Akrasia.5469 Posted December 27, 2018 Share Posted December 27, 2018 For the next Elite Specialization, the devs could remove the majority of MM skills and traits and create a dedicated MM ES. This would free up traits and skills to fill in some of the class's shortcomings like defense, which Death Magic is supposed to be focused on. Death Magic and new base skills could give new life to core Necro. A dedicated MM trait would also provide a lot of room to add in all the things that could make MM viable. Here's an image for Minion Shroud :) https://i.imgur.com/4vXADi8.jpg As a replacement for minion skills, I propose a group of skills called something like Fatalities. Most of these skills have some kind of main ability or attack (some power some poison) and has a second effect if the target either falls below a health threshold within a certain time say 2-3 seconds or is downed. My main point has been made above. If you're not fond of reading skill suggestions STOP NOW. Some ideas for new Fatality skills. NOTE Not balanced at all. Numbers are very adjustable. Also, some of the skill features may be better off as trait enhancements: Linked Fate ½ Activation time 30 Recharge time Mark target Foe with Linked Fate. If your health is below the threshold within the duration, the target takes additional damage and is poisoned. If you are downed, the target is also stunned. Health Threshold: 50% Poison (6s): 201 Damage, -33% Heal Effectiveness Self Poison (6s): 201 Damage, -33% Heal Effectiveness Additional Damage:1200 Additional Poison: Poison (6s): 603 Damage, -33% Heal Effectiveness Stun: 2 seconds Range: 1,200 Unblockable Duration: 3s Death Shield ½ Activation time 30 Recharge time Provides protection for you and nearby allies. Any opponents hitting you while below the health threshold are feared and poisoned. Health Threshold: 50% Protection (6s): -33% Incoming Damage Fear (1s): Involuntary retreat; unable to act; stacks duration. Poison (6s): 202 Damage, -33% Heal Effectiveness Duration: 3s Breaks Stun Death Stalker ½ Activation time 30 Recharge time Send out a homing missile to strike a target. Upon a successful strike, the opponent is marked for death. Summon a Deathly Horror (like a jagged horror with poison and better health) attacking the opponent marked for death if they fall below the health threshold during the duration. Activating secondary skill teleports you to the minion destroying it. Damage: 330 (0.6)? Range: 1200 Health Threshold: 75% Duration: 5 seconds An elite could be called Final Destination: Final Destination ½ Activation time 60 Recharge time Ground-targeted Poison and mark all foes in the target area for Final Destination. If any of the marked foes are struck below the health threshold during the duration, all are feared and receive additional damage. Damage: 375 Poisoned (5s): 570 Damage, -33% Heal Effectiveness Health Threshold: 33% Additional Poisoned (2s): 268 Damage, -33% Heal Effectiveness Additional Damage: 675 Fear (2s): Involuntary retreat; unable to act; stacks duration. Number of Targets: 5 Radius: 480 Combo Field: Poison Range: 900 Unblockable Duration: 3s Link to comment Share on other sites More sharing options...
Axl.8924 Posted December 27, 2018 Share Posted December 27, 2018 It looks as if you were inspired by that one boss in dark souls 1.It looks like whats his name. I like the fact you use a pet. I think linked for death might be op. Usually stuns are 1 sec I think and this one is 2. Link to comment Share on other sites More sharing options...
EremiteAngel.9765 Posted December 27, 2018 Share Posted December 27, 2018 All the skills look real cool and fun. I love the shroud too! Something I'm not a fan of though is "health threshold" related skills. Link to comment Share on other sites More sharing options...
Laila Lightness.8742 Posted December 27, 2018 Share Posted December 27, 2018 > @"Akrasia.5469" said: > For the next Elite Specialization, the devs could remove the majority of MM skills and traits and create a dedicated MM ES. This would free up traits and skills to fill in some of the class's shortcomings like defense, which Death Magic is supposed to be focused on. Death Magic and new base skills could give new life to core Necro. A dedicated MM trait would also provide a lot of room to add in all the things that could make MM viable. > > Here's an image for Minion Shroud :) > https://i.imgur.com/4vXADi8.jpg > > As a replacement for minion skills, I propose a group of skills called something like Fatalities. Most of these skills have some kind of main ability or attack (some power some poison) and has a second effect if the target either falls below a health threshold within a certain time say 2-3 seconds or is downed. > > My main point has been made above. If you're not fond of reading skill suggestions STOP NOW. > Some ideas for new Fatality skills. NOTE Not balanced at all. Numbers are very adjustable. Also, some of the skill features may be better off as trait enhancements: > Linked Fate > ½ Activation time 30 Recharge time > Mark target Foe with Linked Fate. If your health is below the threshold within the duration, the target takes additional damage and is poisoned. If you are downed, the target is also stunned. > Health Threshold: 50% > Poison (6s): 201 Damage, -33% Heal Effectiveness > Self Poison (6s): 201 Damage, -33% Heal Effectiveness > Additional Damage:1200 > Additional Poison: Poison (6s): 603 Damage, -33% Heal Effectiveness > Stun: 2 seconds > Range: 1,200 > Unblockable > Duration: 3s > > Death Shield > ½ Activation time 30 Recharge time > Provides protection for you and nearby allies. Any opponents hitting you while below the health threshold are feared and poisoned. > Health Threshold: 50% > Protection (6s): -33% Incoming Damage > Fear (1s): Involuntary retreat; unable to act; stacks duration. > Poison (6s): 202 Damage, -33% Heal Effectiveness > Duration: 3s > Breaks Stun > > Death Stalker > ½ Activation time 30 Recharge time > Send out a homing missile to strike a target. Upon a successful strike, the opponent is marked for death. Summon a Deathly Horror (like a jagged horror with poison and better health) attacking the opponent marked for death if they fall below the health threshold during the duration. Activating secondary skill teleports you to the minion destroying it. > Damage: 330 (0.6)? > Range: 1200 > Health Threshold: 75% > Duration: 5 seconds > > An elite could be called Final Destination: > Final Destination > ½ Activation time 60 Recharge time Ground-targeted > Poison and mark all foes in the target area for Final Destination. If any of the marked foes are struck below the health threshold during the duration, all are feared and receive additional damage. > Damage: 375 > Poisoned (5s): 570 Damage, -33% Heal Effectiveness > Health Threshold: 33% > Additional Poisoned (2s): 268 Damage, -33% Heal Effectiveness > Additional Damage: 675 > Fear (2s): Involuntary retreat; unable to act; stacks duration. > Number of Targets: 5 > Radius: 480 > Combo Field: Poison > Range: 900 > Unblockable > Duration: 3s > > > > > > So you want nito shroud ☺ Link to comment Share on other sites More sharing options...
Akrasia.5469 Posted December 28, 2018 Author Share Posted December 28, 2018 > @"Laila Lightness.8742" said: > So you want nito shroud ☺ Who doesn't? ;) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now