Zoe.8310 Posted December 12, 2018 Share Posted December 12, 2018 I find it rather lopsided and very punishing that other classes got base 10-target boon shares this patch, but we have to spec a GRAND MASTER to do crappy boon extension? Why was SOI set to 10-target as a base? Why are our teeny-tiny wells still 5-target? Why is ArenaNet so incredibly inconsistent on what their vision is? Link to comment Share on other sites More sharing options...
alchemist.6851 Posted December 14, 2018 Share Posted December 14, 2018 super ridiculous innit? Link to comment Share on other sites More sharing options...
RabbitUp.8294 Posted December 14, 2018 Share Posted December 14, 2018 Why are you comparing dissimilar things? The 10-man changes were to made to boons like protection, vigor, regen and stability. And they were given to classes that struggled to secure a single spot for their support in the meta, like Tempest and FB. Important boons like quickness and alacrity are much less accessible, and as a matter of fact, chrono is the exception with Time Warp being 10-man baseline. Renegade has to take a grandmaster trait, too, to make OfA 10-man, and they don't have quickness access like chrono does. That been said, SoI shouldn't have been made 10-man to begin with. Balancing chrono's boon output around that trait means that squads are forced to stack 2 chronos, further reducing group diversity, and making fractal chrono much worse. And why are wells 5-man? Are you seriously asking why a single chrono can't stack permanent quickness and alacrity for 10 people? There are no inconsistencies here, the vision is to have FB+Rene compete with chrono, even if the execution has its faults. Your suggestions are in complete opposition to that goal. Link to comment Share on other sites More sharing options...
phs.6089 Posted December 14, 2018 Share Posted December 14, 2018 The message was loud and clear: Give your HoT classes a rest, look PoF is out for year now. Link to comment Share on other sites More sharing options...
Zoe.8310 Posted December 17, 2018 Author Share Posted December 17, 2018 > @"RabbitUp.8294" said: > And why are wells 5-man? Are you seriously asking why a single chrono can't stack permanent quickness and alacrity for 10 people? There are no inconsistencies here, the vision is to have FB+Rene compete with chrono, even if the execution has its faults. Your suggestions are in complete opposition to that goal. Yes I am seriously asking because it is horribly inconsistent that some stuff is 10 and some is 5. This game is so hard to read and interpret because there isn't any consistency to mechanics within a class, across classes, or anything in between. Link to comment Share on other sites More sharing options...
Kicast.1459 Posted December 17, 2018 Share Posted December 17, 2018 exception by design inconsistency as guideline welcome in gw2 Link to comment Share on other sites More sharing options...
borgs.6103 Posted December 18, 2018 Share Posted December 18, 2018 Raids were a mistake. Link to comment Share on other sites More sharing options...
Zoe.8310 Posted December 18, 2018 Author Share Posted December 18, 2018 > @"borgs.6103" said: > Raids were a mistake. Not according to all of us that love playing them, and spend a good deal of our login hours enjoying that content. Just because _you_ don't like Raids, doesn't mean that there are players that do. Not every drop of content is targeted at 100% of the playerbase. That's why they make so many different kinds of content for GW2 Link to comment Share on other sites More sharing options...
borgs.6103 Posted December 18, 2018 Share Posted December 18, 2018 > @"Zoe.8310" said: > > @"borgs.6103" said: > > Raids were a mistake. > > Not according to all of us that love playing them, and spend a good deal of our login hours enjoying that content. > > Just because _you_ don't like Raids, doesn't mean that there are players that do. Not every drop of content is targeted at 100% of the playerbase. That's why they make so many different kinds of content for GW2 Where in those 4 words did I say _I don't like it_? I'm apathetic towards it. I dipped my toes in it. In fact, I just raided minutes ago. I still think it's a mistake because now, they also have to balance everything for it when it's clear they're already having a hard time balancing the other modes. Before raids, I think it was only Time Warp that had more than 5 targets that mattered. (Warrior Mace 5 for some reason has 6) Link to comment Share on other sites More sharing options...
Zoe.8310 Posted December 18, 2018 Author Share Posted December 18, 2018 > @"borgs.6103" said: > > @"Zoe.8310" said: > > > @"borgs.6103" said: > > > Raids were a mistake. > > > > Not according to all of us that love playing them, and spend a good deal of our login hours enjoying that content. > > > > Just because _you_ don't like Raids, doesn't mean that there are players that do. Not every drop of content is targeted at 100% of the playerbase. That's why they make so many different kinds of content for GW2 > Where in those 4 words did I say _I don't like it_? I'm apathetic towards it. I dipped my toes in it. In fact, I just raided minutes ago. I still think it's a mistake because now, they also have to balance everything for it when it's clear they're already having a hard time balancing the other modes. Before raids, I think it was only Time Warp that had more than 5 targets that mattered. (Warrior Mace 5 for some reason has 6) I think the bigger issue is that there are SOOOOOooooooo many inconsistencies in the game, alllll over the place. * Sometimes chests open instantly, sometimes they have a time-to-open * Sometimes you phantasm skill is #4, sometimes its #5 * Sometimes you exit a costume/turret/object with #5...sometimes #6... sometimes #10 * Some skills affect 5 people... some affect 10 * Some world bosses have champion title frames, some have custom borderless ones * Sometime champions are tougher than legendary mobs * Sometimes map portals instantly transfer you, sometimes you press F * Some crafting materials stack, some don't * Some crafting materials go into storage, some don't * etc * etc I feel bad for new players -- it must be just as frustrating as learning a language like English where there are so many exceptions to the rule and so many instances where does doesn't work like it works in so many other places. Link to comment Share on other sites More sharing options...
borgs.6103 Posted December 18, 2018 Share Posted December 18, 2018 > @"Zoe.8310" said: > > @"borgs.6103" said: > > > @"Zoe.8310" said: > > > > @"borgs.6103" said: > > > > Raids were a mistake. > > > > > > Not according to all of us that love playing them, and spend a good deal of our login hours enjoying that content. > > > > > > Just because _you_ don't like Raids, doesn't mean that there are players that do. Not every drop of content is targeted at 100% of the playerbase. That's why they make so many different kinds of content for GW2 > > Where in those 4 words did I say _I don't like it_? I'm apathetic towards it. I dipped my toes in it. In fact, I just raided minutes ago. I still think it's a mistake because now, they also have to balance everything for it when it's clear they're already having a hard time balancing the other modes. Before raids, I think it was only Time Warp that had more than 5 targets that mattered. (Warrior Mace 5 for some reason has 6) > > I think the bigger issue is that there are SOOOOOooooooo many inconsistencies in the game, alllll over the place. > > * Sometimes chests open instantly, sometimes they have a time-to-open > * Sometimes you phantasm skill is #4, sometimes its #5 > * Sometimes you exit a costume/turret/object with #5...sometimes #6... sometimes #10 > * Some skills affect 5 people... some affect 10 > * Some world bosses have champion title frames, some have custom borderless ones > * Sometime champions are tougher than legendary mobs > * Sometimes map portals instantly transfer you, sometimes you press F > * Some crafting materials stack, some don't > * Some crafting materials go into storage, some don't > * etc > * etc > > I feel bad for new players -- it must be just as frustrating as learning a language like English where there are so many exceptions to the rule and so many instances where does doesn't work like it works in so many other places. You know the old adage - _"Anet is consistent on being inconsistent."_ Link to comment Share on other sites More sharing options...
Zoe.8310 Posted December 18, 2018 Author Share Posted December 18, 2018 > @"borgs.6103" said: > You know the old adage - _"Anet is consistent on being inconsistent."_ It's absolute torture to my OCD......... Link to comment Share on other sites More sharing options...
Veluna.7316 Posted December 18, 2018 Share Posted December 18, 2018 > @"Zoe.8310" said: > > I think the bigger issue is that there are SOOOOOooooooo many inconsistencies in the game, alllll over the place. > > * Sometimes chests open instantly, sometimes they have a time-to-open > * Sometimes you phantasm skill is #4, sometimes its #5 > * Sometimes you exit a costume/turret/object with #5...sometimes #6... sometimes #10 > * Some skills affect 5 people... some affect 10 > * Some world bosses have champion title frames, some have custom borderless ones > * Sometime champions are tougher than legendary mobs > * Sometimes map portals instantly transfer you, sometimes you press F > * Some crafting materials stack, some don't > * Some crafting materials go into storage, some don't > * etc > * etc > > I feel bad for new players -- it must be just as frustrating as learning a language like English where there are so many exceptions to the rule and so many instances where does doesn't work like it works in so many other places. Honestly, most of these I have hardly even noticed and they are not that big of a deal to most. The only one I really noticed was exiting a transformation is on differently active keys. Press 5, nope, press 0 or 6. Link to comment Share on other sites More sharing options...
RabbitUp.8294 Posted December 20, 2018 Share Posted December 20, 2018 > @"Zoe.8310" said: > * Sometimes you phantasm skill is #4, sometimes its #5 Two-handed weapons have it on #4, off-hands have it on #5. Link to comment Share on other sites More sharing options...
Biggie Shorty.8190 Posted December 20, 2018 Share Posted December 20, 2018 Well staff has phantasm on 3 and pistol has phantasm on 4 :/ Link to comment Share on other sites More sharing options...
apharma.3741 Posted December 20, 2018 Share Posted December 20, 2018 > @"RabbitUp.8294" said: > > @"Zoe.8310" said: > > * Sometimes you phantasm skill is #4, sometimes its #5 > > Two-handed weapons have it on #4, off-hands have it on #5. Yep and your clone generator skill is usually on the #2 skill of all weapons, the exception is mainhand sword. (Also underwater sets are terribly inconsistent btw but lets just forget about those weapons) Link to comment Share on other sites More sharing options...
Ansau.7326 Posted December 20, 2018 Share Posted December 20, 2018 Because Veil has a cap limit. Because you need to trait Portal to be used by more than 5 people. Because you need to trait Time Wrap so it affects 10 people. Because you need to trait Mass Invisibility so it affects 10 people. Because Mesmer is the only profession requiring a Grand Master trait to have support to 10 people. Renegades have base 10 people Alacrity and Heralds have base 10 people Facets. Because this is the first time Anet puts 10 people cap in support skills by default, Warrior banners and Ranger Spirits affect 10 people since ever. Because it is easier to come to the forum to cry instead of getting the whole picture and the facts right. Link to comment Share on other sites More sharing options...
Kodama.6453 Posted December 20, 2018 Share Posted December 20, 2018 > @"Ansau.7326" said: > Because Veil has a cap limit. > Because you need to trait Portal to be used by more than 5 people. > Because you need to trait Time Wrap so it affects 10 people. > Because you need to trait Mass Invisibility so it affects 10 people. > Because Mesmer is the only profession requiring a Grand Master trait to have support to 10 people. Renegades have base 10 people Alacrity and Heralds have base 10 people Facets. > Because this is the first time Anet puts 10 people cap in support skills by default, Warrior banners and Ranger Spirits affect 10 people since ever. > > Because it is easier to come to the forum to cry instead of getting the whole picture and the facts right. https://media.giphy.com/media/1Z02vuppxP1Pa/giphy.gif Link to comment Share on other sites More sharing options...
cylin.7048 Posted December 20, 2018 Share Posted December 20, 2018 I agree they should make the wells 10 target. After all, the goal was to reduce dependency on chronos in raids, so this would be consequential Link to comment Share on other sites More sharing options...
Zoe.8310 Posted January 8, 2019 Author Share Posted January 8, 2019 > @"Ansau.7326" said: > Because Veil has a cap limit. > Because you need to trait Portal to be used by more than 5 people. > Because you need to trait Time Wrap so it affects 10 people. > Because you need to trait Mass Invisibility so it affects 10 people. > Because Mesmer is the only profession requiring a Grand Master trait to have support to 10 people. Renegades have base 10 people Alacrity and Heralds have base 10 people Facets. > Because this is the first time Anet puts 10 people cap in support skills by default, Warrior banners and Ranger Spirits affect 10 people since ever. > > Because it is easier to come to the forum to cry instead of getting the whole picture and the facts right. I am not just "coming to cry" -- I am pointing out that the more inconsistent a game is, the muddier it is to play, to learn, to watch, etc. When mechanics are clean and consistent, every facet of enjoyment goes up. People work together better. People enjoy systems better. People are more willing to branch out to other roles. When you clutter everything with edge cases , exceptions, and excessive permutations, you stifle people's desire to master the full meta because it's too arduous to memorize all these one-off things they flood you with. Link to comment Share on other sites More sharing options...
Robertdebrus.7184 Posted January 8, 2019 Share Posted January 8, 2019 > @"Ansau.7326" said: > Because Veil has a cap limit. > Because you need to trait Portal to be used by more than 5 people. > Because you need to trait Time Wrap so it affects 10 people. > Because you need to trait Mass Invisibility so it affects 10 people. > Because Mesmer is the only profession requiring a Grand Master trait to have support to 10 people. Renegades have base 10 people Alacrity and Heralds have base 10 people Facets. > Because this is the first time Anet puts 10 people cap in support skills by default, Warrior banners and Ranger Spirits affect 10 people since ever. > > Because it is easier to come to the forum to cry instead of getting the whole picture and the facts right. As a revenant main, I know for absolute certainty that both herald and renegade have to use a GM trait to provide 10-man boons. Most of this is simply not true, except maybe the last two points Of course this could be satire and I totally missed it Link to comment Share on other sites More sharing options...
Bramymond.7689 Posted January 9, 2019 Share Posted January 9, 2019 > @"Robertdebrus.7184" said: > > @"Ansau.7326" said: > > Because Veil has a cap limit. > > Because you need to trait Portal to be used by more than 5 people. > > Because you need to trait Time Wrap so it affects 10 people. > > Because you need to trait Mass Invisibility so it affects 10 people. > > Because Mesmer is the only profession requiring a Grand Master trait to have support to 10 people. Renegades have base 10 people Alacrity and Heralds have base 10 people Facets. > > Because this is the first time Anet puts 10 people cap in support skills by default, Warrior banners and Ranger Spirits affect 10 people since ever. > > > > Because it is easier to come to the forum to cry instead of getting the whole picture and the facts right. > > As a revenant main, I know for absolute certainty that both herald and renegade have to use a GM trait to provide 10-man boons. Most of this is simply not true, except maybe the last two points > Of course this could be satire and I totally missed it You missed the sarcasm. Link to comment Share on other sites More sharing options...
Robertdebrus.7184 Posted January 10, 2019 Share Posted January 10, 2019 Sorry. In that case, good point! Totally agree Link to comment Share on other sites More sharing options...
Zoe.8310 Posted January 13, 2019 Author Share Posted January 13, 2019 I mean, at the end of the day, the game will be much easier to read and learn and enjoy if it is more consistent across the board Link to comment Share on other sites More sharing options...
VAHNeunzehnsechundsiebzig. Posted January 13, 2019 Share Posted January 13, 2019 maybe because mesmers are OP anyway, so buffing to 10 targets would be really insane? Just a guess. Link to comment Share on other sites More sharing options...
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