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Unidentified Gear: Data on Salvaging BLUE versus Identifying in the Post Magic Find World


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@"Wanze.8410" posting as [u/rude_asura](https://old.reddit.com/user/rude_asura) has provided us with new data on Uncommon UnID gear (i.e. Green), taken since the patch. All quoted material is from the original post at:

> https://redd.it/b6ksv5

> [Data](https://i.redd.it/75ko3nphxvo21.png)

See also:

* [Data for Rares](https://en-forum.guildwars2.com/discussion/72439/unidentified-gear-data-on-salvaging-rare-versus-identifying-in-the-post-magic-find-world#first)

* [Data for Greens](https://en-forum.guildwars2.com/discussion/72364/unidentified-gear-data-on-salvaging-green-versus-identifying-in-the-post-magic-find-world#first)

 

 

 

> **tl;dr**

>

> * First Tab: 1k Blue Unid Gear salvaged directly with CFSOM (30s salvage cost)

> * 2nd Tab: 1k Blue Unid Gear salvaged directly with RCSOM (3g salvage cost)

> * 3rd Tab: 1k Blue Unid Gear salvaged directly with SFSOM (6g salvage cost)

> * 4th Tab 1k: Blue Unid Gear identified and then salvaged blues and greens with CFSOM (30s salvage cost)

> * 5th Tab: 11 rares and 1 exotic dropped from the identified batch of 1k blue unids that were salvaged into tab 4

>

> Nothing really surprising here. When salvaging Blue Unids directly, the rarity of the salvage kit doesnt really have an impact, so use your copper fed or basic kit.

>

> 1k Blue Unids salvaged directly currently yield around 14-15g (lowest listing value), the small differences in value I would attribute to RNG and my relatively small sample size.

>

> And just like with green and rare unids, its more profitable to identify blue unids first and then salvage the results because with this method, you get additional rare and exotic drops that add about 10-20% of value, including a very low chance of a shiny precursor dropping.

>

 

 

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