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Why the cry on no downstate?


foxtrot.6902

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> @"Brother.1504" said:

> > @"cobbah.3102" said:

> > > @"Skodanatic.1037" said:

> > > Our commander quit after 1 1/2 h after reset.

> > > The problem was guild vi from WSR.

> > > They were 6 till 10 longbow soulbeasts and stand near main blob. At the start of every fight they focus our com. So instant dead. That sucks hard....

> >

> > Hmm the risks of being a comm huh since when have comms been a protected species ,take off the head kill the beast. Its called tactics and seems to have worked , hope their tears dry soon.

>

> Pin sniping can be effective. But it’s a really cheesy way to win a fight. And what’s goes around comes around.

 

Hmm well you may have noticed zergs with thier comp with scourges is also a cheesy way to win ,no difference snipe away I say ,and if there isnt someone in a zerg of 40 or so to step up hmm does it mean they are just lemmings well zerglings same diff. WvW is made of cheese pick your flavour.

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I have ALWAYS had a problem with the "downed" state. WTF... You're alive or dead. I have only been able to play one night this week but I absolutely LOVE this. KEEP IT! It's the only way that outnumbered people can whittle down numbers. It's been a blast and I applaud whomever made this happen!

 

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> @"Vasdamas Anklast.1607" said:

> > @"Brother.1504" said:

> > > @"whoknocks.4935" said:

> > > The only thing the upset me about no downed state is the impossibility to do duels in the common alpine borderland duel spot, you have to come back to the spawn if you lose the duel, pretty frustating.

> > >

> > > But overall for general solo roaming like i love to do i dont mind it.

> >

> > The only rational complaint about the no downstate weekend I have read. 1v1 duels the downstate can have some funny entertaining results.

>

> Time for duels go back to Obsidium Sanctum I guess. So it's easier to find dueling partner rather spending 10 minutes running around WvW just to check all the dueling spots

 

It's not like i spend my time hunting for duels, I just solo roam around, kill other roamers, flip camps, get sentries and when happens i step by the duel spot and o some nice duels... it's not like i wait in duel zone all day waiting for an opponent.

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> @"Devilman.1532" said:

> Get ready for 50 man blobs with 25-30 Scourges lol This is a mind numbingly stupid change even for a weekend.

 

So everything will remain the same? I've been enjoying the weekend so far. Great change imo. I can only hope it'll become permanent down the line with balances alongside.

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> @"Sonork.2916" said:

> > @"Devilman.1532" said:

> > Get ready for 50 man blobs with 25-30 Scourges lol This is a mind numbingly stupid change even for a weekend.

>

> So everything will remain the same? I've been enjoying the weekend so far. Great change imo. I can only hope it'll become permanent down the line with balances alongside.

 

it promotes only pirateship gameplay and less tactical moves. just have a look at the current meta fight are most of the time onesided (i wouldnt say always) and it ends up in less than 1min. Just look at this fight before were great ,long , more fun even if you loose because you have pushed your entire team to it's limits :[https://youtube.com/watch?v=_VtltX0Sc84](https://www.youtube.com/watch?v=_VtltX0Sc84 "https://youtube.com/watch?v=_VtltX0Sc84")

 

I know what i'm talking about i used to play/lead alot in WvW in the past 5 years most of all change were made without any discuss or poll in WvW and without split PvE/WvW. ATM there no goal and interest to play WvW:

1) no more server community/identity (linking server kills this) => no interest to play for your server because it will change in the next to month.

2) Meta is narrow to PoF build and some time HoT (rev/thief) but if you're playing core build you're pretty useless

3) Fights are during less than 1min and when you took 5 downs, you're pretty sure you lost the fight.

4) in Past 5 years we got 1 map, obsidian arena, loot and reward.

 

 

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> @"Redponey.8352" said:

> > @"Sonork.2916" said:

> > > @"Devilman.1532" said:

> > > Get ready for 50 man blobs with 25-30 Scourges lol This is a mind numbingly stupid change even for a weekend.

> >

> > So everything will remain the same? I've been enjoying the weekend so far. Great change imo. I can only hope it'll become permanent down the line with balances alongside.

>

> it promotes only pirateship gameplay and less tactical moves. just have a look at the current meta fight are most of the time onesided (i wouldnt say always) and it ends up in less than 1min. Just look at this fight before were great ,long , more fun even if you loose because you have pushed your entire team to it's limits :[https://youtube.com/watch?v=_VtltX0Sc84](https://www.youtube.com/watch?v=_VtltX0Sc84 "https://youtube.com/watch?v=_VtltX0Sc84")

>

> I know what i'm talking about i used to play/lead alot in WvW in the past 5 years most of all change were made without any discuss or poll in WvW and without split PvE/WvW. ATM there no goal and interest to play WvW:

> 1) no more server community/identity (linking server kills this) => no interest to play for your server because it will change in the next to month.

> 2) Meta is narrow to PoF build and some time HoT (rev/thief) but if you're playing core build you're pretty useless

> 3) Fights are during less than 1min and when you took 5 downs, you're pretty sure you lost the fight.

> 4) in Past 5 years we got 1 map, obsidian arena, loot and reward.

>

>

 

Nice vid, but of course that was just the same situation as we are in now. Only it was meleetrain that ruled wvw instead of the pirateshipping . So was it really better before? How about the professions that had no place in the same train before as they do not have now.

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> @"Redponey.8352" said:

> > @"Sonork.2916" said:

> > > @"Devilman.1532" said:

> > > Get ready for 50 man blobs with 25-30 Scourges lol This is a mind numbingly stupid change even for a weekend.

> >

> > So everything will remain the same? I've been enjoying the weekend so far. Great change imo. I can only hope it'll become permanent down the line with balances alongside.

>

> it promotes only pirateship gameplay and less tactical moves. just have a look at the current meta fight are most of the time onesided (i wouldnt say always) and it ends up in less than 1min. Just look at this fight before were great ,long , more fun even if you loose because you have pushed your entire team to it's limits :[https://youtube.com/watch?v=_VtltX0Sc84](https://www.youtube.com/watch?v=_VtltX0Sc84 "https://youtube.com/watch?v=_VtltX0Sc84")

>

> I know what i'm talking about i used to play/lead alot in WvW in the past 5 years most of all change were made without any discuss or poll in WvW and without split PvE/WvW. ATM there no goal and interest to play WvW:

> 1) no more server community/identity (linking server kills this) => no interest to play for your server because it will change in the next to month.

> 2) Meta is narrow to PoF build and some time HoT (rev/thief) but if you're playing core build you're pretty useless

> 3) Fights are during less than 1min and when you took 5 downs, you're pretty sure you lost the fight.

> 4) in Past 5 years we got 1 map, obsidian arena, loot and reward.

>

>

 

Well, you are quite wrong. No downstate actually promotes tactical moves because you can't make mistakes. Ofc, we hear that uproar because it promotes skills instead of zerg and cheese, and a lot of ppl does not like that since they are too used to the easy mode.

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> @"aspirine.5839" said:

> > @"Redponey.8352" said:

> > > @"Sonork.2916" said:

> > > > @"Devilman.1532" said:

> > > > Get ready for 50 man blobs with 25-30 Scourges lol This is a mind numbingly stupid change even for a weekend.

> > >

> > > So everything will remain the same? I've been enjoying the weekend so far. Great change imo. I can only hope it'll become permanent down the line with balances alongside.

> >

> > it promotes only pirateship gameplay and less tactical moves. just have a look at the current meta fight are most of the time onesided (i wouldnt say always) and it ends up in less than 1min. Just look at this fight before were great ,long , more fun even if you loose because you have pushed your entire team to it's limits :[https://youtube.com/watch?v=_VtltX0Sc84](https://www.youtube.com/watch?v=_VtltX0Sc84 "https://youtube.com/watch?v=_VtltX0Sc84")

> >

> > I know what i'm talking about i used to play/lead alot in WvW in the past 5 years most of all change were made without any discuss or poll in WvW and without split PvE/WvW. ATM there no goal and interest to play WvW:

> > 1) no more server community/identity (linking server kills this) => no interest to play for your server because it will change in the next to month.

> > 2) Meta is narrow to PoF build and some time HoT (rev/thief) but if you're playing core build you're pretty useless

> > 3) Fights are during less than 1min and when you took 5 downs, you're pretty sure you lost the fight.

> > 4) in Past 5 years we got 1 map, obsidian arena, loot and reward.

> >

> >

>

> Nice vid, but of course that was just the same situation as we are in now. Only it was meleetrain that ruled wvw instead of the pirateshipping . So was it really better before? How about the professions that had no place in the same train before as they do not have now.

 

that was not only meleetrain there was FP and backline , if you wanna see meleeball just check HoT WvW vids => Permapush on 1m² of the GvG spot : [https://youtu.be/bvrRAhxnTt0](https://youtu.be/bvrRAhxnTt0 "https://youtu.be/bvrRAhxnTt0")

just look how fight were great without HoT and PoF even outnumbered you were able to do something WITHOUT PIRATESHIP AS HELL

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> @"foxtrot.6902" said:

> Been seeing a lot of Q_Q on the no downstate and just curious why?

>

> To me it seems like a nice equalizer when your group/zerg/pack is out massively out numbered. Can't be carried by the zerg as easily.

>

> Wanna jump into that 1 v 2+ and you die? Bummer you deserved it lol> hard raise for you.

>

> The only real "down" side I can see is for that poor one person that runs into a zerg and trying to get away into a Tower/Keep and uses every cool down but dies to conditions behind the gates. Then I feel for ya, you made it that far and massively out numbered.

 

its a good event, but no downstate in gw2 is not for this game simple as that it has no healers it has no insta heal pots etc.

what WvW could use is downstate with no rally and no self res, only way to get back up is by someone rezzin you if not u simply die.

that would make WvW better place in my eyes.

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> @"Specialka.7290" said:

> > @"Redponey.8352" said:

> > > @"Sonork.2916" said:

> > > > @"Devilman.1532" said:

> > > > Get ready for 50 man blobs with 25-30 Scourges lol This is a mind numbingly stupid change even for a weekend.

> > >

> > > So everything will remain the same? I've been enjoying the weekend so far. Great change imo. I can only hope it'll become permanent down the line with balances alongside.

> >

> > it promotes only pirateship gameplay and less tactical moves. just have a look at the current meta fight are most of the time onesided (i wouldnt say always) and it ends up in less than 1min. Just look at this fight before were great ,long , more fun even if you loose because you have pushed your entire team to it's limits :[https://youtube.com/watch?v=_VtltX0Sc84](https://www.youtube.com/watch?v=_VtltX0Sc84 "https://youtube.com/watch?v=_VtltX0Sc84")

> >

> > I know what i'm talking about i used to play/lead alot in WvW in the past 5 years most of all change were made without any discuss or poll in WvW and without split PvE/WvW. ATM there no goal and interest to play WvW:

> > 1) no more server community/identity (linking server kills this) => no interest to play for your server because it will change in the next to month.

> > 2) Meta is narrow to PoF build and some time HoT (rev/thief) but if you're playing core build you're pretty useless

> > 3) Fights are during less than 1min and when you took 5 downs, you're pretty sure you lost the fight.

> > 4) in Past 5 years we got 1 map, obsidian arena, loot and reward.

> >

> >

>

> Well, you are quite wrong. No downstate actually promotes tactical moves because you can't make mistakes. Ofc, we hear that uproar because it promotes skills instead of zerg and cheese, and a lot of ppl does not like that since they are too used to the easy mode.

 

lel with current meta?! it just Pirateship or onepush so just stop talking just look at this , it's the current meta without downstate and it will only get the gameplay worst than ever. [https://youtu.be/dmCcq_bg95A](https://youtu.be/dmCcq_bg95A "https://youtu.be/dmCcq_bg95A")

 

Skills? so why there is no more hardcore gamers or Hardcore guilds in GW2 and most of them left? => because there no more skill and fun. Meta is boring and narrow to 1-2 Build

 

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> @"Justine.6351" said:

> > @"Lapiy.7160" said:

> > The ranged damage is the game is so high even with full minstrels gear on any guild worth there salt can just oneshot any class in the game, Currently to push at all you need to have transfuse necros and guards running MI to pick up the random downs because the damage is just so high that you have to expect random people to die. Also if you ever get caught in winds you are pretty much dead 100% of the time now instead of having a chance to get transfused out. If the damage was not already so extremely high then this week would not be so bad but currently the game is going to turn into an endless stream of people oneshoting drivers and then a 1200 range battle of oneshot people in clumps until one side losses to many people and runs away. Also in an outnumbered fight there is no amount of skill or tankyness that's going to save you from a group of twice or 2.5 times your numbers from just running forward and blobing you down. The aoe cap is still a thing and even if you bomb hard and down say 15-20 of them the other 30-40 will just keep running foward and because as I said before there is an insane amount of easy to land low cooldown ranged damage coming from rev necro and ele so you will die because a good chunk of the time when you win an outnumbered fight you have resed people who just go down to the extremely high easy to land ranged dmg in the game. Just because it would feel fine to people who run around in unorganized pug groups that are not even in ts/discord and 80% of them are missing random pieces of gear or are on bad stats and builds does not mean they should ruin the game for everyone else for a week.

>

> Tl,Dr

> People will have to learn how to play and utilize defensive mechanics beyond facetank stat gear.

 

lol i could agree with this if in order to do high damage in this game you needed some kind of setup, how about people have to do some work instead of just pressing a single 1200 ranged skill and do 7K damage(this on my Minstrell FB with protection). Sorry, say whatever you want about people who just "facetank stat gear", but sitting at the back of the zerg using random ranged skill is the pinnacle of the skiless on GW2 large scale fight.

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> @"Specialka.7290" said:

> > @"Redponey.8352" said:

> > > @"Sonork.2916" said:

> > > > @"Devilman.1532" said:

> > > > Get ready for 50 man blobs with 25-30 Scourges lol This is a mind numbingly stupid change even for a weekend.

> > >

> > > So everything will remain the same? I've been enjoying the weekend so far. Great change imo. I can only hope it'll become permanent down the line with balances alongside.

> >

> > it promotes only pirateship gameplay and less tactical moves. just have a look at the current meta fight are most of the time onesided (i wouldnt say always) and it ends up in less than 1min. Just look at this fight before were great ,long , more fun even if you loose because you have pushed your entire team to it's limits :[https://youtube.com/watch?v=_VtltX0Sc84](https://www.youtube.com/watch?v=_VtltX0Sc84 "https://youtube.com/watch?v=_VtltX0Sc84")

> >

> > I know what i'm talking about i used to play/lead alot in WvW in the past 5 years most of all change were made without any discuss or poll in WvW and without split PvE/WvW. ATM there no goal and interest to play WvW:

> > 1) no more server community/identity (linking server kills this) => no interest to play for your server because it will change in the next to month.

> > 2) Meta is narrow to PoF build and some time HoT (rev/thief) but if you're playing core build you're pretty useless

> > 3) Fights are during less than 1min and when you took 5 downs, you're pretty sure you lost the fight.

> > 4) in Past 5 years we got 1 map, obsidian arena, loot and reward.

> >

> >

>

> Well, you are quite wrong. No downstate actually promotes tactical moves because you can't make mistakes. Ofc, we hear that uproar because it promotes skills instead of zerg and cheese, and a lot of ppl does not like that since they are too used to the easy mode.

 

One of the other major problems is that this mode has brought out the toxic elitism "gets rid of baddies" bullshit from the high and mighty. That's reason alone to get rid of it. GW2 is the one game that tolerates casuals who hate that kind of crap. We don't need LoL/WoW kinds of hateful condescension here.

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> @"cobbah.3102" said:

> > @"Brother.1504" said:

> > > @"cobbah.3102" said:

> > > > @"Skodanatic.1037" said:

> > > > Our commander quit after 1 1/2 h after reset.

> > > > The problem was guild vi from WSR.

> > > > They were 6 till 10 longbow soulbeasts and stand near main blob. At the start of every fight they focus our com. So instant dead. That sucks hard....

> > >

> > > Hmm the risks of being a comm huh since when have comms been a protected species ,take off the head kill the beast. Its called tactics and seems to have worked , hope their tears dry soon.

> >

> > Pin sniping can be effective. But it’s a really cheesy way to win a fight. And what’s goes around comes around.

>

> Hmm well you may have noticed zergs with thier comp with scourges is also a cheesy way to win ,no difference snipe away I say ,and if there isnt someone in a zerg of 40 or so to step up hmm does it mean they are just lemmings well zerglings same diff. WvW is made of cheese pick your flavour.

 

Easy there, Nietzsche.

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> @"Felipe.1807" said:

> > @"Justine.6351" said:

> > > @"Lapiy.7160" said:

> > > The ranged damage is the game is so high even with full minstrels gear on any guild worth there salt can just oneshot any class in the game, Currently to push at all you need to have transfuse necros and guards running MI to pick up the random downs because the damage is just so high that you have to expect random people to die. Also if you ever get caught in winds you are pretty much dead 100% of the time now instead of having a chance to get transfused out. If the damage was not already so extremely high then this week would not be so bad but currently the game is going to turn into an endless stream of people oneshoting drivers and then a 1200 range battle of oneshot people in clumps until one side losses to many people and runs away. Also in an outnumbered fight there is no amount of skill or tankyness that's going to save you from a group of twice or 2.5 times your numbers from just running forward and blobing you down. The aoe cap is still a thing and even if you bomb hard and down say 15-20 of them the other 30-40 will just keep running foward and because as I said before there is an insane amount of easy to land low cooldown ranged damage coming from rev necro and ele so you will die because a good chunk of the time when you win an outnumbered fight you have resed people who just go down to the extremely high easy to land ranged dmg in the game. Just because it would feel fine to people who run around in unorganized pug groups that are not even in ts/discord and 80% of them are missing random pieces of gear or are on bad stats and builds does not mean they should ruin the game for everyone else for a week.

> >

> > Tl,Dr

> > People will have to learn how to play and utilize defensive mechanics beyond facetank stat gear.

>

> lol i could agree with this if in order to do high damage in this game you needed some kind of setup, how about people have to do some work instead of just pressing a single 1200 ranged skill and do 7K damage(this on my Minstrell FB with protection). Sorry, say whatever you want about people who just "facetank stat gear", but sitting at the back of the zerg using random ranged skill is the pinnacle of the skiless on GW2 large scale fight.

 

People sitting at the back of zergs deal the same damage as people face tanking at the front of it.

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> @"friggarn.5360" said:

> > @"Klypto.1703" said:

> > Maybe they will turn it off when no one shows up for the reset. Which is bound to be the method of protest used by just about every server that doesn't mist ele thru that portal.

>

> That's not happening - maybe if they didn't ALSO put bonuses for the week, you'd see a little protest, but since they're adding bonuses... WvW will be busy all week.

 

It actually turned out okay in the end being that when you down a crap load of players who are just trying to outnumber you to win you don't have to kill them all twice giving them a chance to spam you with all those spammable downed skills.

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