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Fat Disgrace.4275

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Everything posted by Fat Disgrace.4275

  1. > @"Yasai.3549" said: > Core Warrior can't be played like a sustain duelist anymore. > > Forget about sustain, play more like a Rev now. > > Focus on avoiding hits with Dodge roll, Shield, GS 3, and Bull Rush. > > Core Level 3 GS Burst hits like a truck, and so does Core Level 3 Eviscerate. > > That's kinda why some Warriors just went ahead and play Berserker instead, since it supports aggressive playstyles better. Gs t1 or t3 hits the same, just get more fury right? My t3 evis with 20 might stacks full zerk str/tacs/discipline hit people for a whopping avg 5k, I did hit a dh once for 8.5k. I felt pretty chuffed with that 1. Way before Feb patch t3 evis was doing 14k upwards on glass targets with defence line.
  2. Not sure. Their are far worse things to worry about silly petty names
  3. > @"Baldrick.8967" said: > Hidden tags and closed squads just help the game mode die faster. > Players who might come to try out wvw enter, see nothing going on, no chat, no tags, nothing really changing hands and assume no one is there and go back to pve land never to return. You're basically starving the mode of fresh meat. > 'I tried it a few times but there was never anyone there' is something I have heard so often. > Yes, I understand the reasoning of those that like hidden tags and closed squads and discord/TS only groups etc and short term it's much more efficient (and more fun for those in the squad) but longer term it's not helping the game mode. > Kinda reminds me of the pvp brigade in another game who wouldn't fight each other but spent all the time going around killing lower level players and preventing groups from doing dungeons and then started moaning when there was hardly anyone still playing... > Even closed "open" map zerg tags that either hide their tags or close squad always and constantly advertise discord info in map chat and ask anyone wishing to join PM the commander with what ever they request.
  4. > @"phreeak.1023" said: > > @"lovemghool.7613" said: > > In every relink cycle there will be a server that gets bandwagoned > > > > we can just say that at this point it is just the intended design by Anet > > it seems ppl bandwagoned to 2-3 servers now. RoS and Underworld went to very high with a full link server and Dzago went from high to full (heared people from WSR went there) > > but who cares. Those 3 links can ppt they kitten off in T1. T1 is dead anyway. But it seems the french dont want to play the PPT slave for WSR. Yes, the lays/fair/kill all went to dz lol. Not sure why (again)
  5. Getting 1 ini back from shadows rejuvenation each time they go In stealth does make up for the nerf costs to shadow shot/ini arrow. Cant remember when black powder went to 6 as well, pretty sure it use to be 5 at 1 point.
  6. > @"Leonidrex.5649" said: > > @"Mauzi.5892" said: > > > @"appelflap.8310" said: > > > So basically what you're saying is that infiltrator's arrow is underwhelming now after the patch? A 900 range teleport on a weapon that can be spammed 2 times in a row when full ini, even when no ini you regen 8 ini in 8 secs without the use of other initiative sources. So that's a 900 range teleport with an 8 sec cd in the worst scenario, how is that underwhelming? If this is a problem for thieves then it is a l2p issue, it means you relied on overperforming mechanics in the past. > > > > It is when a rev can port 600 range and do 6k dmg by the side, which can go through walls. > > And it's also a difference how a skill is used. Deathstrike is often used aggressively and applies pressure. Whereas Infiltrator Strike is our means to get away. Which means we decided that the fight is lost for us and we use up all our initiative to do so. > > > > Why did it get nerfed? Because pepegas cry that "the thief got away" and they didn't "feel good". > > > > Then pls nerf all other mobility skills as well. Most of the classes outrun or outstealth thievs. > > > > I agree that the higher cost might be okay for sPvP, because if one team has a thief (that doesn't suck) and the other team doesn't, they can outrotate them and have easier and faster decaps, which makes it "unfair". But even that is a stretch... but I might give it to you... > > For WvW the change is just dumb. > > > > And as other said. Thieves will find another way to replace that or play some other builds or weapon sets. I'm already curious when the crying for another skill will start. > > Maybe Sword 2? Shadowstep OP? Dash? Too much dmg? > > > > > > My suggestion to all thief hater. Make one yourself and play. I bet you 1000g your view will change from "nerf OP thief plxxx" to "thief need a buff". > > Balance is not about how good or bad you feel for winning or losing an encounter. > > > > hey hey hey, who can " Most of the classes outrun or outstealth thievs. " ? > please im really curious. > > goes back to lurking Holo can try with ricket boots and holo leap I guess, and soulbeast can out run a thief to a point thief has 0 ini left to do anything. This isn't a flat out race though, more like keeping up for a short distance to matter Stealthing though ??
  7. > @"ArchonWing.9480" said: > It's a pure support class so no less bags. When in tomes, you can't use weapon skills so it is a bit boring. But it is necessary to have against other organized zergs because stability so some people have to switch to it somewhat begrudingly. Oh come on dude, who even plays for bags? If you're playing for bags you are in the wrong game mode... goto cursed shore for that. I guess fb, or any support class is just boring or un fun to play as.
  8. > @"Axl.8924" said: > > @"UNOwen.7132" said: > > > @"Armen.1483" said: > > > > @"UNOwen.7132" said: > > > > > @"Armen.1483" said: > > > > > > @"Fat Disgrace.4275" said: > > > > > > > @"Armen.1483" said: > > > > > > > > @"Anomaly.7612" said: > > > > > > > > > @"Vavume.8065" said: > > > > > > > > > Escape/reset potential needed a nerf, I approve of the change. > > > > > > > > > > > > > > > > You realize this is the entire playstyle of Thief, right? Thief isn't a bruiser meant to stand there in a fight for long. They get in, do damage and get out. Now that's even harder. Basically just dunked on the basic Thief playstyle. > > > > > > > > > > > > > > > > Anet has zero clue what they want to do with Thief. I'm sick of this kitten. I was already taking a break from the game and now I'm done. > > > > > > > > > > > > > > > > All while Necro lich form saw no changes at all. What a joke. > > > > > > > > > > > > > > I mean it's broken right ? When you play any non-support class you want to do the same. Get in do damage and get out. But other classes can't do that unpunished. If they get in, do their kill, it's nice. But if you get in and screw up and still get away with it ? Does it really sound fair to you ? It is not about the thief it is about any other class. If you are a guardian and you want to +1 some fight, do you want to get in there, do damage and stay forever ? Apart from some specific bunker classes, everyone class wantsto be able to do that, they don't because they can't. > > > > > > > I don't agree with you that cheesing the hell out of the blink mechanic is the "thief's basic playstyle". It is toxic for the game and it makes playing thief also kinda boring. Thief is just so much more than that. Now you actually gotta play thief how it is supposed to be played. You calculate your chances before engaging in a fight. It is how it should be, just deal with it. > > > > > > > I agree about the necro tho. It needs some nerfs too. > > > > > > > > > > > > Yes when other classes can shake of 3x the dmg a thief can take. > > > > > > > > > > When a fight is happening just 4k damage from a +1 on a good moment can be enough to decide a fight, so having 10 times more damage won't help much either. And btw I can assure you as a mediocre thief player I can demolish 1vs1s with a thief, thief doesn't lack damage at all, especially if you go for a damage build :) It's been showcased so many times by actually good thief players. Because truth is people just don't know how to play thief, because without his broken mobility, it is actually a hard class to play. But with so much overtune it doesn't feel that way. Playing different thief builds after the last patch I still think that thief is in a good spot. I can feel the difference, but not as much as I thought. My experience might vary from yours, but it is what it is. > > > > > > > > Yes, you dont need much damage in a +1. Thats why thief is still good. And no, you cannot win *any* 1v1s as thief other than maybe Condi Mesmer (Plasma is op). Thieves are already using a max reliable damage build. Thief absolutely lacks damage. Whats been showcased is that if you set up scenarios where the damage doesnt matter, you can do a lot of damage. > > > > > > Dude you've been trolling those forums for too long. I ask you kindly get out of your box and think. If you have ever used offensive traits and utilities, you would notice that thief can actually have 100-0 oneshot builds. Thing is those builds use utilities and traitlines that are not META. As I have said earlier thief has better things to do than 1vs1 people randomly. If you still absolutely want to 1vs1 easily with thief you just gotta use those offmeta builds that are easily capable of doing that. Most of those builds are not always very known or played because they are strong in 1vs1ing, they are not as strong as meta ones in general. Take for example deadeye. Yes it is way worse than a core thief as a whole, but it is a simple solution to your problem. Easy to play and is designed to win 1vs1s if it is what you want. Necros causing you trouble ? Go deadeye. > > > > Oh I have done that for fun before. I noticed that thief, under no circumstances, can even get *close* to 100-0 oneshot builds. The most you could is do barely enough damage to 50% a squishy if you go all-in on damage. Of course, then you immediately lose all your damage and die. Let me let you in on a little secret: If such a build existed, it *would* be meta. But of course, it doesnt exist. There is no thief build that can 1v1. They arent known or played because they dont exist. Deadeye does not win *any* 1v1s, have you ever actually played deadeye? Its at best a teamfighting build to pick people off (which its bad at). > > > > > Btw if mesmer is the only class you can beat with a thief, you are just lacking experience on other classes if you play only thief. Countering mesmer as a thief is straightforeward, but for beating other classes you might need some minimal knowledge. Go play other classes to find out their weeknesses then come back to thief and use that in your advantage. > > > > Inaccurate. More accurately, Mesmer is the only class that, if I play it, I dont 100% of the time beat a thief of equal skill level on. If Im playing any other class? Yeah I win, no matter what. Thief is terrible. > > > > > I mostly play power core and I would engage and win 1vs1 fights with rangers, guardians, damage eles, condi renes, mesmers and ofc enemy thieves. I avoid fighting alone with necros, engis, warriors and the bunker builds in general. Remember still that there is no class that destroys all others. Everyone has his counters. Avoid ones that you are not supposed to beat with your class. In any match I always have at least 2 classes I can 1vs1 and win as a thief. That is what makes the builds like rifle deadeyes unviable, you don't actually need that with meta thief builds, you can still win some 1vs1s and have the good map control. But for weak thief players like you, that might be a solution. > > > > There is however a class that gets destroyed by all others. A class that cannot win any 1v1s by design. A class that is supposed to suck at anything but decapping and +1ing. Thief. > > I saw a video earlier titled thief is fine that showed doing 5k with condi between steal and thieves guild. > > Actually 5k initial damage plus condi destroyed the test bot thing with bleeds and confuse. "thieth is fine, here is a gimmick troll build... see :D"
  9. > @"CharonXeno.4869" said: > > @"kash.9213" said: > > > @"CharonXeno.4869" said: > > > > @"Caedmon.6798" said: > > > > > @"Widmo.3186" said: > > > > > To fix deadeye you have to delete it from the game. This spec shouldn't exist from the very beginning. Period. > > > > FYI when i ever had issues facing a certain spec or build i spend Hours dueling it and learning how to counter. If you aint up to that task,you shouldnt be complaining. > > > > > > Ok, I'm willing to learn: > > > How do I counter a (near) perma-stealth Deadeye? What profession and build would you suggest to win against one in, say, at least 2/3rd of all encounters (as you can fine-tune your build specifically against that one type of opponent, while they obviously need to run tradeoffs to deal with different types)? > > > Mind you, counter/win here means "kill the opponent" and not just "don't get killed myself", so please include details on how to keep the Deadeye from escaping (be it via stealth or other means) when they notice they are outmatched. > > > > Why should another player have to tell you what class or build to play? Other classes can nope out or tank also, when I can't kill them that is all, it's not a win or loss it's just fewer bags. If they're glass then grab them when they come out of stealth so they scramble then hit them with stuff while they're in panic stealth, should be case closed. If they're tanking you, do whatever you do to other classes and builds who tank. > > Apologies, I sadly have trouble going beyond draws (at best) against most even halfway-skilled Deadeye players. I am admittedly a generally rather sub-par WvW player, I am sadly aware of that myself. > Since the other poster stated they have hours of dueling and learning how to counter I was hoping to get some hints on how to do that from them. Ah well, I shouldn't have hoped for more than generic tips like "just kill them and don't get killed". You can read a 100 page essay on how to duel/kill a thief(de) but you still need practical experience to read enemy's moves and muscle memory of your own game play. People can tell you "do this and do that" and it rarly works the first time. Go on that de build it swlf and you try to gank people.
  10. "Destroyed" lol. Ok, every class except thief and ranger is welcome in any zerg...some perform better than others but are still viable as hell.
  11. Isn't that where wsr went ? Or they all went to bt?
  12. If you think thief is unimaginable to win against, go fight a holo or power rev player who's on full form.
  13. > @"Mikhael.2391" said: > > @"Psycoprophet.8107" said: > > > @"Mikhael.2391" said: > > > > @"Psycoprophet.8107" said: > > > > > @"kash.9213" said: > > > > > > @"Nugget.7203" said: > > > > > > > @"kash.9213" said: > > > > > > > The caps kind of hurt but I agree, it's a needless change. They could have even reduced the range on it some, or just left it alone and tuned something else. I used Death's Retreat for map travel mostly, Inf Strike was great for covering people with the blind and just being there for your team. As neglected as Shadow Savior was, it's pretty much dead now since Inf Strike with the blind was about the only reason to take that trait. Change the skill or put something else there, but they need to leave Initiative alone or hire devs who don't patch based on forum complaints who ignore traits and everything else. > > > > > > > > > > > > > > Everyone claims thieves have endless everything while at the same time claim they don't provide anything for the team except to decap in spvp so this change makes sense with these devs and this forum. > > > > > > > > > > > > Too many thieves flexing their incinerators and shadowstepping everywhere, jumping and running while attempting to hit you. pretty sure their escape route of using shortbow skill 5 spam will make them think twice, good on anet dealing with them! > > > > > > > > > > > > > > > > All of these posts complaining about thieves are about thieves running away. We need to nerf the builds that are making a class that everyone claims has endless everything run away. > > > > > > > > That's the thing, thiefs disengage because their gonna lose the figh, so players want the thiefs disengagrment potential cut so thief wont be able to disengage to avoid death. so if everyone is complaining about thiefs always leaving to reset during a fight think about it, is it ok if instead the thief dies all those times? I'm guessing the community would be ok with thief lost almost all fights lol. Everyone always wants thief not to run away yet they dont want thief to get any buffs to give it a chance at sticking around the fight and winning. > > > > > > Is it ok that a thief can pretty much denie a necro or reaper with pistol inturrupt plus corrupting stability first from all the boons stealling fear and if DE stealth shoot stealth shoot and so on with constant root amd damage? > > > > Um if their spamming interrupts then they are using a lot of their global skill resources, spamming any skill on thief ain't cheap, corrupting and boon stealing of fear is done by a one time main class mechanic on a CD. Necro has many strengths over thief. > > Ok. If you think so. Why dont you try spamming pistol interrupts on a necro then.
  14. > @"Gotejjeken.1267" said: > I as a ranger would love to be able to disengage if I'm losing a fight. To get stealth as a ranger, have to land hunters shot (forcing you to use LB), use smokescale and have it out / wait for it to finish making the field / leap into it, or run porcine and play roulette. Also Ranger has essentially one block on GS, and sustain either means losing all damage or having basically two skills (dolyak and rampage as one / SoTP). > > But yes, please keep complaining about LB 2. At least in this case the devs saw ranger is in probably the best place it's going to be until the expansion so they left it alone. You can, seen plenty of rangers do it, and it's not hard neither .
  15. > @"Anaide.8251" said: > > @"Dayra.7405" said: > > > @"phreeak.1023" said: > > > Seems WSR is dropping to empty tomorrow > > > > Yeah, and Blacktide to full is my guess, such that they can continue their succesful domination, aeh balanced fights :) > > It is amazing how we can all see where and when will WSR bandwagon next. > > Thought WSR was a "fight server"
  16. What's the odds that 75% of the community will QQ because they are in a bad/dead linked server
  17. > @"Armen.1483" said: > > @"Anomaly.7612" said: > > > @"Vavume.8065" said: > > > Escape/reset potential needed a nerf, I approve of the change. > > > > You realize this is the entire playstyle of Thief, right? Thief isn't a bruiser meant to stand there in a fight for long. They get in, do damage and get out. Now that's even harder. Basically just dunked on the basic Thief playstyle. > > > > Anet has zero clue what they want to do with Thief. I'm sick of this kitten. I was already taking a break from the game and now I'm done. > > > > All while Necro lich form saw no changes at all. What a joke. > > I mean it's broken right ? When you play any non-support class you want to do the same. Get in do damage and get out. But other classes can't do that unpunished. If they get in, do their kill, it's nice. But if you get in and screw up and still get away with it ? Does it really sound fair to you ? It is not about the thief it is about any other class. If you are a guardian and you want to +1 some fight, do you want to get in there, do damage and stay forever ? Apart from some specific bunker classes, everyone class wantsto be able to do that, they don't because they can't. > I don't agree with you that cheesing the hell out of the blink mechanic is the "thief's basic playstyle". It is toxic for the game and it makes playing thief also kinda boring. Thief is just so much more than that. Now you actually gotta play thief how it is supposed to be played. You calculate your chances before engaging in a fight. It is how it should be, just deal with it. > I agree about the necro tho. It needs some nerfs too. Yes when other classes can shake of 3x the dmg a thief can take.
  18. Regarding daredevil. Adding the 3rd dodge was meaningless, even if it was only 2 Dodges, dash would still be crazy good and a lot of people would pick daredevil just for dash.
  19. What? Since when did they remove evade?
  20. 2 Initiative more for sb#5 has ruined the class D: ?? I think people are over reacting here.
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