Zunki.3916 Posted December 14, 2018 Share Posted December 14, 2018 Feel with you. I would slot nonelite skills into my elementalist elite slot any day.... And it feels it should not be like that... Link to comment Share on other sites More sharing options...
Curunen.8729 Posted December 14, 2018 Share Posted December 14, 2018 I don't think that an elite skill such as Jaunt can be compared to the usage of elite skills on other classes, because while it may take an elite slot it's not seen as an "addition" to a build, rather its effect is more foundational to the entire mirage gameplay - enabling mobility due to static dodge, interacting with other mechanics such as Mirrors and so on. It could be seen as a supplementary elite spec mechanic that happens to be an elite skill. Link to comment Share on other sites More sharing options...
Nath Forge Tempete.1645 Posted December 14, 2018 Share Posted December 14, 2018 > @"Mini Crinny.6190" said: > Ele says hi Yep they might compared these "bad elite skills" with the ele ones LUL would be more usefull to equip another utility skill than the current elite ele has :D Link to comment Share on other sites More sharing options...
Laila Lightness.8742 Posted December 14, 2018 Share Posted December 14, 2018 Rarely using elites dont feel worth wasting only to have skill on cd for long time Link to comment Share on other sites More sharing options...
Carighan.6758 Posted December 22, 2018 Share Posted December 22, 2018 > @"Curunen.8729" said: > I don't think that an elite skill such as Jaunt can be compared to the usage of elite skills on other classes, because while it may take an elite slot it's not seen as an "addition" to a build, rather its effect is more foundational to the entire mirage gameplay - enabling mobility due to static dodge, interacting with other mechanics such as Mirrors and so on. It could be seen as a supplementary elite spec mechanic that happens to be an elite skill. I sometimes feel maybe the class-design could be done a **lot** more elegantly if most elites worked like that. If they had some permanent or frequent effect, and as a result were an important cornerstone of the gameplay instead of a rare but powerful ability. Link to comment Share on other sites More sharing options...
Curunen.8729 Posted December 23, 2018 Share Posted December 23, 2018 > @"Carighan.6758" said: > > @"Curunen.8729" said: > > I don't think that an elite skill such as Jaunt can be compared to the usage of elite skills on other classes, because while it may take an elite slot it's not seen as an "addition" to a build, rather its effect is more foundational to the entire mirage gameplay - enabling mobility due to static dodge, interacting with other mechanics such as Mirrors and so on. It could be seen as a supplementary elite spec mechanic that happens to be an elite skill. > > I sometimes feel maybe the class-design could be done a **lot** more elegantly if most elites worked like that. If they had some permanent or frequent effect, and as a result were an important cornerstone of the gameplay instead of a rare but powerful ability. I'd certainly prefer more frequent well integrated elite skills across the board than typical huge/long cooldown "godlike" skills. Sure a good mix of both for players to choose between, but more things like Jaunt or Impact Strike, etc. Link to comment Share on other sites More sharing options...
tinyreborn.1938 Posted December 23, 2018 Author Share Posted December 23, 2018 > @"Curunen.8729" said: > > @"Carighan.6758" said: > > > @"Curunen.8729" said: > > > I don't think that an elite skill such as Jaunt can be compared to the usage of elite skills on other classes, because while it may take an elite slot it's not seen as an "addition" to a build, rather its effect is more foundational to the entire mirage gameplay - enabling mobility due to static dodge, interacting with other mechanics such as Mirrors and so on. It could be seen as a supplementary elite spec mechanic that happens to be an elite skill. > > > > I sometimes feel maybe the class-design could be done a **lot** more elegantly if most elites worked like that. If they had some permanent or frequent effect, and as a result were an important cornerstone of the gameplay instead of a rare but powerful ability. > > I'd certainly prefer more frequent well integrated elite skills across the board than typical huge/long cooldown "godlike" skills. Sure a good mix of both for players to choose between, but more things like Jaunt or Impact Strike, etc. If not count godlike rampage is traited for 72s cd. Mesmer signet/lich lost its CD reduction related traits and 180/150s respectively (while they shaved cd off lich form for no reason) Link to comment Share on other sites More sharing options...
Curunen.8729 Posted December 23, 2018 Share Posted December 23, 2018 > @"tinyreborn.1938" said: > > @"Curunen.8729" said: > > > @"Carighan.6758" said: > > > > @"Curunen.8729" said: > > > > I don't think that an elite skill such as Jaunt can be compared to the usage of elite skills on other classes, because while it may take an elite slot it's not seen as an "addition" to a build, rather its effect is more foundational to the entire mirage gameplay - enabling mobility due to static dodge, interacting with other mechanics such as Mirrors and so on. It could be seen as a supplementary elite spec mechanic that happens to be an elite skill. > > > > > > I sometimes feel maybe the class-design could be done a **lot** more elegantly if most elites worked like that. If they had some permanent or frequent effect, and as a result were an important cornerstone of the gameplay instead of a rare but powerful ability. > > > > I'd certainly prefer more frequent well integrated elite skills across the board than typical huge/long cooldown "godlike" skills. Sure a good mix of both for players to choose between, but more things like Jaunt or Impact Strike, etc. > > If not count godlike rampage is traited for 72s cd. Mesmer signet/lich lost its CD reduction related traits and 180/150s respectively (while they shaved cd off lich form for no reason) lol, yeah that does need to be balanced. :D Link to comment Share on other sites More sharing options...
tinyreborn.1938 Posted December 24, 2018 Author Share Posted December 24, 2018 > @"Curunen.8729" said: > > @"tinyreborn.1938" said: > > > @"Curunen.8729" said: > > > > @"Carighan.6758" said: > > > > > @"Curunen.8729" said: > > > > > I don't think that an elite skill such as Jaunt can be compared to the usage of elite skills on other classes, because while it may take an elite slot it's not seen as an "addition" to a build, rather its effect is more foundational to the entire mirage gameplay - enabling mobility due to static dodge, interacting with other mechanics such as Mirrors and so on. It could be seen as a supplementary elite spec mechanic that happens to be an elite skill. > > > > > > > > I sometimes feel maybe the class-design could be done a **lot** more elegantly if most elites worked like that. If they had some permanent or frequent effect, and as a result were an important cornerstone of the gameplay instead of a rare but powerful ability. > > > > > > I'd certainly prefer more frequent well integrated elite skills across the board than typical huge/long cooldown "godlike" skills. Sure a good mix of both for players to choose between, but more things like Jaunt or Impact Strike, etc. > > > > If not count godlike rampage is traited for 72s cd. Mesmer signet/lich lost its CD reduction related traits and 180/150s respectively (while they shaved cd off lich form for no reason) > > lol, yeah that does need to be balanced. :D In 2k22 .Soontm Link to comment Share on other sites More sharing options...
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