Scud.5067 Posted July 10, 2018 Share Posted July 10, 2018 **Stolen Skills:** These skills now grant stealth for 3 seconds when used with 5 or more malice. Added a 0.25-second casting time to these skills. Increased damage by 100%. **(Interesting...)** **Rifle:** Fixed a bug that could cause some rifle skills to generate more malice than intended. **(?)** **Death's Judgment:** Increased the damage bonus per malice from 20% to 25% in PvE only. **(more damage!)** **Sniper's Cover:** The aftercast of this skill has been slightly reduced. **(still rarely using it)** **Silent Scope:** Fixed a bug that prevented the 20% critical hit bonus from applying to Death's Judgment while standing. Removed the internal cooldown from this trait. **(~~More~~ Greater fluidity for stealth!)** _...and a less sticky Kneel._ Removing the internal CD on Silent Scope and the Stolen Skills granting stealth? Even more stealth access. Especially the Stolen Skill change could make Trickery rather sexy. Link to comment Share on other sites More sharing options...
Tails.9372 Posted July 10, 2018 Share Posted July 10, 2018 I wouldn't really call it "love" when we also got some unwarranted nerfs, a big part of it are just bug fixes anyways. Link to comment Share on other sites More sharing options...
Tashigi.3159 Posted July 10, 2018 Share Posted July 10, 2018 PVE early benchmarking. Rifle: Scoring between [27-28.5K DPS](https://image.ibb.co/gTBMp8/Jul10_Deadeye_DPSRifle.png "27-28.5K DPS") with new changes, improvement of about 2-3K DPS so far, but I am half asleep, so I may be getting low end results, I'll test again later. The stealth on stolen skill use is a much, much welcomed change as it benefits all weapons across the board. Link to comment Share on other sites More sharing options...
MUDse.7623 Posted July 10, 2018 Share Posted July 10, 2018 > @"Scud.5067" said: > **Silent Scope:** Fixed a bug that prevented the 20% critical hit bonus from applying to Death's Judgment while standing. Removed the internal cooldown from this trait. **(More stealth!)** that doesnt result in more stealth just less clunky as you dont need to kneel to reset cooldown. but you already didnt have a cooldown on it if you wanted. Link to comment Share on other sites More sharing options...
Scud.5067 Posted July 10, 2018 Author Share Posted July 10, 2018 > @"Tails.9372" said: > I wouldn't really call it "love" when we also got some unwarranted nerfs, a big part of it are just bug fixes anyways. Eh if folks playing Condi, not a good day - tho it was obviously gonna get a slap. For those of us who rock a rifle, tis love! Sweet love! :: Improvisation & Silent Scope.. is a lot of Stealth! There is one thing I'm having issue with -- I used to be able to run and gun fluidly. Now, with Deadeye stolen skills granting stealth, I'm popping off a DJ when I'd normally be moving. DJ rooting us and all. > @"MUDse.7623" said: > > @"Scud.5067" said: > > **Silent Scope:** Fixed a bug that prevented the 20% critical hit bonus from applying to Death's Judgment while standing. Removed the internal cooldown from this trait. **(More stealth!)** > that doesnt result in more stealth just less clunky as you dont need to kneel to reset cooldown. but you already didnt have a cooldown on it if you wanted. Ok, let me phrase it better - greater fluidity of stealth. No need to kneel toggle. Me likey! And, really, not having to kneel opens up more opportunity for stealthing - for example, when a moment of so loss of movement would not be wise. Link to comment Share on other sites More sharing options...
Tails.9372 Posted July 10, 2018 Share Posted July 10, 2018 > @"Scud.5067" said: > > @"Tails.9372" said: > > I wouldn't really call it "love" when we also got some unwarranted nerfs, a big part of it are just bug fixes anyways. > > Eh if folks playing Condi, not a good day - tho it was obviously gonna get a slap. Even if your not playing condi there are other nerfs with no point to them. Link to comment Share on other sites More sharing options...
Zedek.8932 Posted July 10, 2018 Share Posted July 10, 2018 I am happy they haven't showed up with ridiculous things they'd sell as "buffs" or "tweaks" and we just got "this", so in fact, we/I should be happy I guess? ![](https://i.imgur.com/4uVQ8Ow.jpg "") Link to comment Share on other sites More sharing options...
Scud.5067 Posted July 10, 2018 Author Share Posted July 10, 2018 > @"Tails.9372" said: > > @"Scud.5067" said: > > > @"Tails.9372" said: > > > I wouldn't really call it "love" when we also got some unwarranted nerfs, a big part of it are just bug fixes anyways. > > > > Eh if folks playing Condi, not a good day - tho it was obviously gonna get a slap. > Even if your not playing condi there are other nerfs with no point to them. Oh aye, as to be expected in the ancient art of continual adjustment. For rifle Deadeye at least, there's love. Hence post. And lets be clear: Having love does not mean there's nothing that's changed to the detriment of certain builds and styles. > @"Zedek.8932" said: > I am happy they haven't showed up with ridiculous things they'd sell as "buffs" or "tweaks" and we just got "this", so in fact, we/I should be happy I guess? > Perhaps we're suffering from Stockholm syndrome :o =) Link to comment Share on other sites More sharing options...
Blood Red Arachnid.2493 Posted July 10, 2018 Share Posted July 10, 2018 I guess it was just an OCD thing, but I'm glad that dagger training now increases damage for power builds, too. I guess that counts as a PVE deadeye buff, since I spend most of my time just warping around D/P anyway. Link to comment Share on other sites More sharing options...
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