seawolf.9431 Posted March 9, 2018 Share Posted March 9, 2018 hello! can you share that build? with renegade runes? Link to comment Share on other sites More sharing options...
Nimon.7840 Posted March 9, 2018 Share Posted March 9, 2018 > @"Artemis Thuras.8795" said: > **TL;DR** > **I don't get how renegade > nightmare+trapper.** > **renegade being better than berserker makes sense due to most damage being conditions** > > the ferocity vs power argument aside. > 5% power of your power damage would have to be equal or greater than 2% of your condi damage for berserker runes to be better than renegade. > A quick calculation puts it at least 29% of your damage has to be power damage to be worthwhile ( or less than 71% condi dps). > > Which in the case of necro seems extremely unlikely to me. > I did a golem test last night, ~ 33% bleed, 30% torment, + burn & poison, which was 3rd and 4th for dps contribution, but I cant remember the exact % but more than 71% of my damage was from conditions. > > As for renegade runes being higher dps than nightmare+trapper - this I have no clue how the maths stacks up. I would love to see the explanation for that. I feel like I'm missing something. > > > I get that it wastes less of the 20% bleed trait, but i don't see 7% condi dmg beating ~10% bleed, and up to ~25% torment/burn/poison duration. I think qt's build is only ~70% duration on condis other than bleed, unless I missed something ( build below)? vs ~95% with nightmare+Trapper, and overcapped on bleed. > I assumed only 1 shade, so I appreciate it will have 5% more duration frequently in practice - which applies to both, excluding bleeds on nightmare + trapper. > > tl;dr on the durations: > renegade: > ~70% (+20% bleed, ~90% total) > x1.07 ( for renegade runes) > vs > nightmare+trapper: > ~95% (+20% bleed, 100% total). > > renegade: > [gw2skills.net/editor/?vRAQJArPWMGMqlQUoWF9zCAHA926cNvC-jxhHQB16BAAgTAgGVC6x9HIneACq8jeq/QKAYmGB-e](http://gw2skills.net/editor/?vRAQJArPWMGMqlQUoWF9zCAHA926cNvC-jxhHQB16BAAgTAgGVC6x9HIneACq8jeq/QKAYmGB-e "gw2skills.net/editor/?vRAQJArPWMGMqlQUoWF9zCAHA926cNvC-jxhHQB16BAAgTAgGVC6x9HIneACq8jeq/QKAYmGB-e") > > nightmare+Trapper > [gw2skills.net/editor/?vRAQJArPWMGsofWA4AQtEiC1K926cNvC-jBiHQBaUJIBV+BgTAQQ2Hgc6Bq1DAgeq/4sFGIFAMTjA-e](http://gw2skills.net/editor/?vRAQJArPWMGsofWA4AQtEiC1K926cNvC-jBiHQBaUJIBV+BgTAQQ2Hgc6Bq1DAgeq/4sFGIFAMTjA-e "gw2skills.net/editor/?vRAQJArPWMGsofWA4AQtEiC1K926cNvC-jBiHQBaUJIBV+BgTAQQ2Hgc6Bq1DAgeq/4sFGIFAMTjA-e") > As condi scourge you do like 10-15% power dmg. Thats why renegade is better than berserker. And nightmare/trapper is almost the same dps. The condition duration equals out the raw condition dmg. With 2 shades up: If you go full viper without runes and max infusions and food, you will be at 66% condiduration + 20%bleed and 1904 condidmg without runes. Renegade rune: 67% condiduration +20% bleed and 2206 condidmg. And 6.67% more crit dmg. Nightmare/trapper: 91% duration +20% bleed and 2010 condidmg Berserker: 67%duration +20% bleed and 2172 condidmg. +100 power + 5%power dmg All builds have 34% critchance + the one you get from the trait in curses traitline. As you can do vulnerability, cripple, burn,torment,bleed,poison. That adds up. Aaaand you will get some precision from rangertrait and banners Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted March 9, 2018 Share Posted March 9, 2018 This post is from October by the way. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted March 9, 2018 Share Posted March 9, 2018 Necromancer players like to raise dead things. Link to comment Share on other sites More sharing options...
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