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Pestilent Golem: possibly the most boring boss ever?


Skotlex.7580

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> @"Ayrilana.1396" said:

> Wasn’t soft CC meant to slow the regeneration of the defiance bar as a form of damage over time?

 

No.... that's just the way it works currently due to scaling. The design was simply to have soft CC do an amount of breakbar damage over time. On bosses that aren't scaled (up to 5 players), the effect of soft CC is very noticeable (it could alone break the bar in some six to eight seconds). After a given number of players, the bar becomes so scaled that we can't even notice any reduction in the "regeneration speed" of it.

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> @"Ayrilana.1396" said:

> Wasn’t soft CC meant to slow the regeneration of the defiance bar as a form of damage over time?

 

Whatever the intent, it contributes much less than hard CC to breaking bars in large groups, or for time limited bars.

 

Basically, they recreated the same issue that condi dmg used to have in zergs (that is, a condi player scaled up the boss like anyone else, but didn't contribute much damage because the stacks were capped at 25) , but even worse.

 

The whole system is pretty boring, TBH. We have tons of different hard and soft CC types, each of which is designed to do different things strategically, and yet they all just get downgraded to bar DPS. If bars were just an occasional thing for giant super-bosses that can't realistically be knocked around, maybe it would be tolerable. But basically everything is either trash that gets melted by DPS, or champions that have a bar, so control conditions have very little room to shine as a PvE gamplay mechanic.

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