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Let's just break the game (community activity)


jul.7602

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> @"jul.7602" said:

> So far everyone is enjoying meteor week, lets discuss what next month/week event should be. Add your own and later on we can vote as community the favorite.

>

> Climate change boyz

> * All chill skills have their base duration increased by 500%.

> * Burning does double damage if you are affected by chill.

> * Any skill that mentions chill has their target cap increased by 5.

>

> Utter chaos

> * Critical hits have a 50% chance to inflict either fear or taunt for 3 seconds.

> *Whenever you inflict cripple, chill, or immobilize, you have a 50% chance to inflict either fear or torment for 3 seconds.

>

>

> Transformation week

> All transformation skills/bundles/conjures add the following effects to the user.

> * Duration increased by 300%

> * ALL Stats multiplied by 2.

> * Permanent and unstripable superspeed, stability

>

> Deadly traps

> * All traps have their radius doubled, target cap increased to 10 and their damage/healing/#number of conditions increased by 50%.

>

>

> Add your own.

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*shaking head* Uh, uh, UH, uh, uh, uh...

 

**God Mode like in DOOM.**

 

If you can hit it, it's dead, period, end of story. :+1:

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Please do no Doors week lords have 100x more HP and we just fight inside obejetives for 2 hours instead of sitting under arrow carts (over simplification for arrow carts mortar catapults trebs cannons ballistas and all the dumb shit arenanet tought it was cool adding to the game to prevent PvP from happening) outside fighting the walls and doors for 2 hours thanks, and while doing this just make it a permanet feature and boom WvW is saved

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All keeps/garri and towers should have the "nuclear option" for their tactivators. When activated, a level 80 neutrino beast descents from the sky vanquishing all enemies and allies alike, a level 2-3 structure will be deleveled to 1, and a level 1 keep/garri/tower becomes gray (for anyone to take).

All water bodies are poisonous, anyone staying inside the water for more than 2 minutes starts losing HP at 2% per second, this prevents sneaky mesmers.

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