Omnicron.2467 Posted August 6, 2018 Share Posted August 6, 2018 Each condition has an identity: Torment punishes movement, Confusion punishes skill use, Poison decreases healing effectiveness, Burning deals the most damage, but bleeding seems to deal less damage than poison (it actually deals the same as torment on a stationary target). So really what is the role of this condition? just additing som extra damage ticks which deals less damage? The reason I am asking is because I have been looking at the identity of different condi builds, and what role they serve, and which professions have access to which condis etc. And Bleeding just seems like a lame condi to major in. Link to comment Share on other sites More sharing options...
CamoBadger.8531 Posted August 6, 2018 Share Posted August 6, 2018 It is just a weaker poison that doesn't mess with healing. The difference is a LOOOOOT more things dish out bleeding than poison, so if you put effort in you can put out a lot more stacks of bleed than poison. Link to comment Share on other sites More sharing options...
perilisk.1874 Posted August 6, 2018 Share Posted August 6, 2018 Once upon a time, bleeding stacked in intensity, while most other conditions stacked in duration (and torment didn't exist at all). This made conditions useless in large groups, so everyone just ran zerk gear and ignored conditions, and professions that were condi oriented sucked. Then they fixed it. Now bleeding is just another condition. Link to comment Share on other sites More sharing options...
Dante.1763 Posted August 6, 2018 Share Posted August 6, 2018 > @"perilisk.1874" said: > Once upon a time, bleeding stacked in intensity, while most other conditions stacked in duration (and torment didn't exist at all). This made conditions useless in large groups, so everyone just ran zerk gear and ignored conditions, and professions that were condi oriented sucked. Then they fixed it. Now bleeding is just another condition. Its the easiest to stack too i think, i love getting 14k bleed ticks, or more. Link to comment Share on other sites More sharing options...
Omnicron.2467 Posted August 6, 2018 Author Share Posted August 6, 2018 > @"CamoBadger.8531" said: > It is just a weaker poison that doesn't mess with healing. > The difference is a LOOOOOT more things dish out bleeding than poison, so if you put effort in you can put out a lot more stacks of bleed than poison. > @"Dante.1763" said: > > @"perilisk.1874" said: > > Once upon a time, bleeding stacked in intensity, while most other conditions stacked in duration (and torment didn't exist at all). This made conditions useless in large groups, so everyone just ran zerk gear and ignored conditions, and professions that were condi oriented sucked. Then they fixed it. Now bleeding is just another condition. > > Its the easiest to stack too i think, i love getting 14k bleed ticks, or more. Well with my Firebrand and my Berzerker I dish out loads of Burning very easily, and can often see a 30k tick for burning Link to comment Share on other sites More sharing options...
Dante.1763 Posted August 6, 2018 Share Posted August 6, 2018 > @"Omnicron.2467" said: > > @"CamoBadger.8531" said: > > It is just a weaker poison that doesn't mess with healing. > > The difference is a LOOOOOT more things dish out bleeding than poison, so if you put effort in you can put out a lot more stacks of bleed than poison. > > > @"Dante.1763" said: > > > @"perilisk.1874" said: > > > Once upon a time, bleeding stacked in intensity, while most other conditions stacked in duration (and torment didn't exist at all). This made conditions useless in large groups, so everyone just ran zerk gear and ignored conditions, and professions that were condi oriented sucked. Then they fixed it. Now bleeding is just another condition. > > > > Its the easiest to stack too i think, i love getting 14k bleed ticks, or more. > > Well with my Firebrand and my Berzerker I dish out loads of Burning very easily, and can often see a 30k tick for burning to be fair, bleeding does less damage per tick than burning, and as a ranger i only have a few sources of it. Link to comment Share on other sites More sharing options...
Awe.1096 Posted August 6, 2018 Share Posted August 6, 2018 Burning = more dps, short duration, not easy to apply consistently. Equivalent of a power based activated burst skill with a cooldown. Bleeding = less dps, long duration, easy to stack. Equivalent of a power based steady auto-attack. Link to comment Share on other sites More sharing options...
Hoodie.1045 Posted August 6, 2018 Share Posted August 6, 2018 Bleeding may deal less damage, but it's easier to stack. It's why core engineer has many ways to stack bleeding such as pistol auto attack, rifle 3 Blunderbuss, Elixir Gun auto attack, Shrapnel Grenade etc. Link to comment Share on other sites More sharing options...
IndigoSundown.5419 Posted August 6, 2018 Share Posted August 6, 2018 Bleeding is the vanilla of conditions. Link to comment Share on other sites More sharing options...
archmagus.7249 Posted August 6, 2018 Share Posted August 6, 2018 It makes a good "cover condition" one you apply to shield your more powerful conditions from condition clear. Link to comment Share on other sites More sharing options...
Vavume.8065 Posted August 6, 2018 Share Posted August 6, 2018 > @"Omnicron.2467" said: > Each condition has an identity Bleeding also has an identity, in fact one of the strongest identities of them all, if you cut flesh, it bleeds. Link to comment Share on other sites More sharing options...
Game of Bones.8975 Posted August 6, 2018 Share Posted August 6, 2018 Bleeding is weakness leaving the body. Link to comment Share on other sites More sharing options...
rng.1024 Posted August 6, 2018 Share Posted August 6, 2018 Here are it's primary uses: - Cover condition - Keeps enemy in combat - Counters regenerative effects to some extent Notice how most skills apply many stacks and how this condition tends to last longer by default. Its main function is still secondary dps. Because it's so common and easily stack, it is the lowest in damage of the damaging conditions making it hard to build around. Link to comment Share on other sites More sharing options...
GDchiaScrub.3241 Posted August 6, 2018 Share Posted August 6, 2018 Role? It's the poor version to make everything else look better. BUT, mainly bleeding is left over from a bunch of accretion when it comes to game design. Link to comment Share on other sites More sharing options...
Omnicron.2467 Posted August 7, 2018 Author Share Posted August 7, 2018 > @"Awe.1096" said: > Burning = more dps, short duration, not easy to apply consistently. Equivalent of a power based activated burst skill with a cooldown. > Bleeding = less dps, long duration, easy to stack. Equivalent of a power based steady auto-attack. If it is true that bleeding has a longer duration than other conditions then I can respect it, I have noticed that my burning reaches its peak dps at 30k+ per tick and then goes down very quickly, so it is bursty like you said. I just did not want to compare bleeding durations to other condi's so I hope this is the case. > @"rng.1024" said: > Here are it's primary uses: > - Cover condition > - Keeps enemy in combat > - Counters regenerative effects to some extent > > Notice how most skills apply many stacks and how this condition tends to last longer by default. Its main function is still secondary dps. Because it's so common and easily stack, it is the lowest in damage of the damaging conditions making it hard to build around. Yeah I also saw it as a cover condition that does dps, I have been trying to think if there is anything one could do to bleeding to make it a more attractive condition, the only thing that comes to mind is as another source of vulnerability (bleeding targets take more damage) but that feels wrong. Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted August 7, 2018 Share Posted August 7, 2018 Pretty sure the core “point” of Bleeding was to have a damaging DoT without a “magical” nature in order for it to fit classes such as Warrior and Thief. Link to comment Share on other sites More sharing options...
ReaverKane.7598 Posted August 7, 2018 Share Posted August 7, 2018 > @"perilisk.1874" said: > Once upon a time, bleeding stacked in intensity, while most other conditions stacked in duration (and torment didn't exist at all). This made conditions useless in large groups, so everyone just ran zerk gear and ignored conditions, and professions that were condi oriented sucked. Then they fixed it. Now bleeding is just another condition. Also don't forget you could only have 25 stacks, and it was in application order, so you could be using a condi build and have your bleeds stripped and replaced by a power thief or warrior, it was this more than stacking intensity or duration... But yeah, bleed used to have that identity, being the one that stacked intensity. Now it kinda lost that... More after the latest "rework" where they reduced most conditions to a single stack application. That's where bleeding finally lost it's identity, since it used to apply a few more stacks. It would be great if they gave it something to make it unique, like, bleeding targets regen endurance slower, or something. It's just another thing that got lost in the trundling hands of the balance team. Link to comment Share on other sites More sharing options...
TheQuickFox.3826 Posted August 7, 2018 Share Posted August 7, 2018 > @"Game of Bones.8975" said: > Bleeding is weakness leaving the body. Weakness makes me sick. (And the other way around: sickness makes me weak) Link to comment Share on other sites More sharing options...
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