preacher.9370 Posted May 28, 2019 Share Posted May 28, 2019 why do you guys have to take away the little things? Used to be able to get pretty high up on the tower in DR, but now it and the entire ring of structures surrounding palace waypoint is all invisible wall.... https://ibb.co/1ZTjFYB Link to comment Share on other sites More sharing options...
hugo.4705 Posted May 28, 2019 Share Posted May 28, 2019 Agreed, invisibles walls are now at their worst level. We can't even explore freely within the maps now. They are now that abundant that I can draw a map with their locations, thanks for creating that thread really. ~A poor disapointed explorer. Link to comment Share on other sites More sharing options...
Friday.7864 Posted May 28, 2019 Share Posted May 28, 2019 Story instances could use them instead. Sometimes a single skill or dodge is enough to kick you out and ruin all your progress. Cuz the warning pops up way too late. Link to comment Share on other sites More sharing options...
VDAC.2137 Posted May 28, 2019 Share Posted May 28, 2019 > @"preacher.9370" said: > why do you guys have to take away the little things? Used to be able to get pretty high up on the tower in DR, but now it and the entire ring of structures surrounding palace waypoint is all invisible wall.... > https://ibb.co/1ZTjFYB Boo! :( > @"Friday.7864" said: > Story instances could use them instead. > Sometimes a single skill or dodge is enough to kick you out and ruin all your progress. Cuz the warning pops up way too late. Agreed! I had to redo the battle in Amnoon because I was focused on looking for civilians to rescue and didn’t realize I was in danger of leaving the instance until it was too late. It wasn’t a huge thing, but still, invisible walls or a larger buffer zone would be nice. Link to comment Share on other sites More sharing options...
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