Stuperstrong.5417 Posted April 30, 2018 Share Posted April 30, 2018 I was exploring Domain of Vabbi, thinking I'd come across a HP or MP and ended up falling from inside a cave to below the zone into a giant lake... Turns out the water is no good down here, because the second I dipped my head underwater that was it for me. ![](http://i1231.photobucket.com/albums/ee502/Timothy_Henderson/gw047.jpg "") ![](http://i1231.photobucket.com/albums/ee502/Timothy_Henderson/gw046.jpg "") ![](http://i1231.photobucket.com/albums/ee502/Timothy_Henderson/gw049.jpg "") ![](http://i1231.photobucket.com/albums/ee502/Timothy_Henderson/gw048.jpg "") Link to comment Share on other sites More sharing options...
Ray Koopa.2354 Posted April 30, 2018 Share Posted April 30, 2018 Spoiler alert! Every map is an isle floating or slightly dipped into an endless ocean. Technically. Of course. Or not? :P Link to comment Share on other sites More sharing options...
Calanthe.3857 Posted April 30, 2018 Share Posted April 30, 2018 It looks like you fell through the map because of a bug and landed in a template area. I did that once long ago. Link to comment Share on other sites More sharing options...
vampirelazarus.9403 Posted April 30, 2018 Share Posted April 30, 2018 Yep, you fell through the map! Tons of game worlds are built above a "lake" or "ocean" for some programming or dev reason I don't know. If you end up falling through other maps, you'll see it there as well! Link to comment Share on other sites More sharing options...
Zaklex.6308 Posted April 30, 2018 Share Posted April 30, 2018 > @"Ray Koopa.2354" said: > Spoiler alert! > > > Every map is an isle floating or slightly dipped into an endless ocean. Technically. Of course. Or not? :P No, you're right, the entirety of Tyria is floating on giant lakes...or maybe just one gigantic lake... Link to comment Share on other sites More sharing options...
Endless Soul.5178 Posted April 30, 2018 Share Posted April 30, 2018 Remember there was a bug with that one Bandit Camp heart in Brisbane Wildlands that sent you swimming under the map? it also prevented map completions and there was braying and gnashing of teeth. Ahh good times! Link to comment Share on other sites More sharing options...
Ray Koopa.2354 Posted May 1, 2018 Share Posted May 1, 2018 > @"vampirelazarus.9403" said: > Yep, you fell through the map! > > Tons of game worlds are built above a "lake" or "ocean" for some programming or dev reason I don't know. > > If you end up falling through other maps, you'll see it there as well! The ground is basically just a height map which is like a square handkerchief only differing in height throughout the map. Where it ends, you typically get no ground anymore, and only see another part of maps: The infinite plane water surface. For simplicity reasons the water in every map starts only at a specific height, so it's like pushing the handkerchief into a bucket of water. Link to comment Share on other sites More sharing options...
Cronospere.8143 Posted May 1, 2018 Share Posted May 1, 2018 > @"vampirelazarus.9403" said: > Tons of game worlds are built above a "lake" or "ocean" for some programming or dev reason I don't know. My guess is. Because the waterlevel in every part of the map should be the same. If you add water in a later part it would be more difficult. Link to comment Share on other sites More sharing options...
Oldirtbeard.9834 Posted May 1, 2018 Share Posted May 1, 2018 If you dig enough you will always hit water, even in a desert; it's called a water table. Link to comment Share on other sites More sharing options...
Just a flesh wound.3589 Posted May 1, 2018 Share Posted May 1, 2018 The undermap water is in single player games also. I was playing Morrowind years ago and I was exploring a cave when suddenly I was swimming in an ocean of water with the map above me. Very strange. Link to comment Share on other sites More sharing options...
Blood Red Arachnid.2493 Posted May 1, 2018 Share Posted May 1, 2018 I'm pretty sure the water is there to prevent an eternally falling character from causing some sort of bizarre glitch in the game's code. Like, if distance values overflow. Link to comment Share on other sites More sharing options...
Lord Kreegan.8123 Posted May 1, 2018 Share Posted May 1, 2018 As indicated in prior posts, it's a "reference plane". Heights and depths are measured from it. It is easier (and less resource intensive) to give it a constant template for graphics. Note that it is separate and distinct from what is commonly called the "walk-mesh" which actually defines where you stand relative to that reference plane. Glitches in the walk-mesh lead to falling through the world... Link to comment Share on other sites More sharing options...
Bloodstealer.5978 Posted May 1, 2018 Share Posted May 1, 2018 Local sewerage sedimentation lake.. Those are not fish treats floating on the top... you have been warned ! Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted May 1, 2018 Share Posted May 1, 2018 Why do you think we haven't seen Bubbles yet, its domain is the entire world since if you fall thru any map you hit water. Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted May 1, 2018 Share Posted May 1, 2018 Oh wait for the conspiracy people was I suppose to say underwater combat changes confirmed? Link to comment Share on other sites More sharing options...
Danikat.8537 Posted May 1, 2018 Share Posted May 1, 2018 As other people have said this can happen in a lot of maps, either by falling through due to a bug or by climbing up and over something you're not normally supposed to get over. Or in rare cases (like Arah story mode before they fixed it) because the map is intentionally designed with no ground in large areas and they assume players aren't curious/stupid enough to jump off the edge just to see what happens. Interestingly not all maps in GW2 have water under them. The Mad King's Labyrinth is one I remember which is just a square of ground floating in space. Around the outside there's a high wall, then a thin section of perfectly flat ground before the real edge. Underneath is just the same sky texture as above. Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted May 1, 2018 Share Posted May 1, 2018 > @"TheGrimm.5624" said: > Oh wait for the conspiracy people was I suppose to say underwater combat changes confirmed? Conspiracy proven lol, I think I need to buy a lottery ticket today. Link to comment Share on other sites More sharing options...
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