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Blocki.4931

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Everything posted by Blocki.4931

  1. What makes you think they aren't human? All it takes is having a character there, log in, open and log out of that character again. I open the three big chests in Desert Oasis every day.
  2. Since all their work goes into the expansion, that patch is going to be the one that will feature balance changes if anything.
  3. The "competition" aspect of the challenge is to get people to try, because last year that event was completely worthless and beyond boring. Now it's actually quite rewarding and fun, the "best" gets an additional stack.
  4. Honestly they are okay. They are not long enough to be annoying IMO and optimizing the pre-event is kinda fun. Just annoying when you have to wait for NPCs, especially if they decide to attack this one random destroyer that was not even near them.
  5. Gives some reasons to do things I wouldn't normally do.
  6. That's an issue with EMP then, didn't happen without it to me last night.
  7. Better than nothing, which I expected since they are working on the expansion.
  8. Honestly I'd rather see them add a whole different achievement tree just for this equivalent titlte. It should include many grindy achievements, potentially tied to either individual core maps or regions, including the original dungeons.
  9. > @"SASHI.7260" said: > > @"Blocki.4931" said: > > Boon stripping is perfect for a spellbreaker. Break Enchantments removes 3 boons, all it takes is one cc skill to cover the rest thanks to traits and they can do it solo. > > > > Break enchantment remove 2 by default + 1 from ~~loss aversion~~ sorry this was supposed to be Enchantment Collapse. if they have other enemies near them that has boons to be strip. Break Enchantment is also NOT a control skill so the +1 from the major trait line on spellbreaker wont activate. Sure u can fully strip ryland with dagger main hand (3 + F1) and a Bullscharge to rotate with an A/A subset. but considering how many ppl dont do that anymore i opt to not add that in the explanation and just say its a Bit Tad Many for spellbreaker (which at this point is false :P ) > > And yes, you can solo with spellbreaker (since I am solo-ing with it for like a week and a half now on all DRM CM). But the question here was "As a Group" So i responded as a group hence I answered as a group comp. > Break Enchantments + 1 cc skill is enough. I've done this countless times solo, unless he gets more boons with more people in which case forget I ever said anything. I have done this with Greatsword + Axe Axe, only using BE + Bulls. Just wanted to say one person can definitely cover it, but obviously more is always helpful. Didn't mean to come off as antagonistic or something.
  10. > @"SASHI.7260" said: > For group comp. I would suggest running either a power reaper /. mesmer for boon strip. (you can go with alac too if you want but we kinda need damage and not CC cause as @"Ayrilana.1396" said, the CC is kinda bugged). You can also do with a spellbreaker but the number of boons you'll be stripping is a wee bit tad too much for a single spellbreaker. > > For heal, its healbrand that can time aegis procs for that 3rd auto hit chain and the icicles popping on the ground - for insurance since both of these are telegraphed. (although both of those deal high damage that it can down a player instantly - seriously, why anet implemented this on top of the ice barrage on top of ryland at mid phase of 75%-30% is beyond me. This is already considering that the area is smol with a lot of pillars, attacks are telegraph and sometimes if you are unlucky, all avenue of the dodge for the 3rd hit will lead you to an icicle popping out downing you with 25K damage.). > > For DPS, anything can work as long a #1, they can comfortably hit ryland thru his mechanics. and #2) do a minimum of like 7K - 10K dps. (the dps gate is kinda low to be honest as long as you don't wipe and get to ryland at like the 7-8min mark. Just remember to kill fast and apply swiftness to the NPC during the escort portion). > > All in all for comp wise, you want to run either a reaper / mesmer for boon strip (reaper with corrupt boon or scepter 3 or something, mesmer with disenchant + domi traitline). Healbrand for heals (blocks, quickness, protection, cleanse, regen, might), DPS of any kind that can comfy hit ryland while taking his mechanics into consideration (holosmith, dragon hunter, daredevil, etc. etc.) > > For guideline, the comp me and my friends ran was a Spellbreaker that manage to hold ryland in place. A mesmer that does the strip with the spellbreaker, a holo that dps, a healbrand and a reaper. (its not meta mind you but it worked for us). Hope this helps Boon stripping is perfect for a spellbreaker. Break Enchantments removes 3 boons, all it takes is one cc skill to cover the rest thanks to traits and they can do it solo.
  11. > @"radda.8920" said: > Kourna is one of the worst maps in the game. Absolutely horrifying visually and incomparable with the ambiance of gw1's Kourna. The meta was barely finished. > On the other hand, jahai is one of my favorite maps, visually perfect and when you like to complete all the achievements, you have a lot to do. Jahai received a lot of great reviews upon release. I have to disagree here. Visually, it was not groundbreaking, but it didn't look bad at all. It looked like a desert, it had a bunch of variety and even had different dunes and rock formations, the swamp area was also very distinct. The oasis area is also very beautiful and the deep water was very fun too. The ambience in the villages is very strong actually. It feels very believable, the characters that live there and have to deal with all of this, it felt strong. The meta was underwhelming and unfinished, it drags the map down as a whole.
  12. They're really not that bad. People are just mad that the all stuff around such a typical instance isn't there. They have a lot of replayability, I've had a blast over the last week min maxing their gameplay, soloing everything and dodging big damage in the last moments. The concept is solid, the first instances were a bit lame that is true, but the newer ones are all very good.
  13. I really think they are a great concept. This newer set of DRMs is much better than the previous ones, I think they should keep the idea of them and keep making them after the saga is over too. Imagine we got one or two DRMs inbetween waiting for a full episode. Would be cool, they can also work with what is already there, so they won't have to make new maps just for them
  14. Honestly just do them while doing the meta imo You get so much more for doing the events and getting a bunch of commendations.
  15. I really like it. I would have loved if it was an infusion that only changes skin, not everything, but I think it's good.
  16. Meta is just taking Deldrimor dwarves whenever you can and spam their special action because it not only CCs but also deals a ton of damage on top of your own.
  17. Luckily, things aren't as black and white as this.
  18. It's better than expected in many parts, a bit weaker than I had liked in others. I really enjoy the DRMs, but I also took my sweet time with them.
  19. Nobody is asking for this to be turned brainless, but something is seriously off. Whether it is the NPCs being too slow or the timer being a little too short. The fight is harder than the rest, I don't see why the time should be this close when the rest clearly works.
  20. I was very sad when I tried to solo it with 3 challenges active and got Ryland to 25% when it ran out. Could definitely do with another minute or two. It's weird anyway. Isn't the timer 13 minutes? Why 13? It feels like it should be 15.
  21. > @"TDC.1627" said: > Yeah that is stupid. Existing Account bound ones should be made tradable. This is a game limitation. The ones you would acquire now are different items and they can't retroactively change that. Usually that's why you would get a vendor who "trades" the account bount ones to tradable ones. They probably didn't think it necessary/it was too many items.
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