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What are your ideas on future Elite specializations for the next expansion?


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The Necromancer: Weapon> Hammer _ (perhaps already a nod to the future spec, compared to Desmina) _- A specialization much more related to the powers of Darkness, the magic of Grenth for example, more in the area of ​​"satanic ritual" have been saying, could call him the Warlock.

 

* The Mesmer: Weapon> Hammer - A specialization that is more related in the "Teleportation" and the idea of ​​competences AOE, which act on the space around, not the single-target, but in the magnitude of large spaces, it would have to be really more in the idea of ​​the illusion in its raw state, more in the idea of ​​immensity!

* Elementalist: Weapon> Longbow - This time, it would be a specialization that would head towards distance mainly, working on subterfuges to safely reach his target, to make him huge rough damage, and traps. elementary at a distance, and does everything to distance his target from himself, while inflicting fatal blows on him, maybe he could even give it a specialization, which specializes in only one element: The Air, see Air & Fire.

* The Revenant : Weapon> Scepter - I would love a specialization that would be more in the ritual field, and much more related to the Mists, for example, maybe he could have a spell that destroys for a few seconds the sail that separates us from the Mists (so we might be in a misty area) giving us a few specific things, something that's really more related to the Mists, with a Hero.

* Guardian: Weapon> Horn of War - This specialization would be strongly related to the Crees, taking up the concept of the power of the Jade winds, see the wind at short, taking the SOUND as a real enemy, the cry of vengeful spirits, etc. ...

* The Ranger: Weapon> Scepter - I would like a spe that is bound in the ritual, too, but in the idea of ​​playing a lot more with his environment. More in the quest for a connection with the ALL. (* Eternal Alchemy *)

* Warrior: Weapon> Staff - Specialization of the Cantha Monk! (Yes, I hope this is the place, and if so, the warrior will be a Monk!) - Perhaps the idea of ​​Mantra, meditation and control of "energy", to control the magic circulating among players. Therefore it would be mainly to the corp body, but sometimes at a distance, especially in the idea of ​​the manipulation of the energy that circulates in us. (the Qi / Chi).

* Engineer: Weapon> Staff - Great Alchemist, he creates potions, and uses them to make his traps, his mixtures ... etc ... Like very big poisons or remedies (to play on this idea there maybe) .

* Robber: Weapon> Torch - Much more bound than before on Dodge, and Stealth, it could even darken the vision of its enemies and decided when to turn on the light!

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How about before elite specs, we show some love for racial elite spec? I'm somewhat bored/uninterested in the racial elites. How about to spice things up give us some racial elite specs? Playing as a Norn? Go Son of Svanir with new skills or Blessed Kodan channeling. Asuran golemancy not yer thang? Krewe Boss (call mobs in) or Inquest spy. Sylvari Nightmare Courtier or Dreamweaver. Something like that for a certain area or worldwide would be fun. And that's what gaming should be about.

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> @"Temujin.7356" said:

> How about before elite specs, we show some love for racial elite spec? I'm somewhat bored/uninterested in the racial elites. How about to spice things up give us some racial elite specs? Playing as a Norn? Go Son of Svanir with new skills or Blessed Kodan channeling. Asuran golemancy not yer thang? Krewe Boss (call mobs in) or Inquest spy. Sylvari Nightmare Courtier or Dreamweaver. Something like that for a certain area or worldwide would be fun. And that's what gaming should be about.

 

I'd love to see racially *themed* specs. They should still be bound to a class that is, because otherwise they'll end up like the racial skills: Never balanced, never used and never meta...

(For instance The Golemancer, should be an engineer thing, not an Asura thing.)

I do not think that we should have access to "enemy" Elite specs. Nightmare Court, Sons of Svanir, the Inquest, the flame legion, are not something I want us to be able to play.

 

It would be neat with the lesser races having their own elite themes too. Kodan, Largos, Quaggan, Tengu, heck give us a Skritt themed elite spec... But keep them bound to something that can be balanced so they can be viable for meta. (No, the Kodan are not Norn.)

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There are some unused weapons so i will sticke with it

I think we might see - Scepter, Mace , Pistol, Focus at least. (exclude all aquatic weapons)

 

Mesmer - Pistol main hand DPS or Control.

Revenant - Great Sword (Jora or Talon Silverwing) Tank spec

Thief - Great Sword (katana) Tank or Support

Ranger - Scepter Main hand no idea may be some kind of range and tank? we need reflect projectile at some point.

Elementalist - Longbow no idea tank?

Guardian - Warhorn Control / CC

Warior - Focus Support

Necromancer - Mace main hand Control or Support

Engineer - Mace Tank

 

 

 

 

 

 

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> @"rylien.3824" said:

> The Necromancer: Weapon> Hammer _ (perhaps already a nod to the future spec, compared to Desmina) _- A specialization much more related to the powers of Darkness, the magic of Grenth for example, more in the area of ​​"satanic ritual" have been saying, could call him the Warlock.

>

> * The Mesmer: Weapon> Hammer - A specialization that is more related in the "Teleportation" and the idea of ​​competences AOE, which act on the space around, not the single-target, but in the magnitude of large spaces, it would have to be really more in the idea of ​​the illusion in its raw state, more in the idea of ​​immensity!

> * Elementalist: Weapon> Longbow - This time, it would be a specialization that would head towards distance mainly, working on subterfuges to safely reach his target, to make him huge rough damage, and traps. elementary at a distance, and does everything to distance his target from himself, while inflicting fatal blows on him, maybe he could even give it a specialization, which specializes in only one element: The Air, see Air & Fire.

> * The Revenant : Weapon> Scepter - I would love a specialization that would be more in the ritual field, and much more related to the Mists, for example, maybe he could have a spell that destroys for a few seconds the sail that separates us from the Mists (so we might be in a misty area) giving us a few specific things, something that's really more related to the Mists, with a Hero.

> * Guardian: Weapon> Horn of War - This specialization would be strongly related to the Crees, taking up the concept of the power of the Jade winds, see the wind at short, taking the SOUND as a real enemy, the cry of vengeful spirits, etc. ...

> * The Ranger: Weapon> Scepter - I would like a spe that is bound in the ritual, too, but in the idea of ​​playing a lot more with his environment. More in the quest for a connection with the ALL. (* Eternal Alchemy *)

> * Warrior: Weapon> Staff - Specialization of the Cantha Monk! (Yes, I hope this is the place, and if so, the warrior will be a Monk!) - Perhaps the idea of ​​Mantra, meditation and control of "energy", to control the magic circulating among players. Therefore it would be mainly to the corp body, but sometimes at a distance, especially in the idea of ​​the manipulation of the energy that circulates in us. (the Qi / Chi).

> * Engineer: Weapon> Staff - Great Alchemist, he creates potions, and uses them to make his traps, his mixtures ... etc ... Like very big poisons or remedies (to play on this idea there maybe) .

> * Robber: Weapon> Torch - Much more bound than before on Dodge, and Stealth, it could even darken the vision of its enemies and decided when to turn on the light!

 

All great ideas. Never really imagined a hammer on the necro before, but this sounds fun.

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i would like to see the banshee elite spec for the necro, introducing a new weapon: bracelet, a weapon that is hard to see but based on unarmed fighting. ( ranged for banshee)

this spec is kinda based on the ritualist but uses the spirits to improve spell power and has the ability to call upon powerful lich to plague the enemies.

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> @"rylien.3824" said:

> * Elementalist: Weapon> Longbow - This time, it would be a specialization that would head towards distance mainly, working on subterfuges to safely reach his target, to make him huge rough damage, and traps. elementary at a distance, and does everything to distance his target from himself, while inflicting fatal blows on him, maybe he could even give it a specialization, which specializes in only one element: The Air, see Air & Fire.

 

Hello Storm Bow! Hello Wintersbite!

...I think for range and single element, a true ice/frost elementalist could work well: change water/heals to ice/damage, and use chill/immobilized or even knockdown (ie slipped on the ice and fell) to slow down targets and keep them at range, and use ice as a movement skill to slide/skate away fast. <---has wanted a "frost mage" spec forever

 

> @"rylien.3824" said:

> * Engineer: Weapon> Staff - Great Alchemist, he creates potions, and uses them to make his traps, his mixtures ... etc ... Like very big poisons or remedies (to play on this idea there maybe)

 

Yes please!! <---has also wanted an alchemist spec forever

 

 

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  • 2 months later...

I'd like a Necro with mace and shield with spirit weapons as new abilities. It'd be a tanky cc oriented spec.

 

Shroud- Death's protection

Life force does no longer drain while in shroud, nor do the skills you use.

The skills should be a pull and some other cc and cause non damaging conditions.

 

Heal- Orb of draining

Summon a focus (in the shape of a ghostly crystalball) that flies into the air that drains HP from enemies around it and transfers it back to you.

 

Elite- Scythe of the abyss

Summon a Scythe from the abyss that knocks down your target and deals massive damage

 

 

The rest I still have to figure out

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I've not thought this through so not sure how it would work, but for ele I've always thought it could be fun to have the option to specialise in just a single attunement. So for example you could select fire mage specialisation and F1-F4 would all be fire, but with different skills on each, so 20x fire skills to pick from. It could give some fun options such as specialising in a full water mage with bucket loads of heals and cleanses, but with the sacrifice of losing the other attunements, or going full air but losing all the heals and defenses from water or earth. Or even just specialise as a hybrid ele of just two attunements, for example F1-F2 could be say all air skills, and F3-F4 all water skills.

 

I imagine though balancing would be a nightmare, and it would require a bucket load of new animations for all the extra skills.

 

The other ele idea I could think of (again haven't thought it through), would be similar to tempest, where the attunements and skills are normal, but have the elite skill enable a focus for the element which you're attuned to, replacing all of that elements skills with different, more powerful versions for a short period of time.

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