Ovark.2514 Posted October 19, 2018 Share Posted October 19, 2018 I'm thinking 25-50% would be nice. There is currently no reward for downing someone. Link to comment Share on other sites More sharing options...
ParanoidKami.2867 Posted October 19, 2018 Share Posted October 19, 2018 Good players won't let you just run up and revive someone for free like in low level games and they'll also finish them quickly. It's fine. Link to comment Share on other sites More sharing options...
mes.4607 Posted October 19, 2018 Share Posted October 19, 2018 Yeah, fast revives should **not** exist in PvP. Same reason quickness stomping was removed Link to comment Share on other sites More sharing options...
Ovark.2514 Posted October 19, 2018 Author Share Posted October 19, 2018 > @"ParanoidKami.2867" said: > Good players won't let you just run up and revive someone for free like in low level games and they'll also finish them quickly. It's fine. A lot of it depends on your build. If you're playing at that low a level you may not have a build with enough CC or condi spam. Revive will still be valuable even if it's nerfed like I suggest. Lets balance the game for everyone why don't we. Link to comment Share on other sites More sharing options...
DedalNort.3627 Posted October 19, 2018 Share Posted October 19, 2018 > @"Ovark.2514" said: > A lot of it depends on your build. If you're playing at that low a level you may not have a build with enough CC or condi spam. This sounds like problem with your build but not with game mechanics. You can always change your build. Rules are the same (and fair if you have expansions) for everyone. Link to comment Share on other sites More sharing options...
ParanoidKami.2867 Posted October 19, 2018 Share Posted October 19, 2018 This isn't balancing for low level players if that's what you think. It's not something hard to execute. It's them just not caring. Balance should not revolve around people not trying. Link to comment Share on other sites More sharing options...
Chaith.8256 Posted October 19, 2018 Share Posted October 19, 2018 > @"mrauls.6519" said: > Yeah, fast revives should **not** exist in PvP. Same reason quickness stomping was removed Nerf Scrapper, too OP Link to comment Share on other sites More sharing options...
dDuff.3860 Posted October 19, 2018 Share Posted October 19, 2018 > @"Chaith.8256" said: > > @"mrauls.6519" said: > > Yeah, fast revives should **not** exist in PvP. Same reason quickness stomping was removed > > Nerf Scrapper, too OP I was watching your stream today, scrapper looks interesting and balanced for the tools it has, unlike "all damage" holo kids. Link to comment Share on other sites More sharing options...
Chaith.8256 Posted October 19, 2018 Share Posted October 19, 2018 > @"dDuff.3860" said: > > @"Chaith.8256" said: > > > @"mrauls.6519" said: > > > Yeah, fast revives should **not** exist in PvP. Same reason quickness stomping was removed > > > > Nerf Scrapper, too OP > I was watching your stream today, scrapper looks interesting and balanced for the tools it has, unlike "all damage" holo kids. > It is rather interesting. Most people don't understand how it works. Function Gyro alone is a pretty mediocre trait, far, far worse than say, Ritual of Life. However, interesting things happen when you bring every possible tool to increase the success rate of your core trait. It has a much more nuanced execution than the "spam F" that other professions do. - Use of party frames required!!! You must click before using Function Gyro. This itself is a big sacrifice of your attention in the moment, - Pre-cast Bulwark Gyro's effects, Defense Field and/or Reconstruction field, - Manually activate the Function Gyro, To do the highest success rate revive combo you have to conserve & sync 3-4 cooldowns and have the awareness to have the person targeted beforehand, it's fairly easy to mess up the execution. Some specs (Scrapper, Blood) are built around doing this in place of other roles. At the moment they seem to not be competitive at the tournament level. Link to comment Share on other sites More sharing options...
Namless.4028 Posted October 19, 2018 Share Posted October 19, 2018 > @"mrauls.6519" said: > Yeah, fast revives should **not** exist in PvP. Same reason quickness stomping was removed Quickness revive was also removed in the same patch Link to comment Share on other sites More sharing options...
mes.4607 Posted October 19, 2018 Share Posted October 19, 2018 > @"Namless.4028" said: > > @"mrauls.6519" said: > > Yeah, fast revives should **not** exist in PvP. Same reason quickness stomping was removed > > Quickness revive was also removed in the same patch That's good. Time to remove traits and skills that speed up reviving now Link to comment Share on other sites More sharing options...
HeadCrowned.6834 Posted October 19, 2018 Share Posted October 19, 2018 I'd rather remove the rallying mechanic. Its too random. Link to comment Share on other sites More sharing options...
breno.5423 Posted October 19, 2018 Share Posted October 19, 2018 Just nerf transfusion of necromancers. Link to comment Share on other sites More sharing options...
Highlie.7641 Posted October 19, 2018 Share Posted October 19, 2018 quickness still works on [impact strike] the last i checked. (though arene net likes to not post thief patch changes so im not sure if that's still the case) Link to comment Share on other sites More sharing options...
Chaith.8256 Posted October 20, 2018 Share Posted October 20, 2018 > @"Highlie.7641" said: > quickness still works on [impact strike] the last i checked. (though arene net likes to not post thief patch changes so im not sure if that's still the case) As it should, it's not a stomp, it's an ability that has a unique execution effect. Link to comment Share on other sites More sharing options...
Chaith.8256 Posted October 20, 2018 Share Posted October 20, 2018 > @"mrauls.6519" said: > > @"Namless.4028" said: > > > @"mrauls.6519" said: > > > Yeah, fast revives should **not** exist in PvP. Same reason quickness stomping was removed > > > > Quickness revive was also removed in the same patch > > That's good. Time to remove traits and skills that speed up reviving now It's not better for everyone to just stack bursts (Holo, Mirage, Soulbeast, Herald, Core Guard, Deadeye) and never have to worry about things after downing someone. That's already what's being seen a fair bit now. That certainly would be more convenient for burst combo builds that have limited follow-up wouldn't it? If all fast revivers were removed, that is. Also you give no thought to shafting Necro which both relies on being revived, and utilizing Blood reviving in solo play. Shafting Scrapper which is a respectable spec but still lacking & being chained to a fast revive mechanic. You ignored my previous post obvs. Your usual "buff my DH" posts are better because they don't highlight your disregard for other specs as much Link to comment Share on other sites More sharing options...
mes.4607 Posted October 20, 2018 Share Posted October 20, 2018 > @"Chaith.8256" said: > > @"mrauls.6519" said: > > > @"Namless.4028" said: > > > > @"mrauls.6519" said: > > > > Yeah, fast revives should **not** exist in PvP. Same reason quickness stomping was removed > > > > > > Quickness revive was also removed in the same patch > > > > That's good. Time to remove traits and skills that speed up reviving now > > It's not better for everyone to just stack bursts (Holo, Mirage, Soulbeast, Herald, Core Guard, Deadeye) and never have to worry about things after downing someone. That's already what's being seen a fair bit now. > > That certainly would be more convenient for burst combo builds that have limited follow-up wouldn't it? If all fast revivers were removed, that is. > > Also you give no thought to shafting Necro which both relies on being revived, and utilizing Blood reviving in solo play. Shafting Scrapper which is a respectable spec but still lacking & being chained to a fast revive mechanic. You ignored my previous post obvs. > > Your usual "buff my DH" posts are better because they don't highlight your disregard for other specs as much > > > > The core reason behind me saying remove traits and skills that speed up reviving is because we removed being able to stomp enemies quickly. Why remove one but keep the other? And true - it would remove some support utility from classes like Scrapper and Necros that use Blood Magic. I did think about how it would effect them. I would be **very** happy to see blood rezzing disappear :). I wouldn't mind Guardian losing res signet if that helps... I'm not trying to disregard other specs, I just think this is a necessary balance change is all Link to comment Share on other sites More sharing options...
Chaith.8256 Posted October 20, 2018 Share Posted October 20, 2018 > @"mrauls.6519" said: > > @"Chaith.8256" said: > > > @"mrauls.6519" said: > > > > @"Namless.4028" said: > > > > > @"mrauls.6519" said: > > > > > Yeah, fast revives should **not** exist in PvP. Same reason quickness stomping was removed > > > > > > > > Quickness revive was also removed in the same patch > > > > > > That's good. Time to remove traits and skills that speed up reviving now > > > > It's not better for everyone to just stack bursts (Holo, Mirage, Soulbeast, Herald, Core Guard, Deadeye) and never have to worry about things after downing someone. That's already what's being seen a fair bit now. > > > > That certainly would be more convenient for burst combo builds that have limited follow-up wouldn't it? If all fast revivers were removed, that is. > > > > Also you give no thought to shafting Necro which both relies on being revived, and utilizing Blood reviving in solo play. Shafting Scrapper which is a respectable spec but still lacking & being chained to a fast revive mechanic. You ignored my previous post obvs. > > > > Your usual "buff my DH" posts are better because they don't highlight your disregard for other specs as much > > > > > > > > > > The core reason behind me saying remove traits and skills that speed up reviving is because we removed being able to stomp enemies quickly. Why remove one but keep the other? And true - it would remove some support utility from classes like Scrapper and Necros that use Blood Magic. I did think about how it would effect them. I would be **very** happy to see blood rezzing disappear :). I wouldn't mind Guardian losing res signet if that helps... I'm not trying to disregard other specs, I just think this is a necessary balance change is all Fast stomping is not the main counterbalance to reviving, you're operating under a misleading principle. It's overall damage & CC levels currently in the meta. I agree Ritual of Life could use a small X% shave to revive pulses, however I think Guardian, Scrapper, Ele, their revive utility existing is a positive balance check. Burst combo builds are better than fine right now. Seriously, the problem with preventing revives is your DH. Try Engi/Necro/Rev or any high sustained damage class. Link to comment Share on other sites More sharing options...
mes.4607 Posted October 20, 2018 Share Posted October 20, 2018 > @"Chaith.8256" said: > > @"mrauls.6519" said: > > > @"Chaith.8256" said: > > > > @"mrauls.6519" said: > > > > > @"Namless.4028" said: > > > > > > @"mrauls.6519" said: > > > > > > Yeah, fast revives should **not** exist in PvP. Same reason quickness stomping was removed > > > > > > > > > > Quickness revive was also removed in the same patch > > > > > > > > That's good. Time to remove traits and skills that speed up reviving now > > > > > > It's not better for everyone to just stack bursts (Holo, Mirage, Soulbeast, Herald, Core Guard, Deadeye) and never have to worry about things after downing someone. That's already what's being seen a fair bit now. > > > > > > That certainly would be more convenient for burst combo builds that have limited follow-up wouldn't it? If all fast revivers were removed, that is. > > > > > > Also you give no thought to shafting Necro which both relies on being revived, and utilizing Blood reviving in solo play. Shafting Scrapper which is a respectable spec but still lacking & being chained to a fast revive mechanic. You ignored my previous post obvs. > > > > > > Your usual "buff my DH" posts are better because they don't highlight your disregard for other specs as much > > > > > > > > > > > > > > > > The core reason behind me saying remove traits and skills that speed up reviving is because we removed being able to stomp enemies quickly. Why remove one but keep the other? And true - it would remove some support utility from classes like Scrapper and Necros that use Blood Magic. I did think about how it would effect them. I would be **very** happy to see blood rezzing disappear :). I wouldn't mind Guardian losing res signet if that helps... I'm not trying to disregard other specs, I just think this is a necessary balance change is all > > Fast stomping is not the main counterbalance to reviving, you're operating under a misleading principle. > > It's overall damage & CC levels currently in the meta. > > I agree Ritual of Life could use a small X% shave to revive pulses, however I think Guardian, Scrapper, Ele, their revive utility existing is a positive balance check. Burst combo builds are better than fine right now. Seriously, the problem with preventing revives is your DH. Try Engi/Necro/Rev or any high sustained damage class. Oh I 100% agree. DH is terrible at stopping revives. I know it's nowhere near meta level too... The reason I keep playing it is because I enjoy it. I just got a new mouse that should help me play Holo so we'll see how it goes :) At the very least I would like to see revive pulsing from skills/traits be decreased Link to comment Share on other sites More sharing options...
Lexander.4579 Posted October 20, 2018 Share Posted October 20, 2018 downed state shouldnt exist in pvp to begin with Link to comment Share on other sites More sharing options...
Mbelch.9028 Posted October 21, 2018 Share Posted October 21, 2018 > @"Lexander.4579" said: > downed state shouldnt exist in pvp to begin with I tend to agree with this. It’s a different platform but I loved no down state in WvW. Balance would need to be done, and Rez traits would need to be reworked, but this could be a great change. Link to comment Share on other sites More sharing options...
Highlie.7641 Posted October 22, 2018 Share Posted October 22, 2018 Option 1: Just lower the res speed. Option 2: You can only be rallied / revived 1-2 times per re-spawn. Option 3: Only allow one res (er) per downed ally. Utilities are a good thing as they add variety. which is why deleting down state shouldn't be an option. Link to comment Share on other sites More sharing options...
BeLZedaR.4790 Posted October 23, 2018 Share Posted October 23, 2018 Only fast revive traits are the problem. Untraited its all good. Link to comment Share on other sites More sharing options...
breno.5423 Posted October 23, 2018 Share Posted October 23, 2018 10% don't change anything. The problem is only Transfusion, nothing else. Link to comment Share on other sites More sharing options...
milego.4830 Posted October 23, 2018 Share Posted October 23, 2018 They should do a "no downed state weekend" in PVP, just for funzzies. Link to comment Share on other sites More sharing options...
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