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Axl.8924

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  1. > @"Leonidrex.5649" said: > > @"Axl.8924" said: > > > @"Leonidrex.5649" said: > > > @"Axl.8924" > > > after cast is when you finish casting an ability, and after it is finish you are still unable to take actions. > > > mesmers sword auto-attack comes to mind, where the strike comes REALLY fast, and then you have ~0,2s delay before you can do anything. > > > After-casts can be removed by switching weapon-sets for example, but realistically they usually just make things clunky > > > > Thats kinda ridiculous why haven-t they fixed it yet? guess they got a lot of other issues and strained for time. They really need 1 dev per class who really plays. > > and btw, most if not all skills have after-casts. Some just have it super long so its VERY noticable and annoying. That kinda makes sense, as it would add counterplay.
  2. > @"Anchoku.8142" said: > a) Necro's next elite spec will be OP and much celebrated/derided: Awesome new weapon that works great. > b) Core Necro will be crippled to balance the new elite > c) Core Necro will be uncrippled but a core mechanic will be amputated but presented as an improvement while new elite spec will be crippled so new weapon works like core off-hand weapons. > d) New elite spec will be crippled in another way while being buffed in an unexpected, unnecessary direction but a previous elite will be nerfed. > e) Players are confused and wonder what was the point but PvP and WvW balance churn keeps things lively in those game modes. > f) Tool tip updates > g) Speculation on next elite spec adds fuel to debate on profession standings I think it will be similar except add in the new elite will be nerfed hard until its crippled after trying to give it a new role and then say It was always meant to be this way
  3. > @"Leonidrex.5649" said: > @"Axl.8924" > after cast is when you finish casting an ability, and after it is finish you are still unable to take actions. > mesmers sword auto-attack comes to mind, where the strike comes REALLY fast, and then you have ~0,2s delay before you can do anything. > After-casts can be removed by switching weapon-sets for example, but realistically they usually just make things clunky Thats kinda ridiculous why haven-t they fixed it yet? guess they got a lot of other issues and strained for time. They really need 1 dev per class who really plays.
  4. > @"Arheundel.6451" said: > > @"Axl.8924" said: > > > @"Arheundel.6451" said: > > > > @"Axl.8924" said: > > > > > @"Leonidrex.5649" said: > > > > > @"Axl.8924" where is the " reaper is countered by CC " coming from? they have usually 3 ways to remove CC and also stability. > > > > > And defense-wise. Full shroud reaper can eat every single skill from my "sic em soulbeast " and not even drop out of shroud. > > > > > Im not saying I am defenseless but neither is reaper. In reality you wont get to stun reaper in 1v1, EVER. Since they have too many ways to remove the CC. > > > > > In the end, necro players are spoiled by their face-tank shroud, and dont even try to use their 2 dodges properly. Use those 2 dodges on CC, get stab, then use 3 stun-breaks and nothing can really lock you down. Mobility? Reapers are REALLY kitten fast, with speed runes they are above most classes speed wise, they can match mesmer/ranger for sure. and outpace guardians, elementalists. > > > > > Lich form is still bull, whenever you make a build you need to have a built-in get out of jail free card against this skill. It hits for over 7k. > > > > > > > > I've seen soulbeast doin 1 shot a while back heard they can still do. > > > > > > > > There is a reason why it was getting hit first. > > > > > > > > Nec is not completely defenseless, but it can be kited, it has weaknesses its far from as op as people say i get sick of folks saying its op and we do use dodge. > > > > > > > > > > > > > @"Arheundel.6451" said: > > > > > > @"Axl.8924" said: > > > > > > > @"Arheundel.6451" said: > > > > > > > > @"Axl.8924" said: > > > > > > > > > @"Arheundel.6451" said: > > > > > > > > > > @"Axl.8924" said: > > > > > > > > > > > @"Ghos.1326" said: > > > > > > > > > > > > @"Axl.8924" said: > > > > > > > > > > > > > @"Master Ketsu.4569" said: > > > > > > > > > > > > > > @"Axl.8924" said: > > > > > > > > > > > > > > > @"Master Ketsu.4569" said: > > > > > > > > > > > > > > > The main issue I see with the patch is it's going to be a huge gift to necro players. Most other builds got a noticeable shave where problems actually existed, while necros got a completely random nerf that does not effect the class in any meaningful way. > > > > > > > > > > > > > > > > > > > > > > > > > > > > **Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > > > > > > > > > > > Putrid Explosion: Reduced the power coefficient from 1.0 to 0.8 in PvP only.Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > > > > > > > > > > > > > > > > > > > > > > > > > This is so far what we got. > > > > > > > > > > > > > > > > > > > > > > > > > > Yes, and those changes are hilariously insignificant. > > > > > > > > > > > > > > > > > > > > > > > > There is more prob to come. Hopefully they don-t take bad advice and gut the class. Reaper needs to hit really hard since its so slow and vulnerable to ccs and lich form needs to just be deleted and power added to the undeath. I-d rather not have a 150 sec cd slow travel time and 7k dmg and 150 sec cd. > > > > > > > > > > > > > > > > > > > > > > Eh I don't agree with this at all. A stupid reaper will blow his defensive CDs to protect against CC instantly, but trust me reaper is fine against CC unless the enemy class has more than 3 that can be used in rapid succession. Also, reaper is....not really slow. Shroud 2 is only on a....8s? 10s? cd and it covers a lot of ground, also destroys projectiles (so projectile related CC is useless against it) and does a nice sizable chunk of damage. As well, Reapers in general have access to a lot of chill, which is one of the strongest conditions in the game (does what cripple does while ALSO slows down the time ticking of cooldowns). To top it off (kinda), their chill lasts a fair amount of time so they don't have to use it back to back. Then lets also add on the auto damage it has per hit (3k+) as well as a trait that, if i'm not mistaken, grants them permanent quickness so long as they're in Shroud. > > > > > > > > > > > > > > > > > > > > > > EDIT: Sorry, Death's charge has a 6s cd. > > > > > > > > > > > DOUBLE EDIT: This, also, is using Marauder's amulet and not berserker, as well as not using spite and instead running the build that uses Blood Magic/Soul Reaping/Reaper > > > > > > > > > > > > > > > > > > > > It has its downsides. > > > > > > > > > > > > > > > > > > > > If he blows his skills in hte wrong moment thats his own fault but what about soulbeast sic em with mobility combined with dmg and sustain? There are some classes with far more mobility and nec is more like guardian levels of mobility, which is very slow. Ever wonder why nec take runes for swiftness? its because they are so slow, its hard to keep up. > > > > > > > > > > > > > > > > > > > > Chill is a cc not mobility and yes nec has some good cc, because if they didn't they wouldn't be able to close gaps. > > > > > > > > > > > > > > > > > > > > Real massive mobility is like thief and rev who can teleport willy nilly and reset. Nec cannot do that for instance. > > > > > > > > > > > > > > > > > > > > Chill is strong but some classes can still burst pretty hard. There is a reason reaper was less successfull in the past: Damage was literally too high for every class combined with mobility, which is why nec life was hard, a important history lesson for ANET that nec are more successful now because of the dmg nerfs. > > > > > > > > > > > > > > > > > > > > Also it wouldn't be scary if reaper did no damage. > > > > > > > > > > > > > > > > > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Speed_of_Shadows > > > > > > > > > https://wiki.guildwars2.com/wiki/Quickening_Thirst > > > > > > > > > https://wiki.guildwars2.com/wiki/Death%27s_Charge or https://wiki.guildwars2.com/wiki/Sand_Swell or https://wiki.guildwars2.com/wiki/Summon_Flesh_Wurm or > > > > > > > > > https://wiki.guildwars2.com/wiki/Spectral_Walk > > > > > > > > > > > > > > > > > > "Necro is as slow than guardian..no slower" > > > > > > > > > > > > > > > > > > This is more mobility than elementalist...mesmer unless these two use Lightning flash+Ride the lightning and mesmer with Blink+Jaunt to run away; continuing ; this is more mobility than guardian by far and against a ranger specced for mobility with dunno..soulbeast GS+bird swoop, on a flat panel a scourge for example can use wurm/sand_swell + speed of shadows under the effects of runes of speed and easily catch up with the ranger without even trying...average ranger that's it but again those are not recognised as people are just pissed at how they fall to simplistic tactics employed by below average players to start with....let alone by an experienced player on ranger > > > > > > > > > > > > > > > > > > With only 40 hrs on necro, I am already duelling people that would require much more effort if using some other class...against typical ranger **I just tap once or twice and kill them** > > > > > > > > > > > > > > > > > > Let's stop here but yeah...the bias on this forum is like painfully obvious ...."as slow as guardian"...give me a kitten break > > > > > > > > > > > > > > > > > > Poor ele...with those unjustified low starting stats...and then overbuffed necro, it was an easy choice after years of struggle...dropped the first for the latter, there is nothing **absoulutely nothing** to justify current state of ele if I start using a necro, which is far stronger than what the biased criers on the forum would let you believe ...far stronger and for a fraction of the effort > > > > > > > > > > > > > > > > > > P.S Really I have no agenda against the class **it's mostly the playersbase behind it** , after trying "seriously" the class myself I just want necro mains to finally close the "water gates" and stop the wolf's tears...it's pathetic at this point > > > > > > > > > > > > > > > You need to run away and CC em and stun em. They have limited stab. > > > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Infusing_Terror ..limited stab on a 21s CD... instead this is limited stability : https://wiki.guildwars2.com/wiki/%22Strength_of_the_Pack!%22 or https://wiki.guildwars2.com/wiki/Armor_of_Earth > > > > > > > > > > > > > > > I get annoyed when ranger mains who can go sickem and 1 shot folks in soulbeast while having enough mobility to escape complain about reapers. > > > > > > > > > > > > > > > > Where is the nerf to smoke field? > > > > > > > > > > > > > > Where is the nerf to shroud generation? Where is the nerf to blood and death lines? I have already said that necro main must stop acting like they are some defenseless kittens **when that role is reserved to eles** > > > > > > > > > > > > > > > Soulbeast was literally like deadeye doing same kinda thing with similar levels of mobility but more sustain. > > > > > > > https://wiki.guildwars2.com/wiki/Silent_Scope + https://wiki.guildwars2.com/wiki/Shadow_Meld ...... I don't think you have ever played against any half decent thief using DE to its full potential > > > > > > > > > > > > > > > Also those have cds and quickening thirst is on dagger. > > > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Quickening_Thirst ......the movement speed buffs work regardless of you having a dagger, you just need to be above 75% HP....which is eazy on a core necro especially > > > > > > > > > > > > > > Soulbeast here..soulbeast there...where are all these threatening soulbeast killing everything in sight with their mighty sic'em build? A new player reading this forum would think that this magical beast Soulbeast dominates PvP by killing everything and that ranked matches are like 2-3 soulbeast per match.....where actually the opposite happens when ranked full of builds like this : > > > > > > > > > > > > > > > > > > > > > > > > > > > > But this is the present not the past as you talk about rangers like it's still 2018 : Moa Stance got hard nerfed - Unblockable trait removed - Sic'em dmg nerfed( regardless of what other says..the facts are what count) - Pet swap removed and overall sustain in PvP nerfed by over 66% from protection uptime to regen and stability uptime ( Dokyak stance from 30 to 60s CD), maybe it'd be time for GW2 players to admit that 80% of the times they lose....**they get outplayed** > > > > > > > > > > > > > > All I complained about necro was the Lich auto dmg and Reaper's onslaught dmg modifiers, than I even removed that complain and merely wish for the Lich auto dmg to be reduced, they can move the dmg to other skills I wouldn't care, not once I asked for necro to be hardnerfed or removed from existence out of spite...on the contrary of people getting sniped by Timmy who is hiding with his bow due to their own carelessness. > > > > > > > > > > > > > > I get so pissed because if I can kill **your average ranger** with a class I merely played "seriously" for 40 hrs then I ask myself what all the fuss is about in reality, this goes for every other class : go play the class you whine about against DECENT players and then come back here. I went and played necro, recognized its strengths and weaknesses, nobody said that necro is invincible but it's nowhere close to weak as many would like you to believe on the other hand, ranger is nowhere as overwhelming as criers would like you to believe at least in PvP. > > > > > > > > > > > > > > And it's not only ranger that I play **as I stated hundreds of time already**, I spent thousand of hrs on ele, guardian and warrior...I have been since launch, did you try to play mesmer vs decent players? Yeah the staff ambush was kitten , as boonbeast was and not once I said ....I am not some biased kitten : > > > > > > > > > > > > > > https://en-forum.guildwars2.com/discussion/56636/balance-discussion-moa-stance-needs-some-changes/p1 > > > > > > > > > > > > > > Made similar threads about druids, fire core eles, guardian, warriors...etc etc....I don't have any agenda, I want people to admit that every defeat is not due to some OP build they face, most times they get outplayed > > > > > > > > > > > > I've played ranger core with axe/axe might not be master of it but enough to know sustain tools. > > > > > > > > > > > > I'm just saying its kinda biased when rangers were capable of doing those kinda things. > > > > > > > > > > > > As for shroud regen and blood n all: I'd like to see numbers first by nec experts who know more than i. > > > > > > > > > > > > I dislike lich form because its unhealthy for nec since its limited use and it creates a lot of drama with very high dmg and slow projectiles, and i'd prefer if dmg was elsewhere. > > > > > > > > > > > > As for reaper shroud degen: I dunno if thats a good idea considering that would hurt sustain and dmg at the same time. I know reaper is very tanky and can hit real hard, but its already got a 7 sec cd or was it 8? i forget and it can be degened by kiting. > > > > > > > > > > > > Also even though eles have weaknesses they have their strengths look at weavers man, they were some of the better successful builds for SPVP for roaming, more so than core and tempest. > > > > > > > > > > > > What you mean to say is they are squishy and are in melee mode, which is kinda dumb considering they are such squishy class. > > > > > > > > > > > > Also this problem of nec folks are having is newer considering it used to be far less noticed before dmg nerfs and i'm worrying about over nerfing considering core is the one known more for being tankier right now. I fear over nerfing because nec has suffered the brunt force for years, which is why fellow nec are defensive. > > > > > > > > > > > > Can't we instead improve upon first core eles which have issues with survival first and mes? mes and thieves used to counter nec pretty hard due to mobility and their illusions and CC and burst. > > > > > > > > > > > > I've heard from some say nec is pretty balanced, and it was pretty well balanced by the fact that it had its weaknesses and its strengths but if you wittle down its strengths too much and all you got is weaknesses, you end up with a class with its fingers filed to the bone and kneecap it. > > > > > > > > > > > > I've seen thief players the best ones on video i've seen sindrener play who is pretty well famous i've asked him to even teach me some stuff on thief. I've seen deadeye what it can do and i've seen videos of soulbeast in WVW using merge form and using its ability in the past to 1 shot peeps with GS and run away. > > > > > > > > > > > > I've seen people in the ranger subforum talk about LB2 and i've defended ranger by saying things like: Its counterable, so i know some stuff about ranger too. > > > > > > > > > > > > The point is: Yes nec has stuff to escape, but there are still classes faster than them out there and those stuff some have cds. > > > > > > > > > > > > Spectral walk is 30 sec it says and it does have stab but so what? wurm can be killed. > > > > > > > > > > > > Nec literally waddles around if you have no spectral walk and wurm. > > > > > > > > > > > > Because a class is doin well don't mean you should nerf the one thats doing good because there are classes doing bad. > > > > > > > > > > > > The whole nerf will just kill the game. > > > > > > > > > > That's why all my nerf threads are targeted at specific traits/utilities and not the whole class/spec like many other folks do which ends up draining the game of its population. So far it seems @CMC is balancing following suggestions from MAT players, while not ideal it's still much better than listening to the forum crowd...ideally there would be no official forum like it was for GW1. > > > > > > > > > > Professions should be balanced around the average skill level but still given the tools to excel when mastered in their own right, so far this seems to be true for most professions but others like elementalist....add an unnecessary level of complexity for the sake of it , you don't get rewarded for overcoming that complexity, you just get to perfom as other professions used at average level...**and I will not accept that** because this is something which was added recently to the class. > > > > > > > > > > Before average players could run d/d cele and masters of the class could use FA ele...everybody was happy but now.....after 7k hrs Anet expects me, while playing ele, to put great effort beating even average players on other professions ...I say screw that! I won't! > > > > > > > > > > Like @"Grimjack.8130" stated : "you need to look 30s in the future to win on weaver".......like hell I would while somebody else is having similar or better results by pressing 2-3 buttons off CD ! > > > > > > > > > > This is not balancing..this is BS number crunching : they just increase CD till people drop skills/elites or utilities from their gameplay , when something is deemed too strong for healthy gameplay **it should be changed in functionality while maintaining usefulness** but that's ofc too hard..so they take the lazy way out...always. > > > > > > > > > > Take : Obsidian flesh , from 30s CD to 40s CD then to channel then to 60s CD on a weapon skill...what the actual......maybe you could have changed the functionality to something like : "redirect next fatal dmg to its source - 30s CD" . > > > > > > > > > > This overnerfing happens because this playerbase is afraid of challenges and so they will demand the removal of any challenge and when there is nothing else that challenges them....nerfs will knock at their door too...overnerfing and the death of the game > > > > > > > > I kinda wish they would lower the cd on lightning flash and the other teleport for eles. Since they are squishy unlike nec they depend on getting away. > > > > > > > > Nec is like it is on mobility because its super tanky and it would be broken if it had mobility like thief, but ele kinda is hard to survive if they don't have a lotta mobility and stuff to add sustain to protect. > > > > > > It's not just the mobility which is lacking....even if you try to set up combos, you have to deal with absurd after cast and cast times on sword if using a weaver. > > > -staff ele is just so kitten.....skills like https://wiki.guildwars2.com/wiki/Eruption are so trash in this time and age of the game, but you also have skills like https://wiki.guildwars2.com/wiki/Dragon%27s_Tooth > > > > > > People are using ele like a wannabe thief right now...minus the stealth and mobility....it's BS, this is a design issue not a numbers problem. I made a thread before weaver got released where I pleaded with Anet to avoid adding another melee weapon to ele after warhorn...but they went and added another melee weapon to the class...so people are forced to invest in tankiness to stay alive and Anet goes and starts the nerfing ....right on schedule. > > > > > > I gave up on the class, it's really not worth the stress, transferred everything on the necro and I don't regret it....really a shame after the time and effort spent on ele > > > > Well there are casts and sorta channel effects buncha weird stuff combined in melee, which for a class that is as squishy as ele is like jumping into a lion pit, you just know its going to go wrong. > > > > I always did notice something odd about ele, because in pve there isn't the same issues. > > > > When i'm using D/D for instance, which is highly risky, its less a issue due to knowing that i can just use my mobility to escape. It just seems antithetical to use melee in SPVP on ele. > > > > I think also some delay might be that you need to literally place the tooth over the area but am i misunderstanding? i'm no master of ele by any means, i just play cause i love the class. > > I have no hope for the class ...simply putting, no balance dev actually mains it in game, if you don't actually play actively and simply rely on "feedback" from different sources...there is no hope for any significant positive change....just look how fast they are in applying 50%+ nerfs on utilities and dmg...following the..."feedback" while you have skills on ele which have not be touched since launch : > > **Frozen gust - Flamewall - Warhorn etc etc etc** > I think i finally understand what you mean by aftercast. You mean something akin to lightning whip, and how dragon tooth hovers above a persons head before falling into the floor?
  5. > @"FrownyClown.8402" said: > For core ele in pvp you typically build power d/x or hybrid d/x. For power builds apart from their burning speed burst and maybe firegrab/churning earth they cant pressure enemies. Power builds relied heavily on air auto attacks to apply pressure. Damage nerfs hurt the ability to do so. Hybrid is a better choice since condis can take over the role of pressure damage. In terms of casting animations in pvp staff is the biggest offender. with things like dragon tooth in scepter also having a delay in damage. Typically the skills do more damage but have obvious tells to compensate. As it should be. Alot of older weapons are stuck being part of vanilla gameplay. Staff and scepter are good in pve where the enemy doesnt dodge roll or move out of damage as often. Why did they nerf power? i know weaver used to be good at killing but i don't remember seeing that many core eles being a problem. and should the aftercast on lightning whip be changed?
  6. > @"AliamRationem.5172" said: > Unclear. Are you specifically asking about d/d core builds in pvp? If not, condi sword/focus is a meta side node build and tempest is still great for team heals and support. However, core ele doesn't usually hit the meta radar. > > On aftercast that would be skill specific, so what are we talking about? Arheundel was talking mainly about weaver, which i'l admit i have no experience with playing since i don't have pof.
  7. > @"Arheundel.6451" said: > > @"Axl.8924" said: > > > @"Leonidrex.5649" said: > > > @"Axl.8924" where is the " reaper is countered by CC " coming from? they have usually 3 ways to remove CC and also stability. > > > And defense-wise. Full shroud reaper can eat every single skill from my "sic em soulbeast " and not even drop out of shroud. > > > Im not saying I am defenseless but neither is reaper. In reality you wont get to stun reaper in 1v1, EVER. Since they have too many ways to remove the CC. > > > In the end, necro players are spoiled by their face-tank shroud, and dont even try to use their 2 dodges properly. Use those 2 dodges on CC, get stab, then use 3 stun-breaks and nothing can really lock you down. Mobility? Reapers are REALLY kitten fast, with speed runes they are above most classes speed wise, they can match mesmer/ranger for sure. and outpace guardians, elementalists. > > > Lich form is still bull, whenever you make a build you need to have a built-in get out of jail free card against this skill. It hits for over 7k. > > > > I've seen soulbeast doin 1 shot a while back heard they can still do. > > > > There is a reason why it was getting hit first. > > > > Nec is not completely defenseless, but it can be kited, it has weaknesses its far from as op as people say i get sick of folks saying its op and we do use dodge. > > > > > > > @"Arheundel.6451" said: > > > > @"Axl.8924" said: > > > > > @"Arheundel.6451" said: > > > > > > @"Axl.8924" said: > > > > > > > @"Arheundel.6451" said: > > > > > > > > @"Axl.8924" said: > > > > > > > > > @"Ghos.1326" said: > > > > > > > > > > @"Axl.8924" said: > > > > > > > > > > > @"Master Ketsu.4569" said: > > > > > > > > > > > > @"Axl.8924" said: > > > > > > > > > > > > > @"Master Ketsu.4569" said: > > > > > > > > > > > > > The main issue I see with the patch is it's going to be a huge gift to necro players. Most other builds got a noticeable shave where problems actually existed, while necros got a completely random nerf that does not effect the class in any meaningful way. > > > > > > > > > > > > > > > > > > > > > > > > **Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > > > > > > > > > Putrid Explosion: Reduced the power coefficient from 1.0 to 0.8 in PvP only.Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > > > > > > > > > > > > > > > > > > > > > This is so far what we got. > > > > > > > > > > > > > > > > > > > > > > Yes, and those changes are hilariously insignificant. > > > > > > > > > > > > > > > > > > > > There is more prob to come. Hopefully they don-t take bad advice and gut the class. Reaper needs to hit really hard since its so slow and vulnerable to ccs and lich form needs to just be deleted and power added to the undeath. I-d rather not have a 150 sec cd slow travel time and 7k dmg and 150 sec cd. > > > > > > > > > > > > > > > > > > Eh I don't agree with this at all. A stupid reaper will blow his defensive CDs to protect against CC instantly, but trust me reaper is fine against CC unless the enemy class has more than 3 that can be used in rapid succession. Also, reaper is....not really slow. Shroud 2 is only on a....8s? 10s? cd and it covers a lot of ground, also destroys projectiles (so projectile related CC is useless against it) and does a nice sizable chunk of damage. As well, Reapers in general have access to a lot of chill, which is one of the strongest conditions in the game (does what cripple does while ALSO slows down the time ticking of cooldowns). To top it off (kinda), their chill lasts a fair amount of time so they don't have to use it back to back. Then lets also add on the auto damage it has per hit (3k+) as well as a trait that, if i'm not mistaken, grants them permanent quickness so long as they're in Shroud. > > > > > > > > > > > > > > > > > > EDIT: Sorry, Death's charge has a 6s cd. > > > > > > > > > DOUBLE EDIT: This, also, is using Marauder's amulet and not berserker, as well as not using spite and instead running the build that uses Blood Magic/Soul Reaping/Reaper > > > > > > > > > > > > > > > > It has its downsides. > > > > > > > > > > > > > > > > If he blows his skills in hte wrong moment thats his own fault but what about soulbeast sic em with mobility combined with dmg and sustain? There are some classes with far more mobility and nec is more like guardian levels of mobility, which is very slow. Ever wonder why nec take runes for swiftness? its because they are so slow, its hard to keep up. > > > > > > > > > > > > > > > > Chill is a cc not mobility and yes nec has some good cc, because if they didn't they wouldn't be able to close gaps. > > > > > > > > > > > > > > > > Real massive mobility is like thief and rev who can teleport willy nilly and reset. Nec cannot do that for instance. > > > > > > > > > > > > > > > > Chill is strong but some classes can still burst pretty hard. There is a reason reaper was less successfull in the past: Damage was literally too high for every class combined with mobility, which is why nec life was hard, a important history lesson for ANET that nec are more successful now because of the dmg nerfs. > > > > > > > > > > > > > > > > Also it wouldn't be scary if reaper did no damage. > > > > > > > > > > > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Speed_of_Shadows > > > > > > > https://wiki.guildwars2.com/wiki/Quickening_Thirst > > > > > > > https://wiki.guildwars2.com/wiki/Death%27s_Charge or https://wiki.guildwars2.com/wiki/Sand_Swell or https://wiki.guildwars2.com/wiki/Summon_Flesh_Wurm or > > > > > > > https://wiki.guildwars2.com/wiki/Spectral_Walk > > > > > > > > > > > > > > "Necro is as slow than guardian..no slower" > > > > > > > > > > > > > > This is more mobility than elementalist...mesmer unless these two use Lightning flash+Ride the lightning and mesmer with Blink+Jaunt to run away; continuing ; this is more mobility than guardian by far and against a ranger specced for mobility with dunno..soulbeast GS+bird swoop, on a flat panel a scourge for example can use wurm/sand_swell + speed of shadows under the effects of runes of speed and easily catch up with the ranger without even trying...average ranger that's it but again those are not recognised as people are just pissed at how they fall to simplistic tactics employed by below average players to start with....let alone by an experienced player on ranger > > > > > > > > > > > > > > With only 40 hrs on necro, I am already duelling people that would require much more effort if using some other class...against typical ranger **I just tap once or twice and kill them** > > > > > > > > > > > > > > Let's stop here but yeah...the bias on this forum is like painfully obvious ...."as slow as guardian"...give me a kitten break > > > > > > > > > > > > > > Poor ele...with those unjustified low starting stats...and then overbuffed necro, it was an easy choice after years of struggle...dropped the first for the latter, there is nothing **absoulutely nothing** to justify current state of ele if I start using a necro, which is far stronger than what the biased criers on the forum would let you believe ...far stronger and for a fraction of the effort > > > > > > > > > > > > > > P.S Really I have no agenda against the class **it's mostly the playersbase behind it** , after trying "seriously" the class myself I just want necro mains to finally close the "water gates" and stop the wolf's tears...it's pathetic at this point > > > > > > > > > > > You need to run away and CC em and stun em. They have limited stab. > > > > > > > > > > https://wiki.guildwars2.com/wiki/Infusing_Terror ..limited stab on a 21s CD... instead this is limited stability : https://wiki.guildwars2.com/wiki/%22Strength_of_the_Pack!%22 or https://wiki.guildwars2.com/wiki/Armor_of_Earth > > > > > > > > > > > I get annoyed when ranger mains who can go sickem and 1 shot folks in soulbeast while having enough mobility to escape complain about reapers. > > > > > > > > > > > > Where is the nerf to smoke field? > > > > > > > > > > Where is the nerf to shroud generation? Where is the nerf to blood and death lines? I have already said that necro main must stop acting like they are some defenseless kittens **when that role is reserved to eles** > > > > > > > > > > > Soulbeast was literally like deadeye doing same kinda thing with similar levels of mobility but more sustain. > > > > > https://wiki.guildwars2.com/wiki/Silent_Scope + https://wiki.guildwars2.com/wiki/Shadow_Meld ...... I don't think you have ever played against any half decent thief using DE to its full potential > > > > > > > > > > > Also those have cds and quickening thirst is on dagger. > > > > > > > > > > https://wiki.guildwars2.com/wiki/Quickening_Thirst ......the movement speed buffs work regardless of you having a dagger, you just need to be above 75% HP....which is eazy on a core necro especially > > > > > > > > > > Soulbeast here..soulbeast there...where are all these threatening soulbeast killing everything in sight with their mighty sic'em build? A new player reading this forum would think that this magical beast Soulbeast dominates PvP by killing everything and that ranked matches are like 2-3 soulbeast per match.....where actually the opposite happens when ranked full of builds like this : > > > > > > > > > > > > > > > > > > > > But this is the present not the past as you talk about rangers like it's still 2018 : Moa Stance got hard nerfed - Unblockable trait removed - Sic'em dmg nerfed( regardless of what other says..the facts are what count) - Pet swap removed and overall sustain in PvP nerfed by over 66% from protection uptime to regen and stability uptime ( Dokyak stance from 30 to 60s CD), maybe it'd be time for GW2 players to admit that 80% of the times they lose....**they get outplayed** > > > > > > > > > > All I complained about necro was the Lich auto dmg and Reaper's onslaught dmg modifiers, than I even removed that complain and merely wish for the Lich auto dmg to be reduced, they can move the dmg to other skills I wouldn't care, not once I asked for necro to be hardnerfed or removed from existence out of spite...on the contrary of people getting sniped by Timmy who is hiding with his bow due to their own carelessness. > > > > > > > > > > I get so pissed because if I can kill **your average ranger** with a class I merely played "seriously" for 40 hrs then I ask myself what all the fuss is about in reality, this goes for every other class : go play the class you whine about against DECENT players and then come back here. I went and played necro, recognized its strengths and weaknesses, nobody said that necro is invincible but it's nowhere close to weak as many would like you to believe on the other hand, ranger is nowhere as overwhelming as criers would like you to believe at least in PvP. > > > > > > > > > > And it's not only ranger that I play **as I stated hundreds of time already**, I spent thousand of hrs on ele, guardian and warrior...I have been since launch, did you try to play mesmer vs decent players? Yeah the staff ambush was kitten , as boonbeast was and not once I said ....I am not some biased kitten : > > > > > > > > > > https://en-forum.guildwars2.com/discussion/56636/balance-discussion-moa-stance-needs-some-changes/p1 > > > > > > > > > > Made similar threads about druids, fire core eles, guardian, warriors...etc etc....I don't have any agenda, I want people to admit that every defeat is not due to some OP build they face, most times they get outplayed > > > > > > > > I've played ranger core with axe/axe might not be master of it but enough to know sustain tools. > > > > > > > > I'm just saying its kinda biased when rangers were capable of doing those kinda things. > > > > > > > > As for shroud regen and blood n all: I'd like to see numbers first by nec experts who know more than i. > > > > > > > > I dislike lich form because its unhealthy for nec since its limited use and it creates a lot of drama with very high dmg and slow projectiles, and i'd prefer if dmg was elsewhere. > > > > > > > > As for reaper shroud degen: I dunno if thats a good idea considering that would hurt sustain and dmg at the same time. I know reaper is very tanky and can hit real hard, but its already got a 7 sec cd or was it 8? i forget and it can be degened by kiting. > > > > > > > > Also even though eles have weaknesses they have their strengths look at weavers man, they were some of the better successful builds for SPVP for roaming, more so than core and tempest. > > > > > > > > What you mean to say is they are squishy and are in melee mode, which is kinda dumb considering they are such squishy class. > > > > > > > > Also this problem of nec folks are having is newer considering it used to be far less noticed before dmg nerfs and i'm worrying about over nerfing considering core is the one known more for being tankier right now. I fear over nerfing because nec has suffered the brunt force for years, which is why fellow nec are defensive. > > > > > > > > Can't we instead improve upon first core eles which have issues with survival first and mes? mes and thieves used to counter nec pretty hard due to mobility and their illusions and CC and burst. > > > > > > > > I've heard from some say nec is pretty balanced, and it was pretty well balanced by the fact that it had its weaknesses and its strengths but if you wittle down its strengths too much and all you got is weaknesses, you end up with a class with its fingers filed to the bone and kneecap it. > > > > > > > > I've seen thief players the best ones on video i've seen sindrener play who is pretty well famous i've asked him to even teach me some stuff on thief. I've seen deadeye what it can do and i've seen videos of soulbeast in WVW using merge form and using its ability in the past to 1 shot peeps with GS and run away. > > > > > > > > I've seen people in the ranger subforum talk about LB2 and i've defended ranger by saying things like: Its counterable, so i know some stuff about ranger too. > > > > > > > > The point is: Yes nec has stuff to escape, but there are still classes faster than them out there and those stuff some have cds. > > > > > > > > Spectral walk is 30 sec it says and it does have stab but so what? wurm can be killed. > > > > > > > > Nec literally waddles around if you have no spectral walk and wurm. > > > > > > > > Because a class is doin well don't mean you should nerf the one thats doing good because there are classes doing bad. > > > > > > > > The whole nerf will just kill the game. > > > > > > That's why all my nerf threads are targeted at specific traits/utilities and not the whole class/spec like many other folks do which ends up draining the game of its population. So far it seems @CMC is balancing following suggestions from MAT players, while not ideal it's still much better than listening to the forum crowd...ideally there would be no official forum like it was for GW1. > > > > > > Professions should be balanced around the average skill level but still given the tools to excel when mastered in their own right, so far this seems to be true for most professions but others like elementalist....add an unnecessary level of complexity for the sake of it , you don't get rewarded for overcoming that complexity, you just get to perfom as other professions used at average level...**and I will not accept that** because this is something which was added recently to the class. > > > > > > Before average players could run d/d cele and masters of the class could use FA ele...everybody was happy but now.....after 7k hrs Anet expects me, while playing ele, to put great effort beating even average players on other professions ...I say screw that! I won't! > > > > > > Like @"Grimjack.8130" stated : "you need to look 30s in the future to win on weaver".......like hell I would while somebody else is having similar or better results by pressing 2-3 buttons off CD ! > > > > > > This is not balancing..this is BS number crunching : they just increase CD till people drop skills/elites or utilities from their gameplay , when something is deemed too strong for healthy gameplay **it should be changed in functionality while maintaining usefulness** but that's ofc too hard..so they take the lazy way out...always. > > > > > > Take : Obsidian flesh , from 30s CD to 40s CD then to channel then to 60s CD on a weapon skill...what the actual......maybe you could have changed the functionality to something like : "redirect next fatal dmg to its source - 30s CD" . > > > > > > This overnerfing happens because this playerbase is afraid of challenges and so they will demand the removal of any challenge and when there is nothing else that challenges them....nerfs will knock at their door too...overnerfing and the death of the game > > > > I kinda wish they would lower the cd on lightning flash and the other teleport for eles. Since they are squishy unlike nec they depend on getting away. > > > > Nec is like it is on mobility because its super tanky and it would be broken if it had mobility like thief, but ele kinda is hard to survive if they don't have a lotta mobility and stuff to add sustain to protect. > > It's not just the mobility which is lacking....even if you try to set up combos, you have to deal with absurd after cast and cast times on sword if using a weaver. > -staff ele is just so kitten.....skills like https://wiki.guildwars2.com/wiki/Eruption are so trash in this time and age of the game, but you also have skills like https://wiki.guildwars2.com/wiki/Dragon%27s_Tooth > > People are using ele like a wannabe thief right now...minus the stealth and mobility....it's BS, this is a design issue not a numbers problem. I made a thread before weaver got released where I pleaded with Anet to avoid adding another melee weapon to ele after warhorn...but they went and added another melee weapon to the class...so people are forced to invest in tankiness to stay alive and Anet goes and starts the nerfing ....right on schedule. > > I gave up on the class, it's really not worth the stress, transferred everything on the necro and I don't regret it....really a shame after the time and effort spent on ele Well there are casts and sorta channel effects buncha weird stuff combined in melee, which for a class that is as squishy as ele is like jumping into a lion pit, you just know its going to go wrong. I always did notice something odd about ele, because in pve there isn't the same issues. When i'm using D/D for instance, which is highly risky, its less a issue due to knowing that i can just use my mobility to escape. It just seems antithetical to use melee in SPVP on ele. I think also some delay might be that you need to literally place the tooth over the area but am i misunderstanding? i'm no master of ele by any means, i just play cause i love the class.
  8. > @"Leonidrex.5649" said: > @"Axl.8924" where is the " reaper is countered by CC " coming from? they have usually 3 ways to remove CC and also stability. > And defense-wise. Full shroud reaper can eat every single skill from my "sic em soulbeast " and not even drop out of shroud. > Im not saying I am defenseless but neither is reaper. In reality you wont get to stun reaper in 1v1, EVER. Since they have too many ways to remove the CC. > In the end, necro players are spoiled by their face-tank shroud, and dont even try to use their 2 dodges properly. Use those 2 dodges on CC, get stab, then use 3 stun-breaks and nothing can really lock you down. Mobility? Reapers are REALLY kitten fast, with speed runes they are above most classes speed wise, they can match mesmer/ranger for sure. and outpace guardians, elementalists. > Lich form is still bull, whenever you make a build you need to have a built-in get out of jail free card against this skill. It hits for over 7k. I've seen soulbeast doin 1 shot a while back heard they can still do. There is a reason why it was getting hit first. Nec is not completely defenseless, but it can be kited, it has weaknesses its far from as op as people say i get sick of folks saying its op and we do use dodge. > @"Arheundel.6451" said: > > @"Axl.8924" said: > > > @"Arheundel.6451" said: > > > > @"Axl.8924" said: > > > > > @"Arheundel.6451" said: > > > > > > @"Axl.8924" said: > > > > > > > @"Ghos.1326" said: > > > > > > > > @"Axl.8924" said: > > > > > > > > > @"Master Ketsu.4569" said: > > > > > > > > > > @"Axl.8924" said: > > > > > > > > > > > @"Master Ketsu.4569" said: > > > > > > > > > > > The main issue I see with the patch is it's going to be a huge gift to necro players. Most other builds got a noticeable shave where problems actually existed, while necros got a completely random nerf that does not effect the class in any meaningful way. > > > > > > > > > > > > > > > > > > > > **Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > > > > > > > Putrid Explosion: Reduced the power coefficient from 1.0 to 0.8 in PvP only.Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > > > > > > > > > > > > > > > > > This is so far what we got. > > > > > > > > > > > > > > > > > > Yes, and those changes are hilariously insignificant. > > > > > > > > > > > > > > > > There is more prob to come. Hopefully they don-t take bad advice and gut the class. Reaper needs to hit really hard since its so slow and vulnerable to ccs and lich form needs to just be deleted and power added to the undeath. I-d rather not have a 150 sec cd slow travel time and 7k dmg and 150 sec cd. > > > > > > > > > > > > > > Eh I don't agree with this at all. A stupid reaper will blow his defensive CDs to protect against CC instantly, but trust me reaper is fine against CC unless the enemy class has more than 3 that can be used in rapid succession. Also, reaper is....not really slow. Shroud 2 is only on a....8s? 10s? cd and it covers a lot of ground, also destroys projectiles (so projectile related CC is useless against it) and does a nice sizable chunk of damage. As well, Reapers in general have access to a lot of chill, which is one of the strongest conditions in the game (does what cripple does while ALSO slows down the time ticking of cooldowns). To top it off (kinda), their chill lasts a fair amount of time so they don't have to use it back to back. Then lets also add on the auto damage it has per hit (3k+) as well as a trait that, if i'm not mistaken, grants them permanent quickness so long as they're in Shroud. > > > > > > > > > > > > > > EDIT: Sorry, Death's charge has a 6s cd. > > > > > > > DOUBLE EDIT: This, also, is using Marauder's amulet and not berserker, as well as not using spite and instead running the build that uses Blood Magic/Soul Reaping/Reaper > > > > > > > > > > > > It has its downsides. > > > > > > > > > > > > If he blows his skills in hte wrong moment thats his own fault but what about soulbeast sic em with mobility combined with dmg and sustain? There are some classes with far more mobility and nec is more like guardian levels of mobility, which is very slow. Ever wonder why nec take runes for swiftness? its because they are so slow, its hard to keep up. > > > > > > > > > > > > Chill is a cc not mobility and yes nec has some good cc, because if they didn't they wouldn't be able to close gaps. > > > > > > > > > > > > Real massive mobility is like thief and rev who can teleport willy nilly and reset. Nec cannot do that for instance. > > > > > > > > > > > > Chill is strong but some classes can still burst pretty hard. There is a reason reaper was less successfull in the past: Damage was literally too high for every class combined with mobility, which is why nec life was hard, a important history lesson for ANET that nec are more successful now because of the dmg nerfs. > > > > > > > > > > > > Also it wouldn't be scary if reaper did no damage. > > > > > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Speed_of_Shadows > > > > > https://wiki.guildwars2.com/wiki/Quickening_Thirst > > > > > https://wiki.guildwars2.com/wiki/Death%27s_Charge or https://wiki.guildwars2.com/wiki/Sand_Swell or https://wiki.guildwars2.com/wiki/Summon_Flesh_Wurm or > > > > > https://wiki.guildwars2.com/wiki/Spectral_Walk > > > > > > > > > > "Necro is as slow than guardian..no slower" > > > > > > > > > > This is more mobility than elementalist...mesmer unless these two use Lightning flash+Ride the lightning and mesmer with Blink+Jaunt to run away; continuing ; this is more mobility than guardian by far and against a ranger specced for mobility with dunno..soulbeast GS+bird swoop, on a flat panel a scourge for example can use wurm/sand_swell + speed of shadows under the effects of runes of speed and easily catch up with the ranger without even trying...average ranger that's it but again those are not recognised as people are just pissed at how they fall to simplistic tactics employed by below average players to start with....let alone by an experienced player on ranger > > > > > > > > > > With only 40 hrs on necro, I am already duelling people that would require much more effort if using some other class...against typical ranger **I just tap once or twice and kill them** > > > > > > > > > > Let's stop here but yeah...the bias on this forum is like painfully obvious ...."as slow as guardian"...give me a kitten break > > > > > > > > > > Poor ele...with those unjustified low starting stats...and then overbuffed necro, it was an easy choice after years of struggle...dropped the first for the latter, there is nothing **absoulutely nothing** to justify current state of ele if I start using a necro, which is far stronger than what the biased criers on the forum would let you believe ...far stronger and for a fraction of the effort > > > > > > > > > > P.S Really I have no agenda against the class **it's mostly the playersbase behind it** , after trying "seriously" the class myself I just want necro mains to finally close the "water gates" and stop the wolf's tears...it's pathetic at this point > > > > > > > You need to run away and CC em and stun em. They have limited stab. > > > > > > https://wiki.guildwars2.com/wiki/Infusing_Terror ..limited stab on a 21s CD... instead this is limited stability : https://wiki.guildwars2.com/wiki/%22Strength_of_the_Pack!%22 or https://wiki.guildwars2.com/wiki/Armor_of_Earth > > > > > > > I get annoyed when ranger mains who can go sickem and 1 shot folks in soulbeast while having enough mobility to escape complain about reapers. > > > > > > > > Where is the nerf to smoke field? > > > > > > Where is the nerf to shroud generation? Where is the nerf to blood and death lines? I have already said that necro main must stop acting like they are some defenseless kittens **when that role is reserved to eles** > > > > > > > Soulbeast was literally like deadeye doing same kinda thing with similar levels of mobility but more sustain. > > > https://wiki.guildwars2.com/wiki/Silent_Scope + https://wiki.guildwars2.com/wiki/Shadow_Meld ...... I don't think you have ever played against any half decent thief using DE to its full potential > > > > > > > Also those have cds and quickening thirst is on dagger. > > > > > > https://wiki.guildwars2.com/wiki/Quickening_Thirst ......the movement speed buffs work regardless of you having a dagger, you just need to be above 75% HP....which is eazy on a core necro especially > > > > > > Soulbeast here..soulbeast there...where are all these threatening soulbeast killing everything in sight with their mighty sic'em build? A new player reading this forum would think that this magical beast Soulbeast dominates PvP by killing everything and that ranked matches are like 2-3 soulbeast per match.....where actually the opposite happens when ranked full of builds like this : > > > > > > > > > > > > But this is the present not the past as you talk about rangers like it's still 2018 : Moa Stance got hard nerfed - Unblockable trait removed - Sic'em dmg nerfed( regardless of what other says..the facts are what count) - Pet swap removed and overall sustain in PvP nerfed by over 66% from protection uptime to regen and stability uptime ( Dokyak stance from 30 to 60s CD), maybe it'd be time for GW2 players to admit that 80% of the times they lose....**they get outplayed** > > > > > > All I complained about necro was the Lich auto dmg and Reaper's onslaught dmg modifiers, than I even removed that complain and merely wish for the Lich auto dmg to be reduced, they can move the dmg to other skills I wouldn't care, not once I asked for necro to be hardnerfed or removed from existence out of spite...on the contrary of people getting sniped by Timmy who is hiding with his bow due to their own carelessness. > > > > > > I get so pissed because if I can kill **your average ranger** with a class I merely played "seriously" for 40 hrs then I ask myself what all the fuss is about in reality, this goes for every other class : go play the class you whine about against DECENT players and then come back here. I went and played necro, recognized its strengths and weaknesses, nobody said that necro is invincible but it's nowhere close to weak as many would like you to believe on the other hand, ranger is nowhere as overwhelming as criers would like you to believe at least in PvP. > > > > > > And it's not only ranger that I play **as I stated hundreds of time already**, I spent thousand of hrs on ele, guardian and warrior...I have been since launch, did you try to play mesmer vs decent players? Yeah the staff ambush was kitten , as boonbeast was and not once I said ....I am not some biased kitten : > > > > > > https://en-forum.guildwars2.com/discussion/56636/balance-discussion-moa-stance-needs-some-changes/p1 > > > > > > Made similar threads about druids, fire core eles, guardian, warriors...etc etc....I don't have any agenda, I want people to admit that every defeat is not due to some OP build they face, most times they get outplayed > > > > I've played ranger core with axe/axe might not be master of it but enough to know sustain tools. > > > > I'm just saying its kinda biased when rangers were capable of doing those kinda things. > > > > As for shroud regen and blood n all: I'd like to see numbers first by nec experts who know more than i. > > > > I dislike lich form because its unhealthy for nec since its limited use and it creates a lot of drama with very high dmg and slow projectiles, and i'd prefer if dmg was elsewhere. > > > > As for reaper shroud degen: I dunno if thats a good idea considering that would hurt sustain and dmg at the same time. I know reaper is very tanky and can hit real hard, but its already got a 7 sec cd or was it 8? i forget and it can be degened by kiting. > > > > Also even though eles have weaknesses they have their strengths look at weavers man, they were some of the better successful builds for SPVP for roaming, more so than core and tempest. > > > > What you mean to say is they are squishy and are in melee mode, which is kinda dumb considering they are such squishy class. > > > > Also this problem of nec folks are having is newer considering it used to be far less noticed before dmg nerfs and i'm worrying about over nerfing considering core is the one known more for being tankier right now. I fear over nerfing because nec has suffered the brunt force for years, which is why fellow nec are defensive. > > > > Can't we instead improve upon first core eles which have issues with survival first and mes? mes and thieves used to counter nec pretty hard due to mobility and their illusions and CC and burst. > > > > I've heard from some say nec is pretty balanced, and it was pretty well balanced by the fact that it had its weaknesses and its strengths but if you wittle down its strengths too much and all you got is weaknesses, you end up with a class with its fingers filed to the bone and kneecap it. > > > > I've seen thief players the best ones on video i've seen sindrener play who is pretty well famous i've asked him to even teach me some stuff on thief. I've seen deadeye what it can do and i've seen videos of soulbeast in WVW using merge form and using its ability in the past to 1 shot peeps with GS and run away. > > > > I've seen people in the ranger subforum talk about LB2 and i've defended ranger by saying things like: Its counterable, so i know some stuff about ranger too. > > > > The point is: Yes nec has stuff to escape, but there are still classes faster than them out there and those stuff some have cds. > > > > Spectral walk is 30 sec it says and it does have stab but so what? wurm can be killed. > > > > Nec literally waddles around if you have no spectral walk and wurm. > > > > Because a class is doin well don't mean you should nerf the one thats doing good because there are classes doing bad. > > > > The whole nerf will just kill the game. > > That's why all my nerf threads are targeted at specific traits/utilities and not the whole class/spec like many other folks do which ends up draining the game of its population. So far it seems @CMC is balancing following suggestions from MAT players, while not ideal it's still much better than listening to the forum crowd...ideally there would be no official forum like it was for GW1. > > Professions should be balanced around the average skill level but still given the tools to excel when mastered in their own right, so far this seems to be true for most professions but others like elementalist....add an unnecessary level of complexity for the sake of it , you don't get rewarded for overcoming that complexity, you just get to perfom as other professions used at average level...**and I will not accept that** because this is something which was added recently to the class. > > Before average players could run d/d cele and masters of the class could use FA ele...everybody was happy but now.....after 7k hrs Anet expects me, while playing ele, to put great effort beating even average players on other professions ...I say screw that! I won't! > > Like @"Grimjack.8130" stated : "you need to look 30s in the future to win on weaver".......like hell I would while somebody else is having similar or better results by pressing 2-3 buttons off CD ! > > This is not balancing..this is BS number crunching : they just increase CD till people drop skills/elites or utilities from their gameplay , when something is deemed too strong for healthy gameplay **it should be changed in functionality while maintaining usefulness** but that's ofc too hard..so they take the lazy way out...always. > > Take : Obsidian flesh , from 30s CD to 40s CD then to channel then to 60s CD on a weapon skill...what the actual......maybe you could have changed the functionality to something like : "redirect next fatal dmg to its source - 30s CD" . > > This overnerfing happens because this playerbase is afraid of challenges and so they will demand the removal of any challenge and when there is nothing else that challenges them....nerfs will knock at their door too...overnerfing and the death of the game I kinda wish they would lower the cd on lightning flash and the other teleport for eles. Since they are squishy unlike nec they depend on getting away. Nec is like it is on mobility because its super tanky and it would be broken if it had mobility like thief, but ele kinda is hard to survive if they don't have a lotta mobility and stuff to add sustain to protect.
  9. > @"Arheundel.6451" said: > > @"Axl.8924" said: > > > @"Arheundel.6451" said: > > > > @"Axl.8924" said: > > > > > @"Ghos.1326" said: > > > > > > @"Axl.8924" said: > > > > > > > @"Master Ketsu.4569" said: > > > > > > > > @"Axl.8924" said: > > > > > > > > > @"Master Ketsu.4569" said: > > > > > > > > > The main issue I see with the patch is it's going to be a huge gift to necro players. Most other builds got a noticeable shave where problems actually existed, while necros got a completely random nerf that does not effect the class in any meaningful way. > > > > > > > > > > > > > > > > **Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > > > > > Putrid Explosion: Reduced the power coefficient from 1.0 to 0.8 in PvP only.Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > > > > > > > > > > > > > This is so far what we got. > > > > > > > > > > > > > > Yes, and those changes are hilariously insignificant. > > > > > > > > > > > > There is more prob to come. Hopefully they don-t take bad advice and gut the class. Reaper needs to hit really hard since its so slow and vulnerable to ccs and lich form needs to just be deleted and power added to the undeath. I-d rather not have a 150 sec cd slow travel time and 7k dmg and 150 sec cd. > > > > > > > > > > Eh I don't agree with this at all. A stupid reaper will blow his defensive CDs to protect against CC instantly, but trust me reaper is fine against CC unless the enemy class has more than 3 that can be used in rapid succession. Also, reaper is....not really slow. Shroud 2 is only on a....8s? 10s? cd and it covers a lot of ground, also destroys projectiles (so projectile related CC is useless against it) and does a nice sizable chunk of damage. As well, Reapers in general have access to a lot of chill, which is one of the strongest conditions in the game (does what cripple does while ALSO slows down the time ticking of cooldowns). To top it off (kinda), their chill lasts a fair amount of time so they don't have to use it back to back. Then lets also add on the auto damage it has per hit (3k+) as well as a trait that, if i'm not mistaken, grants them permanent quickness so long as they're in Shroud. > > > > > > > > > > EDIT: Sorry, Death's charge has a 6s cd. > > > > > DOUBLE EDIT: This, also, is using Marauder's amulet and not berserker, as well as not using spite and instead running the build that uses Blood Magic/Soul Reaping/Reaper > > > > > > > > It has its downsides. > > > > > > > > If he blows his skills in hte wrong moment thats his own fault but what about soulbeast sic em with mobility combined with dmg and sustain? There are some classes with far more mobility and nec is more like guardian levels of mobility, which is very slow. Ever wonder why nec take runes for swiftness? its because they are so slow, its hard to keep up. > > > > > > > > Chill is a cc not mobility and yes nec has some good cc, because if they didn't they wouldn't be able to close gaps. > > > > > > > > Real massive mobility is like thief and rev who can teleport willy nilly and reset. Nec cannot do that for instance. > > > > > > > > Chill is strong but some classes can still burst pretty hard. There is a reason reaper was less successfull in the past: Damage was literally too high for every class combined with mobility, which is why nec life was hard, a important history lesson for ANET that nec are more successful now because of the dmg nerfs. > > > > > > > > Also it wouldn't be scary if reaper did no damage. > > > > > > > > > > https://wiki.guildwars2.com/wiki/Speed_of_Shadows > > > https://wiki.guildwars2.com/wiki/Quickening_Thirst > > > https://wiki.guildwars2.com/wiki/Death%27s_Charge or https://wiki.guildwars2.com/wiki/Sand_Swell or https://wiki.guildwars2.com/wiki/Summon_Flesh_Wurm or > > > https://wiki.guildwars2.com/wiki/Spectral_Walk > > > > > > "Necro is as slow than guardian..no slower" > > > > > > This is more mobility than elementalist...mesmer unless these two use Lightning flash+Ride the lightning and mesmer with Blink+Jaunt to run away; continuing ; this is more mobility than guardian by far and against a ranger specced for mobility with dunno..soulbeast GS+bird swoop, on a flat panel a scourge for example can use wurm/sand_swell + speed of shadows under the effects of runes of speed and easily catch up with the ranger without even trying...average ranger that's it but again those are not recognised as people are just pissed at how they fall to simplistic tactics employed by below average players to start with....let alone by an experienced player on ranger > > > > > > With only 40 hrs on necro, I am already duelling people that would require much more effort if using some other class...against typical ranger **I just tap once or twice and kill them** > > > > > > Let's stop here but yeah...the bias on this forum is like painfully obvious ...."as slow as guardian"...give me a kitten break > > > > > > Poor ele...with those unjustified low starting stats...and then overbuffed necro, it was an easy choice after years of struggle...dropped the first for the latter, there is nothing **absoulutely nothing** to justify current state of ele if I start using a necro, which is far stronger than what the biased criers on the forum would let you believe ...far stronger and for a fraction of the effort > > > > > > P.S Really I have no agenda against the class **it's mostly the playersbase behind it** , after trying "seriously" the class myself I just want necro mains to finally close the "water gates" and stop the wolf's tears...it's pathetic at this point > > > You need to run away and CC em and stun em. They have limited stab. > > https://wiki.guildwars2.com/wiki/Infusing_Terror ..limited stab on a 21s CD... instead this is limited stability : https://wiki.guildwars2.com/wiki/%22Strength_of_the_Pack!%22 or https://wiki.guildwars2.com/wiki/Armor_of_Earth > > > I get annoyed when ranger mains who can go sickem and 1 shot folks in soulbeast while having enough mobility to escape complain about reapers. > > > > Where is the nerf to smoke field? > > Where is the nerf to shroud generation? Where is the nerf to blood and death lines? I have already said that necro main must stop acting like they are some defenseless kittens **when that role is reserved to eles** > > > Soulbeast was literally like deadeye doing same kinda thing with similar levels of mobility but more sustain. > https://wiki.guildwars2.com/wiki/Silent_Scope + https://wiki.guildwars2.com/wiki/Shadow_Meld ...... I don't think you have ever played against any half decent thief using DE to its full potential > > > Also those have cds and quickening thirst is on dagger. > > https://wiki.guildwars2.com/wiki/Quickening_Thirst ......the movement speed buffs work regardless of you having a dagger, you just need to be above 75% HP....which is eazy on a core necro especially > > Soulbeast here..soulbeast there...where are all these threatening soulbeast killing everything in sight with their mighty sic'em build? A new player reading this forum would think that this magical beast Soulbeast dominates PvP by killing everything and that ranked matches are like 2-3 soulbeast per match.....where actually the opposite happens when ranked full of builds like this : > > > > But this is the present not the past as you talk about rangers like it's still 2018 : Moa Stance got hard nerfed - Unblockable trait removed - Sic'em dmg nerfed( regardless of what other says..the facts are what count) - Pet swap removed and overall sustain in PvP nerfed by over 66% from protection uptime to regen and stability uptime ( Dokyak stance from 30 to 60s CD), maybe it'd be time for GW2 players to admit that 80% of the times they lose....**they get outplayed** > > All I complained about necro was the Lich auto dmg and Reaper's onslaught dmg modifiers, than I even removed that complain and merely wish for the Lich auto dmg to be reduced, they can move the dmg to other skills I wouldn't care, not once I asked for necro to be hardnerfed or removed from existence out of spite...on the contrary of people getting sniped by Timmy who is hiding with his bow due to their own carelessness. > > I get so pissed because if I can kill **your average ranger** with a class I merely played "seriously" for 40 hrs then I ask myself what all the fuss is about in reality, this goes for every other class : go play the class you whine about against DECENT players and then come back here. I went and played necro, recognized its strengths and weaknesses, nobody said that necro is invincible but it's nowhere close to weak as many would like you to believe on the other hand, ranger is nowhere as overwhelming as criers would like you to believe at least in PvP. > > And it's not only ranger that I play **as I stated hundreds of time already**, I spent thousand of hrs on ele, guardian and warrior...I have been since launch, did you try to play mesmer vs decent players? Yeah the staff ambush was kitten , as boonbeast was and not once I said ....I am not some biased kitten : > > https://en-forum.guildwars2.com/discussion/56636/balance-discussion-moa-stance-needs-some-changes/p1 > > Made similar threads about druids, fire core eles, guardian, warriors...etc etc....I don't have any agenda, I want people to admit that every defeat is not due to some OP build they face, most times they get outplayed I've played ranger core with axe/axe might not be master of it but enough to know sustain tools. I'm just saying its kinda biased when rangers were capable of doing those kinda things. As for shroud regen and blood n all: I'd like to see numbers first by nec experts who know more than i. I dislike lich form because its unhealthy for nec since its limited use and it creates a lot of drama with very high dmg and slow projectiles, and i'd prefer if dmg was elsewhere. As for reaper shroud degen: I dunno if thats a good idea considering that would hurt sustain and dmg at the same time. I know reaper is very tanky and can hit real hard, but its already got a 7 sec cd or was it 8? i forget and it can be degened by kiting. Also even though eles have weaknesses they have their strengths look at weavers man, they were some of the better successful builds for SPVP for roaming, more so than core and tempest. What you mean to say is they are squishy and are in melee mode, which is kinda dumb considering they are such squishy class. Also this problem of nec folks are having is newer considering it used to be far less noticed before dmg nerfs and i'm worrying about over nerfing considering core is the one known more for being tankier right now. I fear over nerfing because nec has suffered the brunt force for years, which is why fellow nec are defensive. Can't we instead improve upon first core eles which have issues with survival first and mes? mes and thieves used to counter nec pretty hard due to mobility and their illusions and CC and burst. I've heard from some say nec is pretty balanced, and it was pretty well balanced by the fact that it had its weaknesses and its strengths but if you wittle down its strengths too much and all you got is weaknesses, you end up with a class with its fingers filed to the bone and kneecap it. I've seen thief players the best ones on video i've seen sindrener play who is pretty well famous i've asked him to even teach me some stuff on thief. I've seen deadeye what it can do and i've seen videos of soulbeast in WVW using merge form and using its ability in the past to 1 shot peeps with GS and run away. I've seen people in the ranger subforum talk about LB2 and i've defended ranger by saying things like: Its counterable, so i know some stuff about ranger too. The point is: Yes nec has stuff to escape, but there are still classes faster than them out there and those stuff some have cds. Spectral walk is 30 sec it says and it does have stab but so what? wurm can be killed. Nec literally waddles around if you have no spectral walk and wurm. Because a class is doin well don't mean you should nerf the one thats doing good because there are classes doing bad. The whole nerf will just kill the game.
  10. > @"Senqu.8054" said: > Hadn’t 6 out of 8 classes more dodge then mirage before the one dodge nerf? xD EH don't all the other classes have 2 dodges minimum except mirage?
  11. > @"Arheundel.6451" said: > > @"Axl.8924" said: > > > @"Ghos.1326" said: > > > > @"Axl.8924" said: > > > > > @"Master Ketsu.4569" said: > > > > > > @"Axl.8924" said: > > > > > > > @"Master Ketsu.4569" said: > > > > > > > The main issue I see with the patch is it's going to be a huge gift to necro players. Most other builds got a noticeable shave where problems actually existed, while necros got a completely random nerf that does not effect the class in any meaningful way. > > > > > > > > > > > > **Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > > > Putrid Explosion: Reduced the power coefficient from 1.0 to 0.8 in PvP only.Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > > > > > > > > > This is so far what we got. > > > > > > > > > > Yes, and those changes are hilariously insignificant. > > > > > > > > There is more prob to come. Hopefully they don-t take bad advice and gut the class. Reaper needs to hit really hard since its so slow and vulnerable to ccs and lich form needs to just be deleted and power added to the undeath. I-d rather not have a 150 sec cd slow travel time and 7k dmg and 150 sec cd. > > > > > > Eh I don't agree with this at all. A stupid reaper will blow his defensive CDs to protect against CC instantly, but trust me reaper is fine against CC unless the enemy class has more than 3 that can be used in rapid succession. Also, reaper is....not really slow. Shroud 2 is only on a....8s? 10s? cd and it covers a lot of ground, also destroys projectiles (so projectile related CC is useless against it) and does a nice sizable chunk of damage. As well, Reapers in general have access to a lot of chill, which is one of the strongest conditions in the game (does what cripple does while ALSO slows down the time ticking of cooldowns). To top it off (kinda), their chill lasts a fair amount of time so they don't have to use it back to back. Then lets also add on the auto damage it has per hit (3k+) as well as a trait that, if i'm not mistaken, grants them permanent quickness so long as they're in Shroud. > > > > > > EDIT: Sorry, Death's charge has a 6s cd. > > > DOUBLE EDIT: This, also, is using Marauder's amulet and not berserker, as well as not using spite and instead running the build that uses Blood Magic/Soul Reaping/Reaper > > > > It has its downsides. > > > > If he blows his skills in hte wrong moment thats his own fault but what about soulbeast sic em with mobility combined with dmg and sustain? There are some classes with far more mobility and nec is more like guardian levels of mobility, which is very slow. Ever wonder why nec take runes for swiftness? its because they are so slow, its hard to keep up. > > > > Chill is a cc not mobility and yes nec has some good cc, because if they didn't they wouldn't be able to close gaps. > > > > Real massive mobility is like thief and rev who can teleport willy nilly and reset. Nec cannot do that for instance. > > > > Chill is strong but some classes can still burst pretty hard. There is a reason reaper was less successfull in the past: Damage was literally too high for every class combined with mobility, which is why nec life was hard, a important history lesson for ANET that nec are more successful now because of the dmg nerfs. > > > > Also it wouldn't be scary if reaper did no damage. > > > > https://wiki.guildwars2.com/wiki/Speed_of_Shadows > https://wiki.guildwars2.com/wiki/Quickening_Thirst > https://wiki.guildwars2.com/wiki/Death%27s_Charge or https://wiki.guildwars2.com/wiki/Sand_Swell or https://wiki.guildwars2.com/wiki/Summon_Flesh_Wurm or > https://wiki.guildwars2.com/wiki/Spectral_Walk > > "Necro is as slow than guardian..no slower" > > This is more mobility than elementalist...mesmer unless these two use Lightning flash+Ride the lightning and mesmer with Blink+Jaunt to run away; continuing ; this is more mobility than guardian by far and against a ranger specced for mobility with dunno..soulbeast GS+bird swoop, on a flat panel a scourge for example can use wurm/sand_swell + speed of shadows under the effects of runes of speed and easily catch up with the ranger without even trying...average ranger that's it but again those are not recognised as people are just pissed at how they fall to simplistic tactics employed by below average players to start with....let alone by an experienced player on ranger > > With only 40 hrs on necro, I am already duelling people that would require much more effort if using some other class...against typical ranger **I just tap once or twice and kill them** > > Let's stop here but yeah...the bias on this forum is like painfully obvious ...."as slow as guardian"...give me a kitten break > > Poor ele...with those unjustified low starting stats...and then overbuffed necro, it was an easy choice after years of struggle...dropped the first for the latter, there is nothing **absoulutely nothing** to justify current state of ele if I start using a necro, which is far stronger than what the biased criers on the forum would let you believe ...far stronger and for a fraction of the effort > > P.S Really I have no agenda against the class **it's mostly the playersbase behind it** , after trying "seriously" the class myself I just want necro mains to finally close the "water gates" and stop the wolf's tears...it's pathetic at this point You are talking about scourge but what about the weaknesses? you are acting as if nec is some unbelievable godmode. Let us not forget the time of godmode beastmode soulbeast which could escape instantly in the past and 1 shot. It had everything:Mobility dmg sustain. Ele had its strength and weaknesses dagger/Dagger has mobility on it but what about weaver? had pretty good dmg and also what about mirage? I call bs on this man. MIrage was seriously the most toxic thing ever. I'm tired of people treating nec like its impossibly op when you had builds that could do everything and they can still trade with their illusions they got tons of tools. Sure now they got 1 evade and exaughstion but CMON!!! and what about firebrand? it was so op it was keeping scourge alive. I'm not saying nec is bad in PVP but cmon man before the nerfs of dmg to pull back un dmg sustain and mobility, nec had a hard time keeping up or even surviving due to the powercreep of sustain and dmg. Reaper wasn't nearly as mobile as some of the stuff and it got a nerf in the form of the rune we used to literally keep up. Also you can kite reaper. If you can't i call L2P. You need to run away and CC em and stun em. They have limited stab. I get annoyed when ranger mains who can go sickem and 1 shot folks in soulbeast while having enough mobility to escape complain about reapers. Where is the nerf to smoke field? Soulbeast was literally like deadeye doing same kinda thing with similar levels of mobility but more sustain. Also those have cds and quickening thirst is on dagger. what about when nec isn't in shroud? its 8 sec where they waddle around.
  12. > @"Lily.1935" said: > > @"Dadnir.5038" said: > > > @"KrHome.1920" said: > > > The GW1 necro design could be interesting for the new elite spec. A spec that sacrifices health for big impacts. It could work, because such a mechanic would weaken the natural tankiness of necro (shroud and high health pool) to end up as a real glass canon as it is always at low health after big hits. Imagine a spec that uses skills that work like signet of undeath: can kill you when used in the wrong moment, but have extremely game changing effects. > > > > I can imagine it and I doubt it would have any kind of viability in GW2. A GW1's necromancer sacrificing health mainly worked because of 3 things: > > - You sacrificed a %age of health > > - You could reduce your base health to absurdly low level (55hp through gear and up to 22 HP throught -60% death penalty) > > - Regen skills could bring back low HP base character to full almost instantly. > > > > Without taking advantage of the synergy of those 3 points health sacrifice was just barely usable, very far from being "viable". In a game like GW2 with comparatively very large health pool, a core necromancer toolkit totally inadapted and an absolute hate of the community for any skill effect that would be "game changing", it's pretty much impossible to have actual health sacrifice being viable. > > Except the health sacrifice builds in GW1 didn't frequently drop their health below the 500 average. 55 didn't take health sacrifice either, at least not any build I've seen. The top build that used it would frequently sacrifice enough to offset the damage with one or 2 heals. The orders necromancer being an old and now unviable one. The current most potent build being the Blood is power Restoration necromancer. > > As to your points necromancer has more than enough sustain to maintain their health into overflow even. We have Parasitic contagion, blood magic as well as the dagger along with skills that just give us large chunks of life like locus signet and blood fiend. Something you might not be aware of because its only revealed through a lot of gameplay with scourge as either a healer or condi in raids or strikes, but Signet of Undeath's cost can be entirely payed for with barrier. So any new health sacrifice skill would follow those same rules. Barrier would be taken first before health is dipped into. > > Looking at necromancer's sustain we have much better options than we did in GW1, we have much stronger life stealing and life gain. I was doing some experiments a while back with Blood bank and parasitic contagion, and my health seldom dropped below full. A new spec that sacrifices lots of health would likely utility one or both of these traits to create quite the the menace on the Battlefield. Timing when their burst will occur which would offer a lot of unique play and counter play situations when fighting them. > > This also does give us a good idea as to how they would look in raids, being well supported by healing and benefiting from over healing as they could bank that extra heal as the cost for their utility or we could see a scourge + new necromancer partnerships as an alternative to some of the current meta methods. Although I personally would be alright with a new elite spec building barrier on allies which could allow for different party utility. > > Health sacrifice would be good for the necromancer. In fact it already has been quite good for them now with just one skill. And there is the offset to the sacrifice you're looking for as well as the high risk I'm looking for. It just needs the power behind it to be worth that extreme risk. So are you talking about the equivalent of eq nec? which sacrifices its own mana and health and drains it from enemies again and uses skills to recover mana? In eq nec were mana healers for other classes in cases of needing to use tons of mana to recover for instance while fighting bosses and they could sacrifice their own health recover. was it like that in gw1?> @"Dadnir.5038" said: > > @"Lily.1935" said: > > Except the health sacrifice builds in GW1 didn't frequently drop their health below the 500 average. 55 didn't take health sacrifice either, at least not any build I've seen. The top build that used it would frequently sacrifice enough to offset the damage with one or 2 heals. The orders necromancer being an old and now unviable one. The current most potent build being the Blood is power Restoration necromancer. > > I'm sorry, but: "What a joke!" > 55HP (22HP) bip necromancer was (and, outside special gimmicky group comp, probably still is) a corner stone of Urgoz's run (along with _edge of extinction_ rangers). If you've never seen one, I can garantie you that it take sacrificing it's health way better than anything with 500 health point. For the healer who have the back of a low health necromancer it's both a breeze (because you don't need much to keep it alive) and a boon (because it does it's job at a crazy rate). > > Too much HP for health sacrifice build just wasn't viable in GW. I don't even know why you'd think otherwise, I mean you're basicaly suggesting that to play sacrifice build that wouldn't use gear/runes to increase it's potency. Along with the increased need for heal due to high health that's just piling handicaps over handicaps. N/Rt builds might be potent for AIs but that's all. It's merely useful to have on a hero when you play alone with a balanced team of heroes. For a player, playing with other players, that can afford to use runes and min-max there is no way you'd play at an average of 500 health point. well if they did it like eq it would work where you sacrifice your health but have tools to get it back quickly and to get rid of aggro fast. Re edit:Personally i think new elite creates more problems.
  13. > @"Ghos.1326" said: > > @"Axl.8924" said: > > > @"Master Ketsu.4569" said: > > > > @"Axl.8924" said: > > > > > @"Master Ketsu.4569" said: > > > > > The main issue I see with the patch is it's going to be a huge gift to necro players. Most other builds got a noticeable shave where problems actually existed, while necros got a completely random nerf that does not effect the class in any meaningful way. > > > > > > > > **Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > Putrid Explosion: Reduced the power coefficient from 1.0 to 0.8 in PvP only.Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > > > > > This is so far what we got. > > > > > > Yes, and those changes are hilariously insignificant. > > > > There is more prob to come. Hopefully they don-t take bad advice and gut the class. Reaper needs to hit really hard since its so slow and vulnerable to ccs and lich form needs to just be deleted and power added to the undeath. I-d rather not have a 150 sec cd slow travel time and 7k dmg and 150 sec cd. > > Eh I don't agree with this at all. A stupid reaper will blow his defensive CDs to protect against CC instantly, but trust me reaper is fine against CC unless the enemy class has more than 3 that can be used in rapid succession. Also, reaper is....not really slow. Shroud 2 is only on a....8s? 10s? cd and it covers a lot of ground, also destroys projectiles (so projectile related CC is useless against it) and does a nice sizable chunk of damage. As well, Reapers in general have access to a lot of chill, which is one of the strongest conditions in the game (does what cripple does while ALSO slows down the time ticking of cooldowns). To top it off (kinda), their chill lasts a fair amount of time so they don't have to use it back to back. Then lets also add on the auto damage it has per hit (3k+) as well as a trait that, if i'm not mistaken, grants them permanent quickness so long as they're in Shroud. > > EDIT: Sorry, Death's charge has a 6s cd. > DOUBLE EDIT: This, also, is using Marauder's amulet and not berserker, as well as not using spite and instead running the build that uses Blood Magic/Soul Reaping/Reaper It has its downsides. If he blows his skills in hte wrong moment thats his own fault but what about soulbeast sic em with mobility combined with dmg and sustain? There are some classes with far more mobility and nec is more like guardian levels of mobility, which is very slow. Ever wonder why nec take runes for swiftness? its because they are so slow, its hard to keep up. Chill is a cc not mobility and yes nec has some good cc, because if they didn't they wouldn't be able to close gaps. Real massive mobility is like thief and rev who can teleport willy nilly and reset. Nec cannot do that for instance. Chill is strong but some classes can still burst pretty hard. There is a reason reaper was less successfull in the past: Damage was literally too high for every class combined with mobility, which is why nec life was hard, a important history lesson for ANET that nec are more successful now because of the dmg nerfs. Also it wouldn't be scary if reaper did no damage.
  14. > @"WillPaharu.4837" said: > Why would you nerf a build that is only ranked "good" (decap druid)? please refer to metabattle.com before nerfing anything. The only classes and builds that should be nerfed are the ones ranked "Meta". Meta means over powered. "Good" means it's not very effective unless played very well. Please undo the nerfs on Decap druid. It is the only druid build and one of the few ranger builds viable in conquest. > > Were people actually complaining about decap druid or something??? If so that is hilarious, feel free to ignore them. Play decap druid yourself and see how not overpowered it is. > > Again, please undo these nerfs to decap druid. Nerf Dragon hunters instead. > > Ideally there would be no meta builds. Just all good and great, so that it comes down to skill and knowing your class and role. When there are meta builds, people flock to them because they are easier to win with. Which is cheap. I digress, as there will always be meta builds I reckon. But pls leave the "good" builds alone. They aren't the imbalance. I thought people were only complaining about druids with ability to root folks? I don't recall complaints about druid dmg.
  15. > @"Oxstar.7643" said: > So. I'm trying to turn my necromancer into something decent. A but of pretext, what I'm looking for is something that can dish out good damage, but also not be a pure glass cannon. Those just die too fast for my taste, so I want a bit of survival as well. I also don't have legendaries, or the means to make them. So something with exotics. I'm trying to suss something out myself, but while I do that I might as well see if you all have any good ideas. Also, it would be great if it didn't involve three digit amounts of gold in expenses. Go reaper man pve reaper is super tanky and get ferocity gear and precision. GS is recommended weapon for reaper, good CC good dmg hits really hard.
  16. > @"Shao.7236" said: > > @"ollbirtan.2915" said: > > Lazy half-kittened patch with nerfs to things that have never been a problem anyway, Also, it would be an offence to proper game design to even call this lazy tendency to reduce / remove / decrease numbers / skills / effects --- 'a balance'. > > Also, nerf theef. AND BUFF ELE.
  17. > @"Shao.7236" said: > @"Multicolorhipster.9751" @"UNOwen.7132" > > >Thats the issue though. Its the opposite. You used to have to play by putting real effort in pre-february patch. After the february patch? The game became utterly braindead. Just an absolute skillless spam fest where you use everything off cooldown and nothing ever dies anyway. And if you don't care if the game dies because of players leaving, then at best you're selfish. > > Why do everyone spit out the same broken record without any form of example? Game hasn't changed outside offering more pro-active gameplay. This game really deserves to die for how people could careless about anything but their own whatever mindless used to have stupid builds from before. > > >Evidently you're not actually seeing what the changes did. You also seem to misunderstand why players are leaving. Hint: the non-existence of skill in the current meta, and the fact that the meta is incredibly imbalanced and noone ever dies are major reasons. > > Wrong, how does it make any sense that you couldn't spam before when all the cooldowns were shorter and the risk was never to be seen whatsoever. Games far from braindead now when decisions actually matter, it's baffling that you think otherwise. "Nothing" ever dies? Right, where's the proof of that? Are you going to tell me that everyone around me suck then? I've heard it before, irrelevant statement. Dare say that if I tell anything has some challenging tactics to go through? I must be bad. Seriously you have the nerve to call me selfish when none of you ever provide actual evidence to your statement, what have you done to prove anything? I don't see anything anywhere that shows how NOBODY ever dies Zzzzz. > > I've got all I need and have already posting enough to show the difference in between then and now. > > >And you will be wrong every single time you say that. As you have been every single time you already have. The playerbase is dying because of both bad balance, and the fact that PvP is now just mindless. > > The game was never interesting to watch before the patch with all the same thing going around with the same short fights of the same one sided tactics with no space to ever be creative at all unlike now. There's absolutely no reason to think it's dying outside the players just plain being unhappy because the old degeneracy is far gone now. > > I remember kitten well every single meta builds that we've had and I know how most of the people in here that actually played it are also the one complaining, it's no coincidence at all and also doesn't surprise me anymore. People are quitting because they can't accept that they suck at the game and aren't wanting to get good, pulling out whatever desperate excuse they can find now because it DEFINITELY wasn't mindless to play prior to the patch, I've never seen so much denial. Knowing that people also pay for Raids only reinforce my statement that people just don't want to be good. > > Not only it can be proven with footage, but you look at any archived builds and you can tell how stupidly easy everything was to play unlike now. > > Again, nothing, there's nothing, absolutely nothing ever brought here that proves that this community is nothing but whiny and never can accept that they're bad period, they're always good without ANYTHING to ever improve on. > > You can go ahead even uno reverse the purpose of my statement once again since that's all you can really do, but I'll reply in advance. I know what I can and can't do, I'll go far out and wide before thinking the game is actually unfair to me, that's actually a lost art today, not even surprised. The game was a joke balance wise anyways. Nerfing core to make elites the go to spec is really bad design, as it alienates people who don't buy the newest spec. why play tempest and core when weaver is now the bestest spec until a new one comes out amiright?
  18. In my opinion they shouldn't delete SPVP, they should revamp it. SPVP has things i like about it, and it would be sad if those who like SPVP are forced to go WVW.
  19. > @"Shroud.2307" said: > @ those discussing Full Counter- > It's an evade, grants Stability, is unblockable, Dazes, is on a very low cooldown, and deals damage in an area around the Spellbreaker. With traits it has various other effects, but just looking at the baseline it's still pretty frigging strong. Honestly, it should lose the Daze all together as it is already an extremely strong effect. Giving it a little damage back in compensation would be fine. > > Personally I don't have much of a problem with Full Counter. I know how to deal with it, and on Necro even how to make it work against them with Corrupt. But objectively speaking, it is a very low risk/high reward skill that even if in its substantially reduced in strength state, is still very strong. > Removing the Daze entirely wouldn't destroy the skill assuming it isn't accompanied by any other nerfs. The way I see it, removing the Daze would level it out, adding a little damage back would still be at a good balance. Anything further and it would start to become bad. > > Spellbreaker as a whole, and Warrior in general tbh, are a whole other story. It isn't in great shape and could use buffs here and there, but that doesn't mean it doesn't have things that aren't overtuned either. A class/spec can still have overperforming aspects even if much of the class/spec is the opposite. Sounds like the class needs a overhaul then to fix those issues, because it goes deeper, and if so i hope you guys get a overhaul so you can be fun to play and run with whatever build.
  20. > @"Cynz.9437" said: > I will be just really really subjective and selfish here (because being objective is pointless anyway, only very few care about risk/reward and fair gameplay): > - they didn't nerf teef -> whew O_o' > - they nerfed other classes -> indirect, slight buff to teef -> wee O.o > - DH bug got supposedly fixed -> yay O_O? > - DH/trapper runes weren't touched -> yikes :s You forgot they nerfed the speed rune 60% to 50% runspeed for swiftness. This effects nec quite heavily and prob other classes.
  21. > @"Lily.1935" said: > > @"Dadnir.5038" said: > > Well, at least it's difficult for sPvP/WvW players to claim that ANet ruin their gamemode with PvE balance. > > > > The main issue I have with PvE balance isn't the balance of the "P" but the balance of some mechanisms of the "E". And unfortunately, it seem that balancing those mechanisms either isn't high on the priority list of the game developpers or might come with the next x-Pack (which will bring with him it's own share of "issues" anyway). > > I have issues with both sides which I've made statements about over the past year. My suggestions for turret reworks and Minion improvements for example of Profession specific issues. > > As for environmental issues, I agree. Enemies aren't very distinct from one another even across enemy types. And some that are different are radically different. > > Other issues is that there needs to be specific balance design separate from PvP and WvW because the goals of PvE are very different from those formats due to how Enemy AI functions. Guild wars 1 for example had enemies that used player skills and team compositions that forced you to engage with them in a similar manner you would a player so the transition between game modes was much easier. But even that system couldn't function without skill splits and sometimes drastically so. > > Enemies in GW2 are so drastically different from how they are in GW1 arena net's attempts to try and tackle the balance in much the same way is not a good method to do. They need to do much more. > > As a note to that a proper agro system is completely useless for PvP and fairly useless for WvW as well, but this would be incredibly helpful to the diversity of PvE allowing for new sort of control/tank builds to gain in popularity. Arena net has solid support and solid DPS roles for groups but the third pillar of their trinity, the control pillar, is exceptionally weak in PvE. This puts tank builds firmly Into the support role so they need to be doing double duty and it has limited the game to one viable tank. > > Chronomancer doesn't need to also be a tank. They are fantastic as a DPS support and a highly desired elite spec. They could afford to give that role up to the Warriors, Guardians, Scrappers and Reapers. > > Of course that's a rant I've been going on and on about for months now. > > I do agree that Environmental balance could and should be included. Boons on enemies often require them to be cast by that enemy NPC to be applied. This can work if that NPC is a party buffer. However for some enemies this basically leaves them open to a free attack such as for trolls casting to get regen. Regen should be a passive self applied boon on trolls either at all times or as soon as they engage with the players. Likely reapply every 20 or 30 seconds and last that long. > > Beyond just the passive boons, some enemies should have unique buffs associated with their boons. Like a Turtle that always has protection and blocks bonus damage from critical hits while its protected. Or a giant that as long as its might is active its attacks knock back. These might not be the best examples, but they're just an idea to make you think more about engagements with basic enemies. > > I do agree with you. But I'd also go a step further and say PvE needs some more unique mechanics such as a threat system that also requires some unique balance for classes to interact with. I too talked about this before why nec for instance falls so far behind, and mechanics holding it back because boon corrupt and some of the cc have no place in pve. This game is definitely very flawed.
  22. > @"Master Ketsu.4569" said: > > @"Axl.8924" said: > > > @"Master Ketsu.4569" said: > > > The main issue I see with the patch is it's going to be a huge gift to necro players. Most other builds got a noticeable shave where problems actually existed, while necros got a completely random nerf that does not effect the class in any meaningful way. > > > > **Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > Putrid Explosion: Reduced the power coefficient from 1.0 to 0.8 in PvP only.Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > This is so far what we got. > > Yes, and those changes are hilariously insignificant. There is more prob to come. Hopefully they don-t take bad advice and gut the class. Reaper needs to hit really hard since its so slow and vulnerable to ccs and lich form needs to just be deleted and power added to the undeath. I-d rather not have a 150 sec cd slow travel time and 7k dmg and 150 sec cd.
  23. > @"Master Ketsu.4569" said: > The main issue I see with the patch is it's going to be a huge gift to necro players. Most other builds got a noticeable shave where problems actually existed, while necros got a completely random nerf that does not effect the class in any meaningful way. **Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. Putrid Explosion: Reduced the power coefficient from 1.0 to 0.8 in PvP only.Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. This is so far what we got.
  24. > @"KrHome.1920" said: > > @"Dadnir.5038" said: > > you could say that the overall 30% damage nerf in PvP/WvW was a buff for the necromancer since it's designed to strive on longer fights. > It isn't as significant as many people think. A soldier geared reaper can make a better frontliner than before if you just look at the initial sustain. But on the other hand critical sustain skills received cooldown increases, which increases your recovery times. Additionally necro and reaper still can not be healed in shroud, which is a big disadvantage. When you miss the healing burst because you are in shroud, then you die and 30% more or less damage don't make a difference. When you leave shroud, then you have to eat all the damage for the next 10 seconds, while other classes have blocks or invulnerabilities. So leaving shroud to receive a heal might kill you 5 seconds later. > > The things above are the reasons I never join the pug zerg. Even on soldier gear you have misplaced sustain windows. > > Marauder is still not viable when you are focussed by more than one player. You will melt in the blink of an eye. > > As a solo roaming player I can say, that while marauder was and still is trash, soldier gear was better before the patch because the non-crit damage was high enough to be able to kill almost everything in a 1v1 while necro has been very tanky. After the patch there are a lot of unkillable encounters and encounters that can peel you with hit and run until shroud is eliminated and which you can never pressure to mentionable extends. So the situation actually got worse with the damage nerf. > > The by far easiest encounters for me are other necros. They are so easy to counter. Run when barrier or shroud is up. Burst when it's down. Wurm has a huge cast time and so never comes surprisingly and spectral walk does also show you where the necro will end. The whole class has huge tells for everything it does. If we think thats bad wait until we get nerfed into the ground because folks are crying about reaper and the damage of lich form attack 1. I just wish for once Anet investigates on their own before nerfing.
  25. > @"Arheundel.6451" said: > > @"Axl.8924" said: > > > @"Arheundel.6451" said: > > > Destroyed a boonbeast using the following build...do remember that I have 30 active hours on this class > > > http://gw2skills.net/editor/?PSwAYt3lNwiYJMLmJW8XevTA-w > > > > > > I understand the concepts, know how the opponent class works...and apply my strategy ; the boonbeast was a gold something UW roamer for those who want to know, maybe it'd be high time for people to realize that there is something called : skill level in GW2...playing a ranger or whatever, won't make you a roaming God automatically > > > > > > I win on ranger because I spent thousand of hrs on it, hundreds of gold and always lowered my head and go again all the times I lost, trying to understand the build I was losing to....**I don't bloody waste time salt whispering anybody like others do**, I just go again and again till I get better...that's why I own others on ranger, not because of the build, I can own my own builds if I use other professions no problem > > > > Rangers get complained about cause of sickem combined with other stuff for insta kill moves and mobility and buffs, or were. Ranger still has issues, but less than it used to. > > > > Rangers a year or more ago, were god mode op able to gank people from afar in 1 hit in obscene ways with more get out of free mobility unlike nec. Even ele which has its issues i've never seen them do that before. > > > > > > Rangers have no insta kill...they have channel skill linked to a 60s CD elite for killing anything these days going around with roaming stats. Now I know for a fact that those killed by a sic'em ranger are : > > 1)Unable to remember where the dodge button is or don't know what a stunbreak is > 2)Players who don't know what they're up against > 3)Zerglings who play tough guy while having full zerk stats, **having copied** the build from some streamers, not realizing they're not at a level where they can roam as well with full zerk stats > > **Yeah I faced sic'em rangers, while using necro**...it was easy : dodge-dodge..snare snare and condi bomb them..dead, the vast majority of rangers in WvW **are terribad**, predictable and only able to go in a straight line....just like the players they can kill, only time I got killed by a ranger was when I had already 5-6 people on me and I had no CD or shroud left. > > I check what pet they're merged to, ha gazelle so I know exactly how they'll do after their burst fails.....a wurm was placed nicely behind them, bait Dolyak's stance then I teleport behind them and I start the condi bomb rotation; that sic'em build for maximum dmg will sacrifice almost everything for dmg....and I know that, I know the build and that's the major difference between those who win and those who cry on the forum, it's far easier to come and cry on the forum then spend the same time in game playing the class/spec you're whining about and against decent players. > > If rangers were god mode one year ago...what about DeadEye on which is still far easier to get away? Although you may be confused between boonbeast and sic'em who knows....And you talk about eles...guess you never faced pre-nerf arcane blast weaver FA scepter/focus when played by top player. > I am talking about boon beast sic em although core could also use sicem for some massive dmg. Also what about combo with tiger or even bristleclaws? What about the past version of ranged boon beast with arrow able to do massive burst? plus they used to have far more mobility and sustain than nec did. If you deny, then you are in denial. Also boonbeast merged with GS which did obscene amounts of damage. Nec had its op spec in the past sure: Scourge was ridiculously op at one time in SPVP and dominant as well in WVW, but its been since nerfed into the ground. Also I know ele was problematic, but every class went through its phase. The point is we must take into account the downsides of nec as well. If you nerf one thing without taking into account other stuff will it gut nec? will it gut elite spec and make it pointless? Another point to add i am not a fan of ranger i have one i don't play that much i played some messed around with druid and some on core.
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