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deadeye in raids


czerwoni.9563

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> @IllegalChocolate.6938 said:

> > @"Rising Dusk.2408" said:

> > > @IllegalChocolate.6938 said:

> > > *awkwardly raises hand

> > >

> > > why is deadeye being compared to daredevil, I thought deadeye was suppose to be compared to other might stackers since that is kinda its main support focus.

> > Because it does worse damage than a condition PS Warrior, stacks less might overall than a condition PS Warrior, and lacks all of the offensive buffs of a condition PS Warrior (which matters in this case since it's a power build and therefore wants EA). Unfortunately, Deadeye is bad right now.

> >

>

> Okay? still doesn't explain the daredevil comparison. If DeadEye did more damage than daredevil then, what would be the point of bringing daredevil? it would be obsolete. Can you imagine if Dead Eye could do more damage than daredevil WHILE stacking might? if that's not power creep then I don't know what is. Dead Eye has the potential to bring in some powerful group support if only some small changes were made, namely allowing allies to take advantage of the malice damage increase. Now we've got some solid profession defining group support under the guise of amplifying single target damage against a called target, turning the Dead Eye into essentially a legit spotter akin to shooters.

>

> All it needs is some minor adjustments and it'll be exceptional support.

>

 

It's not power creep. It is two completely different specializations. One makes a massive trade off for his power. The other simply enhances what already exists. The primary reason you'd bring DD into raids if DE did overtake DD, is for his mobility and great cleave. Raids like Escort, and Cairn DD would definitely be a much better option than DE. If you have only one target, and don't need to move all that often, DE would be a better choice.

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I would also like to point out that much like the Medusa mechanic in shattered observatory, if the pof bounties are anything of a sneak peak of what's to come in raids you will have to consider other forms of might stacking. I have yet to see condi ps stack good might while moving from melee to Max range and back while maintaining it's par dps and might. If the ranged/melee circles from bounties are used again in raids. Dead eye can be an option since it stacks 22 + perma fury anywhere in 1500 range can do this while running around like a headless chicken as long as everyone else is within 240 range of the thief and does not require fire fields.

 

For those of you who are unfamiliar, the mechanic makes you do 0 damage unless you are standing in the correct field of the double circle which forces the entire group to go into melee or ranged at intervals.

 

 

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> @IllegalChocolate.6938 said:

> I would also like to point out that much like the Medusa mechanic in shattered observatory, if the pof bounties are anything of a sneak peak of what's to come in raids you will have to consider other forms of might stacking. I have yet to see condi ps stack good might while moving from melee to Max range and back while maintaining it's par dps and might. If the ranged/melee circles from bounties are used again in raids. Dead eye can be an option since it stacks 22 + perma fury anywhere in 1500 range can do this while running around like a headless chicken as long as everyone else is within 240 range of the thief and does not require fire fields.

>

> For those of you who are unfamiliar, the mechanic makes you do 0 damage unless you are standing in the correct field of the double circle which forces the entire group to go into melee or ranged at intervals.

>

>

 

i just run necro for pof, scourge is my best atm but all i have is exotic armor and weapons so ill never get into a group with that

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> @czerwoni.9563 said:

> > @IllegalChocolate.6938 said:

> > I would also like to point out that much like the Medusa mechanic in shattered observatory, if the pof bounties are anything of a sneak peak of what's to come in raids you will have to consider other forms of might stacking. I have yet to see condi ps stack good might while moving from melee to Max range and back while maintaining it's par dps and might. If the ranged/melee circles from bounties are used again in raids. Dead eye can be an option since it stacks 22 + perma fury anywhere in 1500 range can do this while running around like a headless chicken as long as everyone else is within 240 range of the thief and does not require fire fields.

> >

> > For those of you who are unfamiliar, the mechanic makes you do 0 damage unless you are standing in the correct field of the double circle which forces the entire group to go into melee or ranged at intervals.

> >

> >

>

> i just run necro for pof, scourge is my best atm but all i have is exotic armor and weapons so ill never get into a group with that

 

No one cares about ascended armor and weapons are cheap to get.

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> @IllegalChocolate.6938 said:

> > @czerwoni.9563 said:

> > > @IllegalChocolate.6938 said:

> > > I would also like to point out that much like the Medusa mechanic in shattered observatory, if the pof bounties are anything of a sneak peak of what's to come in raids you will have to consider other forms of might stacking. I have yet to see condi ps stack good might while moving from melee to Max range and back while maintaining it's par dps and might. If the ranged/melee circles from bounties are used again in raids. Dead eye can be an option since it stacks 22 + perma fury anywhere in 1500 range can do this while running around like a headless chicken as long as everyone else is within 240 range of the thief and does not require fire fields.

> > >

> > > For those of you who are unfamiliar, the mechanic makes you do 0 damage unless you are standing in the correct field of the double circle which forces the entire group to go into melee or ranged at intervals.

> > >

> > >

> >

> > i just run necro for pof, scourge is my best atm but all i have is exotic armor and weapons so ill never get into a group with that

>

> No one cares about ascended armor and weapons are cheap to get.

 

In raids? I get kicked if I don't have full ascended

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  • 2 weeks later...

Staff weaver build is a good build for deadeye in raids.

Lol just jks, if you join my squad as a deadeye I will kick you, not joking.

Try daredevil, condi daredevil is pretty juicy and it performs better than most classes if you have bad alacrity or quickness, which I assume you will because with your question you imply that you are new to raiding.

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https://qtfy.eu/guildwars/thief/power-deadeye/

 

Pros:

- easy rotation

- good CC

 

Cons:

- very low DPS

 

This is not "low but can be solved by better placement or less dying" compared to other dps, it's literally is the last of the pack.

 

Now a cPS brings:

- might (the reason most people think you bring a cPS, it is not)

- banners (one of the reasons you bring a warrior)

- empowered allies (another reason you bring warrior)

- massive long range cleave

- good CC

 

Deadeye is no replacement for cPS not because of might or low dps (which doesn't help). It doesn't provide the other warrior specific support and utility.

 

I'm sure you can get taken along with friends or on guild runs, don't expect though not to get the boot in pug raids.

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All you did was link to a website that does vacuum math with absolutely zero context. In a movement heavy encounter like vale guardian that requires a blend of everything, deadeye is holding it's own according to gw2 raidar. Dps variant of course, but because the ps variant is very similar we can conclude that it will still do well.

 

You also failed to mention both fury and perma swiftness along with perma might when comparing deadeye which leads me to believe that you didn't even bother to do your own research.

 

When comparing things you also need to take into account encounter design. Both tempest and Weaver for example are not recommended for vale guardian, does that make them trash? No they do well in many other areas.

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> @IllegalChocolate.6938 said:

> All you did was link to a website that does vacuum math with absolutely zero context. In a movement heavy encounter like vale guardian that requires a blend of everything, deadeye is holding it's own according to gw2 raidar. Dps variant of course, but because the ps variant is very similar we can conclude that it will still do well.

Global stats (also true on boss-specific) on GW2Raidar actually show that among all builds Deadeye fares pretty poorly at a 99th percentile DPS of 21k compared to other DPS classes. You also have to realize that reading these stats is a little stickier than just looking at a number, but regardless. Deadeye is pretty mediocre, and honestly I am surprised it's even listed on [qT]'s website.

 

> @IllegalChocolate.6938 said:

> You also failed to mention both fury and perma swiftness along with perma might when comparing deadeye which leads me to believe that you didn't even bother to do your own research.

Neither of these things matter. PS Warrior + Chronomancer provides permanent Fury uptime, and even without them a Druid's Tiger would do it alone in a more power-focused meta. Permanent swiftness is an _accidental byproduct_ of a Chronomancer doing its job. Both of these statements hold true in _every_ raid encounter. I've spent 2k hours on my Thief, trust me when I say I wish Deadeye were great... but it's not. Call it like it is and hope that ANet buffs it for PvE.

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