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How would you like "New Metas" to be added to the boss timer?


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Let's say Anet wants to add more metas to the original meta boss timer. How would you like them to do this.

 

There are a few different ways. For example:

 

1: New Boss Metas can sub in for other boss metas on the timer. Example- today instead of Teq starting at 8, a new meta starts at that time, and teq is back tomorrow at its original time.

 

2: new Boss metas can be shorter mini fights that can fit in between the current timer.

 

3: New Metas can totally replace old meta bosses on the timer. So for example Teq is gone and now a new boss takes that spot. IE: Twisted was removed and never came back but this here is fully replaced with a new boss meta during that time.

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If Anet were to add new world bosses, then the most sensible approach would be to weave them in the boss timers we already have, so every boss would now take 15 extra minutes before respawn.

 

though, looking at all the metas that were added after the core game, it's unlikely we'll get any new world bosses. :/

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New metas have been added to the game in HoT & PoF and don't affect the World Boss timer. There's no reason to change that.

 

Perhaps you're interested in the idea of adding more world bosses? In which case, many of the WBs show up multiple times; it would be easy to swap in something else within the schedule. Similar, there are only 3 Uber Bosses (K-Queen, Teq, and TT), so there's room for more of that, too.

 

tl;dr this is one area in which the existing plan is extensible for the foreseeable future; no need to adjust things

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The meta in DF could really use the timer, atm it's like anyone can go and trigger escorts/bridge and get the line rolling by the time I get to map it's half way over. I can't be camping a map and wait for it to reset to be there. Comms can't be doing the same to LFG. Timer could fix this.

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> @"phs.6089" said:

> The meta in DF could really use the timer, atm it's like anyone can go and trigger escorts/bridge and get the line rolling by the time I get to map it's half way over. I can't be camping a map and wait for it to reset to be there. Comms can't be doing the same to LFG. Timer could fix this.

We already have a ton of meta events on timers. The non-timer metas like Dragonfall or Silverwastes are actually more accessible for people that can't schedule their playtime at will. Whenever I get time to play, I have a chance at finding a Dragonfall or Silverwastes map that is just starting or not far into the cycle, whereas I rarely play e.g. the HoT metas because of the inconvenience of having to wait for their timer to be up to access specific phases.

 

Having both metas that are on a timer and those that are player-driven is in my opinion a great design, as it offers something for everyone. Right now ANet seems to keep a pretty good balance between both kinds of events. There's no need to skew that towards one or the other direction, as that would likely inconvenience just as many players as it would favor others (that already have a host of metas/bosses catering to their timing preferences).

 

To the original post: metas and world bosses don't necessarily exclude each other. On the contrary, it's a pretty good idea (imo) to have some of them run in parallel (if there are enough different once around) so people have a choice of what content to play. As such I don't see a need of messing with the current timer, and much less of making current bosses/metas unavailable. There are always people to whom those bosses/metas are new and relevant, either because they just picked up the game or because they just didn't play that kind of content before.

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> @"Rasimir.6239" said:

> > @"phs.6089" said:

> > The meta in DF could really use the timer, atm it's like anyone can go and trigger escorts/bridge and get the line rolling by the time I get to map it's half way over. I can't be camping a map and wait for it to reset to be there. Comms can't be doing the same to LFG. Timer could fix this.

> We already have a ton of meta events on timers. The non-timer metas like Dragonfall or Silverwastes are actually more accessible for people that can't schedule their playtime at will. Whenever I get time to play, I have a chance at finding a Dragonfall or Silverwastes map that is just starting or not far into the cycle, whereas I rarely play e.g. the HoT metas because of the inconvenience of having to wait for their timer to be up to access specific phases.

>

> Having both metas that are on a timer and those that are player-driven is in my opinion a great design, as it offers something for everyone. Right now ANet seems to keep a pretty good balance between both kinds of events. There's no need to skew that towards one or the other direction, as that would likely inconvenience just as many players as it would favor others (that already have a host of metas/bosses catering to their timing preferences).

>

> To the original post: metas and world bosses don't necessarily exclude each other. On the contrary, it's a pretty good idea (imo) to have some of them run in parallel (if there are enough different once around) so people have a choice of what content to play. As such I don't see a need of messing with the current timer, and much less of making current bosses/metas unavailable. There are always people to whom those bosses/metas are new and relevant, either because they just picked up the game or because they just didn't play that kind of content before.

 

Difference between SW and DF is that you can get bandit keys, meaning you are able to get the loot from meta. DF you lost half of the events, you lose half of the loot because no keys.

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I'm way ahead on keys. Thanks to bugged maps I complete the cycle...we get to 5 and 6 then map doesn't have enough people and it sits there until I give up and leave.

 

I did Dragon stand last night for the first time in awhile. It is nice that you can buy keys but you kind of have to--I only got six or so doing all the pre-events. And it does take a fair amount of currency. So I guess they could do the same for Drafonfall. 1 key = 5 of each lw4 currency?

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The only metas that need to be on timers are some of the PoF ones in Desolation and Vabbi. Their design simply doesn't work well if they are not on a timer, because they start on random times in different maps and organizing for them is not that easy. The worst part is that the pre-events must be done withing a certain amount of time after they spawn, which means that if you don't camp the map and wait for the meta to start you will lose it. This is unlike DF and SW where every map can progress to the meta at its own pace.

 

Anet did say that they are working on some improvements for PoF metas. hope they put maw of torment, junnundu and the forge metas on a timer instead of only increasing rewards. If the rewards become good, I doubt that people will do them often even then, because waiting around for the meta to start randomly is a waste of time.

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