Dadnir.5038 Posted September 13, 2017 Share Posted September 13, 2017 Like I've said in other threads, the necromancer mechanic (extra HP) have the best synergy with "when hit" effects, yet almost nothing on the necromancer come to support this. One particularly sad point is that neither dark fields nor poison fields grant any aura. This is why I'm suggesting the introduction of two new auras along some change in some of the necromancer's traitlines : *Aura*: - _poison aura_: cloack yourself in a poison aura that poison foes that hit you and grant you regeneration (4s) - _dark aura_: you are engulfed in darkness for a few seconds, draining life from foes that hit you (4s) *Death magic*: - _putrid defense_: Poison foe deal less damage on you. Gain poison aura when struck under the treshold (50%, ICD 30s) - _soul comprehension_: when struck while you have an aura, gain 1% life force. (ICD 1s) - _beyond the veil_: whenever you leave the shroud, you and your minions gain poison aura. *Blood magic*: - _vampiric ritual_: well recharge faster. Whenever you use a well gain dark aura. Auras last 25% longer on you. *Reaper*: - _chilling nova_: critical hit on chilled foe grant you frost aura. (ICD 8s) While under the effect of frost aura, you deal 10% more damage. - _cold shoulder_: chill last longer. Any aura applyed to you transform into frost aura. I don't think this would crumble the balance of the game and certainly not make the necromancer OP but I think it would help the necromancer in a unique way. Link to comment Share on other sites More sharing options...
Justine.6351 Posted September 13, 2017 Share Posted September 13, 2017 I like new auras idea but I don't think the game should encourage/reward more facetanking condi reaper play at this time. Link to comment Share on other sites More sharing options...
Brujeria.7536 Posted September 13, 2017 Share Posted September 13, 2017 No Auras, but Orders. Really, we could create a complete elite spec around these. Link to comment Share on other sites More sharing options...
Lucian.8235 Posted September 13, 2017 Share Posted September 13, 2017 Orders certainly have been something I've seen GW1 era Necro players ask for quite consistently. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted September 13, 2017 Author Share Posted September 13, 2017 Well, the goal is to make use of this huge health pool that we got, if it were to improve the necromancer support, I wouldn't have taken the "aura" road. Link to comment Share on other sites More sharing options...
Zero Solstice.9754 Posted September 13, 2017 Share Posted September 13, 2017 A large issue with your proposed ideas is that they take away from the theme that already exists for these lines. For your poison aura case with Beyond the Veil, you're replacing Protection with on-hit Regeneration in a Traitline that is thematically tied to being tankier, not more directly sustained, so the Regen is simply worse on theme than the Prot is. For Vampiric Rituals, you're changing it so that the siphon is no longer tied to the Wells, which is a bit contradictory to the name "Vampiric Rituals", but you're also taking away from the Blood Magic theme of your attacks siphoning and trying to move it over to taking damage siphons. I don't dislike the concept of what you're trying to achieve, just how you're trying to place some of the stuff and how you're trying to make it work. I would personally try to stay more on target thematically and work from there. Link to comment Share on other sites More sharing options...
ZeftheWicked.3076 Posted September 13, 2017 Share Posted September 13, 2017 You got my vote for bringing auras to necro! Only thing i'd like to add on top of yours, OP, is to add light aura! Condition damage reduction is definitely a thing a necro could use given his poor evasion/block etc "can't catch me" game and kit geared to actually inflicting and pulling conditions to self. Link to comment Share on other sites More sharing options...
Aesa.4819 Posted September 13, 2017 Share Posted September 13, 2017 These are some really cool ideas, nice job! Link to comment Share on other sites More sharing options...
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