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Blocki.4931

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Everything posted by Blocki.4931

  1. It was much better than expected, too little to write home about, but better than nothing. I would NOT enjoy this release if it was one large gauntlet of story instances.
  2. > @"Astralporing.1957" said: > > @"Blocki.4931" said: > > > @"Linken.6345" said: > > > > @"Blocki.4931" said: > > > > I think it's good enough, at least we know there is some more effort put into the maps this time around. > > > > > > We do? > > > Were did this info get released? > > > > The fact that the instance in Lake Doric isn't just the same map, but the water is back and frozen over. It's changed, so definitely more work done than just sectioning the map alone. > Well, that map was here since the previous subchapter already. The first part of the Champions episode had already 10 DRM instances included - it's just 7 of them were locked. So, if anything, they put way _less_ effort into maps this time around, since they did not make _any_ new one. > I suggest you read the topic at hand again, because that was not the point. They put more effort into those frozen instances, because the water and ice did not exist before. How can you argue against that? Makes no sense.
  3. That looks like a massive over reaction to me. You have a lot of time to do this, chill out. /shiver
  4. > @"Linken.6345" said: > > @"Blocki.4931" said: > > I think it's good enough, at least we know there is some more effort put into the maps this time around. > > We do? > Were did this info get released? The fact that the instance in Lake Doric isn't just the same map, but the water is back and frozen over. It's changed, so definitely more work done than just sectioning the map alone.
  5. > @"Terter.4125" said: > > @"Arden.7480" said: > > > @"Blocki.4931" said: > > > I think it's good enough, at least we know there is some more effort put into the maps this time around. > > > > Definitely, I think maps till Jormag Rising were very engaging with various events, activities, meta events like Drakkar or once Claw of Jormag's meta was fixed, it feels like a nice and rewarding experience. > > As for Champions I think changing the way parts of core maps look is definitely a cool idea, and making them instanced won't make a mess in the future with all those ambushes when new players start playing - something that probably looks weird when a new player sees entangled places by mordremoth or mordrems, while doing story with Zhaitan. > > > > Still I hope a new location will be added in Judgment - 4th chapter. > > > > The quality of music also definitely adds so much to locations like Alpine Marches, Eagle Flight, and battle music in Drizzlewood Coasts and more > > I think the frozen Lake Doric will exist only inside the DRM accessed trough the asuran portal in EoTN. The real Lake Doric map will stay untouched. I think it's great. This could also set a precedent where they make more instances that do this. I can't recall any other time they have done this and it could help open up more stuff in the future, because instead of making a full map and having it fully functional they can isolate parts of it and change those.
  6. I think it's good enough, at least we know there is some more effort put into the maps this time around.
  7. > @"Jski.6180" said: > We are down to 1 major balance patches a year then... The last update was NOT a balance patches. If you water down the meaning of a word or term long enough, you truly can create your own reality where they absolutely didn't adjust a couple hundred things over the course of last year :)
  8. > @"Dadnir.5038" said: > > @"Zee.1294" said: > > ....... say what?...Can you say that again?..... > > Help yourself, just look at the patch notes. It's not because the balance patchs aren't especially gamechanging that they aren't balance patchs. > - December 1st 2020 mainly focused on removing skills that affect more than 10 target for WvW's sake and came along some damage balance on things like guardian or Engineer. _You can't expect much more than that from a balance patch._ > - October 13th addressed mainly the growing concerns about Engineer and it's grenade cheese in sPvP. _Yes, it was light for a balance patch, but still effective._ > - July 7th was a pretty heavy patch. _Over a hundred point of balance targeted at either sPvP or WvW listed along some mechanical change._ > > So, Yes I say it again. You're not allowed to do this. People are still mad and getting owned, so clearly somebody didn't do their job!
  9. Finishing my second set of legendary armor. Starting the third.
  10. My earliest memory is leveling my characters in there, when everything was chaotic and I didn't feel bad for being worthless. Also waiting for my team to rotate to the side I still needed for full map exploration... because my server was awful enough that I could never finish it.
  11. Legit never had a group in there have trouble ccing him. Even with rifles. It's such a baby gamemode you can teach a 4 year old the basics. And of course you want to build a couple ballistas. For every 3 or 4 catapults i build, i build one ballista. Helps clearing that one trash mob that survives or runs fast like the Ventari.
  12. Literally just don't try to run it at max settings. That's all that is required. It's perfectly playable, it works.
  13. For once we are at the front, but not the person the entire world revolves around. I think that's pretty neat.
  14. I'm an achievement hunter and I have yet to finish the meta for any of the IBS releases. Not because they are bad or because I don't like them, but because they don't really interest me. Drizzlewood is fun to me still after all this time, but I sure as hell am not going to grind out every single thing that I am missing still.
  15. First one is not a bug. The mastery is inside a mission. Bit of an overreaction there.
  16. > @"kharmin.7683" said: > > @"Blocki.4931" said: > > Only if it 100% reworked core Tyria. > > That's not an expansion. That's an overhaul. That's being pedantic, not a fact. Why wouldn't there be room for new stuff when reworking old stuff?
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