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Fat Disgrace.4275

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Everything posted by Fat Disgrace.4275

  1. > @"Ronin.4501" said: > Oakhearts? Dredge? I've never encountered either of these types of npcs in either the Alpine or Desert borderlands?? Or were you referring to that OTHER map...the bad place?? If that's the case, there's a simple solution!! Stop going to the bad place!!! How dare you call the place of the holy shiny castle "bad"
  2. Can someone link me this skilled but trapper build? Getting bored of face rolling warrior builds lol. Wonder when/if they do anything else to wvw builds.
  3. Apparently there is a new tree by ogre watch, so that's something
  4. Good ol anet lol. Was told about this banner bug. Something to do with spamming picking up the banner or something as it halves the cd per active. Tried using normal mouse but failed so I assume a macro is used ?
  5. > @"Lan Deathrider.5910" said: > > @"RedShark.9548" said: > > Is bandits defense still a thing? Last time i seriously played gw2 pretty much every thief ran that kitten op skill with low cd, stunbreak, block and knockdown. > > > > Impossible to lockdown when that thing is on 16s cd > > I honestly never encounter it, and I fight a lot of thieves in WvW. Its all shadowsteps and Assassin's Signet. Theres a lot of them using it now, that or roll for ini.
  6. > @"NorthernRedStar.3054" said: > > @"Fat Disgrace.4275" said: > > > @"NorthernRedStar.3054" said: > > > > @"Turk.5460" said: > > > > I can't speak for PvP, but in WvW I find Thief extremely powerful. It may not be powerful in zerg-play but we never were, and most likely never will be due to our kit. We are a small-scale and solo damage machine and not really in need of any buffs. I feel like Thief is in a good spot, and could actually do with a few minor nerfs here and there. > > > > > > > > And no, I am not a main of another profession. I exclusively play Thief and have over 4,000 hours on it. > > > > > > What would you nerf? > > > > Daredevil line lol. Its busted > > You'd nerf the entire daredevil trait line? Seems vague. > > On the other hand, I can see this line of thinking (particularly if we assume you're a warrior main based on your choice of AVI): _thief is supposed to be a punching bag that soaks in all damage instead of evading and avoiding it._ > > It's surprisingly common for warrior players in particular to be shouting "coward" or "stop running" after a thief's forced them to retreat or killed them after a soft reset. Actually I play(ed) both equal amounts. Think I got 7k hours on thief but it's got to the point I'm totally bored/burnt out on thief. Daredevil was a silly idea from the start but now it's crazy good/busted regardless who ever you fight especially since last dmg nerf across the bored in feb. 1350 triple dash range, -30dmg reduction, weakness after evading and 7% vitality buff lol, who wouldn't use it. Oh and a 15%dmg modifier
  7. > @"NorthernRedStar.3054" said: > > @"Turk.5460" said: > > I can't speak for PvP, but in WvW I find Thief extremely powerful. It may not be powerful in zerg-play but we never were, and most likely never will be due to our kit. We are a small-scale and solo damage machine and not really in need of any buffs. I feel like Thief is in a good spot, and could actually do with a few minor nerfs here and there. > > > > And no, I am not a main of another profession. I exclusively play Thief and have over 4,000 hours on it. > > What would you nerf? Daredevil line lol. Its busted
  8. > @"appelflap.8310" said: > Ofcourse wvw roaming is full with toxic thiefs, what do you expect in a gamemode where thiefs are the superior roaming class. There is a reason why thiefs gets toxic since the class is designed to not die and when they die they get salty and make it their mission to "hunt" or "try to hunt ;)" ppl that killed them. You gotta remember that thief players in wvw roaming feel the need to bm when they kill someone because they think their class is garbage, but that's wvw. The only problem here is that the thiefs that were toxic to you make roaming vids even for MRGA so you would think they want to make the wvw (roaming) community better when in reality they are the ones that destroys it for many ppl (not for me). This isnt about roaming, more to at the dueling spot south alpine. Anyway, what exactly does theif do in roaming that all other classes dont? Because only a select few thievs can actually fight and win where as 80% will normally die or run away (the later really) every class has at least 1 port skill or a good leap skill(s) and everyone has mount so scouting and map moving about isnt an issue neither, also all other classes domt rely on stealth so trying to defend a camp is always going to be a up hill fight.
  9. > @"Gotejjeken.1267" said: > For those who think WvW isn't toxic, clearly you have Team chat off... > > As far as general play goes, the only thing that gets me are players who clearly lack skill, travel in groups, manage to score the kill via assist, and still stand on you. It's one thing if you take someone out and are somewhat competent, even if you 2v1 them or something. But always the person that is just objectively terrible that's going to be an a-hat. > > Also, I loathe duels in WvW--it makes things too confusing. I see players fighting, and jump in--get yelled at that I interrupted a duel. If I see players fighting and ride by--I get yelled at for not helping my server out. The worst is, trying to determine what to do and getting ganked in the process; as it's pretty hard to type 'duel?' and wait for a response while in multi-enemy territory (because everyone duels to the south for some reason). The issue with duelers is that most of the time they are nowhere a structure, let alone a sentry and there is also people standing and watching yet people still jump in. Dont bother asking, if its range of an objective (event range) then go ahead.
  10. As far as I'm aware, all true invules do channal and you cant use skills
  11. > @"VICBEAR.1529" said: > > @"Fat Disgrace.4275" said: > > > @"VICBEAR.1529" said: > > > This is what I want to show crying boys. None of them do not play thief because in this role they can not kill anyone. > > > This is reason why they play One-shot Ranger, One-dot Revinant, One-Whirl Warrior etc. > > > > > > Also, they cry about uber mobily of thief. > > > This is myth in present days that was true in maybe 2014. > > > Today there are many classes more mobile than thief: Engineer, Warrior, Ranger, Mesmer, Elementalist. > > > AND ATTENTION! They do damage when thief should make choice between mobility or damage. > > > > > > The advantage that thief has is stealth. But not only thief has stealth! > > > Moreover, many classes can detect you in stealth: > > > https://wiki.guildwars2.com/wiki/Revealed > > > > > > So, create topic "Please delete thief class" and I hope ANet will totally nerf thief because > > > I've wanted to start playing for a long time ranger/engineer. > > > > A bit salty' ain't we? > > > > Nah not true about them classes being "more". Engie/holo, ranger can be built to be highly mobile but that requires certain builds and set ups, thief will 90% of the time have short bow steal and shadow step. > > And what?! > Play thief and show us how it is easy. > I am waiting for video. > > Moreover, I agree to remove the short bow from thief. But I bet you will whine anyway. I have 8k hours dude, I have nothing to prove. and who said it was easy?
  12. > @"VICBEAR.1529" said: > This is what I want to show crying boys. None of them do not play thief because in this role they can not kill anyone. > This is reason why they play One-shot Ranger, One-dot Revinant, One-Whirl Warrior etc. > > Also, they cry about uber mobily of thief. > This is myth in present days that was true in maybe 2014. > Today there are many classes more mobile than thief: Engineer, Warrior, Ranger, Mesmer, Elementalist. > AND ATTENTION! They do damage when thief should make choice between mobility or damage. > > The advantage that thief has is stealth. But not only thief has stealth! > Moreover, many classes can detect you in stealth: > https://wiki.guildwars2.com/wiki/Revealed > > So, create topic "Please delete thief class" and I hope ANet will totally nerf thief because > I've wanted to start playing for a long time ranger/engineer. A bit salty' ain't we? Nah not true about them classes being "more". Engie/holo, ranger can be built to be highly mobile but that requires certain builds and set ups, thief will 90% of the time have short bow steal and shadow step.
  13. > @"VICBEAR.1529" said: > Did you see ever impudent rangers on WvW at 1500 distans and killing everything using 1-2 skills? > > Thanks thieves that those rangers have not easy life! But they are 1500 range and already "away" Anyway, ranger is kinda off topic
  14. > @"Kovu.7560" said: > I'm confused. You can literally take a break to make a sandwich and still return in time to walk away from an incoming engi mortar shell. It has to be one of the slowest projectiles in the game. > > Now instant-drop-from-stealth AoE meme nades on the other hand... (Not that its any worse than the cheese rangers, thieves and shatter mesmers pull.) > > ~ Kovu It is slow but the fire rate is pretty quick, especially with quickness huehue. Once I stood on top of a wall and throw siege disabler so the people saw I was there, might of been the angle but they didn't dodge the mortar shots and by the time they did, the 3rd landed and the aa does up to 4k on squishy target
  15. > @"Yasai.3549" said: > > @"DeceiverX.8361" said: > > >You can unequip DrD and still play DE and core remotely successfully in terms of combat power (DrD specifically is abusive in sPvP due to dash movement speed less than any provided combat potency), whereas you really can't unequip D/P and play even remotely at the level needed to out-fight most specs today when played fairly well. > > I have dueled plenty of Core D/Ps and DrD D/Ps and honestly, DrD is straight up busted. > It's Dash. > > Dash is really busted in the way it acts as a "stunbreak" for movement impairment. > It doesn't remove 1 single movement impairment. > It removed ALL impairment including Immobilizes. > > Being able to do this 3 times in a row, and gaining a damage reduction buff after it ends really increases DrD's survivability onto another level due to them being nearly impossible to lockdown by a single player. > Remember back when we had OG Elusive Mind? > Playing against Dash DrD these days feel exactly like that due to Dash moving them out of most CC range, and the evade frame dodging anything that isn't them running into a Necro's Fear. > > If Dash has to be nerfed in the future, I think they should just remove 1 impairment at a time, prioritizing Immob, then Cripple, then Chill. > The punishment for removing them isn't really noticed with the current exhaustion, you need to stop gaining endurance altogether (signet of agility/energy sigil)
  16. > @"Voltekka.2375" said: > > @"Cynz.9437" said: > > > @"Fat Disgrace.4275" said: > > > > @"Lan Deathrider.5910" said: > > > > > @"DeceiverX.8361" said: > > > > > > @"cyberzombie.7348" said: > > > > > > > @"VICBEAR.1529" said: > > > > > > > What is about Engineer, Warrior, Ranger, Mesmer etc? > > > > > > > Many classes can escape from fight but why is thief so big trouble? > > > > > > > > > > > > > > Just make topic "Please delete thief class" > > > > > > > > > > > > From personal experience, most other classes except for some rangers actually commit to escaping. It's more common to see roaming thieves **_(dash d/p daredevils specifically) _**to be cocky and just ooc, stack on stealth, then come right back to anyone with their back turned and run away again when they realize they're still in hot water. > > > > > > > > > > The part nobody else ****ing understands. > > > > > > > > > > It's not thief. It's D/P Daredevil. > > > > > All these people asking for nerfs should go play any other thief build. Anything besides D/P DrD pretty much gets splattered if it botches an engage and deals no damage except for maybe S/P into relatively bad foes who don't know how to punish it or are running bad builds. > > > > > > > > > > Thief has been balanced around D/P Daredevil existing because it's the worst offender of unhealthy designs, and ANet absolutely refuses to rework it because it'd require a huge class rework and I know they're too lazy to do so. > > > > > > > > > > When DE started eclipsing its bad design it actually got nipped in the bud and reworked properly. > > > > > > > > Dwayna help the poor thieves I've Bull's Charged with no Stunbreaks to recover from it... > > > > > > > > But there is a point to be made here. If D/P DD is the big problem then is it the D/P part or is it the DD part? I suspect it is the E-Spec driving the problem not the weapon spec. Not that the weapon spec itself isn't a problem, but is it as much a problem on Core or DE? No, and that is because of the DD dodge being a leap. Remove the leap finisher from the dodge and you may see DD become very balanced very quickly. Not that there are other things that could be done, but I suspect that would go a long ways by itself. > > > > > > I'd say its definitely daredevil. 3 dodges a side, lets just call it 2 like everyone else. It's a 450 range escape-evade that clears movement condis, and the whole line stacks -30% incoming dmg as well as giving weakness on enemy's after a successful evade and has a 15% dmg modifier. Who else wouldn't take daredevil lol > > > > Anet wanted to sell xpacs so they made DD basically mandatory. Same goes for a lot of especs. Let's be honest, how many really run core on the character? If they nerf DD then people will play DE. If they nerfed DE there will be just no thieves. I guess most people with pve specs in greens in WvW will love it but guess what? They they start to die even more to mesmerss/rangers/wars etc. Look at pvp forums: there are multiple threads and posts complaining about revs since main beating target (thief) got for most part removed with sb nerf. > > > > As for this thread: > > if thief got away this means they are not dumb enough to stay in fight they can't win. If they were your enemy - rejoyce, you just won the fight. Once again people, care what you are asking for. If for some reason Anet would nerf thief escape capability completely they would have to compensate it and result would be some really disgusting type of shiro rev. Good thieves will still murder your average WvW player and you still won't get your bags. > > > > Isn't it enough for you that every thief player get instantly kicked from squads and flamed on top of it for simply existing? By own teammates? Or like yesterday, i just wanted to do some dailies, enemy comes in group and trash talks me because i had to run away since i just can't fight them all at once, especially with constant reveals from the keep. I am biased but i will still defend the point that thief is not the issue here. WvW community should seriously look in mirror - maybe they would finally see what toxic mass they have become. > > If thief runs and resets, you didnt win any fight. > Also, two wrongs (thieves being absurdly mobile and them not being welcome in squads) dont make a right. If he runs and resets what's it stopping you from doing a 180° turn and reset your self, like mounting up for example.
  17. > @"Lan Deathrider.5910" said: > > @"DeceiverX.8361" said: > > > @"cyberzombie.7348" said: > > > > @"VICBEAR.1529" said: > > > > What is about Engineer, Warrior, Ranger, Mesmer etc? > > > > Many classes can escape from fight but why is thief so big trouble? > > > > > > > > Just make topic "Please delete thief class" > > > > > > From personal experience, most other classes except for some rangers actually commit to escaping. It's more common to see roaming thieves **_(dash d/p daredevils specifically) _**to be cocky and just ooc, stack on stealth, then come right back to anyone with their back turned and run away again when they realize they're still in hot water. > > > > The part nobody else ****ing understands. > > > > It's not thief. It's D/P Daredevil. > > All these people asking for nerfs should go play any other thief build. Anything besides D/P DrD pretty much gets splattered if it botches an engage and deals no damage except for maybe S/P into relatively bad foes who don't know how to punish it or are running bad builds. > > > > Thief has been balanced around D/P Daredevil existing because it's the worst offender of unhealthy designs, and ANet absolutely refuses to rework it because it'd require a huge class rework and I know they're too lazy to do so. > > > > When DE started eclipsing its bad design it actually got nipped in the bud and reworked properly. > > Dwayna help the poor thieves I've Bull's Charged with no Stunbreaks to recover from it... > > But there is a point to be made here. If D/P DD is the big problem then is it the D/P part or is it the DD part? I suspect it is the E-Spec driving the problem not the weapon spec. Not that the weapon spec itself isn't a problem, but is it as much a problem on Core or DE? No, and that is because of the DD dodge being a leap. Remove the leap finisher from the dodge and you may see DD become very balanced very quickly. Not that there are other things that could be done, but I suspect that would go a long ways by itself. I'd say its definitely daredevil. 3 dodges a side, lets just call it 2 like everyone else. It's a 450 range escape-evade that clears movement condis, and the whole line stacks -30% incoming dmg as well as giving weakness on enemy's after a successful evade and has a 15% dmg modifier. Who else wouldn't take daredevil lol
  18. > @"Azure The Heartless.3261" said: > > @"Megametzler.5729" said: > > Why do you always compare thief to rev? You really make thief look even more one-dimensional than it already is. > > He's right though. > The comparison is adequate. Rev serves the same purpose as thief except it's a couple armor tiers higher and has other roles it can fill. > > Thief for the length of this game has been one-dimensional, because people reacted poorly to every venture that allowed thief to perform anything that even slightly deviated from +1, because they could run away. Portraying it as having the potential to be anything other than +1, like it would be accepted in any other role, would be being much too optimistic IMO. > > He's calling it like it is. It has one role, it will have one role, and other classes do that role better. > > > Perma evade is unfun. You need openings and counterplay. The same reason significantly increased weaver's evade spam and rightfully so. > > Agreed. What would be fun for you, coming from a thief? > > >Give it a new role - like s/d used to have. > > Keep in mind people hated S/D because good thieves could shred them with it. Good thieves no matter the build could shred people though.
  19. > @"Sobx.1758" said: > > @"Yasai.3549" said: > > > @"Sobx.1758" said: > > > > @"Yasai.3549" said: > > > > > @"Sobx.1758" said: > > > > > > > > > lmao, yeah sure, you totally need one extra pair of eyes. I wonder why don't we specifically see flocks/zergs of thieves if they're so strong in a group v group setting. > > > > > > > > Seems like yu enjoy joke answers so here's one : > > > > They in Stealth. > > > > > > Smooth dodge on ~~the first part of the~~ the whole answer ^^ > > > > What can I say, I play Thief. > > Irrelevant, every class can dodge. > Got'em? ;p Apparently not so.
  20. > @"Pati.2438" said: > @"Fat Disgrace.4275" your right but other classes doesnt have stealth ports and just so mutch dodges in one build xd. The Dodgers are not the main issue I dont think, it's the 450 range on dash, combined with 30% dmg reduction with weakness.no 1 really touches core for them reasons
  21. > @"Svarty.8019" said: > > @"Sobx.1758" said: > > > @"Svarty.8019" said: > > > > @"Caedmon.6798" said: > > > > > @"Svarty.8019" said: > > > > > We've all got stories about battles we've had. The most memorable for me are the 10-ish people ones. You know, where it's not small enough to be ganky and not big enough to be zergy. They're the Goldilocks battles. The fun ones. > > > > > > > > > > Sadly, there's a recurring theme that thwarts these stories. The Thief always gets away. > > > > > > > > > > Whether it's our thief or the enemy thief. It makes a mockery of the game. How is anybody supposed to take combat in GW2 seriously when they know they can roll thief and never die? > > > > > > > > How is anyone able to take combat in this game seriously if they dont even know how to counter a class yet ask for nerfs. > > > > > > > > GImme more carry mechanicccss !! Going down 4x in a minute wont cut it !!! The 2 types of stealth traps wont cut it !!! All the class reveals wont cut it !!! Im just not good enough pls nurf :( > > > Four of us were forced to abandon our attempts to defend OUR camp due to two deadeyes. How is that even remotely fair or balanced? > > > > lmao, hope you have some recording, because it must have been hilarious. Or does "insightful comment" rule not apply to you, so in place of an argument we can make up any story we want to fit the side we're taking and claim we're correct now? > > I'm not here to argue the rules. I'm just telling a story. Like humans do. De are annoying but not sure 4 of you should of lost to 2, when there is los to use, supplys at will to drop stealth traps/markers (dont even say they clear it with elite, you be anticipating that skill and get ready to cc or channaled attacks)
  22. > @"Pati.2438" said: > @"Psycoprophet.8107" the problem isn`t the mobility alone .... the most drastic problem are the 3 dodges on that e-spec. This 3 dodges let the class near perma dodge (i know its not "perma" but you could easily dodge like every single high damage burst skills of most classes) so you couldn't even touch it. That let you the option to go in burst a pretty kitten hard burst (if they would damage buff that class) and go out of range with help of 3 dodges, stealth and ports. Imagine i don't have something against mobility plus damage at all ..... but there should be a way to counter that class at all and if you give thief a 3 dodges bar plus high damage and stealth there would be no way to even punish him. its an extra dodge at the start of a fight, most other classes weapon swap a lot and has at least 1 energy sigil where as thief will mostly stick to melee weapon set (mostly) but will go s/b from time to time, I guess if you add channaled vigor into the build it could be a bit much but anyway. oh and the vigor gain on thief isnt any faster than other classes neither.
  23. Same guy who troll posted about lighting orb
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