SoulSin.5682 Posted April 24, 2019 Share Posted April 24, 2019 Since we are supposed to deal damage on melee range. Lets us do damage on melee range. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted April 24, 2019 Share Posted April 24, 2019 That be a buff for thief, good luck Link to comment Share on other sites More sharing options...
Alatar.7364 Posted April 24, 2019 Share Posted April 24, 2019 We must be careful what we want, there's been quite a few suggestions around already. I don't want the Devs to go something like _"wait a minute, let's remove unblockable, allow critic and then it's fair to have it 600r!"_ after all the suggestions they got on forums. I am pretty confident that 900 range is better than Critic/Unblockable. Link to comment Share on other sites More sharing options...
SoulSin.5682 Posted April 24, 2019 Author Share Posted April 24, 2019 > @"Alatar.7364" said: > We must be careful what we want, there's been quite a few suggestions around already. I don't want the Devs to go something like _"wait a minute, let's remove unblockable, allow critic and then it's fair to have it 600r!"_ after all the suggestions they got on forums. I am pretty confident that 900 range is better than Critic/Unblockable. Tough I partially agree with that. My experience in the thief section compels me to believe in the fact that the 900 unit range, no matter how much we, the community, agree that would be perfect will never happen. That said, SOMETHING must change to make Swipe a proper trade off. Unblockable is definitely not a trade off for 1200 range. I was watching some streans and the fact that D/P DPS is too low the build has died. Making Mug crits would raise the overall burst nature of Dagger, which is good for the set. Link to comment Share on other sites More sharing options...
Alatar.7364 Posted April 24, 2019 Share Posted April 24, 2019 > @"SoulSin.5682" said: > > @"Alatar.7364" said: > > We must be careful what we want, there's been quite a few suggestions around already. I don't want the Devs to go something like _"wait a minute, let's remove unblockable, allow critic and then it's fair to have it 600r!"_ after all the suggestions they got on forums. I am pretty confident that 900 range is better than Critic/Unblockable. > > Tough I partially agree with that. My experience in the thief section compels me to believe in the fact that the 900 unit range, no matter how much we, the community, agree that would be perfect will never happen. > > That said, SOMETHING must change to make Swipe a proper trade off. Unblockable is definitely not a trade off for 1200 range. > > I was watching some streans and the fact that D/P DPS is too low the build has died. > Making Mug crits would raise the overall burst nature of Dagger, which is good for the set. > Well yes, I agree. I just hoped we could give Devs some time to actually go over the thought of increasing the range of Swipe, seeing how literally everyone agrees its better _(read: At least playable unlike 600 range)_. And then if they don't, then these other solutions would probably be the best, so far it is true that Devs need to understand that it is not like Swipe is weak, but that community pretty much agrees it is absolutely unplayable not **just** weak. Link to comment Share on other sites More sharing options...
killy.3278 Posted April 24, 2019 Share Posted April 24, 2019 I think allowing Mug to crit is a bit too shortsighted. The side effect would be elevating the DA line to Trickery level of necessity for DD, as any build that doesn't take DA will still be stuck with a crappy steal. This will just further restrict build diversity. If the idea is to deal damage on swipe, then just do that. Have swipe do direct damage and stackable with Mug. Making it have a dependency on Mug would just overcomplicate things. But if we do that then there still needs to be consideration for Condi builds that doesn't spec for power. Link to comment Share on other sites More sharing options...
Sir Vincent III.1286 Posted April 24, 2019 Share Posted April 24, 2019 If you make Mug crits, they will remove the heal. So, no deal. Link to comment Share on other sites More sharing options...
Kolly.9872 Posted April 24, 2019 Share Posted April 24, 2019 I don't understand WHY thieves are always subjected to trades off on everything. We cannot have something without a trade (and usually what we gain never works as intended, leaving us with only the bad part of the trade). For other classes is the same? I cannot remember 1 patch where Anet gave us something without taking away something else that was working well. For once I don't care anymore about balance, I just want to have stuffs for fighting back on the same equal field as every other class. Link to comment Share on other sites More sharing options...
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