Notjes.7182 Posted September 30, 2017 Share Posted September 30, 2017 for all pets, for all range specializations. Proof: take a guildie to the guildhall and tell him run or just walk in a circle and then set your pet on him. Try it without buffs, with swiftness and with superspeed. The pathfinding is so bad, even with superspeed pets are mostly usless against moving enemies. I'm not even talking about obstacles which renders pets useless. Suggestion: All pets need at least superspeed or this speed the mesmer pets use. I play PVP, WVW and don't care for pve balancing, because.. whats the point of pve balancing? Link to comment Share on other sites More sharing options...
Aleksander Suburb.4287 Posted September 30, 2017 Share Posted September 30, 2017 In addition there should be leaps, teleports or bigger melee range of most attacks of pets Link to comment Share on other sites More sharing options...
Dante.1763 Posted September 30, 2017 Share Posted September 30, 2017 Can be used in PVE too...so please yes? just anything to make them be useful for people who actually want to use them. Link to comment Share on other sites More sharing options...
psizone.8437 Posted October 1, 2017 Share Posted October 1, 2017 We already have a minor trait in the Beastmastery line (Pet's Prowess) that buffs the pets speed so it shouldn't be difficult for them to at least double that speed buff. Although I'd prefer it to be baseline, I'd settle for a buff to Pet's Prowess as I usually end up taking Beastmastery anyway. Link to comment Share on other sites More sharing options...
Sedlina.1097 Posted October 1, 2017 Share Posted October 1, 2017 To go with a 'snowstorms' reasoning why their pets run fast enough to reach players reliably. It can be killed, it can be crowd controlled. It has those downsides. So it should be fast enough to do it's thing. Link to comment Share on other sites More sharing options...
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