DragonFury.6243 Posted July 16, 2018 Share Posted July 16, 2018 No Bouncing And The Reaper Touch Projectile Animation can be still be used as if it homing around the target after he get hit with it simple no buff no nerf just QOL just do it !! is it that hard to give the power necro a proper off hand power weapon? Link to comment Share on other sites More sharing options...
Sublimatio.6981 Posted July 16, 2018 Share Posted July 16, 2018 yes! i would love this very much, though for aesthetic reason it would be cool to have a projectile somewhere (lege focus reasons etc) maybe more like send a projectile and if it hits, foe gets ticking direct damage/spawns aoe field Link to comment Share on other sites More sharing options...
ZDragon.3046 Posted July 16, 2018 Share Posted July 16, 2018 Question is would be fair to have a non projectile near instant possibly multi hit high damage skill with 1200 range that applies heavy vuln, and generates life force? I can see it being over powered then nerfed to being under powered or just out right being underpowered from the start. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted July 16, 2018 Share Posted July 16, 2018 After a few years of necromancer I have to admit I've become a bit bitter... It's always like: Anet: Necromancer's community are you here???!!! Nec: Yeaaaah!!!! Anet: Today we will show you something you've long for way to long!!! Nec: Oooooh!!! Anet: today we will make your suggestion come true!!! Nec: Woooooow!!!! Anet: today this change you've suggested we will make it in game... Nec: Oh god finally! we trusted you!!! Anet: on another profession. Nec: _depressed_ Anet: Yeah! that's how I like my necros! Link to comment Share on other sites More sharing options...
DragonFury.6243 Posted July 16, 2018 Author Share Posted July 16, 2018 > @"ZDragon.3046" said: > multi hit high damage skill i didn't asked for a damage buff its too much to ask ArenaNet that as a necromancer Link to comment Share on other sites More sharing options...
DragonFury.6243 Posted July 16, 2018 Author Share Posted July 16, 2018 > @"Dadnir.5038" said: > After a few years of necromancer I have to admit I've become a bit bitter... It's always like: > Anet: Necromancer's community are you here???!!! > Nec: Yeaaaah!!!! > Anet: Today we will show you something you've long for way to long!!! > Nec: Oooooh!!! > Anet: today we will make your suggestion come true!!! > Nec: Woooooow!!!! > Anet: today this change you've suggested we will make it in game... > Nec: Oh god finally! we trusted you!!! > Anet: on another profession. > Nec: _depressed_ > Anet: Yeah! that's how I like my necros! that just make me the **happiest depressed necromancer** on Tyria Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted July 16, 2018 Share Posted July 16, 2018 Not a bad idea. I could see the projectile remaining until it hits the target, then it gets replaced with a visual of a shadow scythe flying around the target, slashing it a few times. Perhaps change it to the following: Reaper's Touch Send a spectral scythe to slash your target. You gain Regeneration and Life Force for each strike. Damage: (3x) 744 (.75 Power coefficient per strike) Number of strikes: 3 Regeneration: 4s Vulnerability: 4 stacks (10 s) Duration: 1 second Life Force: 5% per strike Range: 1,200 End result: loses potential for bouncing between two enemies, but becomes much more reliable. Regeneration duration is overall buffed as a tradeoff for no possibility of granting it to others. Single-target damage, damage per-strike, single-target vulnerability, and maximum life force to the Necromancer are all unchanged. Link to comment Share on other sites More sharing options...
ZDragon.3046 Posted July 16, 2018 Share Posted July 16, 2018 > @"DragonFury.6243" said: > > @"ZDragon.3046" said: > > multi hit high damage skill > i didn't asked for a damage buff its too much to ask ArenaNet that as a necromancer The damage on focus 4 can actually be rather impressive if you get it to bounce only between yourself and a single target. which i think accounts to 3 hits. Im not saying it would need a damage buff but at its current damage to be an 1200 range near instant non projectile 3 or more hits at its current damage would be rather strong. Then again to match the axe maybe that s how it should be axe uses no projectiles and has some hard hitting ranged attacks as well and the trait in spite is set to work with both weapons at the same time. why shouldnt those weapons have similar properties. right... right.... RIIIGHTT!?!?!? Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted July 16, 2018 Share Posted July 16, 2018 > @"Sublimatio.6981" said: > yes! i would love this very much, though for aesthetic reason it would be cool to have a projectile somewhere (lege focus reasons etc) > maybe more like send a projectile and if it hits, foe gets ticking direct damage/spawns aoe field Meh, as a frequent Binding of Ipos user I'd happily give up the projectile. Make it a single non projectile attack like focus 5, putting all the damage and vul into one hit. Then remove the regen and replace with either might, fury or quickness on hit. > @"Dadnir.5038" said: > After a few years of necromancer I have to admit I've become a bit bitter... It's always like: > Anet: Necromancer's community are you here???!!! > Nec: Yeaaaah!!!! > Anet: Today we will show you something you've long for way to long!!! > Nec: Oooooh!!! > Anet: today we will make your suggestion come true!!! > Nec: Woooooow!!!! > Anet: today this change you've suggested we will make it in game... > Nec: Oh god finally! we trusted you!!! > Anet: on another profession. > Nec: _depressed_ > Anet: Yeah! that's how I like my necros! Anet: Dagger damage buff.... on thief! Necros: -.- Anet: Focus 4 rework... on guardian! Necros: -.- Anet: We're giving you back the old Target the Weak trait! Necros: Really?! Anet: Oh sorry no, Thief gets that. They need the extra damage you see. Necros: -.- Link to comment Share on other sites More sharing options...
DragonFury.6243 Posted July 16, 2018 Author Share Posted July 16, 2018 > @"ZDragon.3046" said: > > @"DragonFury.6243" said: > > > @"ZDragon.3046" said: > > > multi hit high damage skill > > i didn't asked for a damage buff its too much to ask ArenaNet that as a necromancer > > The damage on focus 4 can actually be rather impressive if you get it to bounce only between yourself and a single target. which i think accounts to 3 hits. Im not saying it would need a damage buff but at its current damage to be an 1200 range near instant non projectile 3 or more hits at its current damage would be rather strong. > > Then again to match the axe maybe that s how it should be axe uses no projectiles and has some hard hitting ranged attacks as well and the trait in spite is set to work with both weapons at the same time. why shouldnt those weapons have similar properties. right... right.... RIIIGHTT!?!?!? right :) Link to comment Share on other sites More sharing options...
Huskyboy.1053 Posted July 16, 2018 Share Posted July 16, 2018 > @"DragonFury.6243" said: > No Bouncing > And The Reaper Touch Projectile Animation can be still be used as if it homing around the target after he get hit with it > simple no buff no nerf just QOL > just do it !! > is it that hard to give the power necro a proper off hand power weapon? How about multiple projectiles, maybe 5? Medium speed, maybe takes 1.5s to get to the target if launched from 1200 range. Can do the same thing as Focus 4 currently does, maybe 3 stacks of vuln and 2% LF per projectile. Would be fun, in sPvP it would be useful because it applies pressure and would force out a dodge or a block. Link to comment Share on other sites More sharing options...
Zero.3871 Posted July 16, 2018 Share Posted July 16, 2018 i think it is good as it is, it just Need homing to get higher hitchance. cause atm this 1200 range skill is useful on maximum 600 range against slow enemies and Maybe 300 against fast. Link to comment Share on other sites More sharing options...
Egorum.9506 Posted July 17, 2018 Share Posted July 17, 2018 It'd make sense to have it create a damaging swinging scythe around the target like jails rev's hammers but on your target instead of on the reaper Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted July 17, 2018 Share Posted July 17, 2018 > @"Lahmia.2193" said: > > @"Dadnir.5038" said: > > After a few years of necromancer I have to admit I've become a bit bitter... It's always like: > > Anet: Necromancer's community are you here???!!! > > Nec: Yeaaaah!!!! > > Anet: Today we will show you something you've long for way to long!!! > > Nec: Oooooh!!! > > Anet: today we will make your suggestion come true!!! > > Nec: Woooooow!!!! > > Anet: today this change you've suggested we will make it in game... > > Nec: Oh god finally! we trusted you!!! > > Anet: on another profession. > > Nec: _depressed_ > > Anet: Yeah! that's how I like my necros! > > Anet: Dagger damage buff.... on thief! > Necros: -.- > Anet: Focus 4 rework... on guardian! > Necros: -.- > Anet: We're giving you back the old Target the Weak trait! > Necros: Really?! > Anet: Oh sorry no, Thief gets that. They need the extra damage you see. > Necros: -.- Let's look at the bright side of life instead. They didn't find any other profession with an elite pet unavailable underwater and now we have a freaking undead shark underwater pet!!!! Link to comment Share on other sites More sharing options...
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