Ruufio.1496 Posted December 10, 2018 Share Posted December 10, 2018 How would it change the game? You don't see this in other games where you recover to full health (and basically get all cooldowns back as a result) after going some arbitrary, randomly decided distance. And that distance was decided upon in at least 2012 when mobility was at least half of what we have now. It's kind of ridiculous if you think about it. Damage would actually matter. Out of combat is the biggest sustain of all. As a random example, you wouldn't see a ranger run out of combat after being outplayed just so he could "try again" with his burst until he finally lands it. He would have to leave for good until he can recover or get help from an ally. Link to comment Share on other sites More sharing options...
lodjur.1284 Posted December 10, 2018 Share Posted December 10, 2018 > @"Ruufio.1496" said: > How would it change the game? You don't see this in other games where you recover to full health (and basically get all cooldowns back as a result) after going some arbitrary, randomly decided distance. And that distance was decided upon in at least 2012 when mobility was at least half of what we have now. It's kind of ridiculous if you think about it. Damage would actually matter. Out of combat is the biggest sustain of all. The range for OOC should prolly be adjusted some (for WvW at least). Making you not get health back at all would just be tedious af though (having to spam your heal between fights and having more fights decided by random things wouldn't really improve the game) Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted December 11, 2018 Share Posted December 11, 2018 This would make Healers more appreciated. Would try this for a Bonus Week Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted December 11, 2018 Share Posted December 11, 2018 No way. This would disturb balance in ways that aren't being considered in this discussion. Link to comment Share on other sites More sharing options...
Zero.3871 Posted December 11, 2018 Share Posted December 11, 2018 classes like necro that have nearly Nothing for heal would have an even greater disadvantage than. Link to comment Share on other sites More sharing options...
Yannir.4132 Posted December 11, 2018 Share Posted December 11, 2018 I wouldn't mind if breaking combat took a few seconds longer, just all around, and maybe a bit more distance, but complete removal is out of the question. Your example is a bit limp as a ranger can sustain equally well while in combat if no one is hitting him. He doesn't even need combat break. And neither does warrior. That's actually a part of their tactics against classes that don't have passive health regens. So while you might think this a good idea, it would actually make Soulbeasts even more OP than they already are. Link to comment Share on other sites More sharing options...
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