Daedraz.1650 Posted September 23, 2017 Share Posted September 23, 2017 https://youtu.be/C-5S14W2XyM?t=65 And here I thought weaver was ridiculous. Sometimes arena net balance team leaves me quite speechless. Link to comment Share on other sites More sharing options...
Sorin Noroku.5342 Posted September 24, 2017 Share Posted September 24, 2017 I personally want to see where this build balances out it's dps... 4 million is too short of a life span. It spikes hard at the start due to full boons and the firebrand venom, but the entire rest of the fight it scales down heavily. Over 4 million it loses 12k dps. I want to see where it meets middle ground, and that is where I'd like to see the dps marker. Weaver on the other hand seems to scale up as time goes on. Also remember, during expac releases, the new stuff is always better, then it'll be slowly nerfed as time goes on. Link to comment Share on other sites More sharing options...
Garimeth.8725 Posted September 24, 2017 Share Posted September 24, 2017 I agree with Sorin, I think as the fight lasts longer it will even out somewhere. Link to comment Share on other sites More sharing options...
Liviathan.5249 Posted September 24, 2017 Share Posted September 24, 2017 Hi what build u use? Link to comment Share on other sites More sharing options...
Unknown.3976 Posted September 24, 2017 Share Posted September 24, 2017 While FB can output a ridiculous amt of burst dmg, the moment ur tome of justice goes on cooldown, that DPS dips steeply. Link to comment Share on other sites More sharing options...
Noah.4756 Posted September 24, 2017 Share Posted September 24, 2017 Ashes of Just (Quickfire and Tome of Justice #5) given to other targets add to your own damage. This is a major component of the DPS. It works similarly as Thief venoms. Together with Renewed Focus you can apply quite a lot of stacks of Ashes of Just within a short span of time. Quickfire gives 10 burn stacks every 10 seconds and Tome of Justice skill five gives 15 burn stacks (you need 4 others around you, hence the chrono in the video). But as others have mentioned once Tome of Justice is on cool down and you can't trigger Renewed Focus the damage will start to drop until Renewed Focus is back up again or you somehow trigger Renewed Justice trait. I wonder whether Ashes of Just relies on the condition damage & duration from the Firebrand or from others? Wiki says it depends on the stats of others (unverified). Since the Chrono looks naked in the video the DPS could be even higher than shown. Link to comment Share on other sites More sharing options...
IonoI.3956 Posted September 24, 2017 Share Posted September 24, 2017 > @"Sorin Noroku.5342" said: > I personally want to see where this build balances out it's dps... 4 million is too short of a life span. It spikes hard at the start due to full boons and the firebrand venom, but the entire rest of the fight it scales down heavily. Over 4 million it loses 12k dps. I want to see where it meets middle ground, and that is where I'd like to see the dps marker. Weaver on the other hand seems to scale up as time goes on. > > Also remember, during expac releases, the new stuff is always better, then it'll be slowly nerfed as time goes on. In many bosses the initial burst is more important because by the time it levels out the boss would have phased or died, like vg, gors, kc, sam... Higher burst = shorter dps phase = making strong burst even more valuable Link to comment Share on other sites More sharing options...
quaniesan.8497 Posted September 24, 2017 Share Posted September 24, 2017 Usually, when people warn you about nerfs by putting this sort of things, these are the people that intentionally want a nerf, it's just a little inconvenient to say outright "nerf them please! " . Can't ever beat them? get them nerfed. Obviously people above already point out the fallacy in the OP's argument. Bursts are not sustainable and even out over time. And of course, may I add, in real game play, there are only few things outside of dumb AI to sit there in one place idly to let you play your full skits on them. These numbers are nothing but idealistic at best. By same logic then Condi cleans, protections and dodging are OP too, because they can bail out of of these OP bursts. Link to comment Share on other sites More sharing options...
Ahlen.7591 Posted September 24, 2017 Share Posted September 24, 2017 Wait, are people saying an almost 2 minute fight is "Burst phase"? Do you know what a burst phase is? Even if they did NOTHING for another 2 minutes they'd still be higher DPS than everyone but the top tiers. Link to comment Share on other sites More sharing options...
RabbitUp.8294 Posted September 24, 2017 Share Posted September 24, 2017 Did they change Ashes to a venom? I saw somewhere that there's a bug with the stat conversion traits, in that they count all stats, instead of only base+gear like they used to before PoF. So, the Zeal power-to-condi trait counts all the power you get from might,banners and EA, so it gives more condi damage than it should. Not that that alone explains this whole situation, but it's part of it. Link to comment Share on other sites More sharing options...
Sorin Noroku.5342 Posted September 24, 2017 Share Posted September 24, 2017 > @IonoI.3956 said: > > @"Sorin Noroku.5342" said: > > I personally want to see where this build balances out it's dps... 4 million is too short of a life span. It spikes hard at the start due to full boons and the firebrand venom, but the entire rest of the fight it scales down heavily. Over 4 million it loses 12k dps. I want to see where it meets middle ground, and that is where I'd like to see the dps marker. Weaver on the other hand seems to scale up as time goes on. > > > > Also remember, during expac releases, the new stuff is always better, then it'll be slowly nerfed as time goes on. > > In many bosses the initial burst is more important because by the time it levels out the boss would have phased or died, like vg, gors, kc, sam... Higher burst = shorter dps phase = making strong burst even more valuable While I understand this, and it makes it incredible for things that require a burst (read KC), I'm still curious where the middle ground of DPS lies, even if it's just for a curiousity sake. Also with high burst and dps, things like Samarog or Sloth would be more difficult, as you may not have your breaks fast enough and some pugs already can't break before this dps. This isn't excluding that higher dps means easier raid, just that I'm curious where it stops going up and down and plateaus out. Now on ANY fight with adds, this build becomes INSANELY INSANELY powerful, as every add killed will refresh your justice tome (which I love). So Sabetha, Xera, Sloth, Trio, MAYBE VG considering seekers, possibly gorseval too, would all love to have a firebrand at their sides. Even if the damage was nerfed, the refreshing tome ability makes it a good contender. Link to comment Share on other sites More sharing options...
Zenith.7301 Posted September 24, 2017 Share Posted September 24, 2017 The funny thing is this firebrand rotation is infinitely easier than the weaver one, and weaver provides zero utility to the group whatsoever. Link to comment Share on other sites More sharing options...
Unknown.3976 Posted September 24, 2017 Share Posted September 24, 2017 > @Zenith.7301 said: > The funny thing is this firebrand rotation is infinitely easier than the weaver one, and weaver provides zero utility to the group whatsoever. While FB do have access to lots of utility , u have to sacrifice dps for that. Either u're fully invested in burns or u deal sub-par dmg while providing support to ur allies. U can't have the best of both specs, which is gd since it forces players to choose. Link to comment Share on other sites More sharing options...
RabbitUp.8294 Posted September 24, 2017 Share Posted September 24, 2017 This will end up hurting the whole spec. The damage will be nerfed for sure, but because of this, they won't try buffing the support aspect of it ends up lagging behind. Link to comment Share on other sites More sharing options...
Josh.4016 Posted September 24, 2017 Share Posted September 24, 2017 What runes and sigils are being used? I'm on mobile so I can't tell from the small video. Link to comment Share on other sites More sharing options...
Raguel.9402 Posted September 24, 2017 Share Posted September 24, 2017 Smoldering, bursting, renegade runes. Full viper gear. I’m assuming the fire chili food. Link to comment Share on other sites More sharing options...
Sorin Noroku.5342 Posted September 24, 2017 Share Posted September 24, 2017 > @Raguel.9402 said: > Smoldering, bursting, renegade runes. Full viper gear. I’m assuming the fire chili food. yes fire chili food too, should hit 97% burning. Link to comment Share on other sites More sharing options...
Ryouzanpaku.1273 Posted September 24, 2017 Share Posted September 24, 2017 GJ AN balancing tem.... GJ Link to comment Share on other sites More sharing options...
Kidel.2057 Posted September 24, 2017 Share Posted September 24, 2017 FFS, I told them countless times before release. How is the balance team worse then a normal player at balancing stuff? We have Weaver and Firebrand basically shitting on every other class in terms of DPS. They have almost 2 times the dps of other classes. Link to comment Share on other sites More sharing options...
Zenith.7301 Posted September 24, 2017 Share Posted September 24, 2017 The sad part is you'll know they'll be absolutely clueless about nerfing it, and destroy the spec in the process. Just like that dumb 10 sec cd they put on ventari rev instead of changing the knockback to a daze in PvP. Link to comment Share on other sites More sharing options...
Kidel.2057 Posted September 24, 2017 Share Posted September 24, 2017 > @Zenith.7301 said: > The funny thing is this firebrand rotation is infinitely easier than the weaver one, and weaver provides zero utility to the group whatsoever. they both need a serious 50% damage reduction across all the top skills. Like they did with Ice Bow 4. There was a 75k burn tic, did you see it? Most classes take 3 seconds to do that damage, and that was only from the burning. Link to comment Share on other sites More sharing options...
Agent Noun.7350 Posted September 24, 2017 Share Posted September 24, 2017 > @Kidel.2057 said: > kitten, I told them countless times before release. How is the balance team worse then a normal player at balancing stuff? > We have Weaver and Firebrand basically kitten on every other class in terms of DPS. They have almost 2 times the dps of other classes. Weaver's massive damage is contingent on a large hitbox--it's just staff Tempest turned up to 11. On a smaller hitbox, power Weaver is garbage, and condition Weaver isn't too much better than condition Tempest (it's better, but not crazily so). A burning-focused Weaver against the same small hitbox as this Firebrand build currently parses at around 35-37k; a power Weaver does less than 30k. I worry that the whole Weaver spec will get nerfed because staff overperforms against a specific kind of target. From my perspective at least, what I'd like to see is these large hitbox multi-hit skills being reevaluated again, for any profession that has them. It leads to these massively inflated DPS numbers that make any balance discussion really difficult to have. Link to comment Share on other sites More sharing options...
felincyriac.5981 Posted September 24, 2017 Share Posted September 24, 2017 I didn't realise things would be this bad... Link to comment Share on other sites More sharing options...
Loosifah.4738 Posted September 24, 2017 Share Posted September 24, 2017 Weaver only excels against large hitboxes with a complicated rotation. Firebrand rapes face against small hitboxes Link to comment Share on other sites More sharing options...
CptAurellian.9537 Posted September 24, 2017 Share Posted September 24, 2017 > @Ryouzanpaku.1273 said: > GJ AN balancing tem.... GJ Indeed. If this DPS was the result of some strange bug/glitch, that would be understandable, but how ffs can such a build go live? Link to comment Share on other sites More sharing options...
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