Einlanzer.1627 Posted September 29, 2017 Share Posted September 29, 2017 Seriously, is anyone else having problems with this guy? I have tried more than 5 times and cannot avoid getting knocked off the tower with a 10-20 seconds of the fight starting. Link to comment Share on other sites More sharing options...
Boysenberry.1869 Posted September 29, 2017 Share Posted September 29, 2017 I found him rather irritating. I try to stay at range, stability and dodge a lot. The worst part about falling is that the mobs below will keep you in combat preventing you from hopping back up there. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted September 29, 2017 Share Posted September 29, 2017 > @Boysenberry.1869 said: > I found him rather irritating. I try to stay at range, stability and dodge a lot. The worst part about falling is that the mobs below will keep you in combat preventing you from hopping back up there. Indeed, its an incredibly stupid design choice. This combined with a rather unannounced knockback (its not the obvious leap) on a very short cd make it almost as annoying as the dazing teleport ogre on DBL. _Almost_. That said 2 players will still make mincemeat of it because it doesnt have that much hp. IMO what it needs is an AoE indicator and a longer build for the knockback. Could even buff the hp then. Link to comment Share on other sites More sharing options...
Einlanzer.1627 Posted September 29, 2017 Author Share Posted September 29, 2017 > @Dawdler.8521 said: > > @Boysenberry.1869 said: > > I found him rather irritating. I try to stay at range, stability and dodge a lot. The worst part about falling is that the mobs below will keep you in combat preventing you from hopping back up there. > > Indeed, its an incredibly stupid design choice. This combined with a rather unannounced knockback (its not the obvious leap) on a very short cd make it almost as annoying as the dazing teleport ogre on DBL. _Almost_. > > That said 2 players will still make mincemeat of it because it doesnt have that much hp. IMO what it needs is an AoE indicator and a longer build for the knockback. Could even buff the hp then. I honestly got angrier than I've been in a long time at this game trying to beat him. Then, just because I'm a masochist, I went back to the HoT maps and tried to finish some masteries. Needless to say, my day kind of snowballed downward because of that fight. Hahhah. Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted September 29, 2017 Share Posted September 29, 2017 Easy fight. Back to hero point ( i mean, use the hero point as wall ) and avoid being knocked out by aoe. Link to comment Share on other sites More sharing options...
Einlanzer.1627 Posted September 30, 2017 Author Share Posted September 30, 2017 > @Shirlias.8104 said: > Easy fight. > Back to hero point ( i mean, use the hero point as wall ) and avoid being knocked out by aoe. Yeah, I tried that several times. It didn't work. Link to comment Share on other sites More sharing options...
Nasuradin.8495 Posted September 30, 2017 Share Posted September 30, 2017 From what I can tell, the leap just knocks you down, but the punch is what punts you off, his fist glows purple-ish before it happens, but its barely enough time to react to it, and he'll do it 2-3 times in the fight depending on how fast you kill him Link to comment Share on other sites More sharing options...
Arzurag.7506 Posted September 30, 2017 Share Posted September 30, 2017 You can avoid to fall off the platform by standing in front of that small wall at one side of the platform, when the ogre performs his attack. You´ll be knocked against that small wall but at least you´re still on the platform. I hope I described it correctly. Link to comment Share on other sites More sharing options...
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