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Army of the Dead: My Tanky/Damage or Support Necromancer build


Cheshire King.6970

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The Necromancer is my second fav professions behind the Engineer. I like the idead of having an army of minions taking the damages while giving some back while I do most of it of the work. With that, I when with the Death Magic for the minion thing, The Reaper for from what I head is really good at dealing damage. Now the third Specs is hard chose with either Blood magic, spite or curses. I think Blood magic for life stealing and helping my party a bit. Spite, Curses or Soul Reaping for more damages. If there a way then I would like to be able to switch between Blood magic and Spite, Curse or Soul Reaping for what is needed. For gear, I decided to go with Setter as it seems to allow me to switch between specs. Take a look at my [build](http://gw2skills.net/editor/?vRQQNAR3dnM0AN1gt1AebCs3glpBbaEcBqASDgTWAIOEmCbhA-jxhBQBA4JFEk9H0wFUATq/4RlfrUJIf09AA-e "build") and feel free to tell me your advice and suggestions traits, witch specs to go with and what gear to use.

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Assuming it's for open world PvE it's not that bad. You'd have better results by switching axe for scepter. _Deadly strength_ could be replaced by any of the other 2 traits. When playing solo don't keep _ritual of life_, _Blood bond_ will give you a bit of extra damage and _quickening thirst_ can improve a lot your quality of life.

 

Personally, I think that if you're gonna go condiminionmancer, core or scourge might very well be the "better" picks.

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