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Firebeard.1746

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  1. > @"Kaliwenda.3428" said: > GW2 is my main MMO that I'm currently playing like a side MMO in that I log in to do dailies every day and a key run once a week but right now I don't have any other major goals I'm working towards. So my play time is a lot less that it has been in the past. The best thing about it to me is that I don't have to worry about my gear going out of date when I take it easy, that's no small thing in MMO-land. I love this game for many things, but that is one of the top three reasons for me. :) This basically. i'm chasing leggies, but it feels really good to have some characters fully fleshed out for particular roles you can always pick up and come back to. I can do less like I did yesterday, and it doesn't matter.
  2. Some big asterisks though: 1) The /stretch EMOTE is Hilarious and I love it. 2) The sustained rewards would be better if the DRM CMs filled a better niche and the base ones (non-CMs) weren't so crappy. At current mastery levels base rewards (public option) are worth nothing at all and even cashing in the seals, DRM CMs don't really have that great of an ROI in terms of time played (even less if you're picky about faction). 3) DRM CM gameplay would be better if they nuked the blasted timer to allow for sub T4 fractal CM/raid play in PuGs. If they removed the timer or perhaps encouraged less frantic gameplay (something other than the timer for the CM that requires more cooperation over frantic gameplay), it might be better, then as long as you take a healer and pick good strategies, they'll be no where near as frustrating and people would be a little more forgiving in terms of comps and taking randos in their party. A simple example of how to achieve this might be to increase the timer dramatically, but decrease it significantly for each full death. Then on FoR CMs people would just ranged and that would be okay. I'm not a game designer though, just an idea. Also massively long iframes and random invulns are REALLY annoying at current timer levels. During Ryland split phase in snowden drifts it's not uncommon for the berserker elite to get behind Ryland's bubble and you can't kill him, usually because he's fighting an NPC, but during that phase it's more beneficial to fight the elites the NPCs are working on too. The For Boss's 30s invulnerablilities where he's spawning the nuke of all hell while you stand in green is frustrating with such small timers because you think "if I could hit this guy more, it wouldn't be so bad). It honestly feels like some really angry dev designed these to try to make the elitists cry, but all they did was make the community hate the game and make the elitists stick their noses up harder at the rest of us. I like playing the CMs to an extent, but they feel worthless if you don't get 3/3 gold. Sure you get full item rewards at 2/3 but everyone is just doing them for achieves right now and missing 3/3 is toxic (also feels like wasted time). People bail mid boss fight if they miss time and it effing sucks. ALSO, I do better soloing them than in party. The scaling is the nature of the beast, there's so much synergy between players, they have to scale something crazy with more because of top players who exploit synergies, BUT, if I use diviners and a class that can provide a lot of self-boons, my performance is often better than a normal PuG 5-man party and that sucks, an MMO should encourage more cooperation between players/less elitism, especially in content that is designed to be mainly for achieves/LW content, not high-end content. Many raiders hate the DRM CMs, I know the elitists on the forums don't say this, but the pulse of the community is that they're more difficult than even some high-end content, with even less rewards. Not an asterisk at all, but I would say, never use this instancing formula again, EVER. People accidently phase out of the instance on rez because of the overly helpful popup when you rez at portal and it's caused way more resets than I'd like (also, random DCs cause this issue too). Also, making a group is way more annoying than say Forging steel: In forging steel, because people can join in the middle, you just start the mission and let people join you as they come. For DRMs, you have to sit around, doing nothing, while you gather people. Also, making everyone join your instance before you start it is annoying too. I literally couldn't come up with a more annoying instance formula, even if I tried.
  3. > @"Fire Attunement.9835" said: > > @"Firebeard.1746" said: > > Will we need to keep any of them to craft the final dragon slayer weapons > > I checked on this for you and can confirm that you do not need to keep these weapons to craft any future weapons or weapon sets. > > Thank you so much!
  4. > @"wilykcat.5864" said: > The only nerf I approve is mesmer. I"m still salty both core burn guard and dh haven't been revisited. I feel like almost everyone is getting nerfs except them. And Berserker. Not sure if it's downed state is fixed, but it's kinda op they can just stand right up and keep going after being downed. Honestly, they should remove downstate entirely from sPVP imo.
  5. So I was thinking about goals people could pursue over actual content in my OP, but a lot of the feedback here is still good.
  6. > @"Abraxxus.8971" said: > My guild tried to fight the Whisper of Jormag twice tonight since it was the daily strike mission, and both times it bugged on the third phase. The first time, all his attacks were going off rapid fire, and the second time, he appeared for an instant at the start of the third phase and then fell through the floor. We just gave up after that. These bugs have been happening way too often. They should have been fixed by now. It's possible to win it when he bugs out, but you need enough healers, at least 3.... And maybe 100% prot uptime....
  7. > @"Ayrilana.1396" said: > I’d rather they focus on the existing ones over creating yet another system they’ll later abandon. Ouch, this hurt. I was advocating for something with more staying power. Though it is fun sometimes to navigate old content. They're not really building out their existing ones very much -> We haven't had a new legendary in a long time, over a year now, almost 2, we've received like 2 new fractals, but they only matter when they're a daily and most people don't like doing Sunqua. And we've had no new raids (note: not a progression system, it's an end-game activity, which is far different). The only thing they've added is metas in IB. And strikes. Neither of those last 2 things are a progression system. I think we need some end game goals to chase, not necessarily systems.
  8. > @"LucianDK.8615" said: > Sadly no new content beside the mastery track With "meh" effects at that. I was hoping for something huge given how annoying some of the CM bosses were.
  9. > @"Hollowperspectiv.3047" said: > Can we start referring to sPvP as sPvB(Structured Player vs Bot)? I am fighting literal, stop when I stealth, bots no less than an average of 1 per match. Some matches have like 2-3, some none, but at the gold 1 level, it's just not fun anymore. I was always mid plat for years and years, was playing since beta until I took a year off a couple years ago. When I came back, I placed low gold and can't climb out because I'm fighting with garbage Pentium 4 warriors on my team that we're programmed by kitten Doug in his grandma's basement. Please raise the Ranked ranked requirement to 100. Rank requirement # will do nothing for as long as F2P accounts exist, a smart manipulator will just level an extra couple in the background in case he loses some accounts. That's why the PVP rank 20 now doesn't do anything, it's not requiring actual effort from the people who are causing the problems.
  10. > @"kharmin.7683" said: > I disagree. The leveling is fine as it is. Maybe you could help teach your friends to play faster? Shared XP in party for these things wouldn't hurt too much I think. I think telling people to rush, rush in a game is insane.
  11. > @"Linken.6345" said: > > @"Firebeard.1746" said: > > > @"Neoniac.2813" said: > > > got 1300 gold from ~700 divine envelopes and some other bags i collected along festival with near max mf , it might be your luck > > > > What MF buffs are you using? You're getting double what I am with 900+% MF. > > > > I did 2 other openings with worse results, overall I probably earned about 400 total from the festival. > > Scroll down on this page and you see all the buffs. > > https://wiki.guildwars2.com/wiki/Magic_Find > > mainly 4 boosters from black lion chest/birthday and the silverwaste 5 event and meta completion I would guess they used tho. I used all that. FML
  12. > @"Multicolorhipster.9751" said: > That's really barely any different from what i'm proposing, but I guess I forgot that people love time-gates. It's vastly different, you seem to think bots will always suck and therefore die out if losing is not rewarded. I wholly disagree and have brought up reasons why. I'm thinking your proposal is going to encourage pro-botting and contribute more to the real problem, manipulation. I already know some people use a targeting hack in PVP. People won't be afraid to use a bot if someone sells it on the dark web. But capping the reward caps the effectiveness of botting, hopefully decreasing the amount it happens, and the same will happen with manipulation tactics too. I'm of the opinion, someone or something will always fly under the radar, and Anet has no desire to police PVP, so they need to kill the infinite rewards we've both identified. It's the sanest solution given their will to actually police things. And if there's another place to get more constant rewards from botting, I bet the focus will go there.
  13. > @"Oxstar.7643" said: > Festivals are about fun, not profit. While you should absolutely be able to do both, if all you care about is making gold then you're missing the spirit of it. > That said, I too am displeased with the festival, but for different reasons. MMO players are usually driven by rewards because of how unforgiving they are with all the time gating, etc.
  14. > @"Neoniac.2813" said: > got 1300 gold from ~700 divine envelopes and some other bags i collected along festival with near max mf , it might be your luck What MF buffs are you using? You're getting double what I am with 900+% MF. I did 2 other openings with worse results, overall I probably earned about 400 total from the festival.
  15. > @"Ashantara.8731" said: > > @"Firebeard.1746" said: > > What am I missing on my Restored Boreal Staff's description that says it is required? I mean i did craft it a LONG time ago, so maybe the change wasn't retroactive, but are you saying that the weapon description should be saying it's used for the illuminated version? i'm not seeing it. > > Okay, so it was shortly after Drizzlewood came out, _after_ the Bjora Marches fiasco (which was about the Boreal weapons). I salvaged all mine back then. > > So they did not changed anything about those retrospectively? :s Ouch. Well I crafted mine before drizzlewood I believe, and I've noticed that when they change items, it acts like an ENTIRELY different object, like you can't stack them. Like the Winterberry pies from exploration contracts before they were tradeable aren't tradeable, so it's POSSIBLE they did change it, but my item is so old that it didn't get the change. I guess I could do a BLT search just to see.
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