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Fat Disgrace.4275

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  1. > @"Ronin.4501" said: > Oakhearts? Dredge? I've never encountered either of these types of npcs in either the Alpine or Desert borderlands?? Or were you referring to that OTHER map...the bad place?? If that's the case, there's a simple solution!! Stop going to the bad place!!! How dare you call the place of the holy shiny castle "bad"
  2. Can someone link me this skilled but trapper build? Getting bored of face rolling warrior builds lol. Wonder when/if they do anything else to wvw builds.
  3. Apparently there is a new tree by ogre watch, so that's something
  4. Good ol anet lol. Was told about this banner bug. Something to do with spamming picking up the banner or something as it halves the cd per active. Tried using normal mouse but failed so I assume a macro is used ?
  5. > @"Lan Deathrider.5910" said: > > @"RedShark.9548" said: > > Is bandits defense still a thing? Last time i seriously played gw2 pretty much every thief ran that kitten op skill with low cd, stunbreak, block and knockdown. > > > > Impossible to lockdown when that thing is on 16s cd > > I honestly never encounter it, and I fight a lot of thieves in WvW. Its all shadowsteps and Assassin's Signet. Theres a lot of them using it now, that or roll for ini.
  6. > @"NorthernRedStar.3054" said: > > @"Fat Disgrace.4275" said: > > > @"NorthernRedStar.3054" said: > > > > @"Turk.5460" said: > > > > I can't speak for PvP, but in WvW I find Thief extremely powerful. It may not be powerful in zerg-play but we never were, and most likely never will be due to our kit. We are a small-scale and solo damage machine and not really in need of any buffs. I feel like Thief is in a good spot, and could actually do with a few minor nerfs here and there. > > > > > > > > And no, I am not a main of another profession. I exclusively play Thief and have over 4,000 hours on it. > > > > > > What would you nerf? > > > > Daredevil line lol. Its busted > > You'd nerf the entire daredevil trait line? Seems vague. > > On the other hand, I can see this line of thinking (particularly if we assume you're a warrior main based on your choice of AVI): _thief is supposed to be a punching bag that soaks in all damage instead of evading and avoiding it._ > > It's surprisingly common for warrior players in particular to be shouting "coward" or "stop running" after a thief's forced them to retreat or killed them after a soft reset. Actually I play(ed) both equal amounts. Think I got 7k hours on thief but it's got to the point I'm totally bored/burnt out on thief. Daredevil was a silly idea from the start but now it's crazy good/busted regardless who ever you fight especially since last dmg nerf across the bored in feb. 1350 triple dash range, -30dmg reduction, weakness after evading and 7% vitality buff lol, who wouldn't use it. Oh and a 15%dmg modifier
  7. > @"NorthernRedStar.3054" said: > > @"Turk.5460" said: > > I can't speak for PvP, but in WvW I find Thief extremely powerful. It may not be powerful in zerg-play but we never were, and most likely never will be due to our kit. We are a small-scale and solo damage machine and not really in need of any buffs. I feel like Thief is in a good spot, and could actually do with a few minor nerfs here and there. > > > > And no, I am not a main of another profession. I exclusively play Thief and have over 4,000 hours on it. > > What would you nerf? Daredevil line lol. Its busted
  8. > @"appelflap.8310" said: > Ofcourse wvw roaming is full with toxic thiefs, what do you expect in a gamemode where thiefs are the superior roaming class. There is a reason why thiefs gets toxic since the class is designed to not die and when they die they get salty and make it their mission to "hunt" or "try to hunt ;)" ppl that killed them. You gotta remember that thief players in wvw roaming feel the need to bm when they kill someone because they think their class is garbage, but that's wvw. The only problem here is that the thiefs that were toxic to you make roaming vids even for MRGA so you would think they want to make the wvw (roaming) community better when in reality they are the ones that destroys it for many ppl (not for me). This isnt about roaming, more to at the dueling spot south alpine. Anyway, what exactly does theif do in roaming that all other classes dont? Because only a select few thievs can actually fight and win where as 80% will normally die or run away (the later really) every class has at least 1 port skill or a good leap skill(s) and everyone has mount so scouting and map moving about isnt an issue neither, also all other classes domt rely on stealth so trying to defend a camp is always going to be a up hill fight.
  9. > @"Gotejjeken.1267" said: > For those who think WvW isn't toxic, clearly you have Team chat off... > > As far as general play goes, the only thing that gets me are players who clearly lack skill, travel in groups, manage to score the kill via assist, and still stand on you. It's one thing if you take someone out and are somewhat competent, even if you 2v1 them or something. But always the person that is just objectively terrible that's going to be an a-hat. > > Also, I loathe duels in WvW--it makes things too confusing. I see players fighting, and jump in--get yelled at that I interrupted a duel. If I see players fighting and ride by--I get yelled at for not helping my server out. The worst is, trying to determine what to do and getting ganked in the process; as it's pretty hard to type 'duel?' and wait for a response while in multi-enemy territory (because everyone duels to the south for some reason). The issue with duelers is that most of the time they are nowhere a structure, let alone a sentry and there is also people standing and watching yet people still jump in. Dont bother asking, if its range of an objective (event range) then go ahead.
  10. As far as I'm aware, all true invules do channal and you cant use skills
  11. > @"VICBEAR.1529" said: > > @"Fat Disgrace.4275" said: > > > @"VICBEAR.1529" said: > > > This is what I want to show crying boys. None of them do not play thief because in this role they can not kill anyone. > > > This is reason why they play One-shot Ranger, One-dot Revinant, One-Whirl Warrior etc. > > > > > > Also, they cry about uber mobily of thief. > > > This is myth in present days that was true in maybe 2014. > > > Today there are many classes more mobile than thief: Engineer, Warrior, Ranger, Mesmer, Elementalist. > > > AND ATTENTION! They do damage when thief should make choice between mobility or damage. > > > > > > The advantage that thief has is stealth. But not only thief has stealth! > > > Moreover, many classes can detect you in stealth: > > > https://wiki.guildwars2.com/wiki/Revealed > > > > > > So, create topic "Please delete thief class" and I hope ANet will totally nerf thief because > > > I've wanted to start playing for a long time ranger/engineer. > > > > A bit salty' ain't we? > > > > Nah not true about them classes being "more". Engie/holo, ranger can be built to be highly mobile but that requires certain builds and set ups, thief will 90% of the time have short bow steal and shadow step. > > And what?! > Play thief and show us how it is easy. > I am waiting for video. > > Moreover, I agree to remove the short bow from thief. But I bet you will whine anyway. I have 8k hours dude, I have nothing to prove. and who said it was easy?
  12. > @"VICBEAR.1529" said: > This is what I want to show crying boys. None of them do not play thief because in this role they can not kill anyone. > This is reason why they play One-shot Ranger, One-dot Revinant, One-Whirl Warrior etc. > > Also, they cry about uber mobily of thief. > This is myth in present days that was true in maybe 2014. > Today there are many classes more mobile than thief: Engineer, Warrior, Ranger, Mesmer, Elementalist. > AND ATTENTION! They do damage when thief should make choice between mobility or damage. > > The advantage that thief has is stealth. But not only thief has stealth! > Moreover, many classes can detect you in stealth: > https://wiki.guildwars2.com/wiki/Revealed > > So, create topic "Please delete thief class" and I hope ANet will totally nerf thief because > I've wanted to start playing for a long time ranger/engineer. A bit salty' ain't we? Nah not true about them classes being "more". Engie/holo, ranger can be built to be highly mobile but that requires certain builds and set ups, thief will 90% of the time have short bow steal and shadow step.
  13. > @"VICBEAR.1529" said: > Did you see ever impudent rangers on WvW at 1500 distans and killing everything using 1-2 skills? > > Thanks thieves that those rangers have not easy life! But they are 1500 range and already "away" Anyway, ranger is kinda off topic
  14. > @"Kovu.7560" said: > I'm confused. You can literally take a break to make a sandwich and still return in time to walk away from an incoming engi mortar shell. It has to be one of the slowest projectiles in the game. > > Now instant-drop-from-stealth AoE meme nades on the other hand... (Not that its any worse than the cheese rangers, thieves and shatter mesmers pull.) > > ~ Kovu It is slow but the fire rate is pretty quick, especially with quickness huehue. Once I stood on top of a wall and throw siege disabler so the people saw I was there, might of been the angle but they didn't dodge the mortar shots and by the time they did, the 3rd landed and the aa does up to 4k on squishy target
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