Axl.8924 Posted September 22, 2018 Share Posted September 22, 2018 What would you change for' vote here for the possibility of maybe a mod or programmer coming over and hearing your thoughts out. Link to comment Share on other sites More sharing options...
Jski.6180 Posted September 23, 2018 Share Posted September 23, 2018 Give weaver self quickness and make its duel skills all of them non projectile. Out side of that i would only want buffs to the core ele that would help weaver in pvp and pve as core ele needs some major updates. Link to comment Share on other sites More sharing options...
Noodle Ant.1605 Posted September 23, 2018 Share Posted September 23, 2018 I would look at things like cast times (for some reason usually around 3/4s - same as DJ), range (mostly sword) and the core ele’s survivability mechanic (survival/sustain with +0 toughness, healing power). Also, I would look at core ele’s ability to empower itself with might and fury reliably without having to blast fields beforehand. This is of course, completely IMO. Link to comment Share on other sites More sharing options...
NaturallyNick.4058 Posted September 23, 2018 Share Posted September 23, 2018 Remove the internal cooldown on [Elemental Pursuit](https://wiki.guildwars2.com/wiki/Elemental_Pursuit "(Elemental Pursuit)") or change it to .1-.5 seconds. Let super-speed stack with a 10-15 second cap. Give it two weeks and see if that changes anything. If not, continue slightly buffing various non-dual attunement DPS skills. Revert the stealth nerf on [Elemental Attunement](https://wiki.guildwars2.com/wiki/Elemental_Attunement) so that it applies buffs on dual attunements again. Punishing Weavers for dual attuning is bad design. They can buff Quantum Strike/Cauterizing Strike all they want, but nothing will ever change that. Let [Master's Fortitude](https://wiki.guildwars2.com/wiki/Master%27s_Fortitude) apply to dagger as well. It won't fix dagger builds, but it's the least they could do. Add fury back to [Arcane Prowess](https://wiki.guildwars2.com/wiki/Arcane_Prowess). This was just a bad move. Balancing on theme over gameplay/mechanics is never a good idea. Reduce Ride the Lightning's cooldown OR add evade frames. Blink as a stunbreak. Link to comment Share on other sites More sharing options...
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