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Since DE can go invis whenever they want


TheDevice.2751

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> @"dDuff.3860" said:

> > @"otto.5684" said:

> > > @"ParanoidKami.2867" said:

> > > > @"Sieghilde.7632" said:

> > > > > @"ParanoidKami.2867" said:

> > > > > Thief is a squishy class with not a lot of healing. Just hit him and if he stealths off hit him again. He'll eventually run out of heals and will either die or run off. It's how the class plays. There is nothing wrong with stealth.

> > > >

> > > > That's the problem, though. They stealth and run-off and ten seconds later they're in another position to barrage you from far away. So then you have to pray you can get to them AGAIN only for them to invis and run away again.

> > > >

> > > > AOEing rarely works because they run as soon as they see you coming.

> > >

> > > 10 seconds is a huge amount of time XD Stealth is usually only 3 seconds unless you stack it, which costs a lot of initiative or ability usage with high cooldowns. Most stealth skills also have a cast time rather than being instant.

> > >

> > > You should try to play a stealth class. You'll learn a lot on how they move when invis and what counters them. If you play Deadeye rifle you can also experience easily going through the lower skill levels and then getting countered by higher skilled players since lower skilled players just don't know how to counter them.

> >

> > Dude, the meta DE build runs the extra +1 sec stealth and you get stealth on dodge.. For a build that revolves around an unblockable burst from stealth this is most defiantly broken design.

>

> meta DE doesn't run SA.

 

SA is also a completely defensive trait line. It does nothing to increase your damage.

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> @"ParanoidKami.2867" said:

> > @"dDuff.3860" said:

> > > @"otto.5684" said:

> > > > @"ParanoidKami.2867" said:

> > > > > @"Sieghilde.7632" said:

> > > > > > @"ParanoidKami.2867" said:

> > > > > > Thief is a squishy class with not a lot of healing. Just hit him and if he stealths off hit him again. He'll eventually run out of heals and will either die or run off. It's how the class plays. There is nothing wrong with stealth.

> > > > >

> > > > > That's the problem, though. They stealth and run-off and ten seconds later they're in another position to barrage you from far away. So then you have to pray you can get to them AGAIN only for them to invis and run away again.

> > > > >

> > > > > AOEing rarely works because they run as soon as they see you coming.

> > > >

> > > > 10 seconds is a huge amount of time XD Stealth is usually only 3 seconds unless you stack it, which costs a lot of initiative or ability usage with high cooldowns. Most stealth skills also have a cast time rather than being instant.

> > > >

> > > > You should try to play a stealth class. You'll learn a lot on how they move when invis and what counters them. If you play Deadeye rifle you can also experience easily going through the lower skill levels and then getting countered by higher skilled players since lower skilled players just don't know how to counter them.

> > >

> > > Dude, the meta DE build runs the extra +1 sec stealth and you get stealth on dodge.. For a build that revolves around an unblockable burst from stealth this is most defiantly broken design.

> >

> > meta DE doesn't run SA.

>

> SA is also a completely defensive trait line. It does nothing to increase your damage.

 

well rending shade can steal protection before DJ as the boonsteal applies before the damage thats sort of a damage increase, but yeah other than that.

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