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Axl.8924

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Everything posted by Axl.8924

  1. Well thief is also a easy picking in victimizing and kicking it when its down. OH you can teleport and stealth but their sustain is from teleports and evades what are they gonna do if they keep losing mobility? KEEP NERFING THIEVES OP OP. Lets leave thief alone for once with nerf bat. Truth be told for almost as long as nec has been a victim of anti necro mob, thief was also a victim, and the hate has gotten out of control with a mob demanging it get gutted. Its tiring really.
  2. > @"Cynz.9437" said: > > @"DoomNexus.5324" said: > > > @"Axl.8924" said: > > > I voted stronghold just to see what it is, it sounds interesting. > > > > > > Having more variety could help keep the game alive > > > > "Just to see what it is" - do you mean what the improvements would be? Or do you mean the mode in general? If the latter then just checkout Unranked, there's a game mode preference somewhere beneath the ranked queue button if I'm not mistaken.. you can switch between "Stronghold, Conquest, Both" and I think by default it's Conquest only. Stronghold is actually a lot of fun :) > > Always has been but coming from conquest only the majority of the playerbase didn't really know how to play it and went for a team deathmatch style of play. It was forced into ranked when it came out which probably really hurt its reputation due to being a huge clownfiesta.. nobody was playing the objective or seem to understand what to do. However the players queueing for the mode today are deliberately chosing it over conquest and it really shows because I have yet to come across a guy who goes afk, doesn't play the objective, is toxic, ... whatever.. It's just PvP as it should be tbh. > > > > > @"Cynz.9437" said: > > > Given their resources i would prefer they would stick to conquest. I can understand the appeal of 2v2 and 3v3 however they just can't balance all classes across all those modes - they can't even do it within conquest (not to mention pve and wvw). > > > > Imo people should stop expecting a perfect balance across all classes across all modes within any game mode. This is just in general not really feasible and even less so if they keep changing the balance.. which they have to do, otherwise it would become stale after a while. We will always some flavor of the month. > > > > I'm not saying you are but a majority of players in GW2 seem pretty obsessed with playing only meta builds. I can't fully agree, in some metas I had most fun by playing builds that were not even considered viable.. I comfortably sat in plat2 with those builds mind you. > > P/P Deadeye for example.. I've played this and quit gw2 way before it got hyped af just to come back to gw2 and see Unload getting nerfed into irrelevance in pvp. Kind of reminds me of cs:go where the AUG (a ct rifle) just sat there for years infront of everyone's eyes unchanged.. When Valve dropped the price, pro-players started buying it and it became meta FAST getting adopted by the entire community. After Valve then brought it up to its original price people started hating because "this price increase is not enough - it's op".. yea.. Or loadouts in rainbow six siege.. Because one pro guy decided to use a shield (I think it was, not sure) it became meta super quick.. You see, metas can be super volatile even without devs changing anything.. people will experiment and discover new broken synergies which may affect entire team compositions if adopted by the community. > > What kind of annoys me every time some new balance discussion is coming up that doesn't adress one of the fotm-builds is that a lot of people also seem to confuse "presence of X in mAT/winning mAT with X comp" with "being meta". But I guess my two examples above really underlines that this is not unique to gw2.. If "pro-players" use it then it must be good, right? I just don't think gw2 works like a shooter in this regard.. > > Small anecdote following my p/p deadeye story: I had a couple matches - this were in fact pretty much the only ones I've lost while playing the build - where at least one player in my team would go straight afk after noticing that I'm playing p/p and not a meta build.. Because it was so "not viable" they flat out refused to play even tho I usually stomped with it. > > > > I don't like the current meta either btw, just a little story and my opinion idk. > > > > > @"Kyraios.8954" said: > > > I hope they bring back Jade Quarry in the cantha expansion! That game mode was always packed in Gw1. > > Anything from Factions really :D Fort Aspenwood and the Alliance Battles <3 Really shows how great Guild Wars 1 when it comes to competitive content ^^ > > If you are interested there are communities for GW1 pvp queues btw.. they usually all login in on saturday evening or whenever there are enough people for a queue pop and just play gw1 pvp. I myself was in a discord server dedicated to Fort Aspenwood but I know that they also have a Jade Quarry discord. > > Ok. Let's stay by thief: til now the class was balanced around decapping/+1 (althrough given recent nerf rather debatable). Due to that "idea" thief wasn't allowed for most part to be a bruiser/high damage, bunker or a support (any build that could be somehow used as such have been removed pretty quickly). Now if Anet "supported" different kind of mode they would have make the class (and other as well) somehow viable in those game modes which would lead to rather unintended and probably really "unfun" consequences. Let's take 2v2: thief is a joke there. You can argue about it but it is just not the best class for such small party death match given players have same levels of skill. Theoretically the balance team would have to up survivability and damage from thief to be viable in that mode, maybe even support. Take a wild guess how it will affect conquest. Thief would probably turn into shiro rev right after HoT-release if someone remembers it. As far as i recall community hated it. With passion. The nerfs that followed were so hefty that there was no rev for really long time in pvp. Not sure it is great idea to force other classes into that same kind of dynamic. Personally and i'm not a thief main but still i think they shouldn't have touched thief in some of the ways they did. Touching damage so much and all that broke them. Thats just my opinion though, since thiev should have some extra roles for 2v2 5v5 and so on.
  3. I voted stronghold just to see what it is, it sounds interesting. Having more variety could help keep the game alive
  4. I blame renegade them troublemakers goin around teleporting through walls and throwing aoe bombs at people.
  5. > @"Teratus.2859" said: > > @"ollbirtan.2915" said: > > @"Teratus.2859" But what about Signet of the Locust! It's a whopping 25% movement speed increase. Surely, this deserves to be nerfed, right? :o > > Edit: And I forgot that it can be buffed to 33% if traited! :o > > Almost every class has access to a trait or signet (some have both) that grant's 25% movespeed increase, plus as other have mentioned the same effect can also be gained with runes and also consumables. > Swiftness grants an increased 33% making it superior to the permanent 25% increase gained by traits, runes and signets and Necro has far less access to this boon than most classes do, combined with a lack of gap closer's. > > All in all having a permanent 25% increase on a trait or sigil really isn't that much of a benefit for a Necromancer since pretty much every class can gain this same benefit really easily and surpass it with swiftness, superspeed and gap closer skills, all of which Necromancer lack access to. > This puts the Necromancer at a major disadvantage in mobility compared to most other classes which is one reason why it's bulk is justified and it's access to hard CC like daze/stun and fear as well as soft movement CC's like cripple and chill. > Also it's access to pulls to which is unfortunately not that useful at times since for experienced players it's pretty obvious to see coming most of the time. > Necros are more designed to lock down opponents rather than chase them but with cleanse spam and some classes having too much access to stunbreaks and teleports/leap skills etc this locking down tactic is nowhere near as useful imo as both the offensive and defensive effectiveness of gap closer skills are. Reaper darkness GS has a pull tech which can be useful with blind pull and spinal shivers are extremely powerful. I think some like you are seriously undermining how useful it can be.
  6. > @"Shao.7236" said: > > @"Brimstone Jack.3462" said: > > > @"Shao.7236" said: > > > > @"Brimstone Jack.3462" said: > > > > > @"Shao.7236" said: > > > > > @"bethekey.8314" Those are subtle hacks though. He doesn't have swiftness that would allow Speed Runes to benefit, though I would agree Speed Runes needs to go from PvP, they're a pretty toxic mechanic to deal with. > > > > > > > > I mean, EVERYONE has access to them, so there's no unfair advantage. I think what you meant is that YOU don't want to deal with anyone who can outrun you when you chose not to use those runes. > > > > > > Nah, you're forcing down your assumption to me. Speed Runes grants free damage avoidance to almost every single melee attacks in the game by merely holding W away from someone for an undefined amount of time. I'm able to accept that they're toxic and not properly tuned to exist as they are right now, I know this because I "USED" them many times before. 50 or even 40 percent increase is way more reasonable than it's current state outpacing every single utility in the game but Superspeed itself. > > > > > > Having something accessible by everyone doesn't mean that it's balanced, in fact that's like saying that everyone should just play the strongest build in the game and never look anywhere else. It's feature being this strong AND exclusive is actually the problem. > > > > Necro has some of the worst mobility in the game and you wanna kneecap them further because you can't just face-tank them without using the rune. Got it. > > More wild assumptions, I know the topic is about Necro but me wanting to have speed runes balanced is definitely not just about Necro, more specifically my own profession for most part being meta because of them. > > Face-Tanking necro? I've done that and they didn't need speed runes to keep up. They know what they have, besides, poor mobility is a broad statement. They can't easily travel around the map but they're definitely not bad at harrasing people. Its not because necros have good mobility but because necromancer's mediocre mobility combined with good cc such as chills and cripples that help pull you back that make them effective. You have to admit, reaper has some useful tools for pulling in people who try to escape and right back into the death trap. eles used to have better mobility, but personally after the nerfs, core ele is lookin rather flimsy.
  7. HAHA a nerf necro mobility oh wow. Nec and guardian are the two slowest classes in game, Sounds like you are bad.
  8. > @"darren.1064" said: > Stop lowering the skill floor and ceiling. Raise them. Its more complicated then that. Some classes need e literal overhal for that. Seems like thief is gonna need a overhaul cause folks aren't done complaining about it. God knows it would be nice to see folks not angry about thief getting nerfed into the ground.
  9. > @"Yasai.3549" said: > > @"Axl.8924" said: > > My point is you guys seem to have a lot of everything seems pretty annoying to fight you rev players. > > > > I predict a possible nerf in the future to cds of mobility > > Yu may wanna quit pvp then, there are way more annoying things to fight than Revenants. i didn't say i wanted it nerfed just saying i predict a nerf to happen. Look at what happened to ele mobility nerfed, or for thieves their infiltrator arrow costing 8 ini and other nerfs happen repeatedly.
  10. > @"Yasai.3549" said: > > @"Axl.8924" said: > > > 12:08 Decent CD on that heal skill > > What's yur point? > People gonna just stand around for 30s for Infuse Light to come off cooldown? > > Infuse Light is not Shiro. > It's Glint aka Herald. > My point is you guys seem to have a lot of everything seems pretty annoying to fight you rev players. I predict a possible nerf in the future to cds of mobility
  11. > @"Yasai.3549" said: > > @"Axl.8924" said: > > 1209 it is shiro though > > Link the video. > The only video in this thread is the guide and it shows nothing of what yu said. 12:08 Decent CD on that heal skill
  12. > @"Yasai.3549" said: > > @"Axl.8924" said: > > Are you sure no heals at all? in that vid it showed 5 seconds or something on the healing skill, so seems pretty fair for 5k plus possibility to counter melee and ranged attacks. > > Give timestamp. > I'm not digging through a video with like a whole load of team fights in order to single out anything to explain to yu. > > 1. Teamfight. They have heals from teammates in addition to their own Regen and Siphon. > 2. Condi could be ticking on them while they have Infuse Light. > > The part on Siphon is why I mentioned dodging Sword 3. > Sword 3 allows them to evade all attacks while slapping yu 5 times, which will proc any Enchanted Blades left over or Battle Scarred. > Allowing them the first damage tick and evading the remaining 4 allows yu to deny them this chip healing. > > 1209 it is shiro though
  13. > @"Yasai.3549" said: > > @"Armen.1483" said: > > If you play rev, you should know that Dragon stance has no issues with energy whatsoever, and along with that broken heal skill it is indeed insanely strong. But I would still ask you which are the cons you are talking about ? I will add that I agree that some points that people brought before about 'no cooldowns" are not taking into consideration the energy part which is kinda wrong. BUT with legendary dragon stance spamming weapon skills which have low coolodwns and sometimes are very strong is still doable. I guess it is exactly the real problem: energy management in Glint is very forgiving and I don't know about any cons there. Not talking about the fact that Glint makes you play as a tank with a full glass cannon build, which is also very brokenly strong. > > Oh boy > *puts on rubber gloves* > time to perform a surgery on this paragraph. > > - Kuma was addressing OP's claims of a 600 range no cooldown AoE CC, aka Jade Winds. (This is false because Jade Winds cost 50 Energy, essentially putting a ~6 second cooldown on not only itself, but any 30 Energy or higher skill on a 3 second cooldown while Energy refills) > > - Oh boy, why do everyone have problems with Infuse Light but no problems with Defiant Stance? Ah well, it's up to Anet to up the visual clarity, but it's by no means a "broken skill" since any player with half a brain and at higher levels of play have no issues with this skill. If yu lose to this one skill, yu deserve to stay in pleb tier. > > - The whole Rev weaponskills have Low Cooldowns thing is a thing like, 3 years ago. Rev Weaponskills have actual long cooldowns now. > The only Rev weapon which has "low cooldowns" is Mace 2 and Mace 3. > Don't believe me? Go look it up on the Wiki. > But just for benefit for those who are too lazy to open up a new tab : Sword 2 8s, Sword 3 15s, Sword 4 15s, Sword 5 18s > If anything, Rev's Sword/Sword cooldowns have been normalized, and actually puts Rev in a disadvantage from sharing the same resource pool as their Utilities. > But maybe this is why Rev still has high burst damage, because they are sacrificing Energy for it. > > - Energy Management in Glint is "very forgiving" if yu look at it as if Herald camps Glint. > Truth of the matter is if yu use all of Glint actives and are done with Sword Actives, yur basically sitting on a large Energy pool with nothing but Autos and Sword 2 to fill damage. Don't forget, Glint Facets have actual cooldowns like any other class, so what do they do? Swap to Shiro of course, and bam all yur skills have enormous Energy costs. > > Oh boy now yu know all of our cons, but for the benefit of the slower players, lemme break down how to beat a Revenant, especially a Power Herald : > - Heralds usually start Shiro in order to use Enchanted Blades and PT to facilitate their gap close and burst. > This is the only part where yu can't really counter if yu are getting +1, so welp, suck it up, yu just got +1, do yu really expect to see it coming? > > - If a Herald uses a PT > Sword2/Sword 4 combo to jump anyone, they are left essentially dry for 2s there are alot of things yu can do within this 2s. > A. counter by throwing a CC (WOOP DE DOO GUESS WHO AUTOMATICALLY COUNTERS A MELEE AGGRESSOR! DRUMROLL PLEASE : Dragon's Maw) > B. retaliate with a burst > C. LoS the Rev and try to escape > > - So now yu survived a majority of the Herald's damage, and yu can start pressuring them because of their low Energy, but they swap to Glint, what do I do? > Glint has 1 Stunbreak 2 Actives for damage, and 1 Emergency heal and 1 CC. > Goal here is to pressure them into popping their Emergency heal. > This is when yu burst with 2 bursts in yur Arsenal. > If they use Sword 3, wait for first damage tick and dodge. Yu will negate 80% of the damage from the skill. > If they use Sword 5, yu have 10 years to dodge the second hit just by running through their character model, cancelling the second hit. (this is called turning because they are facing their character forward, while their character is trying to turn to hit yu, causing the player to interrupt themselves) > > - Oh shid oh fug, the Rev is now in trouble, with about 50% health and no more Infuse Light (provided yur not filling their Health up like a noob). > They are now in Shiro after expanding Glint and Infuse Light, which means they are in deep trouble due to not having a proper heal with Enchanted Blades, and only Staff left for defense. They are now on the defense. > > This is when yu slap on pressure with auto attacks to force them to use Staff block and Staff 5 to negate their damage. > > After they do this, they are basically dead. > Are you sure no heals at all? in that vid it showed 5 seconds or something on the healing skill, so seems pretty fair for 5k plus possibility to counter melee and ranged attacks.
  14. > @"Obtena.7952" said: > > @"Axl.8924" said: > > Decieverx and your reasoning is why ANET bombards classes with nerfs into the ground and deletion, like how necros cried for changes to scourge to keep it viable and people were saying as well nerf the radius don't delete the damage and all the phantoms, and they did it and it was clunky. > > > > Its also people's fault that they gave anet the idea scourge was support, even if it was originally meant to be a condi aoe spec. > > > > Personally as long as staff core is viable as condi and scepter core condi i don't care, let scourge be a support spec rebuild it, as long as we have 1 viable spec, and as long as ANET actually decides if they want to give multiple viable specs to each class, which they should. > > > > That doesn't make sense ... Anet has their own ideas about what they want the classes to be so no, player's aren't to blame when something gets a nerf. If Anet is so influenced by what players want then explain the state of balance for the last 8+ years. Well it is look at the times we screamed for nerfs for ele we complained about mobility it got nerfed look at our cries about mobility and stealth for thief:Nerfed complaints and cries about scourge and ignoring necro mains complaints and decries that: If you nerfed the radius and fix it you could still maintain damage. We the players have more influence than you think and more power, and we are as much to blame as anyone in anet, if not more. We need to take responsibility when we call out stuff. Earlier on we had a thread from a noob ranger asking for necros to be nerfed into the ground because he had a spec that was melee range and was hard countered by i think it was reaper? and he was demanding it be nerfed into the ground, and years in the past we got what we wanted. Amulets deleted. People are still crying for a amulet that benefits guardians to be deleted. Also if you say:Well they got the ultimate say. Yes they do, but they are losing some folks and there are some people unhappy and getting mixed messages, and when a lot of people scream and complain about a problem they are also trying to placate us.
  15. > @"Sigmoid.7082" said: > > @"Axl.8924" said: > > Its also people's fault that they gave anet the idea scourge was support, even if it was originally meant to be a condi aoe spec. > > What? Anet themselves said they intended it to be a support > > > Look at scourge, its built to be a condi dps spec. It was even that, its just anet changed their minds when people changed their minds because getting scourge to work at the time without being too oppressive meant it needed a rework, then it did get one and support scourge was deemed too oppressive too in SPVP.
  16. > @"korioaurel.3041" said: > Hi, > > I'm coming here to explain my point of view as a pvp/wvw main ele. Maybe someone from anet will read that and think about. > > Well friends we are suffering, ele is doing things but it's never the best at it, it's most of the time the worst, except maybe aura share but nowadays wars are better support. > > Let's decompose this analysis based on specs and weapon. > > First of all core ele, not much to say it's just not doing fine at any spot, there are tons of class out there doing way better than core ele. > > Secondly tempest, the eternal healbot, it's funny but it's just about spamming auras, there are no any game breaking skills (maybe tornado) as other support class has. Also it does little to no pressure on enemy team. You can also play dps LR tempest, it's funny but against good players you'll never land any successful overload, rip. > > Finally the weaver. Oh man how hyped I was when they revealed sword on ele, I was thinking of it as a melee bruiser with lots of damage and mobility, the result ends up to be disappointing. Weaver mechanics is really good, but man, weapons skills... > > So let's now go into the deepest issues of eles, weapons! > > Daggers: I use to love DD ele, it was my first crush on the game back in 2012 and now it's just meh. The burst is low (if you are not full glassy which mandatory), mobility suck, dagger offhand is not used at all and main hand it's the best we have (we'll come to scepter). Daggers used to be the offtank weapons of ele, giving you damage, mobility and sustain, sadly it's been overperformed by almost everything. > > Focus: The best offhand weapon out there, simply because dagger sucks. The main issue there is you don't have any offensive offhand on ele. Still I think focus is our best weapon > > Scepter: Here we are, the most painful weapon. I used to love playing FA core ele, the scepter felt kitten good and offers lots of counterplays. The burst was all nice and it has some blind which help. But again, as daggers, it's now completely under performing, after all nerfs to FA weaver you full burst is not able to kill anything. I played it again recently and it was just so bad, damage is low, mobility is non existent, defensive cd are just useless... This weapon is a shame on this state and because of it burst ele is just bad. And please, don't come up with the "yes but It could one shot someone so it needed to be nerfed". There are legit a ton a things that can one shot in this game, lot's of class can 100-0 in few seconds with the right combo, the difference was that zerk FA weaver was squishy as hell when reaper, reve, holo are tanky and thief/mesmer can stealth and got better mobility. > > Staff: not much to say, never been meta in pvp, in wvw it's meh. > > Warhorn: funny but skills are not good compared to focus > > Sword: skill are slow, so slow, animations takes forever which makes damages so easy to dodge. This weapon needs to be rework. All autos attacks are slow, fire 2 is nice but too slow to land, water 2 needs to be something else, air 2 is fine, earth 2 we need to be able to move while using it.... I'm not going to comment all the 3 skills it's mostly about slow animation. It's even worst if you compare to other classes swords like rev or guardian. > > Lastly I would also address some specific considerations about how low are damages on this class, disclaimer I don't care of pve meta, I think that PVP, PVE and WVW must all have separate meta otherwise ele is just impossible to balance. But please, nowadays any class got more damage than ele, the LR weaver requires you to go zerk to do something and because you are that squishy you get oneshoted by anything. I don't find it fair, on reaper, holo or reve damages are so much higher, any skill can be a 4-5k crit while on ele it's 2k max? If you beat someone that means you have to outplay him several times while he only has to hit you once... As I said anything ele does something does it way better so what's the point of this class? It's been underperforming for years now, since 2015 the only viable build at high elo was the aurashare support. Sure fire weaver had a spot but if a team had to choose between weaver or holo/soulbeast they put a cross on the ele. FA weaver was sometimes shinning when there were no good thief or mesmer but now it's pointless to bring such garbage... Other classes elite spec got reworked (reaper, berserker, scrapper, ...) but ele stayed the same, tempest hasn't moved since 2015 and weaver since 2017. Staff and Scepter got nerfed and that's basically it. The only rework we had was on.... AURAS, yes of course, let's change a bit the only thing that's viable... This rework was minor to nothing, hasn't change the playstyle, hasn't bring anything new, it's just meh. Its cause they nerfed lightning flash too much and also the cd of mist form and our other invulns. Ele being so delicate deserves to have some form of viable defenses considering unlike nec they are super squishy. The way for instance holo seems with getting away is what ele needs to stay viable, that and form of damage thats good with not too much cast time. > @"Alex.2908" said: > > @"AliamRationem.5172" said: > > I suppose you're right. Weaver is relatively easy. Not because core is a marvel of complexity by comparison, but because core just plain sucks and the way they've designed elite specs makes it very difficult to improve core without also improving the elites. > > I agree with that. And it was even the other way around, and this is also avalable for other classes as well, by nerfing some elites that had to be fixed they have nerfed the core too much. Core guardian i heard is decent, and core nec in spvp made a comeback after folks demanded changes. Folks are already demanding that elites shouldn't be a upgrade to the core, and they are right. I expect changes are going to be made to core ele, and i suspect.
  17. Decieverx and your reasoning is why ANET bombards classes with nerfs into the ground and deletion, like how necros cried for changes to scourge to keep it viable and people were saying as well nerf the radius don't delete the damage and all the phantoms, and they did it and it was clunky. Its also people's fault that they gave anet the idea scourge was support, even if it was originally meant to be a condi aoe spec. Personally as long as staff core is viable as condi and scepter core condi i don't care, let scourge be a support spec rebuild it, as long as we have 1 viable spec, and as long as ANET actually decides if they want to give multiple viable specs to each class, which they should.
  18. > @"Dadnir.5038" said: > > @"Axl.8924" said: > > > @"Dadnir.5038" said: > > > The scepter is overwhelming other necromancer's condi weapon mainly due to it's OP trait. Staff could compete against scepter if it had a trait half as strong as _lingering curse_. Even just removing the "scepter only" restriction on the extra condition damage of the _lingering curse_ trait would go a long way to make staff more competitive against scepter. Make _mark of blood_ apply 4 bleed instead of 2 in PvE only and the staff become automatically part of the condi necromancer's rotation. I mean, the staff really isn't far behind the untraited scepter. > > > > I dunno isn-t the dmg kinda underwhelming on staff due to amount of conditions on it and the cd it has? they might end up needing to touch staff to make it less delayed for pve, since its considered a support weapon and all. > > You know, you just have to put your marks under your foes' feet and it's basically instant. Why talk about delay? You got an aoe that put 2 bleed every 4 seconds for 8s (16s at 100% bleed duration), 2 poison (8s) on a 16s CD and fear. A condi reaper have basically 3 marks applying 8s (16s) bleeds, if it wasn't for OP _lingering curse_, the staff wouldn't need much to enter an healthy rotation. It's just that this trait make scepter so strong that it outshine everything else. In fact the trait is so strong that we are at a point that there is a high probability that we would end up being disapointed by the performance of an elite spec condi weapon compared to scepter. > > Let's face it: "+50% scepter condi duration and 200 extra condition damage while wielding a scepter". GW2 devs just can't introduce a weapon with balanced numbers that can compete with a weapon that have such a trait supporting it. _I thought that it was obvious for everyone._ It would help too if we could get multiple charges on staff to compete with scepter and yes having scepter trait on staff would help too, especially since some targets move heavily, thus negating all the benefits of well effect from staff. I'm also semi worried now. You mentioned scepter trait, well they could end up nerfing scepter trait and leaving everything underwhelming in conditions and say there everything is equal.
  19. > @"Dadnir.5038" said: > > @"Sigmoid.7082" said: > > Necro literally has a single strong condi weapon in sceptre. Another main hand weapon that doesn't overlap with it would be good. It's why I say mace or sword. > > The scepter is overwhelming other necromancer's condi weapon mainly due to it's OP trait. Staff could compete against scepter if it had a trait half as strong as _lingering curse_. Even just removing the "scepter only" restriction on the extra condition damage of the _lingering curse_ trait would go a long way to make staff more competitive against scepter. Make _mark of blood_ apply 4 bleed instead of 2 in PvE only and the staff become automatically part of the condi necromancer's rotation. I mean, the staff really isn't far behind the untraited scepter. I dunno isn-t the dmg kinda underwhelming on staff due to amount of conditions on it and the cd it has? they might end up needing to touch staff to make it less delayed for pve, since its considered a support weapon and all.
  20. > @"Lucio.4190" said: > An IP ban would only keep the user away as long as the IP lease will end. When the computer receives a new IP, or after a flush dns, the user will be back. > Having the IP is not an exact method to identify a person either. Some times the lease information is not correct, and laws prevent a company to get an identity of an account owner. Otherwise it would be possible contact the isp and filter away ANet for that particular user.. but there are too many "if" and "but" to make it possible. > > Using IP ban is bad practise. Next month I might get that IP and be unable to play. > There should be better methods. They can still ban the actual account even delete it to prevent it from ever being reused again.
  21. > @"Bazsi.2734" said: > > @"Crozame.4098" said: > > > @"Bazsi.2734" said: > > > > @"Ragnar.4257" said: > > > > > @"Trevor Boyer.6524" said: > > > > > > @"Dawdler.8521" said: > > > > > > > @"Trevor Boyer.6524" said: > > > > > > > If anything this video not only demonstrates how ridiculous it is for a heavy bruiser to be porting around while stealthed like a thief, but also how the burn condi is wildly strong right now. > > > > > > So uh... > > > > > > > > > > > > The thief is a **heavy bruiser** too? Because last I checked, the guardian and the thief has the same base hp. What makes the guardian so *heavy* outside of its fashion style? > > > > > > > > > > > > > > > > > > > > > > Don't make petty arguments. > > > > > > > > > > As if it weren't acknowledged by the entire community that Guardians is a team fighter and can stay in the middle of 3v3s or 4v4s without needing to leave. > > > > > > > > > > As if it weren't acknowledged by the entire community that Thieves get killed easily and quickly when trying to stay in the middle of 3v3s or 4v4s. > > > > > > > > > > > > > > > > > > What part of a Trapper-DH's kit allows it to stay in a 4v4 any better than a thief? > > > > > > > > We're talking about a build that has 0 defensive utilities, and which takes 0 sustain traits. No RF, no healing meditations, no healing symbols, no heal on aegis, no shouts, no stunbreak, no stab. There's the F3 skill on 50s cooldown........ but if one 3s block on 50s CD is enough to make a build a "heavy bruiser" then so is your GS soulbeast. > > > > > > The part where you don't actually have to be part of the teamfight, because on demand stealth. > > > > ppl just make all kinds of arguments to defend their own class, and use almost the same argument to say other classes are OP and need nerfs~ > > As the game ages you'd expect more and more people to multiclass... but you'd be wrong. The amount of people who think "you're a REDACTED main" is an argument is still disturbingly high. I comment on balance issues because I play all 9 classes, all meta and fotm builds(yes I practise even on builds I hate). > Also this is a special case for me, because a nerf/buff is not my objective here. If class identity is still a thing in this MMO, then guardians don't get to wield stealth. Even if some of us multi class many still have a prefered class, and that has the side effect of bias that can blind one.
  22. > @"Solanum.6983" said: > They said they're working on better ways to detect and prevent cheating from bettering the report system to preventing what they can from a code level. > https://en-forum.guildwars2.com/discussion/121390/an-update-on-game-security-and-player-reporting-in-guild-wars-2 > > It's a problem in any Free to play game, If a Hacker is banned they just create a new account and the cycle continues, Hopefully the upcoming changes can mitigate it. Can't they IP ban the person? i know some games have ways of IP banning someone and thus preventing them from playing since if they connect you can get their physical ip no? Maybe there is a hidden issue with ip hiders and things like that, but there has to be some physical detectable ip when connecting to a game. Plus these guys have skills on pc that far excede anything we could come close to, at least for me who knows nothing about pcs. There must be something they can do to prevent these people from connecting repeatedly after breaking the rules.
  23. > @"Helicity.3416" said: > How about a vampiric melee espec which _changes_ all the dagger skills when equipped? It depends. I would love to see use for dagger. What would be primary job of this vampiric melee spec? would it be a healer? tank dps? even if we got a melee dps can be interesting if it has something that fits lore and is really fun too, such as a vampire necro spec that has stealth and does necro moves, but is that lore friendly?
  24. I wouldn't know about engineer never played the class but Necro i'm more familiar with, and reaper already does great for melee power, unless you plan to make a melee condi spec.
  25. > @"Dadnir.5038" said: > > @"Axl.8924" said: > > Thats the reason though, what dadnir said: Reaper is already covering melee type and scourge covers aoe. > > I didn't say scourge cover aoe. Technically both repaer and scourge can be said to cover aoe, reaper at melee range and scourge at long range. I wouldn't bet against another e-spec heavy on aoe, the devs seem to like this design on the necromancer and there are still some "traditional" kind of aoe that the necromancer have yet to get (like the "impact" type that is mainly found on elementalist). I disagree mostly because i fear it will be like scourge get nerfed into the ground. I'd prefer not to have a spec focused on AOES since we got plenty of aoes, since aoes=complaints in spvp and pve and complaints=Nerfs into the ground. Better to let core do aoes, since it seems anet is incapable of balancing shades problem. No shades no complaints of huge aoes covering a entire point and no complaints about massive aoes since staff has both cast times and cd and more in control also less shades. Besides:Reaper can do aoes too and has melee range aoes with GS and we got shouts too.
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