Regon Phoenix.8215 Posted December 11, 2018 Share Posted December 11, 2018 **Theme:** very tanky, very scary and very crazy. Something like Dr Jekyll and Mr Hyde - a person lose the grip on reality and blends science with magic to transgress against the boundary between life and death. -------- -------- > **Adept Minor Trait** (Doctor Necron) > Unlock **Hammer** and allow you to use **Flesh Art** abilities. > Replace **Death Shroud** with **Flesh Shroud**. > > _Adept Major Trait Line_ > * **Major Trait 1** (Meat Grinder) > Increase your toughness by 5% while you are using Hammer. Hammer abilities will deal 5% more damage against disabled enemies. > * **Major Trait 2** (Furious with Madness) > Inflicting taunt or fear on an enemy will grant you fury for 6 sec. > * **Major Trait 3** (Mister Monster Within) > Stunbreaking yourself will knock away nearby enemies. Radius: 300; Knock back distance: 240; Cooldown: 20 sec. - > **Master Minor Trait** (Dexterous Fibers) > Gain 3 sec of vigor whenever you gain protection. > > _Master Major Trait Line_ > * **Major Trait 4** (Rotting Side Effects) > Reduce your vitality by 100 and increase your toughness by 200. Increase your healing power by 3% of your toughness. > * **Major Trait 5** (Terrifying Destiny) > Your fear and taunt effects additionally corrupt 1 boon on effected enemies. > * **Major Trait 6** (Puny Flesh Wounds) > Take 10% less damage from enemies who are more than 600 units away from you. - > **Grandmaster Minor Trait** (Take 'em Back) > Dodging projectiles now will reflect them. > > _Grandmaster Major Trait Line_ > * **Major Trait 7** (A Canvas for Art) > Your Flesh Art abilities will now grant 5% of your maximum life force when used. Replace your _Summon Flesh Golem_ with _Transform into Flesh Golem_. > * **Major Trait 8** (Doncha Wanna a Piece of Me?) > Taunt nearby enemies for 2 sec whenever you enter shroud. Cooldown: 60 sec; Radius: 300. > * **Major Trait 9** (Rude Finisher) > Disabling an enemy will deal 400 (scales with power and condition damage) damage to them. --------------- -------------- > **F1** (Flesh Shroud) > Enter into Flesh Shroud. > * Casting time: instant > * Cooldown: 5 sec - > **Shroud 1** (Lovely Experiments) > First hit of two hit chain. Cause rotting arms to to swing from your side and hit enemies directly in front of you. > * Casting time: 3/4sec > * Range: 300 > * Damage: 200 (scales with power) - > **Shroud 1** (Go Get 'em) > Second hit of two hit chain. Cause wave of rotting hands to rush forward hitting all enemies in front of you. > * Casting time: 1 sec > * Range: 450 > * Damage: 400 (scales with power) - > **Shroud 2** (Gut Puller) > Knock nearby enemies towards you, bleed them and deal damage to them. Blast combo finisher. > * Casting time: 1/2 sec > * Cooldown: 14 sec > * Radius: 600 > * Knock distance: 200 > * Damage: 200 (scales with power) > * Bleed: 3 stacks for 6 sec - > **Shroud 3** (Unforgivable Gestures) > Taunt your target and gain retaliation. > * Casting time: 3/4 sec > * Cooldown: 16 sec > * Range: 600 > * Taunt: 2 sec > * Retaliation: 5 sec - > **Shroud 4** (Fleshnado) > Turn into a tornado of flesh and darkness dealing damage to nearby enemies while channeling. Perform a whirl combo finisher when fully channeled. > * Channel duration: 3 sec > * Cooldown: 20 sec > * Radius: 300 > * Damage (6x): 900 (scales with power) - > **Shroud 5** (Barrier of Flesh) > Cause a barrier of flesh to form around you immobilizing you and making you immune to all disable effects. Take 20% less damage while this ability i used. Last until deactivated > * Casting time: instant > * Cooldown: 40 sec (after deactivation) - > **Shroud 5** (Barrier Burst) > Cause your flesh barrier to explode dealing damage to nearby enemies and knock them back. > * Casting time: 1.5 sec > * Radius: 600 > * Damage: 800 (scales with power) > * Knock back distance: 240 -------- -------- > **Hammer 1** (Knock Knock) > First hit of two hit chain. Slam your hammer into the ground dealing damage to enemies in front of you. > * Casting time: 1 sec > * Range: 300 > * Enemies hit: up to 5 > * Damage: 200 (scales with power) > * Life force generation: 0.5% - > **Hammer 1** (Dead Here) > Second hit of two hit chain. Cause rotting undeads to attack enemies from bellow dealing damage and cripple them. > * Casting time: 1 sec > * Radius: 300 > * Enemies hit: up to 5 > * Damage: 250 (Scales with power) > * Cripple: 1 sec > * Life force generation: 1% > * Blast combo finisher: 20% - > **Hammer 2** (Ignoble Gas) > Create massive poison combo field under your feet for 5 sec and poison nearby enemies. > * Casting time: 1.2 sec > * Cooldown: 8 sec > * Poison: 2 stacks for 4 sec - > **Hammer 3** (Juggernaut's Step) > Jump forward or towards your target. Deal damage and perform leap combo finisher when you land. > * Casting time: 1 sec > * Cooldown: 12 sec > * Range: 600 > * Damage: 400 (Scales with power) - > **Hammer 4** (Personal Gift) > Throw rotting organs at your target infecting them with an unique infection. > * Casting time: 1/2 sec > * Cooldown: 18 sec > * Range: 600 > * Duration: 4 sec > * Damage: 200 (scales with power and condition damage) - > **Hammer 5** (Gut Thrower) > Throw rotting guts at your target and entangle them. Reactive this ability to pull affected enemy to you and stun them when they arrive. > * Casting time: 3/4 sec > * Cooldown: 40 sec > * Range: 900 > * Damage: 600 (scales with power) > * Stun: 1 sec ---------- ---------- > **Healing Flesh Art** (Flesh Grow Flesh) > Regrown your own damaged organs slowly healing yourself over duration. > * Casting time: instant > * Cooldown: 40 sec > * Duration: 10 sec > * Healing per sec: 500 (scales with healing power) - > **Utility Flesh Art 1** (Flesh Coat) > Grow external layer of muscles gaining protection with every pulse. Stunbreaker. > * Casting time: 1/2 sec > * Cooldown: 30 sec > * Duration: 3 sec > * Pulses: 4 > * Protection per pulse: 3 sec - > **Utility Flesh Art 2** (A Hand for Myself) > Cause additional arms to grow out of your back. They will perform your basic attack alongside you against your target, but will lag behind by 1 sec. These extra attacks will deal only 10% of your normal damage and condition inflicted by them will only last 25% of their normal duration. > * Casting time: 1 sec > * Cooldown: 60 sec > * Duration: 10 sec - > **Utility Flesh Art 3** (Annoying Bugger) > Minion. Create an immobile screaming pile of flesh to taunt nearby enemies. > * Casting time: 3/4 sec > * Cooldown: 60 sec > * Duration: 6 sec > * Pulses: 3 > * Taunt per pulse: 3/4 sec - > **Utility Flesh Art 4** (The Great Wall of Flesh) > Grow a flesh shield on your left arm granting aegis with every pulse. Stunbreak. > * Casting time: instant > * Cooldown: 40 sec > * Duration: 4 sec > * Pulses: 5 > * Aegis: 1 sec - > **Elite Flesh Art** (Art is Explosive) > Cause some of your flesh to flare up and burst dealing damage to nearby enemies instantly and over duration. > * Casting time: 3/4 sec > * Cooldown: 120 sec > * Radius: 300 > * Instant damage: 400 (scales with power) > * Damage over 6 sec: 600 (scales with condition damage) > * Blast combo finisher - > **Elite Flesh Art** (Transform into Flesh Golem) > Rush forward knocking down nearby enemies and temporally take form of fresh golem gaining stability with every pulse. Benefit from all minion traits while transformed. > * Casting time: 3/4 sec > * Cooldown: 180 sec > * Range: 900 > * Knockdown: 1 sec > * Duration: 10 sec > * Pulses: 5 > * Stability per pulse: 1 stack for 3 sec Link to comment Share on other sites More sharing options...
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