war might be able to land bursts. unthinkable, ban thee from forum use heathen!!
  13. > @"Hesione.9412" said: > > @"Stand The Wall.6987" said: > > > @"Hesione.9412" said: > > > The only time it is difficult to take a fully sieged structure without resorting to a blob is when there is a blob defending it. Siege without players is just useless structures. > > > This is what I don't understand: is it fun being in a blob and taking everything as a blob? > > > > tell me, how do i build 6 catas/ rams 2 shield gens and a balli or 2 with a small group? > > I should have clarified, my second sentence was referring to towers and keeps with siege, but not enough players to use all of it. You can have 5 superior or guild catapults available for use, but only 2 players in the structure. alright, i've felt that pain.
  14. > @"Hesione.9412" said: > The only time it is difficult to take a fully sieged structure without resorting to a blob is when there is a blob defending it. Siege without players is just useless structures. > This is what I don't understand: is it fun being in a blob and taking everything as a blob? tell me, how do i build 6 catas/ rams 2 shield gens and a balli or 2 with a small group? t3 structures aren't even approachable without at least 30 people, which plenty of people would call a zerg or blob. why would you assume a scenario where there aren't people manning siege? obviously there is no difficulty in taking said structure. whats even less fun for the majority of the wvw populace (as evidenced by the fact that there are way more people band wagoning/ in big zergs) are siege wars that take an hour but the fight takes 3 min. when the majority of someones time is taken up by dealing with players thru siege (not everyone can get on siege much less have the desire to do so, so they're just standing around), what reason is there to stick around? they aren't there for siege wars. if we're talking about a good keep siege where there are enough defenders to put up a counter resistance with their own zerg then siege wars are tolerable, but often enough this isn't the case.
  15. > @"Ubi.4136" said: > The balance has never favored defenders. > Instantly, people flock to a link to make a bunch of megalinks that rarely can lose a fight, because they know the enemy has 1/4th their numbers and the attacker has the advantage. have you ever tried to take a fully sieged structure with less then a zerg? its impossible. maybe a lot of those transfers are due to this fact. imo the game mode is dying cuz people would rather play siege wars then fight each other in pvp combat. both should be viable, but when you have to have a zerg to take anything, are they both really viable?
  16. the real meta is to lure zerg to grub and wipe the squirrels who stay to fight it
  17. how to beat reaper: rupt heal kite shroud dodge axe 2 + focus 5 is ded
  18. > @"KrHome.1920" said: > ANet does balance for the top100. you might be right and they changed their approach, but in the past they balanced for middle tiers. will be interesting to see how this plays out.
  19. > @"Kuma.1503" said: > Now I can run into a fight, facetank a full burst combo because immob ranger disables my dodge key (fun), and still live through it. i don't know why everyone keeps saying this, my full bursts and anyone that targets me results in a down. maybe i'm just bad tho lol.
  20. someones mad at condis again, quick anat nerfhammer dem ticcers
  21. i think the problem is everyone got used to burst meta and thats how the game was perceived. now that it has changed its viewed as negative. don't get me wrong i think damage is too low right now (personally i would lower cds first) but pre megapatch this game was a joke.
  22. > @"ArchonWing.9480" said: > Pole DD etc. staff dd is hereby known as poledancer
  23. pug squads are worthless anyways on most servers. they act like they're a squad but will cloud at first sign of conflict. if they actually push and lose, the commander will most times worry about losing numbers due to morale so he might try a few more times then hug siege and defend. at which point its pointless to attack so they're ignored, at which point an agreement has been made to ignore each other and ktrain.
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