Set.7461 Posted June 10, 2018 Share Posted June 10, 2018 It desperately needs a range check. It's frustrating dumping energy onto a target that is a hair over the pitiful 600 range and having it do nothing. While we're at it, remove the piercing effect and just make it chain to nearby enemies. Hitting more than 1 enemy with it is nothing more that clicking someone stacked a bit behind the group and praying you got a few. It's not a skillshot, it's a luck shot. I wouldn't be surprised if that beam's "hitbox" is the same as Sevenshot aka Seven Missed(Mist) shot. Reduce the target cap from 5 enemies to 3 total and call it a day. I know it's easier to number tweak. Just to add another boon to remove and call it balance. After all, that's the ANET way. The skill is shares the same functionality as Mesmer's GS and Druid's Staff auto attack. However, this skill costs energy. Is it too much ask giving it range check before throwing away 20 energy? Link to comment Share on other sites More sharing options...
LucianTheAngelic.7054 Posted June 10, 2018 Share Posted June 10, 2018 I don’t think there’s a need to change it from 5 targets to 3 since it only removes boons and doesn’t corrupt them and you can’t really put out high pressure at the same time with it due to its semi-high energy cost, but otherwise I agree with your suggestions Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted June 11, 2018 Share Posted June 11, 2018 I would absolutely LOVE it to have a range check. I can't tell you how many times I have wasted energy on trying to strip key targets in WvW but being just a hair past the range indicator. Link to comment Share on other sites More sharing options...
Set.7461 Posted June 11, 2018 Author Share Posted June 11, 2018 Reducing the target cap from 5 to 3 is simply negotiating tactics as with these types of suggestions. Of course I'd like to keep it 5 target but let's face it, if you can somehow hit 5 people lined up reliably, you might as well buy a powerball ticket. Without having your eyes glued onto that 3 pixel red bar/range indicator, you're lucky to even hit 1 target. I'd be more than happy with a reliable 3 target chaining boonstrip but I won't complain for 5. As the skill is currently, a range check is the bare minimum it needs. The whole chaining beam thing is icing on the cake. It's just one of the symptoms of energy that needs to be address and I'd like to see ANET refine Banish Enchantment instead of arbitrarily tweaking numbers. Stripping 3 boons over 2 is useless if your target in out of range. Moreso if you are allow to throw energy away because of a weird 600 range limit. Link to comment Share on other sites More sharing options...
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