Lucas.3718 Posted September 28, 2018 Share Posted September 28, 2018 Hey everyone Looking at Herald i noticed that herald got many percentage dmg modification opportunities. So out of curriosity i counted every-possible-dmg modiffication-possible to power herald, and came to the conclusion that "if the stars align" he could pretty much double his dps at the point of getting 108% bonus dmg (not counting might). but the following conditions need to be met for that to happen: (7%) Fury uptime: pretty easy with herald (7%)At least 1 stack of vulnerability: easy with sword (10%)5 sword attacks hitting: ... (20%)enemy must be below 50% hp: important condition for dps boost (7%+10%)Both when youre above 90%health (trait and rune) (12%) depending on your boon count. every boon is 1% (20%) you must have all utility facets active as every one means 4 % (4x5=20) (5%) Weapon sigil (force) (10%) weapon sigil (night) 7+7+10+20+7+10+12+20+5+10=108 To be fair there are many conditions and preparations you need to count on if you want to go all on these dmg boost, but if all are met, your dmg could go over the top (i hope) Link to comment Share on other sites More sharing options...
Justine.6351 Posted September 28, 2018 Share Posted September 28, 2018 % damage is multiplicative with itself. 176% assuming sources that add % damage from multiple smaller sources in a single trait are additive. Link to comment Share on other sites More sharing options...
Lucas.3718 Posted September 29, 2018 Author Share Posted September 29, 2018 > @"Justine.6351" said: > % damage is multiplicative with itself. > > 176% assuming sources that add % damage from multiple smaller sources in a single trait are additive. A friend of mine explained it like this, that percentage boost are additive to the base damage. think of it like a super saiyan transformation (dragon ball z). super saiyan is a 500% power level increase, regardless of base form power lvl. this is how i imagine the percentage boosts in gw2. they basicly add up, regardless of you base dmg Link to comment Share on other sites More sharing options...
Justine.6351 Posted September 29, 2018 Share Posted September 29, 2018 > @"Lucas.3718" said: > > @"Justine.6351" said: > > % damage is multiplicative with itself. > > > > 176% assuming sources that add % damage from multiple smaller sources in a single trait are additive. > > A friend of mine explained it like this, that percentage boost are additive to the base damage. think of it like a super saiyan transformation (dragon ball z). super saiyan is a 500% power level increase, regardless of base form power lvl. this is how i imagine the percentage boosts in gw2. they basicly add up, regardless of you base dmg ? The math for % damage multipliers is, Base Damage x 1.1 x 1.05 x 1.2 x 1.07 x and so on. Any time you add a % damage modifier to your build, it is straight up what ever % it says it adds. Link to comment Share on other sites More sharing options...
Lucas.3718 Posted September 29, 2018 Author Share Posted September 29, 2018 > @"Justine.6351" said: > > @"Lucas.3718" said: > > > @"Justine.6351" said: > > > % damage is multiplicative with itself. > > > > > > 176% assuming sources that add % damage from multiple smaller sources in a single trait are additive. > > > > A friend of mine explained it like this, that percentage boost are additive to the base damage. think of it like a super saiyan transformation (dragon ball z). super saiyan is a 500% power level increase, regardless of base form power lvl. this is how i imagine the percentage boosts in gw2. they basicly add up, regardless of you base dmg > > ? > > The math for % damage multipliers is, > > Base Damage x 1.1 x 1.05 x 1.2 x 1.07 x and so on. > > Any time you add a % damage modifier to your build, it is straight up what ever % it says it adds. So basicly if you get lets say 10% to your base damage, then this becomes your "new base "damage and if you get another 20% damage multiplier it again gets your base damage and so on ? Link to comment Share on other sites More sharing options...
Justine.6351 Posted September 29, 2018 Share Posted September 29, 2018 > @"Lucas.3718" said: > > @"Justine.6351" said: > > > @"Lucas.3718" said: > > > > @"Justine.6351" said: > > > > % damage is multiplicative with itself. > > > > > > > > 176% assuming sources that add % damage from multiple smaller sources in a single trait are additive. > > > > > > A friend of mine explained it like this, that percentage boost are additive to the base damage. think of it like a super saiyan transformation (dragon ball z). super saiyan is a 500% power level increase, regardless of base form power lvl. this is how i imagine the percentage boosts in gw2. they basicly add up, regardless of you base dmg > > > > ? > > > > The math for % damage multipliers is, > > > > Base Damage x 1.1 x 1.05 x 1.2 x 1.07 x and so on. > > > > Any time you add a % damage modifier to your build, it is straight up what ever % it says it adds. > > So basicly if you get lets say 10% to your base damage, then this becomes your "new base "damage and if you get another 20% damage multiplier it again gets your base damage and so on ? Yes. It's a runaway effect on revenant. Link to comment Share on other sites More sharing options...
narcx.3570 Posted September 29, 2018 Share Posted September 29, 2018 Damage modifiers are additive, not multiplicative. Link to comment Share on other sites More sharing options...
Justine.6351 Posted September 30, 2018 Share Posted September 30, 2018 > @"narcx.3570" said: > Damage modifiers are additive, not multiplicative. "Damage multipliers combine in a multiplicative fashion rather than additive; i.e. they stack on top of each other instead of being calculated separately. For example, the Superior Sigil of Force (5%), Superior Sigil of the Night (10%), a 10% trait, a 20% trait and the (6) bonus of the Superior Rune of the Scholar (10%) combine for a final damage bonus of 1.05 * 1.1 * 1.1 * 1.2 * 1.1 ≈ 1.677 or approximately 67.7%." https://wiki.guildwars2.com/wiki/Damage_calculation#Damage_calculation Link to comment Share on other sites More sharing options...
Knox.8962 Posted September 30, 2018 Share Posted September 30, 2018 > @"narcx.3570" said: > Damage modifiers are additive, not multiplicative. HEALING Modifiers are additive DAMAGE Modifiers are multiplicative Link to comment Share on other sites More sharing options...
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