mes.4607 Posted November 6, 2018 Share Posted November 6, 2018 **Edit: Patch finally dropped: http://dulfy.net/2018/11/13/gw2-nov-13-game-update-patch-notes/** [DH Speed God WvW Build](http://gw2skills.net/editor/?vVAQNAseTn8cCVdiVDBmDB8DhlGiKL+uv87aYXgAQ+4T+oH-jZxHABXXGQ5DBw3PBgW2fAgTAAA "DH Speed God Build") High uptime on swiftness means you can kite a lot (you will have a movement speed buff of 66% - they buffed rune of speed). You will have an OOC movement speed buff of 25%. Cleansing has been buffed in PvE, it now removes **3** condis. Energy can be swapped to Air if you feel like you won't need the extra dodge. You can change cleansing as well to energy... Just food for thought **Edit #2**: Rune of the Centaur may be viable for WvW and PvP... Use your heal skill OOC to get an easy 15 seconds of swiftness. If you're using LoW, you'll have a 5 second downtime on swiftness and if you're using Purification, you'll have a 9 second downtime. Using only **one** sigil of agility will help maintain swiftness during combat by a lot. My main gripe with swiftness and DH is that if it gets corrupted/removed we're SOL until our heal skill is back **Edit #3**: Rune of the Pack looks like it was nerfed? Doesn't reapply every 20 seconds? Link to comment Share on other sites More sharing options...
Arcaedus.7290 Posted November 6, 2018 Share Posted November 6, 2018 ~~This will be extremely strong for full-melee DH. You'll essentially be able to run a valkyrie's amulet and burst once every 10 seconds. Tether someone for +30% damage, see if you can apply aegis with shield 4, weapon swap to GS (agility + vision), and WW is going to easily hit 15k in 0.4 seconds. ~~ Edit: Never mind, a dev clarified that these new sigils won't be coming to pvp. Still though, this means they'll be available in wvw which is a secondary worry. Link to comment Share on other sites More sharing options...
mes.4607 Posted November 6, 2018 Author Share Posted November 6, 2018 R I P. I P Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted November 6, 2018 Share Posted November 6, 2018 > @"mrauls.6519" said: >That will be amazing for power Guard most likely. Can't wait to see what happens. In case you missed it: > http://dulfy.net/2018/11/06/gw2-introducing-rune-sigil-salvage/ I run Core Guard and with ret up, my crit chance is 100%, and I have pretty much 100% uptime on ret :open_mouth: Still, interesting change. I'm always happy to see crafting expand. Link to comment Share on other sites More sharing options...
otto.5684 Posted November 7, 2018 Share Posted November 7, 2018 > @"mrauls.6519" said: > I have high hopes for the sigil changes next week. Sigil changes = a balance change in a way. The new sigil of intelligence will make ALL attacks crit for 3 seconds... Holy Jesus Christ. That will be amazing for power Guard most likely. Can't wait to see what happens. In case you missed it: > http://dulfy.net/2018/11/06/gw2-introducing-rune-sigil-salvage/ Core guardian runs 100% critic, so does all power builds in PvE. It looks like a cool Sigil but I do not see a use for it on most classes. Link to comment Share on other sites More sharing options...
mes.4607 Posted November 8, 2018 Author Share Posted November 8, 2018 > @"otto.5684" said: > > @"mrauls.6519" said: > > I have high hopes for the sigil changes next week. Sigil changes = a balance change in a way. The new sigil of intelligence will make ALL attacks crit for 3 seconds... Holy Jesus Christ. That will be amazing for power Guard most likely. Can't wait to see what happens. In case you missed it: > > http://dulfy.net/2018/11/06/gw2-introducing-rune-sigil-salvage/ > > Core guardian runs 100% critic, so does all power builds in PvE. It looks like a cool Sigil but I do not see a use for it on most classes. I was trying to be inclusive, but I really hope this helps out power DH in a way xD Link to comment Share on other sites More sharing options...
LetoII.3782 Posted November 8, 2018 Share Posted November 8, 2018 Core guard doesn't have a burst issue. Overkill is a waste of potentially useful stats, what sigil do you trade in for it? Link to comment Share on other sites More sharing options...
Brutaly.6257 Posted November 9, 2018 Share Posted November 9, 2018 If the sixth rune in Dwayna means 10% more base healthpool it is kind of lame but if it is 10% more health on top of base+vitality it becomes more interesting. I like this rune at a first glance, looks very nice on my celestial firebrand. (1): +25 Healing (2): +10% Regeneration Duration (3): +50 Healing (4): +20% Regeneration Duration (5): +100 Healing (6): +10% Maximum Health; regeneration you apply is 20% more effective. Link to comment Share on other sites More sharing options...
alchemist.6851 Posted November 13, 2018 Share Posted November 13, 2018 > @"Turkeyspit.3965" said: > > @"mrauls.6519" said: > >That will be amazing for power Guard most likely. Can't wait to see what happens. In case you missed it: > > http://dulfy.net/2018/11/06/gw2-introducing-rune-sigil-salvage/ > > I run Core Guard and with ret up, my crit chance is 100%, and I have pretty much 100% uptime on ret :open_mouth: > > Still, interesting change. I'm always happy to see crafting expand. > > how do u get 100-% critical? Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted November 13, 2018 Share Posted November 13, 2018 > @"alchemist.6851" said: > > @"Turkeyspit.3965" said: > > > @"mrauls.6519" said: > > >That will be amazing for power Guard most likely. Can't wait to see what happens. In case you missed it: > > > http://dulfy.net/2018/11/06/gw2-introducing-rune-sigil-salvage/ > > > > I run Core Guard and with ret up, my crit chance is 100%, and I have pretty much 100% uptime on ret :open_mouth: > > > > Still, interesting change. I'm always happy to see crafting expand. > > > > > how do u get 100-% critical? > https://wiki.guildwars2.com/wiki/Righteous_Instincts = 50% https://wiki.guildwars2.com/wiki/Radiant_Power = 10% My gear = 40% Because of the Virtues trait line, activating F1 grants retaliation (and sets your target on fire) and thanks to Radiance trait line, Virtue of Justice (F1) is reset whenever a mob dies, providing almost effortless retaliation uptime. And for when your target happens to not be on fire, if you're in a group, chances are you are getting hit with fury from some source, so again you're crit capped. As a rule you also get retaliation from GS 4, and if you use G3 through your symbol which is a light field, you get retaliation from the light aura (https://wiki.guildwars2.com/wiki/Light_Aura) you create by using a leap finisher - all helpful for when you're fighting a boss and can't get a kill to reset your F1. Link to comment Share on other sites More sharing options...
Ario.8964 Posted November 13, 2018 Share Posted November 13, 2018 > @"Brutaly.6257" said: > If the sixth rune in Dwayna means 10% more base healthpool it is kind of lame but if it is 10% more health on top of base+vitality it becomes more interesting. > > I like this rune at a first glance, looks very nice on my celestial firebrand. > > (1): +25 Healing > (2): +10% Regeneration Duration > (3): +50 Healing > (4): +20% Regeneration Duration > (5): +100 Healing > (6): +10% Maximum Health; regeneration you apply is 20% more effective. It should take vitality into account like divinity runes do. Link to comment Share on other sites More sharing options...
otto.5684 Posted November 13, 2018 Share Posted November 13, 2018 The change to Balthazar is solid for PvE. Everything else is kinda no impact. I was hoping for a change to Lynx, since the vast majority of guardians builds in sPvP use it, and aside from the 25% movement speed it is a bad tune. No change :/ Link to comment Share on other sites More sharing options...
mes.4607 Posted November 13, 2018 Author Share Posted November 13, 2018 Rune of Speed looks so juicy. I'm thinking about dropping my double energy sigils and replacing them with agility... and replacing travelers rune with speed... 66% movement speed with swiftness? Whaaat... Link to comment Share on other sites More sharing options...
Bheowulf.4572 Posted November 13, 2018 Share Posted November 13, 2018 > @"mrauls.6519" said: > Rune of Speed looks so juicy. I'm thinking about dropping my double energy sigils and replacing them with agility... and replacing travelers rune with speed... 66% movement speed with swiftness? Whaaat... I thought the same for my core guard retaliation running GS (air/agility) and SW/FC (agility/blood) together with speed rune, any other potential synergies from a wvw roaming perspective? Link to comment Share on other sites More sharing options...
mes.4607 Posted November 13, 2018 Author Share Posted November 13, 2018 > @"Bheowulf.4572" said: > > @"mrauls.6519" said: > > Rune of Speed looks so juicy. I'm thinking about dropping my double energy sigils and replacing them with agility... and replacing travelers rune with speed... 66% movement speed with swiftness? Whaaat... > > I thought the same for my core guard retaliation running GS (air/agility) and SW/FC (agility/blood) together with speed rune, any other potential synergies from a wvw roaming perspective? > > Air and Blood definitely became more reliable with this patch as well. Since you'll be slow OOC with core guard, use a staff to give you swiftness before moving, then swap back to GS. Sigil of cleansing got buffed in PvE/WvW (3 conditions instead of 1 removed!). Nothing else caught my eye - I was mainly focused on how movement speed runes/sigils changed. Link to comment Share on other sites More sharing options...
Blasino.3128 Posted November 13, 2018 Share Posted November 13, 2018 Speed is probably going to get nerfed... it's pretty ridiculous. Defender is probably going to be nerfed... pretty insane on warriors with shield 5 and DH VoC, etc... New Sanctuary is meh... works only on certain heals. Doesn't work with litany damage healing. Torment is crazy on a mirage as they apply torment so easily. Link to comment Share on other sites More sharing options...
Bheowulf.4572 Posted November 13, 2018 Share Posted November 13, 2018 I saw the change as well the change regarding the cleansing sigil... might change a bit my power rev (sao weak against condis). Any other thoughts regarding core guard and/or DH in wvw roaming? I have always used runes which were providing +25% mvt speed but now is it still the way to go? Or maybe a more dmg oriented set of runes with the risk of being kited? Link to comment Share on other sites More sharing options...
Celestia.9128 Posted November 13, 2018 Share Posted November 13, 2018 Dat defender rune doe...time to ditch Durability. Trapper got unnerfed, might also be a fun rune to use again. Link to comment Share on other sites More sharing options...
mes.4607 Posted November 13, 2018 Author Share Posted November 13, 2018 > @"Blasino.3128" said: > Speed is probably going to get nerfed... it's pretty ridiculous. > Defender is probably going to be nerfed... pretty insane on warriors with shield 5 and DH VoC, etc... > New Sanctuary is meh... works only on certain heals. Doesn't work with litany damage healing. Yeah I saw defender and thought "hmm, finally a use for Shelter" lol. I too am hoping Speed gets nerfed because I can already tell it's going to make certain classes crazy Link to comment Share on other sites More sharing options...
mes.4607 Posted November 13, 2018 Author Share Posted November 13, 2018 > @"Bheowulf.4572" said: > I saw the change as well the change regarding the cleansing sigil... might change a bit my power rev (sao weak against condis). Any other thoughts regarding core guard and/or DH in wvw roaming? I have always used runes which were providing +25% mvt speed but now is it still the way to go? Or maybe a more dmg oriented set of runes with the risk of being kited? Running the risk of being kited is never a good thing. I suggest running Traveler or Speed in WvW. The only way I would suggest you run something else is if you can afford the 25 percent movement speed utility food Edit: Centaur Rune may work for core Link to comment Share on other sites More sharing options...
Bheowulf.4572 Posted November 13, 2018 Share Posted November 13, 2018 Which utility food are you referring to? Thx Link to comment Share on other sites More sharing options...
mes.4607 Posted November 13, 2018 Author Share Posted November 13, 2018 > @"Bheowulf.4572" said: > Which utility food are you referring to? Thx https://wiki.guildwars2.com/wiki/Writ_of_Masterful_Speed Link to comment Share on other sites More sharing options...
alchemist.6851 Posted November 14, 2018 Share Posted November 14, 2018 > @"Turkeyspit.3965" said: > > @"alchemist.6851" said: > > > @"Turkeyspit.3965" said: > > > > @"mrauls.6519" said: > > > >That will be amazing for power Guard most likely. Can't wait to see what happens. In case you missed it: > > > > http://dulfy.net/2018/11/06/gw2-introducing-rune-sigil-salvage/ > > > > > > I run Core Guard and with ret up, my crit chance is 100%, and I have pretty much 100% uptime on ret :open_mouth: > > > > > > Still, interesting change. I'm always happy to see crafting expand. > > > > > > > > how do u get 100-% critical? > > > > https://wiki.guildwars2.com/wiki/Righteous_Instincts = 50% > https://wiki.guildwars2.com/wiki/Radiant_Power = 10% > My gear = 40% > > Because of the Virtues trait line, activating F1 grants retaliation (and sets your target on fire) and thanks to Radiance trait line, Virtue of Justice (F1) is reset whenever a mob dies, providing almost effortless retaliation uptime. And for when your target happens to not be on fire, if you're in a group, chances are you are getting hit with fury from some source, so again you're crit capped. > > As a rule you also get retaliation from GS 4, and if you use G3 through your symbol which is a light field, you get retaliation from the light aura (https://wiki.guildwars2.com/wiki/Light_Aura) you create by using a leap finisher - all helpful for when you're fighting a boss and can't get a kill to reset your F1. thank you! this is very informative.. i can’t help but notice shield 5 heal skill doesn’t grant retaliation but instead sword 1 does with radiance trait Link to comment Share on other sites More sharing options...
FtoPScrub.5476 Posted November 14, 2018 Share Posted November 14, 2018 Speed + Retreat is basically perma superspeed in sPvP. Speed runes are going to get nerfed 100% though, so really there wasn't anything in this patch that had any lasting change to DH. Link to comment Share on other sites More sharing options...
Doomdesire.9365 Posted November 14, 2018 Share Posted November 14, 2018 Rune of Torment is currently bugged and heals every time you apply _any_ condition. DH has access to a ton of vulnerability so you can make some gimmick builds using this rune atm Link to comment Share on other sites More sharing options...
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