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Interesting Deadeye Interaction with "Roll for Initiative"


Leo Schrodingers Cat.2497

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This will be particularly useful for people in PvP when you can get Death's Retreat to actually work properly.

 

But currently Roll for Initiative has a very unique behavior with Deadeye's Kneel.

 

If you were to use "Roll for Initiative" while kneeling, the skill will treat it as if you were standing and will roll you back. This means that you will immediately have access to Death's Retreat to gain further distance. After a small delay you will be treated as kneeling again.

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> @TwiceDead.1963 said:

> > @BlaqueFyre.5678 said:

> > Do you want another nerf like S2 jump cast? Because this is how you get nerfs like that. I say remove your comments and rejoice in the fun interaction.

>

> Just curious, which S2 are you referring to?

 

If you jump while casting Sword 2 skill (Infiltrator's Strike), instead of teleporting you to an enemy, it would just cast in place, allowing you to set/choose when and where you would return to when using the rollover skill.

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> @Jak.4523 said:

> > @TwiceDead.1963 said:

> > > @BlaqueFyre.5678 said:

> > > Do you want another nerf like S2 jump cast? Because this is how you get nerfs like that. I say remove your comments and rejoice in the fun interaction.

> >

> > Just curious, which S2 are you referring to?

>

> If you jump while casting Sword 2 skill (Infiltrator's Strike), instead of teleporting you to an enemy, it would just cast in place, allowing you to set/choose when and where you would return to when using the rollover skill.

 

You can still do that... you just don't need to jump. With no enemy targeted you can drop your teleport field, and move around.

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> @"Leo Schrodingers Cat.2497" said:

> > @Jak.4523 said:

> > > @TwiceDead.1963 said:

> > > > @BlaqueFyre.5678 said:

> > > > Do you want another nerf like S2 jump cast? Because this is how you get nerfs like that. I say remove your comments and rejoice in the fun interaction.

> > >

> > > Just curious, which S2 are you referring to?

> >

> > If you jump while casting Sword 2 skill (Infiltrator's Strike), instead of teleporting you to an enemy, it would just cast in place, allowing you to set/choose when and where you would return to when using the rollover skill.

>

> You can still do that... you just don't need to jump. With no enemy targeted you can drop your teleport field, and move around.

 

Ah, because my memory is a nubcake. It just didn't set a return point, so you could keep moving forward with it. been a while, haha.

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> @"Leo Schrodingers Cat.2497" said:

> > @Jak.4523 said:

> > > @TwiceDead.1963 said:

> > > > @BlaqueFyre.5678 said:

> > > > Do you want another nerf like S2 jump cast? Because this is how you get nerfs like that. I say remove your comments and rejoice in the fun interaction.

> > >

> > > Just curious, which S2 are you referring to?

> >

> > If you jump while casting Sword 2 skill (Infiltrator's Strike), instead of teleporting you to an enemy, it would just cast in place, allowing you to set/choose when and where you would return to when using the rollover skill.

>

> You can still do that... you just don't need to jump. With no enemy targeted you can drop your teleport field, and move around.

 

No you would jump and cast the Inf strike teleporting you to the target. When you hit inf return it bugged out and you went no where. This made sword the greatest chase weapon for thief since you could do this repeatedly in very rapid succession

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