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Deadeye and position desync in WvW


Silinsar.6298

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I don't know what causes it, it's probably a combination of stealth, removal of revealed, kneel and ports. Deadeyes have desync bugs, meaning they sometimes are not where your client shows them (bugging the same way as dolys do sometimes). You can walk right up to them and "hit" them with melee (their character model being right inside of you), they are actually somewhere else. This really ruins many encounters as you can imagine how frustrating it is to close the gap to a frequently stealthing and porting enemy that isn't where he appears to be.

 

Please fix this asap.

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