Skotlex.7580 Posted January 30, 2019 Author Share Posted January 30, 2019 Or there's the fact that in upscaled bosses soft CC (includes fear) is just not feasible... one necromancer would do okay, but once there are multiple, you don't deplete the bar any faster from stacking fear to 100% uptime. :( Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted January 30, 2019 Share Posted January 30, 2019 Wasn’t soft CC meant to slow the regeneration of the defiance bar as a form of damage over time? Link to comment Share on other sites More sharing options...
Skotlex.7580 Posted January 30, 2019 Author Share Posted January 30, 2019 > @"Ayrilana.1396" said: > Wasn’t soft CC meant to slow the regeneration of the defiance bar as a form of damage over time? No.... that's just the way it works currently due to scaling. The design was simply to have soft CC do an amount of breakbar damage over time. On bosses that aren't scaled (up to 5 players), the effect of soft CC is very noticeable (it could alone break the bar in some six to eight seconds). After a given number of players, the bar becomes so scaled that we can't even notice any reduction in the "regeneration speed" of it. Link to comment Share on other sites More sharing options...
perilisk.1874 Posted January 30, 2019 Share Posted January 30, 2019 > @"Ayrilana.1396" said: > Wasn’t soft CC meant to slow the regeneration of the defiance bar as a form of damage over time? Whatever the intent, it contributes much less than hard CC to breaking bars in large groups, or for time limited bars. Basically, they recreated the same issue that condi dmg used to have in zergs (that is, a condi player scaled up the boss like anyone else, but didn't contribute much damage because the stacks were capped at 25) , but even worse. The whole system is pretty boring, TBH. We have tons of different hard and soft CC types, each of which is designed to do different things strategically, and yet they all just get downgraded to bar DPS. If bars were just an occasional thing for giant super-bosses that can't realistically be knocked around, maybe it would be tolerable. But basically everything is either trash that gets melted by DPS, or champions that have a bar, so control conditions have very little room to shine as a PvE gamplay mechanic. Link to comment Share on other sites More sharing options...
Skotlex.7580 Posted January 30, 2019 Author Share Posted January 30, 2019 By the way, I made a thread about Soft-CC viability for large group events over [here](https://en-forum.guildwars2.com/discussion/66405/can-we-make-soft-cc-less-useless-against-breakbars "here"). So maybe take this particular bit of the discussion there, as that isn't the topic of this specific thread :P Link to comment Share on other sites More sharing options...
Devildoc.6721 Posted January 31, 2019 Share Posted January 31, 2019 Yeah sorry for the tangent, just you mentioned a break bar phase for this particularly boring fight (and I agree, it is boring) and I was saying that wouldn't really help because pug maps fail those anyway. Link to comment Share on other sites More sharing options...
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