Alver Lyko.4693 Posted March 9, 2019 Share Posted March 9, 2019 Since there is already a "New mount is too fast thread", I thought a thread for those who actually enjoy the speed of the Warclaw would be appropriate. While I know the Leap distance nerf is to fix exploits and unintended use cases, I hope developers would be able to find another way eventually fix those exploits without reducing the Leap distance which was a great part of what makes the Warclaw really fun to have in WvW. It added to that feeling of urgency to get into a battle. Now it just feels a little sluggish, like there is no urgency of war, like we were just prancing, taking in the sights and sounds of the area. I also feel a little bad for those who were only able to or about to get the Warclaw after the Leap nerf patch as they won't be able to feel that feeling of speed others got before the patch. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted March 9, 2019 Share Posted March 9, 2019 It's still faster than by foot. Faster than non-pof. Is it the speed that bothers you, or the leap? Link to comment Share on other sites More sharing options...
Mil.3562 Posted March 9, 2019 Share Posted March 9, 2019 I agree with TC. As always, every QoL or balance changes will have their fair share of complaints. Calling for nerfs to every thing is the trend now * rolleyes * I would also like to suggest that the PER chain pull damage to gates to be changed to 8k per pull and each pull will use up 5 supplies instead of 1. At the same time, increase the maximum number of Warclaws pulling the gates to 5 instead of just 3. This would speed things up a little and make it more worthwhile to use the skill. Link to comment Share on other sites More sharing options...
Chorazin.4107 Posted March 9, 2019 Share Posted March 9, 2019 Mounts should of been roller beetles tbf. Link to comment Share on other sites More sharing options...
biczkowski.2961 Posted March 9, 2019 Share Posted March 9, 2019 oh, they nerfed it? something felt off today. now I know what. Sad that all the debbie downers managed to get the most fun addition in wvw since gw2 release nerfed already. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted March 9, 2019 Share Posted March 9, 2019 It's not really counted as a nerf if they are still adjusting values to find the balance. Prerelease values are rarely set in stone for something like this. They knew that things would needed to be toned down from testing it after release. If anything, we know they always start high, and chop down from there. Link to comment Share on other sites More sharing options...
Etterwyn.5263 Posted March 9, 2019 Share Posted March 9, 2019 > @"biczkowski.2961" said: > oh, they nerfed it? something felt off today. now I know what. Sad that all the debbie downers managed to get the most fun addition in wvw since gw2 release nerfed already. It had to do with exploits and not Debbie downers honestly. It could bypass structural defenses. Link to comment Share on other sites More sharing options...
zionophir.6845 Posted March 9, 2019 Share Posted March 9, 2019 what is this "Leap distance" thing about the warclaw? yeah ive seen few players that can make their warclaw jump 3x higher than my warclaw when i make it dodge leap and i can't replicate it (so far and up to now). Link to comment Share on other sites More sharing options...
Duckota.4769 Posted March 10, 2019 Share Posted March 10, 2019 It was a very small nerf and it still has 3 more leaps and 30% more movement speed than it ever should have. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted March 10, 2019 Share Posted March 10, 2019 > @"Mil.3562" said: > I agree with TC. As always, every QoL or balance changes will have their fair share of complaints. Calling for nerfs to every thing is the trend now * rolleyes * > > I would also like to suggest that the PER chain pull damage to gates to be changed to 8k per pull and each pull will use up 5 supplies instead of 1. At the same time, increase the maximum number of Warclaws pulling the gates to 5 instead of just 3. This would speed things up a little and make it more worthwhile to use the skill People shouldn't be encouraged to use Warclaws instead of rams. Link to comment Share on other sites More sharing options...
Drecien.4508 Posted March 10, 2019 Share Posted March 10, 2019 > @"zionophir.6845" said: > what is this "Leap distance" thing about the warclaw? yeah ive seen few players that can make their warclaw jump 3x higher than my warclaw when i make it dodge leap and i can't replicate it (so far and up to now). I've seen this too. Not sure if it's a quick mount/dismount/mount action or lag or some bug. Link to comment Share on other sites More sharing options...
Quarktastic.1027 Posted March 10, 2019 Share Posted March 10, 2019 > @"DemonSeed.3528" said: > It's still faster than by foot. Faster than non-pof. Is it the speed that bothers you, or the leap? Only when in your own territory. In enemy territory it's barely faster than a player with swiftness (before taking leaps into account, but any decent roaming build will run circles around a warclaw in enemy territory) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now