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Helicity.3416

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  1. > @"Svarty.8019" said: > > @"tippolit.3591" said: > > > @"yoni.7015" said: > > > I enjoy WvW. if you don’t like it just don’t play it. It’s that simple. > > > > Fact is, WvW is geared to the lowest common denominator relative to skill. > > Skill? IMHO that shouldn't be regarded as something positive in a game - it should surely appeal to a broader audience than just the elite? As such, skill shouldn't be seen as something to be lauded or rewarded. I think the Arenanet who made the game might have known this. ![](https://i.imgur.com/KOMiArz.png "") fixed that for you
  2. The old auramancer D/F build (that is made obsolete in large fights by Scrapper) is very very good in small scale, where the auras actually make a big difference. Run it with aftershock for best results
  3. Just pull & bomb. Sustain loses to alpha strike damage. EVE players have known this for ages. (But yeah nerf sustain, cause it's preeeetty dumb atm)
  4. > @"Dawdler.8521" said: > > @"Shroud.2307" said: > > I'm not defending Grenade Barrage because I agree it is broken in WvW, and it was nerfed in PvP for a reason. With that said, PvP and WvW are different environments and Grenade Barrage is a lot more oppressive on a node and on smaller maps. In WvW it isn't nearly as easy to reliably land on people and it often does more damage to _you_ than you do to other players when using it in a zerg. > Not to mention, again, the damage. 133x6 in WvW for a total damage of 800 on a 25s recharge. Sounds alot. Well just a basic warrior throw axe has 300 damage. And you can throw it twice. And its on 12s recharge. And it increase damage 50-100% depending on enemy hp. And thats just the skill, we ignore class traits on both the engie and warrior. > > Hell, ghastly claws has 1k damage on 10s cd! And it can do 50% more damage if the enemy has maxed voulnerability on them. That must be 5x as oppressive as oppressive or something, yet the necro is usually the first to die in smallscale... You need to stop comparing wiki values that do not account for all the damage multipliers and procs that are actually in place with eachother.
  5. > @"Dawdler.8521" said: > Yep looks exactly the same as other classes can do against glass. Just the other day a warrior hit me with decapitate for almost 10k damage... and that's on full trailblazer. Almost 10k on three bars F1 Vs the same or more, at range, and then followed with a 7-9k rocket jump. I know you're trying hard to downplay here, but nade engie hits harder than 7 malice Deadeye shot with no additional setup beyond "drink elixir B" ...and it's AoE. It's deeeefinitely overtuned.
  6. > @"Dawdler.8521" said: > The barrage damage isnt that spectacular compared to other high hitting skill. Yeah... no. ![](https://i.imgur.com/WsGItl9.gif "")
  7. > @"LetoII.3782" said: > > @"Helicity.3416" said: > > > Not every scrapper holo is a hacker, that's a ludicrous idea. > > > Using 2 elites at once would be slightly fishy Ah, yeah, there was supposed to be a slash in there haha
  8. > @"Axl.8924" said: > > @"Helicity.3416" said: > > How about a vampiric melee espec which _changes_ all the dagger skills when equipped? > > It depends. I would love to see use for dagger. What would be primary job of this vampiric melee spec? would it be a healer? tank dps? even if we got a melee dps can be interesting if it has something that fits lore and is really fun too, such as a vampire necro spec that has stealth and does necro moves, but is that lore friendly? All I know is had a lot of fun playing lifeleech tank in Gw2, necro had a lot of cool skills to facilitate that
  9. How about a vampiric melee espec which _changes_ all the dagger skills when equipped?
  10. > @"Dawdler.8521" said: > > @"Helicity.3416" said: > > Obviously I am not saying that. > > Not every scrapper holo is a hacker, that's a ludicrous idea. > > > > However (so far) the only ones teleporting 6-7 times in a row while in downstate _are_ > > > > On a side note, you seem sort of hell-bent on making covert ad-hominems in every post here, and I'm finding it a little unpleasant. > Well the thread went from being about "uncatcheable mortar engies everywhere" to *actually* being about potential hackers (or lag, those videos you caught would be neat to see). So yes I am a little argumentative because I questioned your initial post. I can post YouTube links, though I'm unsure if anet would allow them because there's account names visible in them. I'll DM the links to you in any case!
  11. > @"Dawdler.8521" said: > > @"Helicity.3416" said: > > > @"Dawdler.8521" said: > > > > @"Helicity.3416" said: > > > > > @"Dawdler.8521" said: > > > > > > > > > > So what's this thread about? Seen neither increase or decrease in engineers lately - core are rare encounters, 95% of scrappers are still running zerg minstrels and holos are pretty much on the same power roamer builds since PoF release (and nowhere near the numbers pre range nerfed what-was-Anet-even-thinking holo shockwave). > > > > > > > > This thread is about, that for the past two weeks I'm seeing more and more of them in T1/T2 matchups, and I am wondering why. > > > Havent seen anyone else note there are more mortar engies, nor seen anything like it in T2/T1. > > > The mortar also hasnt been changed for... well forever I think. I dont know when it was last for WvW. It's only been nerfed in sPvP and that was almost a year ago. > > > > > > Anyone else seen mortar engies that are uncatchable proliferate these last weeks? > > > > > > > > > > > > > To elaborate, I'm specifically curious if this increase is also related to the downstate teleporting scrappers I've been catching on video > Ah so you saw someone either lagging or hacking and that means something is up with all these mortar spamming engineers that's suddenly everywhere in T1/T2. Got it. > > Possible I guess, but nobody rational would pick scrappers to hack with just for the mortar and being uncatchable when the thief and ranger exist. Obviously I am not saying that. Not every scrapper holo is a hacker, that's a ludicrous idea. However (so far) the only ones teleporting 6-7 times in a row while in downstate _are_ On a side note, you seem sort of hell-bent on making covert ad-hominems in every post here, and I'm finding it a little unpleasant.
  12. > @"Dawdler.8521" said: > > @"Helicity.3416" said: > > > @"Dawdler.8521" said: > > > > > > So what's this thread about? Seen neither increase or decrease in engineers lately - core are rare encounters, 95% of scrappers are still running zerg minstrels and holos are pretty much on the same power roamer builds since PoF release (and nowhere near the numbers pre range nerfed what-was-Anet-even-thinking holo shockwave). > > > > This thread is about, that for the past two weeks I'm seeing more and more of them in T1/T2 matchups, and I am wondering why. > Havent seen anyone else note there are more mortar engies, nor seen anything like it in T2/T1. > The mortar also hasnt been changed for... well forever I think. I dont know when it was last for WvW. It's only been nerfed in sPvP and that was almost a year ago. > > Anyone else seen mortar engies that are uncatchable proliferate these last weeks? > > > To elaborate, I'm specifically curious if this increase is also related to the downstate teleporting scrappers I've been catching on video
  13. I'd be satisfied if skullgrinder would stop randomly flying _past_ the target, which happens from time to time against players and makes me sad
  14. > @"Dawdler.8521" said: > > So what's this thread about? Seen neither increase or decrease in engineers lately - core are rare encounters, 95% of scrappers are still running zerg minstrels and holos are pretty much on the same power roamer builds since PoF release (and nowhere near the numbers pre range nerfed what-was-Anet-even-thinking holo shockwave). This thread is about, that for the past two weeks I'm seeing more and more of them in T1/T2 matchups, and I am wondering why.
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